Astrolynx

Apprentice
  • Posts

    53
  • Joined

  1. I'm somewhat okay with it being only lvl 20. I'm looking on the positive side and hoping that this will mean they get more attention from both the devs and players.

    More people will be playing them since they can get them easier and they won't drop them the instant they realize they don't get their "self-entitled" god-mode.

    Level 30-32 would have been better in my opinion but this is already at the point where they can no longer really change it. They've said its at 20 now, and you'll get a lot more grief moving things BACK than forward like this.

    So hopefully they have better things in mind for Kheldians with all this. The kheldians need attention in some fashion. Other AT's get more power sets and stuff so dealing with kheldians is tricky.
  2. Astrolynx

    Kheldian Sash

    In terms of more "flapping" costume parts, they could just do the same thing they did with trench coats and make it so you can't have a cape (or a trench coat for that matter) if you use the sash.

    Also, I don't buy the "NPC only costume part" bit. If there's an issue with our power customization because they're too storyline based, then we're already kind of being treated as an NPC for that matter. So in terms of no power customization ( for THAT excuse, I know very were there are other factors to why we don't have any yet ) we're getting the worst of both worlds.

    So do I want a sash? Yes. And I understand that there are other factors that are leading to all this. But as for the NPC-only deal...no, that one doesn't sit with me.
  3. Shouldn't come as a surprise, but you can count me in.

    Level 50 Peacebringer (Now with new soft-cap defense build)
  4. I just think being able to use Solar Flare like that would also greatly help all-human PBs with mez mitigation. Constantly sending them up in the air every now and then is just more time with them not being able to stack mez on you.

    In the least its SOME mez mitigation w/o pandering for mez protection points.
  5. I'll join up if you want me.

    Level 50 Peacebringer.
  6. Quote:
    Originally Posted by SoilentGreen View Post
    Powers:

    -Solar Flare KD to KB
    You mean KB to KD, right?
  7. Personally, I think one of the better and more simple modifications that they could do is make Solar Flare work more like Super Strength's stomp power. By that I mean for the power to do a lot less Knock-Back and trade it off for Knock-Up instead.

    PB's can be very melee oriented and its knock-back on some of the powers can get somewhat annoying. Although, overall just about every power BUT Solar Flare can be worked around. If you're on a team using the power how its "supposed to be used" will just get you team aggro.

    Tanks and anybody with AoE will hate you since you've just blown the herded mob to the 4 corners of Paragon.

    Now my point of view is really only from the human side, so if it works that way for the dwarf form then by all means it probably is working just fine and in which case just modify the human form's stomp.

    But if the power was just altered this way then the power would be a lot less situational and get a lot more usability.

    Having leveled my PB from 1-50 all-human, I know from personal experience that it would completely solidify my attack chain to be able to use it frequently w/o the extra repercussions of knock-back.
  8. Having a lvl 50 all-human PB and a lvl 45 all-human WS I can vouch that these numbers are achievable easily on an 8 person team, probably even a 7 person team with the right set-up.

    The WS all-human build is actually pretty stable, it has okay mez mitigation with its stun aura power, and awesome with its AoE's which compliment the human-form's encouragement for large teams.

    It's the PB all-human form that is still 'slightly' lacking, but this is in terms of the powers themselves and not the inherit buffing. The PB's damage buffing, and mez mitigation needs a little more help. I know Light Form gives some but that's pretty limited and pulsar can be pretty undependable at times.

    But again, don't get me wrong. Human-form on both WS and PB is still very viable, just slightly more viable on a WS in my opinion.
  9. Yes, that would be a logical fallacy if I had used that line as a point of argument.

    However, I had used it as a personal impression upon me, based upon being "tenacious on technicality." rather than the other sentence where I said an observation. I didn't even call the people mean spirited or anything, just that the situation itself had that kind of feeling. I apologize that it came off that way.

    I also made it a point to say "I noticed" because from my point of view that is true.

    I am sure there are people on both sides of the spectrum that both have/don't have the badges and want/don't want a change. I brought it up to just make a point that those were the most vocal ones.

    But again, my apologies.
  10. Well...all I said was "TO ME that just kind of seems a little mean spirited to be so tenacious on technicality"

    I was stating MY OPINION. And well, I guess I'll quote YOU here, "Just because someone disagrees with your position doesn't mean they are greedy / stupid / mean and nasty / whatever."


    "The forums are always so hostile..." -Capt. Obvious
  11. Actually Chosen One was NOT rewarded at the whim of a red name. There was a thought process they took of how much of an impact it was making on the community and the guidelines of how it should be built so it couldn't be exploited for easy rewards. So I'm not 'confusing' it with HoF badges, they just both had the same faults.

    So, in terms of community impact, yes it was vulnerable. Not as much as the HoF badges were, but still. You would still be able to overshadow other people's arcs with underhanded methods. The devs are very busy and there were/are a lot of arcs to go and thoroughly analyze so it would happen.

    The badge is not and should not, in my opinion, be the main motivator to be a dev's choice.
    "Astoria in D Minor" is still a dev's choice no matter how you try to twist it. And if you need a shiny badge to prove something to yourself then you're missing the point. Though I don't think you fully do since you were "giving to the playerbase." If you've acheived that and the arc is still sitting there as a dev's choice, then what's the issue?

    In terms of Chosen One and Bug Hunter I'll repeat myself. Though both were obtainable, Chosen One had repercussions, while Bug Hunter does not. Also if somebody went beyond the norm and found a game breaking bug, there is no way to reward them or give notoriety other than a badge. Whereas getting a dev's choice gets you a permanent spot in the AE marked as a dev's choice. The badge was unnecessary.

    Chosen One's obtainability vs effort input is not what I have an issue with and is on the opposite side of the spectrum as to why the anniversary badges should be altered. One is obtainable with a lot of effort, while the other is unobtainable anymore and rewarded for a simple log-in.

    And the reason why I brought up Chosen One was because I believe its alterations were justified and not to skew this thread's topic, not to start another opinionated debate. So I feel as though this is a topic suited for another thread.
  12. First off, you're acting way more hostile than this needs to be.

    I don't want to get too off topic with the Chosen One badge, especially since I can tell I hit a nerve. But when people compete for Bug Hunter it does nothing but benefit the community since we cannot create bugs ourselves.

    I DO realize that the Chosen One was rewarded by red names, however that still caused people to downvote and troll. Having the badge aspect in the game did more harm than good simple as that.

    People who have dev choice story arcs STILL HAVE DEV CHOICE STORY ARCS. A badge connected to it is just one aspect that DID cause people to act poorly. I'm not saying it was possibly exploitable, the stuff DID happen.

    You're acting as though the "vocal masses" are just people whining when in reality it was causing problems. Simple as that.

    And I am also aware of Positron explaining that the reason why Chosen One was taken away was to keep it fair so everyone could get the badges. I don't fully agree with that logic since the badge was obtainable if you tried hard enough (Not just writing the arc but being creative and proper advertising helped get the dev choice. You just had to have your heart in it).

    Still, however, I go back to the fact that it was only the badge that was taken away. Probably the least important perk of getting a dev choice.

    The badge itself shouldn't be the primary goal of getting a dev's choice. True it may have helped its goal, it caused more problems. Not potential problems, but actual problems that were going on.

    PS: And in terms of Empath and the damage badges... Sure its not fully fair that they got those badges faster than some others. However, that same scrapper can get the medicine power pool, and those same controllers still do damage no matter what. So those badges are still perfectly obtainable, just varying in levels of difficulty and time devotion.
  13. Chosen One essentially turned the AE into a contest where a lot of people did whatever it took to get a dev choice. This lead to people downvoting everyone else and forming special groups with codes to automatically 5 votes people with certain tags in their titles.

    Don't get me wrong, I do think getting a dev's choice is worth recognition, but I don't think a badge should go along with it. It caused enough strife for the devs to see fit to give it the axe. Its original goal was to give motivation to publish a very well built arc, but instead of making the AE a fun place it just brought the worst out of people.

    Seeing as how the problem was virtually fixed when the badge aspect was removed is good enough reason for me to prove its negative effects.
  14. Actually HAVING the badge on one character and wanting it is much different than not having it at all. If you have the badge then they effectively did celebrate the anniversary in some fashion VS a person not having the badge at all shows that they didn't log in at all.

    The badges' text says "You have helped celebrate the X anniversary of City of Heroes." Having the badge would show that you DID help and have earned a "4th-wall" badge. Any other 4th-wall badge (A badge given in the context that it is aware CoX is a MMO) is given account wide; the veteran and loyalty badges are examples of this. If you want to get technical, then villains would not be able to get any of them because as the character, a villain cannot celebrate City of Heroes.

    Sometimes a badge's core intent isn't always good/helpful. For example the Chosen One badge was a problem with what it did to the AE and so it was removed. I'm not saying that they should remove the anniversary badges, but merely stating that even if this may be some kind of modification, it doesn't mean its bad.

    Giving it account wide does not make the badge easier to obtain or nerf it. Its value is not watered down at all unless you want the badge set for its exclusivity. The only people I noticed who are upset about changing this aspect of the anniversary badges are those who already have all of them. And to me that just kind of seems a little mean spirited to be so tenacious on technicality when it will affect them in no way.
  15. Quote:
    Originally Posted by Turgenev View Post

    Anyway, to the OP: Some badges are meant to be obtainable under certain circumstances. It's the way it is. If your toons weren't here for the anniversary, they don't get the badge - because they weren't here to get it.
    I really don't know why you would want to restrict the badge from people who could have legitimately gotten it. I mean I can understand if it was actually hard to get and people would want the badge to show off that they achieved something. But this set of badges is for just logging in a character.

    I do agree that if you didn't have an account for the anniversaries then there shouldn't be a way to get them. But if you have characters with the badge then you could have logged in and got them just as easy with other characters who didn't exist at the time.

    So to just try to restrict it like that makes it come off like you don't want people to have the badges so that you can have a leg up on them if you do have them. And seeing as how you yourself DO have them, welllllll.....
  16. Another issue with doing the anniversary badges like that is that some people want to have those badges ONLY on the characters that they have gotten them on.

    I think that they should maybe alter the anniversary badges so that you can be given an option IF you have it. For example how the vet badges work with their buttons.

    Say if you have an anniversary badge you can click a button next to it to pass the badge to all of your characters. We know they can give badges to accounts (the vet badges or even the loyalty badges to name a few). And the fact that the player him/herself initiates it will give the players a choice and saves the devs the task of finding a way to automatically find everyone with a vet badge and award it account wide.

    tl/dr: Add a button next to the anniversary badges that simply awards the other characters on the account the respective badge.
  17. Gah! If this was only on just about any OTHER day I would so join this. Positron's the last of the TF Commander badges I need. Unfortunately, I'm going to be busy Saturday night. :\
  18. Nice. I'll be there. Hopefully I'll get a point for the GM this time... -_-
  19. Astrolynx

    *shines monocle*

    I would be interested in doing the sewer trial as well. Work hours Monday and Friday though won't work for me, but otherwise I should be free.
  20. Right the arena unfortunately does not reward reputation. It's just a set of badges that's super annoying to get. lol

    I advertise in 3 channels when I'm setting up: Victory Badges, Victory Badges 2009, and Victory Forum.

    If at all possible, it is best to bring a hero for convenience, but if you have/want to bring a villain it is fine. I just have to change up the routine so that it is fair for both the red and blue people to travel to the location.

    The ideal amount of people to be killing for rep is about 5-6 with my system, but as far as people coming to be paid to be killed that can probably be about another 5-6 people max if we even GET this many. lol
  21. I was happy to see this thread had 9 replies when I went to check up on it...

    ...only to find out the forumnuts have been talking about various dried seeds/fruit! T_T

    /e facepalm

    Anyway, yeah I know the risk of 'griefers'* for these kinds of farms. I've conducted a couple so far without any kind of interference, but that's not any sort of challenge. lol

    Besides I'm also willing to pay some people to come along to just come to die instead of taking a turn killing to get more rep points per round. So, if there is a griefer, hopefully he/she can be bought off for temporary compliance. lol

    *'griefers' is in quotes here because I'm well aware that it IS a PvP zone and it is all fair game. I'm merely asking for a little human-to-human cooperation. lol
  22. Hello, fellow Victorians.

    I plan on setting up a PvP reputation farm squad tomorrow (Tuesday, January 12) at probably around 6pm EST or sometime later this week. And am posting here as another means to recruit so that I don't have to spam the channels to advertise.

    There are at least 3 badges associated with PvP reputation that you can get and they open up an easier means to farm for the 6 healing badges for those who cannot heal other regularly.

    Now, while I am only interested in getting the 400 points of reputation for the badges, for others it also is a very easy way to farm for the super rare/expensive PvP invention enhancements (Several people, including myself, have made around 500 million to 1 billion influence from the drops on these farms).

    So if you're interested sign up or ask questions here, or you can also just send me a tell in-game.
  23. Yeah, this is undoubtedly taken a lot of hard work an effort. Now that we can create our own missions, customize our powers, had the 5th Column return, we're running out of the bigger things to complain about not being in the game.

    I can only think of 2 things off the top of my head....I won't say them lest I risk sparking some uproar or sound ungrateful. :P

    Overall I'm sure everyone's glad to finally be getting this out of the way. From what I've seen so far it looks pretty much ideal to what most of us have asked for.

    So fantastic job all around to you guys, and if you ever need more than our approval to keep you going on this project, BaBs. I think its safe to say that if you stop now, you'll get eaten alive
  24. So will the color system be like how it is for our auras, or will it be different?

    I guess the point I'm getting at is if I color a fire or electricity blast power black, will it show up as black in some form, or be almost transparent like with our aura system?

    That one concern aside, the whole thing seems to be shaping up quite awesomely. Great job
  25. Astrolynx

    Dev's Choice

    Yeah its an orange circular symbol that has the letters AE in it. Scroll over it and it'll say "Developer's Choice"