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Posts
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Hah, an animal with a stuffed human? Gold!
Meanwhile, I love David so much that I want to disguise myself as his backpack. I would get a horsey ride everywhere he goes and constantly get to look over his shoulder! It's a brilliant plan! -
Quote:Heya, FrozenDeath! Hope you don't mind the opinion of someone who wandered in from off the street.
Here's something I worked on last night as part of my Livestream. Keep in mind it's a wip. I'm establishing greyscale values which will converted to color.
So, to shoot straight off the cuff of the bat, I'll say that I'm wondering if you have any particular requests for criticism on this piece. Since it's a WIP, I feel that most criticisms will simply fall far off the mark (The mark would be "useful criticism") if the person giving it isn't careful. Also, I haven't read much past page 2, although I skimmed a bit. I hope you still might find something relevant here.
It seems that only the existing linework should be scrutinized, as that is the least likely aspect to receive drastic editing in the near future. Even so, I'm probably going to be misinterpreting some things or covering what you've already reworked. I apologize in advance.
In order from top to bottom, then:
- The horn to our left is set at a lower angle than the horn to our right. Yet it (The horn to our left) should be the horn that's closer to a straight-towards-the-viewer angle, shouldn't it? The horn to our right should be the one that looks as if it's turned further away. Also, the horn to our right looks as if it's set into the top of her head, which doesn't quite match the horn-to-our-left's "set more into the side of her head" look. Still, it's pretty damn close. I would just adjust the angles of one of the horns (Depending on which horn you like the most where it is right now), and slop some more hair over the horn to our right to help change where it appears to be entering her head.
- This one's just a suggestion. It might be quite off. Anyway, I suggest having the hair closest her neck (In the ponytail) slopping in front of that bunched hood/cape back there before trailing up and over the back edge. It depends on the ponytail, I suppose. Some would not do that.
- The fabric stretched along the underside of her bust is notably more taut than the same fabric going along the top. So, the cloth looks loose and asymmetrical along the top of her boobs. That's not unrealistic, but it may not be the desired intent, either. The biggest problem is simply that the top line is asymmetrical, riding higher further on the boob to our right. Now, sadly, it is time to stop talking about boobs.
- Her left glove (The glove to our right) doesn't reach to the elbow like her right glove does. Furthermore, the white band on it is wider than (Or at least as wide as) the white bands on her right glove -- and it should be foreshortened, compared to them. The curve of the band could also be exaggerated further. Keep in mind that there are two entire other bands on that glove that connect THAT white band to the back of her hand.
- This last critique is awkward, because mostly I feel like it's a complaint about how the trenchcoats in-game wrap awkwardly from front torso to hips (Sad necessity though it is). I don't know if THIS is a trenchcoat, but whatever it is, I haven't seen a design in real life that has so little fabric under the armpits that the coat is forced to naturally sweep behind the back at mid-torso. And it does look like it naturally hangs that way, because it isn't being pulled against her body at any point lower than her armpit. But I have to assume it's being bunched up and pulled away from her front because it's not hanging behind her back on her RIGHT side.
So. I submit this for your consideration. As an aside, your artwork is very nice stuff; I enjoy it. -
^This is Coldcrash (Or Cold Crash? Uh-oh. It's been a long day), a man who is constantly haunted by brilliant aurora borealises and thus might have trouble sleeping at night (Good thing his conscience is always as clear as sparkling ice, and that sleeping masks were invented!).
^This is Monster Face, a scrapper with a face that only a monster mother could love! Or people who think that skull faces are frickin' sweet -- like me, or the Skulls gang. I don't like those guys, though.
^This is Star Sheath. I MAY have made him look unnecessarily young. But he is SORTA young. So, there you go.
Also, so that his costume wouldn't look like it was black, white and black, I added a new color that I have discovered. I think I'll name this new color "Not-Black And Also Not-White". You can probably guess what color the black is supposed to be, but I'd already done that part by the time I realized I couldn't go with black for the other color (Unless I wanted it to look like dumb).
^This is Cumulatrole -- a wispy, high-flying sort of hero that just isn't always completely there, due to spreading himself too thin.
Those are cloud jokes. He's able to turn himself into, basically, a cloud. I hope you got them.
Cumulatrole is definitely a guy you want hanging over your shoulders if you sunburn easily!
^This is Stabby McKnife (Like the t-shirt! Haven't seen it? Well... he and I both have). Clearly a man with a sense of fashion that is only surpassed by his sense of wit, and a sharpness of wit that is only surpassed by the sharpness of his Vanguard claws! One way or another, you will be decimating your foes if you're with HIM.
^This is SAPTVC1, a controller with an awful lot of intimidating brawn for such a wet-cardboard archetype. But I'm not here to judge that! I'm just here to wonder what his name stands for, or what it means, or how you pronounce it!
^This is Erudin, Erudin, Erudin and Erudin. Or, well, of Erudin and his three dopplegangers. But I never did learn which was which!
^This is Leviathas, here portrayed in his hard-earned role as Supreme Ruler of Ocean Beaches. That's not actually an electric eel, it's just a normal eel that Leviathas has electrified to eel the CRAP out of some upstart's castle.
^This is Maximus Leo. He clearly does not require the services of mice, having safeguarded his toes quite thoroughly thanks to a heroic cobbler. So this mouse should by all rights be quite intimidated... if he were less jealous of that totally sweet sword. Maybe he'd think twice if he knew that all Rularuu weapons are deathly afraid of mice!
^This is Justice Jan! I could not take my eyes off her donuts, but she assured me that they had to go straight to the 'Zig. She was insistent that they give up their accomplices, Milk and Comfortable Chair, and soon had to leave in search of bringing this terrible gang to JUSTICE (I don't know if she meant law-enforcement "justice" or herself, "Justice Jan").
Sheesh, now I need another vacation. -
@QuarriosSoul: I've been vacationing for the last five days on the opposite coast from my home! Don't worry, that relaxing scenario isn't gonna happen to me again for the better part of a year.
Nice avatar!
@Dark Ether: When you've gotta abscond, you gotta abscond! I understand completely!
@Chompie: Think of all the purses that have been locked into eternal struggles between pedestrians and level 2 criminals while you've been wasting time outside of Atlas Park! How do you sleep at night?!
@Unhearted: Nice! I have unpredictable results with jars, too. -
1. Lousy Day
2. Johnnykat
3. Shia -
Pretty damn awesome! That's a great execution of a really cool idea!
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@The Masked Shrike: As well you should bee! Blasters would go crazy for it! Well, *I* would. Also, thanks; black and white are my favorite colors!
^This is LampLight, who's the type of defender that just brightens everyone's day! Or night, I guess. In fact, it's probably easier for him to brighten a night. Make a note of it! It's always in your best interests to make your defender's job (Or defenders' jobs) as easy as possible, up to and including "Get closer to them so they don't have to walk as far" and "Fetching them iced drinks". For serious!
^This is the Malleable Mechanic. Presuming that you COULD knock him down, which you CAN'T, he'll just bounce back up again and burn some rubber on your noggin! Tread carefully around this mild-mannered Michelin Man, 'cos he carries a big wrench! -
@Caemgen: It is a little diabolical of me to be distracting heroes and having them just stand around, isn't it? Anyway, I could probably be convinced to walk over to the RWZ sometime.
@VexXxa: I have performed the first successful humor transplant! It's a miracle of science!
@Thornster: That would be boring. Although, I'll have to keep that idea in mind for... I dunno, a rainy year? Thanks for the compliment!
@QuarriosSoul: Great! Hey, and you know my nickname and everything! Are you stalking me? It's okay if you are!
^This is Star Corpse, who is a shining example of illumination and fiery hammer fists. Most people would say scrappers ain't so bright, but man, this guy is just ON FIRE!
^This is SPF 50. He has a downright eerie control over light and darkness... especially when he's blocking your tan. He has a seriously awesome eclipse insignia on his chest, which I feel is worth mentioning because it's AWESOME. I wouldn't really expect to see this guy at the beach though; that dark full-body costume has GOT to be a sweat trap. -
That last sketch is awesome, Wassy. Great pose, and the whole thing as a sketch definitely gets the imagination going!
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Pretty neat! It's cool to see what you add to the CoH costumes.
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Thanks, everyone! You're very kind! Here's some more pictures for you to be kind to me about!
^This is Xavier Savant. How strong is Xavier Savant? TOO STRONG. Actually, his greatest strength is his mind. So don't just go lovin' him for his perfectly-machined parts, ladies. I know how you dames is!
^This is Arc-Weld, who is -- haha -- SHOCKINGLY fast. I'm going to stop right there, before I make an even worse pun.
^This is a Superpowered Field Trainer. The Caricaturist is always standing around by this one. And who wouldn't?! She has the most amazing smile. ...Wait a minute, this isn't a player at all! Well, we'll forgive him this one time. -
@Ironik: That's why I'm careful to only promise misery and terrible jokes!
@Caemgen: That'd be cool, and also thanks! You could probably also throw a /friend at Caricaturist to see if he's around, if you can get the spelling right (I'm only starting to get the hang of how it's spelled because I have to keep typing it out).
@QuarriosSoul: If there's one place I like to be, it is not in the box!
@Shadowclone: Hmm, what's wrong with your other new characters? Still, imagination is there to be used, so go for it!
^This is Cy Cop. This is, um, what you get if you attack him when he's in his Matrix-y "Bring it" pose. Absolutely. It's happened. So stay on his good side, and out of touching distance, if you notice him shuffling around on shag carpeting to charge up his truly shocking powers.
^This is American Queen, a masteress of the elemental yin and yang: Fire and ice, baby! Now, I realize she sounds pretty harsh. But we don't know who she's talking to! Maybe she's mulling over a dish of under-cooked leftover casserole! -
Hey, forum, how's it goin'? The above silliness you see is a character of mine, named the Caricaturist. He hangs around Atlas Park occasionally on Virtue, and even LESS occasionally someone stops by, reads his profile, and asks to be drawn. These... are the results of that. Hopefully you will find a few minutes of your time pleasantly wasted by checking these pictures out.
^Oops, this is actually my main character, not someone "off the street". I actually PLAY THE GAME as this one. The caricature is awful and shoddy enough that I'll probably revisit it at some point.
^This is Sands of Cyclonus, a buddy of mine who I roped into playing guinea pig for this. But he enjoyed it! I must have been doing it wrong.
^This is Revenge Shot. I still don't know if she ever saw this picture, because her browser was acting up at the time. She gave me a lovely conversation, however.
^This is Endemoniada, my bestest of friendests. This one fell way outside of the parameters every other picture in here follows, because I did it offline, from screenshots, and didn't waste her time at all (Three strikes! Everything else was while logged in, live, wasting the time of the people I drew!). Don't tell anyone.
^This is Kalon Mogenah, who I believe may have been coerced by a friend into doing this as a favor to me. Which was awesome, because I had been very bored not being noticed nor asked to draw anyone until then. The joke here is based on her wrapped-leggings look; it was either this or tie them together like shoelaces.
^This is Vince Morse, a hero with some mild anger management issue or another. The drawing is VERY silly, and also a little bit awful. My ability to draw was wearing its mild-mannered civilian disguise.
^This is Golden Ruby, who seemed pretty mystical and peaceful. You do not want to invoke the Evil Eye from a floating guy with glowing eyes, though. You will feel like SUCH a jerk! And you ARE. Why couldn't you just have let him BE! MOM is going to hear about this!
^This is Fakuko. I was definitely thinking about breakfast, which I was approaching without having slept first. It worked out, since I really like the face and the joke in this one. There are also some hella sick action lines. Check THOSE out. ACTION LINES.
^This is Chained Essence, a very polite and angelic-looking space alien. It was around the time that I started drawing her that I realized how much it sucks that the add-on pack costume pieces are intricately detailed and awesome-looking. Especially some of the ones she's usin' here. Fortunately, "caricature" is a broad word and I'm sure I could get away with much "less" than you see here... I just don't want to simplify or exaggerate too much (Except for stuff like these Valkyrie wings, because YIKES I can't do that any other way).
^This is Ghost.Lilith, who believe it or not is a wielder of DUAL pistols. But she's still pretty good with a single pistol, I bet! I am ashamed that I didn't get a good and awful joke into this one. I was off my game.
^This is Bumbleblaster, who apparently does not shoot bees out of his hands despite how cool that sounds. I don't think he jumps around with swarms of bees, shooting "BUZZZ", either. But he hung with the Caricaturist for a while, and it was a good ol' time despite the Rikti invasion somewhere in the middle.
^This is Khartas, portraying him as armed only with his mighty imagination and handgu... er, gun-han... hm. Imaginary guns. But real bullet casings? Dual pistols are fun; you can't blame The Caricaturist for being jealous. Please note the John Wu doves! They are like homing pigeons, except they home in on slow motion, mid-air gunfights (In reverse, though, so it looks like they're flying away? This is a very bad description that I've just made up. I didn't think it through very well).
^This is Switchout. She is super strong. The Caricaturist is never going to try opening pickle jars around her AGAIN. He's just going to give them straight to her right off the bat. This particular pickle jar may have been used to house the Clockwork King's brain, and then later the Pickle of Destiny, and could have been filled with a pickling brine from the Well of Furies. Or something. The stories vary, but no one ever got the darn thing open until now!
^This is Trashtalk, who may be a little too strong and confident for most people to play b-ball with. When she throws down, it's... well, it's pretty literal.
^This is High Jinks, a spirited crime-fighter with a lot of balls. Exploding, smiley-faced, juggling balls. Criminals will be getting this joke RIGHT IN THE KISSER for years to come. Truly, there is no visage more horrifying than a smiling clown. Batman came close with bats, but dressing as a CLOWN is really the way to make villains surrender on sight.
^This is Aglow, a psychic-powers hero who probably cheats at cards by accident all the time. Hm, mental beat-downs are hard to portray. It would probably look like amorphous rainbow animals strangling each other with chains of lightning, or bashing muddy glass window creatures over the head with flaming chainsaws. Way out of my league!
^This is Bare Knuckle Bunny. She has HER OWN ACTION FIGURE. The Lord Recluse doll doesn't have a chance! Oh no now he's getting a Barbie makeover! His reign of lameness and dark, bland clothing is OVER!
And that about wraps this initial post up. I've only been going for a couple of weeks, and it's hard to get attention when I refuse to do anything but stand there and hope someone will read my character's description (Hey, what can I say. Those who go out of their way to look around get rewarded. I like that concept). So there aren't nearly as many of these as there COULD have been. But I've been extraordinarily impressed with the support I've received from strangers, as well as the incredible patience displayed by every subject I've drawn. I've even gotten tipped twice! Nice!
I'll try to keep this thread updated at least once a week. Hope you guys enjoy it! -
Ugh, that piece is wonderful. It's the kind of "so good" that makes a guy puke!
The details are just... man. Insane, and glorious. The thing is perfect.
I'll pick out what I love the most, though -- it's the belt! Awesome stylized take on the (Otherwise kinda NOT my thing) costume piece. If it really looked like that in the game, it would be my favorite belt. Stylized skulls are COOL, dang it. -
Hm -- personally, I could see that picture of Noble Savage seeming similar (Ugh, I hate having those two words together. Why is that?) to a Super Mutant wearing scraps of power armor. Maybe scraps of Fallout 3 alien clothing in there, too.
Great game. -
Quote:Oh my god. You have made me realize that I REALLY want them to turn the entire statue and globe of Atlas reflective for Going Rogue. Oh maaaaaan that would be sweet.
I redid the background with a birds eye view. I was avoiding using that view because I wanted to show the sky, but then I realized if I make the globe shiny reflective metal, I can still show the colors of the sky. Robert thought that was clever, kind like a composition within a composition.
Robert suggested reversing the direction of the sun, so I tried it. I do think their faces look a lot better lit by the sun. I also moved the city hall so it is close to the center of the street and not right next to the road. The background is still largely unfinished, and I need to work more on the characters as well.
It would almost be as awesome as the above two pieces. -
Oh, sorry, I didn't see this thread. Here are my votes of mock...ery? Uh:
#14
#30
#49
#59
#70
DA seems to be a bit unavailable right now. Will be trying again later... -
Well. For fun, here's my fave five:
#14
#30
#49
#59
#70
I can't seem to get #33 to load, incidentally.
This thread is completely full of amazing artwork; it was a blast to browse. By no means was it easy to choose a top five. There's EASILY another five in here that I would probably flip-flop with if I had to choose over again. -
Throw my name on the list of people who have been extremely thrown for a loop when trying to make a "normal"-sized character and having to suffer through seeing 75% of the civilians, vendors and contacts towering above them at (According to the character creation ruler) 7 or 8 feet. I really don't notice it as much when I make a big character (The character just doesn't end up looking as big as I'd like... okay, so that's pretty noticeable; I'm just not TRYING for a "stands waaaay above the average height" look in most of my big characters), nor when I make a small character (Everything under 7 feet will have "normal" NPCs looking satisfactorily larger), but damn. It's so annoying.
Couple this madness with the madness of cars that clearly can't fit a 6-foot character without severe discomfort. It's laughable to see 8-foot people who look pretty normal (Pedestrians, vendors or contacts... also enemies, except sometimes they have good excuses) near vehicles (Which is all the time, because streets and parking lots are everywhere).
I would *really* like to see civilians, contacts, vendors, etc. scaled down. When's the last time you saw a 5-foot civilian? You've never seen one, that's when. What about 4-foot super-powered contacts or vendors? If they can (And often are) 8 feet tall due to powers, then surely they can just as easily be SMALL characters. But they aren't. They NEVER are.
Unless you're cheating by counting The Radio or something. -
Oh snap! Well, I still don't know where that is, so I don't feel too bad. Good job!
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[ QUOTE ]
Arc Name: A Tangle in Time
Arc ID: 2622
Faction: Thorns, PPD
Length: 5 missions
Morality: Heroic
Creator: @jjac
Difficulty Level: Easy/Medium
Synopsis: In an Oranbegan ruin, untouched for hundreds of years, lies a fragile relic that can bend the very rivers of time. Your mission is to tamper with it. (Solo highly recommended. Story driven.)
[/ QUOTE ]
First off, I gotta hand it to you. Very neat little story! Loved all of the NPC text, as well as the poses and placements you used.
Now, the notes:
Mission 1 (And, by extension... you know. Spoilers):
- The introduction text has "if it falls to the wrong hands"; should be "if it falls into the wrong hands". And I might change the "!" at the end of the "who knows" question to a "?".
- Mission objectives are highlighted very neatly and nicely!
- "Alright..." as the custom accept mission text seems unnecessary... just a thought.
- Riley's description starts with "Has been", I'd recommend "He's been". I know the next sentence starts with "He's" as well, so maybe extend one of those into a "he has" so you don't repeat words too much (Heheh).
- Hanson's description has "a wonder how" (I'd use "a wonder that") and "become sargeant" (I'd use a couple of corrections there and make it "become a sergeant").
Mission 3:
- The mission entry popup text reads "plunk you back to the"; I think "guide" or "force" would better describe whatever's happening. Or, at least, say "plunk you down at the" (Or "plunk you down back at the"?).
- There are some cases where you use capital letters after an ellipses ("...") despite it not indicating the end of a sentence, but usually you don't (As seems more proper to me). Hanson has a line that says "Re... Match", which -- as a single word -- couldn't be broken up into separate sentences anyway, so I'd use a lowercase "m" and watch out for a couple of other instances in the dialog of other missions.
- The mission completion popup text has "Hopefully," -- should be "Hopefully;", and (Personal suggestion) I'd also end the popup with an exclamation mark because of the situation.
Mission 4:
- The contact text just prior to entering the mission has the line "never really done any crimes for us to put that info [...] to use", which sort of needs a complete re-working (Try something along the lines of "we've never been able to capitalize on that info, as he's never committed a serious enough crime"?). Also, "well known" needs a hyphen.
- In the mission, Moby says "how many years worth", ought to be "how many years' worth". He also says "will it take", instead of "it will take" (As it isn't the beginning of the query, the usage is improper).
- The prisoner ran off so fast, I didn't even catch a good glance of him! I was fighting from a distance, so I imagine if I had been on a melee character I could have checked him out. There was also a pillar in the way, and additional aggro from a secondary mob. In any case, adding some sort of rescued emote to him will hopefully slow him long enough for his rescuer to get an eyeful.
Mission 5:
- The contact's mission introduction text uses "archaeologists", the spelling of which is not wrong... but it is a bit rare. I believe you also have the modernly-spelled "archeology" or "archeologist" in there, too (But I forgot to write it down. So that might be wrong, but it would explain why I wanted to bring up "archaeologists"). If not, ignore me.
- The mission popup text uses "through" instead of "with".
- Moby asks "do you have anything to do with all this [...]", instead of "don't you have anything to do with all this [...]" -- which might also work better as "don't you have anything better to do with all this [...]". As it's actual NPC chatter, grammar and the like don't need to be adhered to as strictly (Which is a bit of a fine line to walk between "natural speech" and "is terrible to read", but you've done very well), of course.
- Moby also says "I happen to have a couple who", which probably was meant to be "I happen to have [Or you could say "know"] a couple of friends [Or prisoners, or acquaintances, etc.] who".
- The prisoners' description text has "a prisoner," instead of "a prisoner;", "or a" instead of "and no", and ends with "one" instead of "them".
That's all I can say without spoiling things! The rest goes into a PM. I enjoyed the arc a lot. I hate lifeless writing, and you didn't have any (Which is great, because it would be especially bad in an arc like this)! -
I've seen it happen, but only in one instance for a character who had multiple spaces after his name (As part of his name, to force the editor to "invisibly" distinguish him from another character with the same name). In your example, I can't imagine why it's doing that (Nor do I really know "why" in my own example; two spaces after a name works fine but three is apparently right out).
Of course, some dialog gets used twice per mob instead of once for some reason, and I don't understand that either. -
Arc Name: Timescapades
Arc ID: 118289
Faction: Neutral
Creator Global/Forum Name: Assisace / Assisace
Difficulty Level: Medium (Dependant on your resistance to holds, I suppose). No EBs.
Synopsis: A rogue CoT mage has learned an infernal secret that allows him to time-travel. Your task is to stop him and keep your future intact, guided by an infernal keeper of the timestream. You will see the corrupted present, the past, and the corrupted post-apocalyptic future.
Estimated Time to Play: "Long", four missions -- first can be a little lengthy, the second is on a small cave map, and the final two are outdoors and you can skip to the single necessary objective in them. So, at a minimum, I'd say you could solo this in half an hour or less (Dependant on your character). I'd rather you took your time and did some exploring, of course. Level range is 40-50.
Other Notes: Please do take a look around in each mission. There are multiple easter eggs / references (Of the "homage" sort, I guess) in the arc. Also, you can stay in the first mission after it completes and beat the boss up repeatedly.
Arc Name: The Origin of Heroes
Arc ID: 73293
Faction: Heroic
Creator Global/Forum Name: Still Assisace
Difficulty Level: Medium-hard. One EB, and a fair amount of endurance-drainers.
Synopsis: Take an interactive look back at how two separate heroes got mixed up in the hero business. One is about robots and Trolls, the other is about monkeys and Carnies.
Estimated Time to Play: "Medium", two missions. Multiple objectives in each mission, so you'll probably spend the same amount of time here as you would in an arc with more missions. The first mission's maximum level range is 20 (Trolls... sorry); the other goes to 50. -
Oh no! That's the worst amount of badges to have!
Good thing I don't have that many. In the 600 club, though; congratulations to all of you beautiful shiny badgers.