Arcanaville

Arcanaville
  • Posts

    10683
  • Joined

  1. Quote:
    Originally Posted by Garent View Post
    That makes sense. The funny thing is that they'll now be standard attacks that have an interrupt period if your to-hit is too low and no benefit to offset that.
    Conversely, yellows become an interesting thing to pack.

    Note: the typical snipe will end up with an Arcanatime adjusted DPA of about 1.74 DS/sec when accelerated. Psi Blast's snipe is going to be 2.32 DS/sec. AR's snipe is going to be a mind-boggling 2.99 DS/sec. For reference, Blaze's arcanatime adjusted DPA is 2.29 DS/sec.

    All snipes are going to have single target DPA higher than almost any blaster ranged attack outside of Fire Blast - they'll even outdo Telekinetic Blast (1.65 DS/sec arcanatime adjusted).
  2. Quote:
    Originally Posted by Alexander_Drako View Post
    Are the new heals/regens enhanceable? Like... will blazing aura take heal IOs?
    +Regen will be half-enhanceable according to Arbiter Hawk. Absorb effects and +recovery buffs will be fully enhanceable.
  3. Quote:
    Originally Posted by Tormentoso View Post
    22% to hit. Something tells me that number was chosen out of pure evil.

    Targeting Drone is what? 13.875, enhanceable till 20.8%. So close. . .
    TD + Kismet = perma awesome snipe.

    Also, four even SOs in TD get you to 22.1%, also perma awesome snipe.

    The number was actually chosen so targeting drone could get there without too much trouble, but most other blasters would have the effect non-perma with cycling BU and Aim, so that TD, and devices in general, got a boost relative to everyone else.
  4. Quote:
    Originally Posted by Aett_Thorn View Post
    This gives me one concern. The sets with the sustain toggles that don't suppress will be a LOT better off than sets with the click Sustain mechanisms. Because those sustain mechanisms won't be useable under mez. Will need to see how it works out, but it could cause an imbalance in these if the click numbers aren't higher than the toggle ones.
    The click ones will be longer duration, and obviously impossible to suppress when up. Energize has a small frontloaded heal, so that also compensates for the case of being temporarily unable to use it, but we will need to test carefully to see how the other click sustain powers behave relative to the toggles.

    Its also possible that click powers will benefit (to a point: Arbiter Hawk mentioned that effects won't stack) from recharge, where toggles don't. That may mean they have slightly better potential to grow relative to toggles. But I believe Arbiter Hawk's intent is for the variability of the strength of the powers to be constrained so no one gets the "bad" version.
  5. Quote:
    Originally Posted by Garent View Post
    Big woot to number 4, as that's exactly what I wanted. Everything else is so clearly not enough, and I wonder why they chose to-hit as the activator for the faster snipe.
    Because Blasters tend to have more self tohit buffs than other ranged archetypes. And the +22% was carefully chosen as well: targeting drone slightly over slotted gets there perma all by itself, TD plus kismet gets there easily, but its very difficult to get perma without it in most other cases, so devices gets an edge relative to other sets at that number.
  6. Quote:
    Originally Posted by Agent White View Post
    Dual Pistols is going to get it's animation times shortened.

    As for Ice and Sonic, Hawk said that once I24 hits they'll monitor to see if the sets are still underperforming. They will still be getting the range boost to select powers, but if they aren't up to par with the snipe sets then they'll get looked at.
    Actually, I believe he stated they have ideas for the three blaster primaries that don't have snipes, but he wasn't sure if they were ripe for discussion yet.
  7. Quote:
    Originally Posted by Coffin View Post
    4. No changes regarding Mez.
    Arbiter Hawk mentioned the possibility of adding mez suppression to NPC powers in the future to modernize the game.
    No change to mez or mez protection, but the intent is for sustain toggles to not suppress when mezzed. So in I24, when mezzed sustain protection stays up and you have two to three attacks you can use under Defiance.
  8. Quote:
    Originally Posted by Rakeeb View Post
    I'm not willing to hold out hope, Arcana, until the development team expressly says that they've neglected certain primaries and is willing to take a hard look at them and get them up to par.

    I'm sure Fire, Psychic, Beam Rifle, and Water Blast primaries will come out of this well; what about Assault Rifle, Electric Blast, Radiation Blast, and Sonic Attack?
    Fair enough. There's nothing the devs could do that could possibly address all the problems everyone believes are the most important ones. But perhaps if the changes Arbiter Hawk announces are significant enough, it could suggest at least that the devs are willing to do significant things to fix problems they perceive exist: that would mean there's always hope that the problems you think are most important will be ones that attract their attention eventually, perhaps potentially even during the beta testing of the current changes.
  9. Quote:
    Originally Posted by Memphis_Bill View Post
    I swear, I'm going to outlive you just so, on that final day, I can pop my head in and say "By the way, EG, you were wrong." I don't care if i have to transplant my brain into a robot to do it.
    Pthhth. I don't see why you have to wait that long. I do that all the time now.
  10. Quote:
    Originally Posted by MisterD View Post
    so the people who think they are fine, somehow are going to have to 'learn' to play with the changes, if any?
    Yes.
  11. Quote:
    Originally Posted by StratoNexus View Post
    I am not sure I wouldn't say the change to Energy Drain wasn't a violation. I still have only barely played my /EA brute because without the heal in Energy Drain, I really have to respec and change some things around so I can pick up Energize. I had a great build that was pretty much ruined by that change. I still think it is likely the changes are for the better, generally, but I really wish they would not have messed with my heal.
    Actually, you're correct: I misspoke. Electric Armor had a heal added to Conserve power to make it energize: that doesn't violate the cottage rule which does not require numerical strength be preserved in all cases. But removing the heal from Energy Drain to allow Energy Aura's conserve power to be a duplicate of Electric Armor's Energize *is* a violation of the cottage rule's parameters. Which is to say, it changes the nature of a power by removing an effect completely. It would be the responsibility of the devs to state whether the need to normalize Energize between two sets or prevent the need to slot two different weaker heals was a strong enough balance reason to alter Energy Drain, or if they erred.
  12. Quote:
    Originally Posted by Garent View Post
    I disagree, myself. Carnie and Vanguard psi defense is annoying, and the general robot psi resistance is annoying, but being able to continue dealing normal damage through an AV's tier 9 is huge to me. My mind/thorns dominator switches to a mesmerize/dominate attack chain when AVs tier 9. Only mesmerize has damage enhancements in it, and she does so much damage compared to the rest of the group at that point that she often draws aggro off of the brute.

    To me, those moments are significant enough to make the drawbacks against certain enemy groups worth it.
    But as you say, you can switch. Psi/Mental is almost all psi (Tk blast does some smashing, but that's basically it). Against a high psionic resistance target you have an entire assault set that deals lethal and toxic. And you have a primary that can completely incapacitate an entire spawn outside of fighting AVs with tier 9s. Most psi/mental blasters would be stuck with a highly resisted damage type. Psionic damage in general is good to have for situations when its a weak spot in a tough target, but Psi Blast doesn't have a backup plan when its the exact opposite.
  13. Quote:
    Originally Posted by newchemicals View Post
    Windows 7 32 for example would be a waste of resources.
    As far as I know, there is no upgrade path from any 32-bit Windows to any 64-bit Windows of any version. So I would never run Win7-32, because its a dead end. You can't even back it up and restore it to a newer Win7-64 system. I would stay XP until I had a system that could properly run Win7-64, and then make that one jump once and for all.
  14. Quote:
    Originally Posted by PlasmaStream View Post
    I LIKE being able to target enemies I can barely see and snipe them into oblivion before they get close.

    It is time consuming, but effective. Granted, the enemies tend to shoot back and can hit me even though I have 3 Centrioles, Boost Range and anything I could find to increase my Range.

    I am hoping that the news is that Blasters at Range will get increased defenses. But that is my dream.
    Well now. Unfortunately, that's not exactly the news. But don't give up hope. I have a feeling, and it may not happen all immediately, Santa Hawk might have something for you in his sleigh.

    And I may have helped a tiny little bit.
  15. Quote:
    Originally Posted by newchemicals View Post
    Well all of our threads about how blasters are going to be obsolete in a few hours.

    Oh man, the level of whining is going to be high. (hopefully, by controllers, corruptors, defenders, dominators, scrappers, brutes, stalkers and warshades)
    We'll see. If so, let them whine for a while. I'm genuinely interested to see just how controversial, or non-controversial, Arbiter Hawk's changes are going to be. I'm going to use that to judge how insane our playerbase currently is.
  16. The devs opinion matters more than anyone else. Its the only opinion that matters at all. My opinion doesn't matter, and neither does yours. And your opinion of my opinion matters less than zero.

    The best that I can do, the absolute best that anyone can do, on a really good day, is get the devs to look. But what they do will be based on what they see, not on what I tell them to see. At my very best, I can get them to look in interesting places.


    It should be noted that I don't think the devs necessarily made blaster changes because of the line of reasoning I've presented, and in fact the line of reasoning I've been presenting all this time has included that caveat. The point is to bring to light the *whole* situation to the devs, and get them to look. I was, and am, convinced that when they look, they might not see what I see, but there's no way what they see won't be a problem that needs solving. Blasters have enough problems that I believed all they needed to do was think about them for a while. If I've accelerated that process even a tiny bit, fantastic.


    But I'm not speaking for the devs when I state *my* rationale for why blasters need to be changed. What Arbiter Hawk will likely say is something more along the lines of they had the opportunity to look at blasters, and based on what they saw there were a number of design issues with blasters that they didn't agree with at the present time, design issues which impaired the archetype from being as fun as it could be, and should be. And just like stalkers, they will make the changes they feel bring the archetype more into line with the other archetypes while doing so in a manner that gives them the tools to be more fun to play.

    Everyone's definition of "fun to play" is different, of course. So the devs have to take their best shot at attempting to satisfy one based on their own opinion, the opinion of their peers, and their best guestimate of the opinion of the average player, filtered through their own judgment.

    Which is all I expect them to do.


    I'm also fully prepared to deal with the backlash from the people who think they needed nothing, and what they now get is too much. You call me a Drama Queen. I would say I'm a Drama Smartbomb. I wanted blasters to get attention, so I bugged the devs. I wanted to spark discussion, so I tried to be as interesting and thought-provoking as possible with my blaster posts, always trying less to be the final answer of anything, and more trying to draw out as many participants as possible. Because everyone who thinks Blasters need help is a potential source of good ideas. And everyone else who thinks Blasters need nothing I would rather see their hands early, long before their arguments have to be countered within the context of actual changes. Everyone who presented good ideas: thanks. Everyone who stated their reasons why blasters need no help at all: thanks also. Both groups, most helpful, to myself and everyone else who believes blasters need help.

    In any event, if you would like to spend all your time between now and I24 discussing my failings, I would have no problem with that. As that line of inquiry does not affect blasters in any way, it is not in any way counter to my objectives.
  17. Quote:
    Originally Posted by Commando View Post
    Arcana, there have been posts, I have read them, of players complaining that this or that Dominator power or set is broken.

    I am pointing at a very important and essential aspect - The IO'd perma this, perma that, decked out Dominator. I think players need to keep in mind, and Developers have to always take into account that IOs and Incarnate buffs/bonuses change Doms to practically a whole new AT, in a good way, of course.

    Also, Arcana, with all due respect. I remember arguing with you that players did not need a nerf to Elusivity in PvP since at that time many players were just building pvp toons badly when i13 had just been released. With the knowledge and experience many players had or have in more recent times, the former elusivity would not be an item that players just needed a solution handed in a platter to them. Yet, they listened to you, and others.
    The original 30% elusivity was never going to stand. It was practically a random shot in the dark: the devs said they would test with that value and then adjust it based on testing.

    Did they listen to me? Well, I did say publicly that that value was too high, and it was too high, but if they listened to me every powerset would have had a different Elusivity strength. Also as I specified in my post on the public forums about this very subject they would have, you'd think actually used my system to calculate what that value should have been.

    Since I'm only the inventor of Elusivity and not an actual dev, they didn't actually do what I specified was supposed to be done. So I don't think they actually listened to me.


    But that's sort of your problem. You have an interpretation of the world that is not only stressful, but false. And that seems to be unnecessarily self-flagellating. Myself personally, when I get to the point where I would even consider posting something like the OP, I just take a break from the forums. The forums are not the game. The game is the game. The forums are a metagame, and not even a particularly profitable one. You should only play the metagame when it enhances your enjoyment of the actual game.
  18. Quote:
    Originally Posted by MisterD View Post
    I am with you WHF. I have 4 or 5 blasters..and none of them have ANY problems..as blasters. They didnt die a lot leveling up, they dont die much now.

    Have said the same is all those silly (to me) threads about how blasters NEED help with this and that. I honestly think people are being greedy and expecting to much. Like the ones who want mez prot and shields.

    Maybe from the extreme numbers point of view, they dont function as good as then should but Id bet a lot of that is people having no idea what they are doing.
    Yep, my history is eight long years of greedily demanding ridiculous and unjustified buffs without any basis, experimental data, quantitative analysis, or in-game experience-informed judgment.

    At some point, you have to draw the line: you can't save everyone. I could work towards addressing defense issues in the game, and I could explain why the ultimate solution to those problems was fair. But at some point, I had to conclude the people saying it wasn't necessary, and I should learn to play with the game as it is, and if they don't see the problem I must be wrong, were not in the grand scheme of things necessary to convince. At some point, I simply had to let it go. The game is better off now: that's what matters.


    I said, when I first decided to start talking about Blasters, that not everyone would agree there was a problem, and would probably never agree that any change made was necessary, or judicious, or even a good idea. And that was ok, because my goal was getting them fixed, not convincing the entire world they needed fixing. The devs have taken a step. Maybe its enough. Maybe its not. Maybe blasters will need even more. If so, my priority will be to convince the devs to do more. It will not be to convince everyone they need more.

    The people who don't want these changes, or think they are excessive, will just have to learn to play the new blasters. And just like everyone could learn to play them the way they are and survive, everyone can also learn to create the appropriate level of challenge for themselves. Being unable to challenge ones self in this game is no different an intellectual failing as being unable to overcome those challenges when presented.
  19. Quote:
    Originally Posted by White Hot Flash View Post
    Without having to read through the entire Blaster forum, I'll just post my question here:

    How, exactly, are Blasters broken enough to need yet another tweak? Half my characters are Blasters, and for the most part, they do just fine. Are the problems people have with them based on reality, or just perception and feel? Is it realistic to expect more damage AND less weaknesses?

    Generally curious, from a long-time player and enjoyer of Blasters.
    Dominators were broken enough to be revised. Stalkers were broken enough to be revised. Kheldians were broken enough to be revised. Gravity was broken enough to be revised. Electric Armor, Energy Aura, Force Fields. Tankers were revised. Brutes were revised.

    By the standards of what has been revised in the past, Blasters have needed revision at least as much, if not in most cases vastly more than virtually everything that has ever been buffed in the history of the game.

    Some people genuinely do not understand where the problems are. Everyone sees things differently, and some people either have the skill level to swamp the differences or simply happen to be people who like the quirks of blasters more than the other archetypes to the point where that counterbalances any objective difference. If so, an explanation may help, but historically speaking it generally doesn't.

    Nevertheless, its obvious to the point of excess that when looking at blasters objectively, by reasonable design criteria, that blasters have always had a perception problem working in the opposite direction; that they were *supposed* to be fragile and *supposed* to be more challenging and *supposed* to have higher offense even though every developer design rule actually tells them to make blaster offense *lower* than melee archetypes - which is actually one of the biggest perpetual lies about the design of the game since its inception: that blasters are *designed* to have far higher damage than other archetypes. They in fact don't. If they do, its because of an amazing and mathematically inexplicable anomaly - or players just convince themselves they do because its a pleasant fiction.

    How, exactly, they were "broken enough" to need "another tweak" is something I've spend hundreds of thousands of words over the last year or so explaining. It isn't any one thing. Its actually practically everything. Its the fact they historically have underperformed, and the odds Defiance 2.0 corrected that problem is low. Its the fact their damage is hampered by a lot of design rules that hurt them relative to other damage dealers, particularly melee damage dealers. Did you know there's an actual rule that states melee attacks are supposed to have higher DPA than ranged ones? Probably not, but it exists, and that's why they actually do: anyone with access to City of Data can check for themselves. Melee is given defenses to deal with "higher risk" and then even though they have a tool to mitigate that risk (defensive powersets) they are then rewarded again and again for assuming risk the devs designed them to ignore anyway.

    Everything has benefited over the years from the devs' shift to a solo-friendly design principle that says "everything must have enough damage to solo effectively." Everyone's damage now falls within a wide but not excessively so range. But there's no rule that says "everyone should have similar damage mitigation." The range of (designed) offense in this game is measured in percent: the range of mitigation is measured in double-digit multiples.

    The cottage rule prevents massive redesign of the manipulation sets, but every designer from Geko to Castle to Black Scorpion to Synapse to Arbiter Hawk has implied publicly or privately that those are not designed very well at all. And a critical design flaw exists in Blasters from 2003: every hero archetype (and villain one in CoV) was designed with at least one powerset that delivered damage, and one that offered a survivability benefit. Every archetype except blasters. That was not a problem when the devs were thinking that controllers, defenders and tanks would not be dealing very much damage due to trinity balancing, but in retrospect that was an enormous error. An error that years of post-launch balancing has continued to rub raw.

    Blasters have the most problematic attacks with snipes and nukes, they are the only archetype given significant melee offense and no damage mitigation to leverage it (which the devs themselves have stated is a *prerequisite* for melee offense- its even the original justification for melee archetypes to have mez protection), their proscribed ranged advantage was mostly eliminated because the devs were uncomfortable with it after launch even though they were also advocating it at the time.

    The problem with blasters is that they have so many problems. We can debate individual ones for years, but no archetype can be reasonably described has having so many problems that can be objectively tied to non-subjective design rules of the game. If only a third of them stick, and I think I can make all of them stick, they would qualify as the archetype with the most issues.


    Is it realistic to expect that blasters will get some sort of damage buff and some sort of survivability buff? Well, as we actually are getting both, I would say it is in fact realistic to expect.
  20. My current MA/SR build tries to do as much of everything as possible. Tough, Glad proc, +health, +regen, aid self. Its not fantastic, but I think its worth it to stack the Gladiator +3% res onto tough, and you can stack a further 2.52% s/l from the superior scrapper ATIO set, taking you up to 22.4% s/l. And that stacks on the passive scaling resists.

    I also have 1943 health, and 395% regen, and aid self. Its not bad. I have a build for when the second set of ATIOs comes out that will reach 2000 health, basically the same amount of regen, about the same amount of defense, but dropping weave altogether and replacing it with spring jump. Spring jump is not only a nice offensive weapon, its also alpha mitigation of sorts.
  21. Quote:
    Originally Posted by jwbullfrog View Post
    I'll see your 27 years and raise it to 35. The games have changed a bit
    Since Pong? Yeah a little.


    I don't think I'm going to regret gaming on my deathbed. I'm probably going to be regretting whatever put me on my deathbed more.
  22. Quote:
    Originally Posted by StratoNexus View Post
    On the off chance someone gets time, it is also a good idea to have some kind of post crafted with a general outline of the goals for a blaster update as well as some hints as to the types of changes we might see.

    This could be posted shortly after the coffee talk.
    I believe it would be fair to say the goals were:

    1. Blasters be dead less.

    2. Blasters be shooting better.

    3. Arcana doesn't go 0 and 2.
  23. Quote:
    Originally Posted by Airhammer View Post
    Not likely.. and some of us very much like the secondaries we chose and dont want a total revamp.. which is why I have always said that a total secondary rewrite wont happen.
    That's essentially a paraphrase of the cottage rule, and that's probably exactly why that won't ever happen.

    But that doesn't mean you can't alter powersets in dramatic ways that nevertheless obey the cottage rule. It just requires the need to do so, and the will to do so. Look at Stalker primaries, for example, or sets like Energy Aura and Electric Armor. All significant changes, but within the limits of the cottage rule.
  24. Calm down. The devs don't just randomly nerf things because players complain about them. As much as people tend to hype the moments when things are nerfed, they are extremely rare for existing powers with no critical balance issues, and *never* just because players complain about them. Ever.

    The devs are unwilling to touch Rage, Drain Psyche, and other powers that clearly are broken pretty badly, whatever apologies some make for them. And when they swung the nerf bat at Brute Fury, the bat was itself made of nerf, and then one ATIO totally mooted the changes.

    The last time the devs looked in the general direction of Dominators they were significantly buffed. I am unaware of any reason why anyone should be worried about the devs going after Dominators any time in the intermediate future.

    The devs are never going to stop balancing things, and that means sometimes some things will go up and some will go down. None of us can stop that, we all have to learn to deal with it. But if the devs have Seeds of Confusion in their sights, stopping all players from complaining about it won't change that. Conversely, if its not, a bunch of random forum complaints won't put it there either.

    Relax and enjoy the game. 99.9% of all player complaints about powers needing to be nerfed go unheeded. How unlucky do you believe yourself to be?