Bentley Berkeley's Suggestions for blaster power revamps
If you're saying hey, Mental Manipulation has a lot of potential survivability so it doesn't need any survivability buffs, sure, it probably doesn't. Anything done to blasters as a whole to improve their survivability can skip over Mental. I'm cool with that. If you're saying Psi Blast does an enormous amount of damage, err, well Telekinetic Blast is darned good. And... that's all I got. With ultrahigh recharge, having one blockbuster DPA attack can greatly increase your maximum single target potential. On the other hand, having three is better.
While your criticism is that many posts about blasters don't have a clear point, your post doesn't have a clear point, beyond noting that some blaster secondaries may need less help than others. That's a point no one else is discussing, because its self-evident.
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If you're saying hey, Mental Manipulation has a lot of potential survivability so it doesn't need any survivability buffs, sure, it probably doesn't. Anything done to blasters as a whole to improve their survivability can skip over Mental. I'm cool with that. If you're saying Psi Blast does an enormous amount of damage, err, well Telekinetic Blast is darned good. And... that's all I got. With ultrahigh recharge, having one blockbuster DPA attack can greatly increase your maximum single target potential. On the other hand, having three is better.
While your criticism is that many posts about blasters don't have a clear point, your post doesn't have a clear point, beyond noting that some blaster secondaries may need less help than others. That's a point no one else is discussing, because its self-evident. |
So, basically, make all the secondaries as good as mental and add some soft controls to the primaries rather than switching up the inherent.
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)
Apart from clockwork, what else is vulnerbale to Psi damage?
Above level 20 you've got enemies liek Banished Pantheon and various robots that resist it by about 50%.
You've got Carnies who have a natural defence to it.
On the plus side you've got the occasional enemy like the Honoree or Paragon Protectors with a god-mode that you circumvent.
I'd say that on the whole, over an entire career, doing Psi damage isn't that great.
I'd say that on the whole, over an entire career, doing Psi damage isn't that great.
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To me, those moments are significant enough to make the drawbacks against certain enemy groups worth it.
I disagree, myself. Carnie and Vanguard psi defense is annoying, and the general robot psi resistance is annoying, but being able to continue dealing normal damage through an AV's tier 9 is huge to me. My mind/thorns dominator switches to a mesmerize/dominate attack chain when AVs tier 9. Only mesmerize has damage enhancements in it, and she does so much damage compared to the rest of the group at that point that she often draws aggro off of the brute.
To me, those moments are significant enough to make the drawbacks against certain enemy groups worth it. |
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To be more clear, I also have a fortunata, which is mostly psi damage, and still feel that the pros are worth the cons.
From a damage perspective? No. And a damage perspective is strictly what I'm speaking of.
I know I know, another thread on what blasters actually NEED to feel fun and effective for more then the rare few devotees of the art of blast fu.
Yet it seems although there are many threads and many more posts debating this few start with a clear point and most seem to descend quickly into a debate. So rather then keep posting in everyone of those threads Ill just add my voice and let things fall where they will.
Blasters are even atm one of the most potent and powerful ATs to play, however sadly it often requires taking very specific power comboes, most specifically one of the newer sets, to feel more competetive in modern CoX.
For me once Psi/Ment came out I never looked back, deleted all my other current blasters and never felt the need to roll another. For me Bentley Berkeley was the last blaster Id ever need. Ive barely even dabbled in dark blasts despite that being the power type I originally yearned for years to have added to blasters. In fact I never thought they would be so silly as to give a top DPS AT like blasters psi dmg which imo is the best type of dmg to do.
What makes Psi/Ment so good from my perspective. well even way back when I leveled it, Its ability to shred things like clocks, one of if not among the most annoying and even feared lower lvl mobs in paragon, along with drain psyche to sustain and psi tornado for soft cc, lets you dominate at a very early lvl range in TFs like synapse, or even old clock heavy posi which I rather enjoy flashback soloing to this day on Ol BB.
Dark ofcourse also has some nice advantages like to hit debuffing and a self heal.
So what I suggest althought not as easy as an inherent for all blasters is this. Power Reviews and hopefully modifications to all blaster sets that existed at launch. I feel it is these sets that each need things like soft CC, Self heal/end recov, and debuffs improved upon, not the AT as a whole which imo especially with builds that combine either ment 2ndary or dark prime do terrifyingly effective dmg while being hard to put down.
I see people talking about given sets needing a Power Pass. Well personally with the endless blasters are worthless debate, it seems to me most of their sets should be on the top of the list for review.