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Quote:I think the biggest misconception about Carl Sagan, and in particular the series Cosmos for those who didn't actually watch it, was that the show was a science show. It actually wasn't: not like Nova or a science documentary would be. It was more of a science appreciation show: a show designed to give something of a glimpse of how many scientists view Science, as a source of wonder and appreciation, and not as a cold collection of facts. Its sometimes referred to as Sagan's "love letter to the universe." Sagan believed that knowing the universe through Science didn't make the universe mundane, it enhanced one's appreciation of its complexity and its scale.Ah, the ineffable, the unnameable, Cantor's Absolute. Godel demonstrated that mathematics must remain incomplete and therefore infinite. That suggests to me that science, which is strongly dependent on math, is also forever incomplete and infinite.
As an ex-physics major, I was always skeptical there'd be a final theory of physics. By that I mean that, yes, we'd figure out how unify the four forces that we know and we'd finally reconcile quantum theory and general relativity but, the solution would then only lead to new as yet unimagined questions.
And as huge fan of science, that's really the way I prefer it. Just to know, or to suspect really, that there is infinite amount of scientific mysteries to explore and figure out. That's the kind of universe I'd rather live in. If we ever come to some final answer--how utterly dull!
And then again, science is pretty useless when we're talking about the subjective. Science can tell us a lot about how something works, or what it is, and what are the causal reasons for its existence but it really tells us know about what it means. Does it mean anything, cosmically speaking, if you don't get up and go to work in the morning? On that science is silent.
There are some that say there is some kind of cosmic or absolute meaning to everything. Or at least they say that need something like that to get along in daily life.
Me, I'm just fine without that. I'm perfectly happy with meaningless existence. To me meaning is always personal or social. It only matters to me, my friends and the society we live in. Meaning is something humans invent.
Anyway, I read Sagan's Contact and I wondered about the pi stuff at the end. The book had it that mathematics itself was an artifact of some being. But that seemed like an appeal to Platonism or the mysticism of the Pythagorians. I don't know.
But since we talking about Sagan, and bringing us full circle about significance and the cosmic scale, I'm sure you've all seen this.
Pale Blue Dot re-emphasizes that fact that Sagan was a bit of a romantic when it came to Science. It was he who requested the family portrait series of pictures including the pale blue dot image be taken, even though there was some resistance to the idea since they have extremely limited scientific research value. Sagan wanted the pictures for their contextual meaning: he wanted to be able to point to those pictures and say "here we are: this is it." To Sagan, the immense scale of the universe didn't trivialize our planet and humanity, it made them all the more precious for being such a rare part of a very large cosmos. -
Quote:I3. I3 is when Regen had the choice of both toggle instant healing or perma MoG, and MoG had the 90s cycle. Also, at no time could Regen tank Hamidon and more than one yellow mito at the same time, in or out of MoG and in or out of Instant Healing.You just described an i6 Regenner.
(Puts on old timey voice)
"Back in mah day, we had these perma-MOG Reginners with Fly. They'd hover around Hami and take hisself down without any help. You'd find tankers and the other superfolk lollygagging around the rim of that thare Hami nest poking at GM's just to relieve the boredom of the Hami raids. Those were the days."
In fact, if I could be any powerset combo I wanted, I'd go back to being a pre-I6 Regenner. Maybe a Fire Blast primary, with crit-able DOT for my primary.
The three most powerful personal defensive combinations in the history of the game were perma-unstoppable with broken invincibility, perma-elude with aid self, and Regens that could go toggle IH with recon and perma-DP or perma-MoG on a whim. Even Granite tankers would have trouble keeping up with those three, under pre-I7 mechanics. -
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Well if that was what I was talking about then there should be no problem at all. The next time someone feels they are being made redundant in content, just tell them to increase their difficulty slider.
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Quote:There is a distinct difference between what created the universe and how the universe operates. Its entirely possible that the process that created the universe can't operate *within* the universe.I also run into the question of the thermodynamics laws a lot, forget which it is off the top of my head:
"matter and energy can be neither created nor destroyed"
If that's the case...then where did all our matter come from. Even assuming the Big Bang happened, the matter for the Big Bang had to come from somewhere. If you had the concept that perhaps we're not a closed system but actually an open one, then all you've done is said that the energy and matter came from outside and you still haven't answered how it got to the place where it came from. Eventually you have to bump your head around the fact that at some point matter and energy WAS created and now you have the question of whether or not it is still being created.
One thing to note when thinking about things far outside our common sense experience is that our common sense tends to be no good outside our common experience. Stephen Hawking likes to describe the creation of the universe (presuming a closed manifold geometry) like this: the beginning of the universe is the South Pole of the earth, and the end of the universe is the North Pole. The equator is our universe today. As we get closer to the beginning, closer to the South Pole, the universe shrinks, until finally its a single point at the south pole. Asking what happened before the beginning of the universe is like asking what exists one mile south of the south pole. It is in some respects a meaningless question, because all our language and common sense and science currently deal strictly with events within the universe. We have no concept for "south of the south pole" and unless we do, the question is a meaningless string of words.
There are theories of creation that embed the universe in some larger structure that science can theoretically describe: membrane collision for example, where two large multidimensional membranes wandering a hyperspace collide, and the point of impact delivers a huge amount of energy to that one spot: that becomes the energy of a Big Bang. But that presupposes structure that predates the Big Bang, which then creates a smaller structure within it that happens to be the universe we see. It pushes the creation question further outward to what created the branes, which again may have no answer not because Science is incapable of answering it, but because the question may be genuinely meaningless.
We often assume if we can construct the question, it must have an answer. Not true. What number is greater than 3 and less than 2? There is no such number which fits that description. Is 1.7 odd or even? That's a meaningless question, because odd and even are only defined for whole numbers. What caused the Big Bang can be interpreted as asking "what event created the space for events to happen and the time for events to occur in?" Or more directly "what event happened before events could happen?" It may be unsatisfactory, but it may ultimately be the final answer to the final question. -
Quote:How can you tell if the bottom half of a player is unconscious?I know a particular trial player who might represent the bottom half of one unconscious player... >.>
On second thought, nevermind.
I said nevermind. Nevermind nevermind nevermind lalalalalalala I can't hear you. -
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I forgot to mention that this touches on the subject of the limits of technology and I think one of the best stories that addresses that on a large scale is the novel (not the movie) Contact. The main plot is that the main character discovers an alien signal from space, and that signal is eventually determined to contain the blueprints for a machine. The machine is super-advanced and uses technologies and manufacturing industries that don't even exist yet. The world eventually decides to build it with the combined resources of most of the industrialized world. The machine turns out to be a craft capable of navigating wormholes and it brings a group of scientists to the aliens for first contact.
But there is an allegorical element to the story. The main character, Ellie Arrowway, thinks the aliens can give answers to the big questions: they are the "final word" on the universe. However, they tell her, they are much like we are, just further downstream. Just as we look in marvel at what they can do, they reveal that while they can extend the wormhole network in certain ways, they don't know how to build one themselves. Someone else built it, but there's no evidence of them in the universe anymore, which implies they somehow "left." The wormhole builders are as far advanced from them as they are from us.
And then he reveals the kicker. There are things that aren't even explainable as being just inconceivably advanced technology: compared to *them* we, they, and the wormhole builders are all essentially just children. The aliens don't exactly say where this evidence is, but they hint at it: they ask what would we think if we examined the digits of pi, and discovered that trillions of digits into pi was an encoded message from someone. That someone would have to be capable of changing *mathematics* and *reality* to be able to do that, something that is not just advanced technology, but beyond technology itself. The alien describing this to Arrowway called it the "numinous" - the closest thing they have to evidence of what we would call a divinity or God.
The relevance to the story is Arrowway is essentially an atheist, and is being presented with evidence from an advanced race that basically says there's evidence for a creator that will never be explained by Science, not even a billion years from now when we master wormholes and are performing cosmic engineering projects on galactic scales. Whether its proof of God or not is irrelevant, it will always be something beyond her ability to ever explain with Science alone.
I've always found that to be an interesting thought since first reading that story a long time ago. -
Quote:We had *nothing* and we added *a little*. Most games had *a lot* and are dialing downward, not just in terms of raid content but making their non-raid content more PUG-friendly and more soloable.Not to mention that CoH is the only game that seems to be moving in this direction.
WAR came up with the concept of 'public quests', which was really brilliant, but it wasn't long before it became obvious what the disadvantages were... if there wasn't people enough around, you couldn't finish the last stages, an issue exaggerated further by dwindling subscription numbers and little incentive to roll alts to keep the low-level zones populated.
Even WoW had to move away from their 40-man raids because they were simply unmanageable. Today, the most common raid is the 10-man raid, which is practically a regular CoH team.
Where everyone else seems to be reducing the reliance on other players (because time-zones, future population, etc., make the availability of other players unreliable at best), CoH has taken a step in the other direction and increased the reliance on other players. And it's not like our population numbers have been sky rocketing before of after the Incarnate raid content.
I'm sure there's some thorough business analysis behind all these changes, but I just don't get it. It seems to go against every trend out there.
There's no mystery there: we were already there, they weren't, and they are heading towards us. But again: this is yet another example of people assuming that making things more solo and/or casual friendly is a sign people are starting to believe that it should *all* be that way. That's the only way you could come to the conclusion that the game that had no raid content at all putting in some is somehow bucking the trend of everyone else that had a lot moving to have a bit less.
The only way we could have followed the trend of making content that required less hardcore play and less numbers of players was for the developers to start making content that could be played by unconscious players and half of one player. -
The difficulty slider has absolutely nothing to do with what I'm talking about.
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Quote:More like the ultimate in lazy. Consider the case of a hypothetical weatherman a million years from now with almost limitless computer power at his disposal. He could try to construct a very limited simulation of just the weather on Earth that would give him reasonable forecast information. But that requires a lot of work, and a lot of understanding of what he can safely remove and what he must keep, and at what resolution. So instead, he downloads a copy of Earth from Google Earth version 1,000,003.1. And then he loads that into a computer capable of simulating the entire Earth to an atomic level of resolution. Safer, and requires less work on his part.Phew, the ultimate in software bloat and creeping featurism, eh?
Now suppose he lets that run for a simulated week, a simulated month, a simulated year. Suppose he falls asleep one day and forgets he has the simulation running at maximum speed. Suppose a billion years passes in simulation. Now what.
Perhaps the computing power to do this simply cannot exist. But that's being judged within our own universe. If our universe is a simulation, the presumption that has to be made is that the "real" universe doesn't have to be identical in physical laws to our own. We might even be a highly simplified and reduced simulation of their world: we could even be a "flatland" to hyperdimensional beings. Such beings might find it as easy to simulate a three dimensional world as we do making Ms Pacman.
It may also not occur to such beings that three-dimensional beings can be sentient. There's a short story out there that poses a similar question within our own universe. -
You're looking at it wrong. Its entirely possible that given a sufficiently advanced technology, someone would decide to simply simulate the temporal evolution of every atom on a planet for a billion years just because its simpler than making a reduced simulation. Even if there's no reason to place sentient beings in the simulation, they may end up there anyway.
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On the general subject of whether its possible to determine if the universe is a simulation, it occurs to me that a tongue in cheek interpretation of the holographic principle suggests something humorous.
The holographic principle specifies the maximum information density possible in the a given region of space is proportional to its surface area, not its volume. That counter-intuitive result is due to the fact that any attempt to exceed the holographic limit by packing more matter or energy into the space to contain that information generates an event horizon - a black hole, in other words. And event horizons themselves obey the holographic limit: their information content is also proportional to the surface area of their event horizons.
Why the laws of physics would happen to create a situation where there is a limit to putting more than a certain amount of matter and energy into a given volume of space, and attempting to exceed that limit causes the entire volume to be hidden by an event horizon which makes it impossible to observe makes perfect sense if we live in a simulation. Its to minimize lag. -
Quote:I will remind you again you are talking about something scientists currently do on a smaller scale. And I have no idea what artificial intelligence specifically has to do with it.I know they are both "simulated" but I'm trying to explain the slight difference in purpose and scale when there isn't a word for it. The simulations needed or games and such are different than those used for scientific purposes. It's not just a matter of resolution, but a matter of how and why we would do it. Someone who is a scientists wouldn't run the program because there is no way to run it without blocks in the AI while an artists wouldn't care to do something that wouldn't be immediately obvious and likewise would probablt have no qualms in putting in those blocks.
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As soon as I ran DJ Zero I started to get Spring Fling tip drops, then they seemed to stop. Not sure why, but I eventually decided to get the rest I needed by running Snaptooth over and over (you get one tip drop upon completion of that mission, much like all the other mission completes for Spring Fling related missions).
Also strangely virtually all my temp rewards were Arrows of Jealousy. I only got one Arrow of Romance out of 14 drops. If they are supposed to be 50/50, that's a very uncommon skew. -
Quote:Virtual realities are attempts to emulate the *appearance* of the real world. Simulations are attempts to model or replicate the mechanical functioning of the real world.Arcana. I am not talking about the same thing. There is a difference between what I'm thinking of as a simulated "reality" and a Virtual reality which is more what you're talking about and others are thinking about.
I can't guess what you might mean by a simulated reality, but the term refers to things we already do. More importantly, what the rest of the thread was talking about in terms of simulated realities are extremely advanced versions of what we already do. The difference between simulating galactic evolution, say, and simulating all of reality is a question of resolution.
In any case, my point was not that MMOs are simulations, but rather that its strange anyone who plays MMOs would believe that *no one* would create a simulated reality simply because there would be no scientific value to doing so. Even if that were conceded, and its a ludicrous point to concede because we use scientific simulations already, there's no reason to believe scientific motivation would be the only reason to do it. There's every reason to believe if the technology became available to do it people would do it for entertainment value, or to prove it could be done, or simply because they could. -
Actually, many of them just keep running until they run into another spawn that looks just like them, and then say "free beer" and point back over their shoulder.
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Quote:We already do make simulated realities. We just don't populate them with conscious beings. Yet.I don't think anyone would ever create a "simulated reality." There's no point. From the scientific point of view by the time we can simulate it in the way we'd want or need to do to simulate a reality such as ours we'd have already lived through it and not need it. All our simulation technology will go toward larger scale models, smaller scale models, and creative pursuits...
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This is true, and I only tossed that in there so you could see what it looked like. It would be easy to replace them back with commons, mostly the build makes that six-slotted Spring Attack you were looking for. If you're not comfortable with deslotting attacks, you should be able to fire up that build and swap some slots out of combat jump and put them back into the attacks. Easier to put them back then figure out how to unslot them.
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Quote:What I'm saying is that you said:Well it's quite possible you know something I don't, but as of noon-ish today the last semi-public word on the subject was that it's indeterminate whether that's working as intended or not. Given that Synapse was already willing to boost the values once, I say we may yet be surprised!
Quote:The scrapper AT set is being changed to function how I initially thought it did, i.e. such that it modifies the specific crit rates of powers as opposed to applying a flat buff to the basic 5% rate. -
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Crash McGuire: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Punch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Resist Physical Damage -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/Rchg(31), TtmC'tng-ResDam/EndRdx(40), S'fstPrt-ResDam/Def+(42)
Level 2: Haymaker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11)
Level 4: Jab -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15)
Level 6: Temp Invulnerability -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/EndRdx/Rchg(17), ResDam-I(19)
Level 8: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(43), Dct'dW-Rchg(46)
Level 12: Combat Jumping -- RedFtn-Def(A), RedFtn-Def/EndRdx(33), RedFtn-Def/EndRdx/Rchg(46)
Level 14: Super Speed -- Run-I(A)
Level 16: Unyielding -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(27), TtmC'tng-ResDam/EndRdx/Rchg(27), ResDam-I(29)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 20: Taunt -- Taunt-I(A)
Level 22: Super Jump -- Jump-I(A)
Level 24: Resist Energies -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(40), TtmC'tng-ResDam/Rchg(42)
Level 26: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(43)
Level 28: Invincibility -- RedFtn-Def(A), RedFtn-Def/EndRdx(34), RedFtn-Def/EndRdx/Rchg(36)
Level 30: Resist Elements -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/Rchg(31), TtmC'tng-ResDam/EndRdx(40)
Level 32: Foot Stomp -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(36), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(37)
Level 35: Tough Hide -- RedFtn-Def(A), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(43)
Level 38: Unstoppable -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(39)
Level 41: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-End%(42)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(45), Heal-I(45), Heal-I(45)
Level 47: Spring Attack -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(48), M'Strk-Dmg/Rchg(48), M'Strk-Acc/EndRdx(48), M'Strk-Acc/Dmg/EndRdx(50), M'Strk-Dmg/EndRdx/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Heal-I(46)
Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(7)
I removed Acc/Dmg from Punch, Haymaker, and KO Blow. I concur with the prior advice that on an SS Brute especially that's the correct choice. I also concur that the def IO in invincibility is probably less valuable than the slot could be elsewhere. I replaced Hand Clap with Super Jump, then put Spring Attack in place of Hasten and moved Hasten down to 49. This allows Spring to have 6 slots which I filled with Multi-strike for now. I added a slot to RPD and stuck a Steadfast in it, and also slotted out Combat Jumping. The net result is this build has about 4.6% more defense for not a lot of expense.
Now the mathy thing. I took the endurance common IOs you put into Superior Conditioning and PP and swapped them for Performance Shifter End and Performance Shifter +End. The net result is that your on-paper Mids recovery drops from 3.18 eps to 3.03 eps. *But* the procs are 20% chance for 10% end each, and in passives they will fire every ten seconds. That means on average, each proc will return 10.7 (in this build) end every 50 seconds, or an average of 0.214 eps each. That means your average recovery in this build is actually going to be 3.03 + 2 * 0.214 ~= 3.46. That's 0.26eps more than the original build which is substantial. On a brute, you don't want to run low on end and Spring Attack will, if you use it a lot, burn some end.
I figured now that you're more comfortable with inventions, tossing the Performance Shifter proc in there would not be a shocker. -
To be fair, every version of Office since Office 97 has been written to be less efficient than the previous version and missing features, so that might not be a Mac issue per se.
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When I actually remember to pop those lucks before trying to pull with my Blaster, my success rate soars upward.
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Quote:True, but Science isn't about Absolute Truth because it doesn't presuppose that exists. It looks for truths that are useful enough that knowing about a finite amount of the universe allows us to comfortably predict what's going on in the rest of it. The orbit and rotation of the Earth around the Sun doesn't really affect me directly all that much, except it does allow me to predict the Sun is rising tomorrow, and at what time. Universal gravitation allows me to predict things will fall down. What if it is actually invisible fairies that just happen to arrange things to look like Newton and Einstein are being obeyed? Well, in that case we assume they'll continue to do so consistently and move on: all our predictions of how the universe behaves will be the same.Yes, I'm well familiar with the simulated world idea in relation to the nature of time. But then the next question arises, how can we prove this is a simulation or not? It never stops.
There is no way to *prove* our universe is not a simulation, given that we're not constraining what a "simulation" is or what the hypothetical limits of computer power would be outside our own universe. But if we are a simulation, its possible we might one day discover physical phenomena which are best explained as simulation glitches. If a theory one day emerges that presupposes our universe is a simulation in some hyperpowerful computer of some specific design, and that theory makes predictions about events we haven't observed yet which violate our current laws of physics, and then those observations are confirmed, with enough repeated trials of this we could claim that we have discovered our universe is a simulation to within scientific certainty. The certainty that says that theory explains everything we see, accurately predicts things we haven't seen yet and couldn't have known about, and is the simplest and best theory which is capable of doing so.
Some people say that for every question, there is just another question lurking behind it: that you can just keep asking "why" trying to uncover "deeper" truths. But that fails to recognize that Science isn't about finding those deeper truths. Science only cares about deeper truth when that deeper truth is also more useful to describe the universe. There is a limit on how deep we can ask "why" because human beings are finite and limited: our knowledge and observations of the universe are also limited. Beyond a certain point, we would be asking questions to try to distinguish between competing theories of the world that themselves do not make any predictions that are different. Theories that make identical predictions are identical theories in Science. For the question "which one is the deeper truth" to make sense, we would have to be capable of making observations which could distinguish between the two. And while we can keep getting better at it, there is a finite limit.
Edit: in other words, it is theoretically within the limits of Science to ask "is the best possible explanation of existence that our universe is a simulation in some extremely powerful computer?" It is beyond the limits of Science to ask "and what color is the case?"