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Posts
1243 -
Joined
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Ok, Hero builder gave me Scramble as Disorient, Subdue as Immob and Will Dom as Sleep.
And yeah I agree, Scramble Thoughs has nothing good about it, even in theory- 3 second activation, 20 sec recharge, very short duration, damage that could be described with "pants" and bigger endurance cost than Will Domimation... The good thing is that there is a power in the set that can be skipped as easilly as Flurry.
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Not dropping Freeze Ray, it's one of the essentials in the way I play there. Might drop Conserver power for Fly, but with suppression going you're actually better off with 3-slotted Hover than Suppressed flight. Planning on staying near the ground more anyways.
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This one is for PvP. Mostly re-choosing my power pools and doing some minor cosmetic work. A Respec build, so don't pay attention to the levels the slots are taken.
Gotten rid of the GG pet peeve of Teleport pool and the later version's Superjump for some more traditional movement. The 32/35 power pool is making me a bit worried - should I switch the self-heal to ...
a) Stealth/Ice Storm (for +Stealth / AoE to bring out stealthers)
b) Assault/Tactics (To get the +perception)
c) something else altogether.
Some other stuff I'd like comments on:
Stun or Bitter Freeze Ray? I've had great success with BFR on Coldest War with the following slotting (followed by regular Freeze Ray to push through Acrobatics and keep them held), but Coldest has the benefit of Cloaking Device to keep him hidden while firing BFR. Stun could go with less slots I think, and I'll be going hand-to-hand a lot. Don't feel like taking both.
The Epic Pool slotting. No idea on is that a smart way to go. Don't feel like slotting up Temp Invulnerability too much. And is the EndMod worth it in Force of Nature?
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: General Gamma
Level: 50
Archetype: Blaster
Primary: Ice Blast
Secondary: Energy Manipulation
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01) --> Ice Blast==> Acc(1)Acc(3)Dmg(3)Dmg(5)Dmg(5)Rechg(42)
01) --> Power Thrust==> Acc(1)
02) --> Energy Punch==> Acc(2)Acc(7)Dmg(7)Dmg(9)Dmg(9)Rechg(46)
04) --> Build Up==> Rechg(4)Rechg(11)Rechg(11)
06) --> Aim==> Rechg(6)Rechg(13)Rechg(13)
08) --> Freeze Ray==> Acc(8)Acc(15)Hold(15)Hold(17)Hold(17)Rechg(19)
10) --> Bone Smasher==> Acc(10)Acc(19)Dmg(21)Dmg(21)Dmg(23)Rechg(45)
12) --> Hasten==> Rechg(12)Rechg(23)Rechg(25)
14) --> Super Speed==> EndRdx(14)
16) --> Hurdle==> Jump(16)Jump(46)Jump(46)
18) --> Bitter Ice Blast==> Acc(18)Acc(25)Dmg(27)Dmg(27)Dmg(29)Rechg(43)
20) --> Swift==> Run(20)
22) --> Stamina==> EndMod(22)EndMod(29)EndMod(31)
24) --> Hover==> Fly(24)Fly(31)Fly(31)
26) --> Ice Bolt==> Acc(26)Acc(33)Dmg(33)Dmg(33)Dmg(34)Rechg(45)
28) --> Power Boost==> Rechg(28)Rechg(34)Rechg(34)
30) --> Bitter Freeze Ray==> Acc(30)Acc(36)Dmg(36)Dmg(36)Dmg(37)
32) --> Aid Other==> IntRdx(32)
35) --> Aid Self==> Heal(35)Heal(37)Heal(37)IntRdx(39)IntRdx(39)Rechg(39)
38) --> Total Focus==> Acc(38)Acc(40)Dmg(40)Dmg(40)Dmg(42)Rechg(42)
41) --> Personal Force Field==> Rechg(41)DefBuf(43)DefBuf(43)DefBuf(45)
44) --> Temp Invulnerability==> EndRdx(44)
47) --> Force of Nature==> Rechg(47)Rechg(48)Rechg(48)EndMod(48)DmgRes(50)DmgRes(50)
49) --> Conserve Power==> Rechg(49)Rechg(50)
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01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Rechg(2)
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[ QUOTE ]
Personally, I'd drop thunder clap, which would give room to take either will domination or the nuke.
[/ QUOTE ]
When picking sets there usually is a power, or combination of powers, that make me think "I want that". Thunder Clap was one of those "Cool Powers" that made me want to take Storm set (along with Tornado and Lightning Storm), so even if it means losing a good attack, it's staying in.
The lack of nuke is conscious as said - have toggles running and I feel like keeping them running without need to retoggle after every second group. I'd be firing it too much, knowing my love for nukes.
Would love to get Will Dom in, but don't really want to get it slotted "half-way", meaning I can't get it as my lv 49 "filler power". And Immob and Knockback both outdo Sleep when it comes to secondary effect usefulness. Plus Subdue and TK Blast both have faster recharge, so won't be switching either of those for it...
Switching Psi Lance for Subdue could be an option (and putting Will Dom in place where Subdue is now), but Psi Lance has the inbuilt accuracy that makes it more usable with less slots. And Lance great range, which combined with the slows make it a safer power to use. Just doesn't feel right somehow.
Can't just get Will Dom in anywhere -
Random Update. Got Future of War (my AR/Ice) to 15 during the Double XP and 16 today. Chilling Embrace is making me feel almost like a scrapper. I accidently chose Burst instead of Ice Sword so haven't tested that power out yet, but on the up side I'm getting close to being through my "oh my god, 10 levels of grind" -phase
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First re: Fly slotting. Have it 6-slotted on some high-toggle characters, it is a damnedly big endurance hog if you skip hover. But not going to take fly on this char.
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But on to the next version.. This one has more or less accurate levels for slots of powers in too.
(The number of iterations this character is going through Shows how much experience I have in playing a non-"pure empath" defender...)
First of all, Storm/Psi/Power seriously suffers from the "Too Many Cool Powers" -syndrome. *mumbles*
Dropped Teleport as it's pretty useless in the build. Wanted to keep Recall Friend as it's a perfect "non-slottable power" to get Total Focus fully slotted.. and no-one ever complains if someone has it. TP would have made up for the lack of immob prot on the character, but something had to go. Hover is still in quite early, to get vertical movement, but moved it up a few levels. Not slotting it until I get SOs, so it stays unslotted up to 21. Primary movement power is Superspeed.
Freezing Rain, Hurricane and Snow Storm in as soon as possible. Freezing Rain, combined with Tornado and Psi Tornado should keep most people off their feet with Tornado and Thunder Clap providing some stacking Disorient.
The actual attacks come in at later levels, Psi Scream as the first one at 30 (Been longing for a multi-target attack ever since I got snow storm, so taking it first), Subdue and TK Blast later at 35 and 38 - chose to opt out of Will Domination because of all the stuff going on that will disturb the sleep, and because the two attacks have faster recharge rate than WD.
Still fully slotted Total Focus in the end. I'm skipping the nuke, but I'm really wanting to have one high-burst attack in case something gets pear shaped. Plus the Disorient stacks with the previously mentioneds, so nothing bad about that, right? Switched Disorient Duration to Recharge to get to do it again if necessary.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Mental Joe
Level: 50
Archetype: Defender
Primary: Storm Summoning
Secondary: Psychic Blast
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01) --> O2 Boost==> Heal(1)
01) --> Mental Blast==> Acc(1)
02) --> Snow Storm==> EndRdx(2)Slow(3)Slow(3)Slow(17)EndRdx(45)
04) --> Psionic Lance==> Acc(4)Dmg(5)Dmg(5)Dmg(17)IntRdx(46)
06) --> Steamy Mist==> EndRdx(6)EndRdx(7)EndRdx(7)DmgRes(19)DmgRes(19)DmgRes(46)
08) --> Hasten==> Rechg(8)Rechg(9)Rechg(9)
10) --> Freezing Rain==> Rechg(10)Rechg(11)Rechg(11)EndRdx(15)EndRdx(50)
12) --> Hurricane==> TH_DeBuf(12)TH_DeBuf(13)TH_DeBuf(13)EndRdx(15)EndRdx(46)
14) --> Super Speed==> EndRdx(14)
16) --> Hover==> Fly(16)Fly(21)Fly(21)
18) --> Swift==> Run(18)
18) --> Hurdle==> Jump(20)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Thunder Clap==> Acc(24)Acc(25)Rechg(25)Rechg(42)Rechg(43)DisDur(43)
26) --> Tornado==> Rechg(26)Rechg(27)Rechg(27)DisDur(40)DisDur(40)DisDur(43)
28) --> Psionic Tornado==> Rechg(28)Rechg(29)Rechg(29)Acc(37)Acc(37)
30) --> Psychic Scream==> Acc(30)Acc(31)Dmg(31)Dmg(31)Dmg(33)
32) --> Lightning Storm==> Rechg(32)Rechg(33)Rechg(33)Dmg(34)Dmg(34)Dmg(34)
35) --> Subdue==> Acc(35)Acc(36)Dmg(36)Dmg(36)Dmg(37)
38) --> Telekinetic Blast==> Acc(38)Acc(39)Dmg(39)Dmg(39)Dmg(40)
41) --> Power Build Up==> Rechg(41)Rechg(42)Rechg(42)
44) --> Conserve Power==> Rechg(44)Rechg(45)Rechg(45)
47) --> Total Focus==> Acc(47)Acc(48)Dmg(48)Dmg(48)Dmg(50)Rechg(50)
49) --> Recall Friend==> Range(49)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
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Well, now that I have real time and some more insight I might as well start thinking of a "non-respec" build
One thing I've noticed with running just Steamy Mist and Snow Storm at lv 6 is that my endurace is going like crazy. This will naturally be improved with stamina and endreds, but makes my "out-of-end"-phobia more sever...
Making a new iteration soonish. -
From the build above, what would you suggest switching to Freezing Rain? (<- total Storm n00b, total Psi n00b.
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Oh, and which will I switch to Subdue - Will Dom or TK Blast? -
[ QUOTE ]
I think you're overdoing it with the end reductions in your toggles.
[/ QUOTE ]
Could be. I'm overtly careful when it comes to Endreds in all my builds, and looking at my hypothetical attack chain It will run out eventually even with these endreds going. Might drop one from the 3-endred-slotted and putting them to snipe...
[ QUOTE ]
Past that... I don't think I'd bother slotting Total Focus with disorient duration, but hey... personal preference.
[/ QUOTE ]
I would slot it with more damage if at all reasonableAnd I really feel like 6-slotting it to get most fun out of it for the endgame. Have quite a lot of disorient going anyways so I guess part of my subconscious plan to stack it a lot...
[ QUOTE ]
Fine for a respec build, though.
[/ QUOTE ]
Yeah, also will be going for a couple of more slotted attacks, skipping fitness getting Superjump for easy movement and then respeccing to this somewhere past the mid-twenties.
[ QUOTE ]
If you find you can spare more slots for Psionic Lance (interrupt reduction, maybe even a recharge?), I find that as a Stormy I can often get away with sniping quite a bit. It's always satisfying to do that much damage on a Defender.
[/ QUOTE ]
Leveled this to lv 5 now and I'm loving Psionic Lance. As said, the damage is surprisingly big and the range, combined with snow storm's movement slow makes fighting even +2s or +3s enjoyable
[ QUOTE ]
Oh, and I want a Storm/Psy now, just so I can have Tornado and Psionic Tornado at the same time.
[/ QUOTE ]
Guess what was the reason for the combo -
Main problem points and how I'm trying to compensate for them:
a) No good attacks on low levels, meaning this needs to be done as a respec build (taking and slotting subdue and mental blast until respec)
b) Too many powers that need some loving (Thus taking the teleports, they're useful powers and they don't need extra slots)
c) No Aim power in /Psi, which means besides Power Build Up, no way of increasing burst damage other than slotting/inspirationing.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Mental Joe
Level: 50
Archetype: Defender
Primary: Storm Summoning
Secondary: Psychic Blast
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01) --> O2 Boost==> Heal(1)
01) --> Mental Blast==> Acc(1)
02) --> Snow Storm==> EndRdx(2) EndRdx(3) EndRdx(3) Slow(5) Slow(5) Slow(7)
04) --> Psionic Lance==> Acc(4) Dmg(7) Dmg(9) Dmg(9)
06) --> Steamy Mist==> EndRdx(6) EndRdx(11) EndRdx(11) DmgRes(13) DmgRes(13) DmgRes(15)
08) --> Hover==> Fly(8) Fly(15) Fly(17)
10) --> Hasten==> Rechg(10) Rechg(17) Rechg(19)
12) --> Hurricane==> EndRdx(12) EndRdx(19) EndRdx(21) TH_DeBuf(21) TH_DeBuf(23) TH_DeBuf(23)
14) --> Super Speed==> EndRdx(14)EndMod(25)
16) --> Swift==> Run(16)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(25)
22) --> Thunder Clap==> Rechg(22) Rechg(27) Rechg(27) Acc(29) Acc(29) DisDur(31)
24) --> Psychic Scream==> Acc(24) Acc(31) Dmg(31) Dmg(33) Dmg(33)
26) --> Tornado==> Rechg(26) Rechg(33) Rechg(34) DisDur(34) DisDur(34) DisDur(36)
28) --> Psionic Tornado==> Acc(28) Rechg(36) Rechg(36) Rechg(37) EndRdx(37) EndRdx(37)
30) --> Recall Friend==> Range(30)
32) --> Lightning Storm==> Rechg(32) Rechg(39) Rechg(39) Dmg(39) Dmg(40) Dmg(40)
35) --> Telekinetic Blast==> Acc(35) Acc(40) Dmg(42) Dmg(42) Dmg(42) EndRdx(46)
38) --> Will Domination==> Acc(38) Acc(43) Dmg(43) Dmg(43) Dmg(45) EndRdx(50)
41) --> Power Build Up==> Rechg(41) Rechg(45) Rechg(45)
44) --> Conserve Power==> Rechg(44) Rechg(46) Rechg(46)
47) --> Total Focus==> Acc(47) Acc(48) Dmg(48) Dmg(48) Dmg(50) DisDur(50)
49) --> Teleport==> EndRdx(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
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(STEALTH EDIT: Noticed the bugger of a builder had planted me 3 enhas on heal... completely reslotted the build -
Grav/Rad boils down to one sentence:
"Nobody moves and no-one is going to get hurt"
You will not be dealing out huge amount of damages fire/rads do, but at least you and your team-mates will be safe. You have 3 AoE Holds (Real hold, Choking Cloud, EMP), one AoE "Ghetto-Hold" (Immob + Wormhole) and great debuffage at your arsenal, plus basic ST immob and hold. And that's before your pet steps in. And all this without the huge graphical effects of Earth/
Many people go for Lift and Propel to get damage dealt out, but I haven't found either a power I like. Propel has a bit too slow animation time and Lift, compared to all the other stuff you can get, is just a bit ... blah. Oh, and skip Dimension Shift, will ya.
Wormhole, a power which many others hate but I love, combined with a hold that roots and an immob that doesn't, allows you to move your anchor from one group to another with precision and relative ease once you've gotten used to it. Also good with a tactically positioned Singularity to keep things locked in a corridor.
Don't have a full build ready at the moment as I'm re-planning my current one that is quite /rad -heavy at the moment because of the early I7 AVs. Grav/Rad is quite an endurance hog, so going for //Primal for epics isn't that bad an idea, especially if you'll be focusing on control. If you want to go the damage dealing route //Fire is the way to go, naturally. -
Dear God, didn't even take a look at the activation time of Mental Blast. *shudder*
New build will follow in a moment -
Ok, after tanking and blasting for a weekend I think it's time to do something else...
Pay no attention to the levels the slots are taken. Didn't take the Nuke as there are toggles I want to be running. More team oriented than a solo one (notice lack of Gale), but has more than enough attacks to stand on it's own I think.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Mental Joe
Level: 50
Archetype: Defender
Primary: Storm Summoning
Secondary: Psychic Blast
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01) --> O2 Boost==> Rechg(1)
01) --> Mental Blast==> Acc(1)Acc(3)Dmg(3)Dmg(5)Dmg(5)
02) --> Snow Storm==> Slow(2)Slow(7)Slow(7)EndRdx(9)EndRdx(9)EndRdx(11)
04) --> Psionic Lance==> Acc(4)Dmg(11)Dmg(13)Dmg(13)IntRdx(15)
06) --> Steamy Mist==> DmgRes(6)DmgRes(15)DmgRes(17)EndRdx(17)EndRdx(19)EndRdx(19)
08) --> Hover==> Fly(8)Fly(21)Fly(21)
10) --> Hasten==> Rechg(10)Rechg(23)Rechg(23)
12) --> Hurricane==> EndRdx(12)EndRdx(25)EndRdx(25)TH_DeBuf(27)TH_DeBuf(27)TH_DeBuf(29)
14) --> Fly==> Fly(14)Fly(29)Fly(31)EndRdx(31)EndRdx(31)EndRdx(33)
16) --> Swift==> Run(16)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20)EndMod(33)EndMod(33)
22) --> Thunder Clap==> Acc(22)Acc(34)Rechg(34)Rechg(34)Rechg(36)EndRdx(36)
24) --> Psychic Scream==> Acc(24)Acc(36)Dmg(37)Dmg(37)Dmg(37)
26) --> Tornado==> Rechg(26)Rechg(39)Rechg(39)DisDur(39)DisDur(40)DisDur(40)
28) --> Psionic Tornado==> Rechg(28)Rechg(40)Rechg(42)Acc(42)EndRdx(42)EndRdx(43)
30) --> Recall Friend==> Range(30)
32) --> Lightning Storm==> Rechg(32)Rechg(43)Rechg(43)Dmg(45)Dmg(45)Dmg(45)
35) --> Scramble Thoughts==> Acc(35)
38) --> Teleport==> EndRdx(38)
41) --> Power Build Up==> Rechg(41)Rechg(46)Rechg(46)
44) --> Conserve Power==> Rechg(44)Rechg(46)Rechg(48)
47) --> Total Focus==> Acc(47)Acc(48)Dmg(48)Dmg(50)Dmg(50)DisDur(50)
49) --> Super Speed==> EndRdx(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
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And thrice-cursed be the extended double exp weekend, I will probably wake up just in time for the raid. (Coming with War as planned)
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... for getting the last 10 levels this weekend, going from 40 to 50 in one big rush
Can't think of anything wise or smart to say, so just grats. -
It's not the number of enhancements that cause ED to go to work, it's the total bonus you get, so from top of the hat the DO progression should be something like:
+10, +20, +30, +40, +50ish, +55ish -
Good thing to remember when playing a tank is that 6 x DO:s about equals 3 x SOs and you can do a respec when you hit 24. I had my main protective powers Six-Slotted with DOs until I respecced them to 3xSOs. If you can live with 2 extra "non-SO levels", it's a damn good way to go
(Helped that I had a freespec ready at 22 so I didn't have the 2 extra levels to worry about) -
Thanks everyone for the encouraging comments. Sorry Syn, even if the chance to beat up Gonzo finally is tempting, I'm working on a pic of High Priestess from CoW next.
Maybe at some point I'll build up enough confidence to do pics of people outside the SG and draw a pic of Syn as well. Altough I'm tempted to do a Gamma vs. Gonzo shot now that the subject came up -
Something to pass the time when taking the CoH Break...
A fellow CoWite, Aldwych, @aldwych's Kat/SR Scrapper, drawn by yours truly. -
Coldest War, l50 Ice/Dev/Fire Blaster with 3 holds (Freeze Ray, Bitter Freeze Ray and Fire Epic Hold (whatever it was called again)), the Accolades and lots of love for Hami reporting for duty. Been leading a secondary Blaster hold team and willing to help in any way possible.
Also, (if this hasn't been up in the other threads already) the official word on this would be nice:
Will we (who have the power) be running Tactics to improve the ToHit as our holds are lacking accuracy with the 3/3 hold/rec slotting. Last time there was a bit of confusion about that and the time before no-one was using it as the word was "no toggles" which led to high percentage of misses with the holds. -
Well, going with 3x recreduced Brawl as the fourth attack, I've so-far managed to keep up even when faced with galaxies (who I hate with my tank, because of the -recharge). It's more a matter of poking them with small stuff enough to be able to finish them with the bigger attacks.
Will have to see when facing bigger groups of -rechargers. -
I can't make it on Saturday, but I'm in for SSTF3 on Sunday with my Blaster Coldest War if it's ok to participate on only one.
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Well, I'm stuck at lv 11 (because I can't play right now), and looking at 10ish levels of grinding without new "real" powers
Moved around the powers and slots a bit, decided to skip Flight, because it's a slot-hogger for a power, resorting to just using Superspeed and Hover to get around.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Future of War
Level: 50
Archetype: Blaster
Primary: Assault Rifle
Secondary: Ice Manipulation
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01) --> Slug==> Acc(1)Dmg(3)Dmg(3)Dmg(13)Rechg(37)EndRdx(43)
01) --> Chilblain==> Acc(1)
02) --> Buckshot==> Acc(2)Dmg(5)Dmg(5)Dmg(13)Rechg(37)EndRdx(43)
04) --> Ice Sword==> Acc(4)Acc(7)Dmg(7)Dmg(15)Dmg(15)EndRdx(37)
06) --> Hasten==> Rechg(6)Rechg(9)Rechg(9)
08) --> Swift==> Run(8)
10) --> Chilling Embrace==> EndRdx(10)EndRdx(11)Slow(11)Slow(31)EndRdx(46)
12) --> Hurdle==> Jump(12)
14) --> Super Speed==> EndRdx(14)
16) --> Build Up==> Rechg(16)Rechg(17)Rechg(17)
18) --> Hover==> Fly(18)Fly(19)Fly(19)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Ice Patch==> Rechg(22)Rechg(23)Rechg(23)EndRdx(45)EndRdx(46)
24) --> Sniper Rifle==> Acc(24)Dmg(25)Dmg(25)Dmg(34)Rechg(42)Rechg(45)
26) --> Ignite==> Acc(26)Dmg(27)Dmg(27)Dmg(36)EndRdx(40)Rechg(43)
28) --> Flamethrower==> Acc(28)Dmg(29)Dmg(29)Dmg(36)EndRdx(42)Rechg(45)
30) --> Shiver==> Acc(30)Acc(31)Slow(31)Slow(36)Slow(46)EndRdx(50)
32) --> Full Auto==> Acc(32)Dmg(33)Dmg(33)Dmg(33)Rechg(34)Rechg(34)
35) --> Stimulant==> IntRdx(35)
38) --> Aid Self==> IntRdx(38)IntRdx(39)Rechg(39)Heal(39)Heal(40)Heal(40)
41) --> Personal Force Field==> DefBuf(41)DefBuf(42)
44) --> Temp Invulnerability==> EndRdx(44)
47) --> Force of Nature==> DmgRes(47)DmgRes(48)DmgRes(48)Rechg(48)
49) --> Freezing Touch==> Acc(49)Acc(50)Hold(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
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Since I'm having to break up some prior in-game engagements because of this, might as well make a post here. Because of the great weather we've been enjoying here in Finland, I've been taking a break from CoX and will keep taking a break until further notice.
Now I'd love to convince you guys I'm the type of person who sees lovely weather outside and says "today is not a good day to play videogames", but the real reason is that the computer room is just unbearably hot now. I can use the laptop to write forum posts and stuff like that, but actual playing is not anywhere near enjoyable now.
I'll (hopefully) be attending the Hami Raid on 24th, but otherwise I'll be away from the game until it starts raining and gets cooler here again.