yankit

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  1. Quote:
    Originally Posted by Strike_Flame View Post
    ....All they can do now is make harder and harder repetitive missions and call it end game content - reward you with incarnate powers that, really just put you at levels before ED reared it's ugly head and call it progress.
    This is the best i have read in a long long time!
  2. So was the a fight night last night? I know there were nobody there when i logged.
  3. Ya, i might be able to make it to this week. fingers crossed.

    Hopefully get to meet some much needed pvp friend on guardian, lol
  4. Quote:
    Originally Posted by SmokeSignal View Post
    There are tons of non AE farms. Tons. That reason alone isn't enough to bar double xp from the AE.

    And lol at assuming people that use the AE don't play the rest of the game.
    lol, can't say it better.

    If it's farming that resulting in AE excluded in this weekend event, the seriously, someone need to at least pay a visit to portal corp. Significantly more people.

    Oh, and I got a tell from someone random asking if i PL just the minute I log on in Portal Corp, lol
  5. Rad Blast/Dark Miasma.

    and thx for response.
  6. If you ever plan to do a league style, then I'm sure I can get time to schedule a match. Otherwise, I don't think it's possible to play in current time. Wish to be there.

    GL to you guys
  7. Hi, planning to make a new toon. Just wondering if Rad/Dark Corruptor a viable toon? Look like fun to play and good debuff.

    Any thoughts much appreciated.thx
  8. Quote:
    Originally Posted by DaveMebs View Post
    Not saying it'd be a really big part of the overall revenue....but their "PvP Revenue" would certainly go up. And PvP is a big marketing draw.
    Very true. PvP Revenue will be on a different chart as the current majority and it will add up to the total revenue.

    COxPvP already is a different game as PvE and it would be wise to exploit this market. The "competitor game" already have PvP server and as of now, it's the same here. Only different is that player choose which server to be PvP server.

    I hope there are more resources pour in to develop this section of the game.
  9. Between Ice Mastery and Leviathan Mastery, which one is a better choice? Frozen armor seem to be weaker, but there's sleet and hoarfrost that are available.
  10. Quote:
    Originally Posted by DaveMebs View Post
    I work at a pizza store so I have sympathy. We also reduce the quality of our product in order to make the employees have an easier time.
    big WIN!
  11. Not sure if this is a good idea, but I took out Ball Lighting and replace with Tesla Cage for more -rec.

    Any comments?

    Thx

    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    elec therm 1: Level 50 Magic Corruptor
    Primary Power Set: Electrical Blast
    Secondary Power Set: Thermal Radiation
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Charged Bolts -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(34), Apoc-Acc/Rchg(34), HO:Centri(34), Efficacy-EndMod(37), Efficacy-EndMod/Acc(37)
    Level 1: Warmth -- Numna-Heal/EndRdx(A), Mrcl-Heal/EndRdx(11), Mrcl-Heal/Rchg(15), Mrcl-EndRdx/Rchg(15), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(43)
    Level 2: Lightning Bolt -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg(3), Dev'n-Dmg/EndRdx(25), Efficacy-EndMod(27), Efficacy-EndMod/Acc(27)
    Level 4: Fire Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(5), ImpSkn-EndRdx/Rchg(5)
    Level 6: Short Circuit -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(17), Efficacy-EndMod/Acc(17), Efficacy-EndMod/EndRdx(19)
    Level 8: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-Rchg/EndRdx(9), HO:Membr(11)
    Level 10: Plasma Shield -- S'fstPrt-ResKB(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(13), Zephyr-ResKB(13), Ksmt-ToHit+(23)
    Level 14: Super Jump -- Zephyr-ResKB(A), HO:Micro(29)
    Level 16: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(23)
    Level 18: Invisibility -- LkGmblr-Rchg+(A)
    Level 20: Phase Shift -- RechRdx-I(A)
    Level 22: Acrobatics -- KBDist-I(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(48)
    Level 28: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(50), Rec'dRet-Pcptn(50)
    Level 30: Voltaic Sentinel -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Acc/Dmg/Rchg(31), S'bndAl-Acc/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Acc/Rchg(33), P'Shift-EndMod/Rchg(33)
    Level 32: Tesla Cage -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(43), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc/Rchg(46), P'Shift-EndMod/Acc(48), P'Shift-Acc/Rchg(48)
    Level 35: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), Acc-I(36), Acc-I(37)
    Level 38: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), LdyGrey-DefDeb/Rchg/EndRdx(39), LdyGrey-DefDeb/Rchg(40), LdyGrey-DefDeb/EndRdx(40)
    Level 41: Shark Skin -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResKB(42), HO:Ribo(42)
    Level 44: Spirit Shark Jaws -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Apoc-Dam%(45), UbrkCons-Dam%(46), GladNet-Dam%(46)
    Level 47: Hibernate -- RechRdx-I(A)
    Level 49: Super Speed -- Zephyr-ResKB(A), HO:Micro(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
    Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/Rchg(33)
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 35% Enhancement(RechargeTime)
    • 20% FlySpeed
    • 321.27 HP (30%) HitPoints
    • 20% JumpHeight
    • 20% JumpSpeed
    • Knockback (Mag -32)
    • Knockup (Mag -32)
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 2.2%
    • 20% Perception
    • 11% (0.184 End/sec) Recovery
    • 98% (4.382 HP/sec) Regeneration
    • 20% RunSpeed
    ------------
    Set Bonuses:
    Apocalypse
    (Charged Bolts)
    • 16% (0.715 HP/sec) Regeneration
    • 32.13 HP (3%) HitPoints
    Efficacy Adaptor
    (Charged Bolts)
    • 12.05 HP (1.125%) HitPoints
    Numina's Convalescence
    (Warmth)
    • 12% (0.537 HP/sec) Regeneration
    • 20.08 HP (1.875%) HitPoints
    Miracle
    (Warmth)
    • 2.5% (0.042 End/sec) Recovery
    • 20.08 HP (1.875%) HitPoints
    Devastation
    (Lightning Bolt)
    • 12% (0.537 HP/sec) Regeneration
    • 24.1 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Efficacy Adaptor
    (Lightning Bolt)
    • 12.05 HP (1.125%) HitPoints
    Impervious Skin
    (Fire Shield)
    • MezResist(Sleep) 2.2%
    • 16.06 HP (1.5%) HitPoints
    Efficacy Adaptor
    (Short Circuit)
    • 12.05 HP (1.125%) HitPoints
    • 1.5% (0.025 End/sec) Recovery
    • 10% (0.447 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Aim)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.08 HP (1.875%) HitPoints
    Steadfast Protection
    (Plasma Shield)
    • Knockback,Knockup protection (Mag 4)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Combat Jumping)
    • Knockback,Knockup protection (Mag 4)
    Blessing of the Zephyr
    (Combat Jumping)
    • Knockback,Knockup protection (Mag 4)
    Blessing of the Zephyr
    (Super Jump)
    • Knockback,Knockup protection (Mag 4)
    Luck of the Gambler
    (Stealth)
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Stealth)
    • Knockback,Knockup protection (Mag 4)
    Luck of the Gambler
    (Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Maneuvers)
    • Knockback,Knockup protection (Mag 4)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.08 HP (1.875%) HitPoints
    Rectified Reticle
    (Tactics)
    • 20% Perception
    Soulbound Allegiance
    (Voltaic Sentinel)
    • 16% (0.715 HP/sec) Regeneration
    • 32.13 HP (3%) HitPoints
    Performance Shifter
    (Voltaic Sentinel)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.08 HP (1.875%) HitPoints
    Efficacy Adaptor
    (Tesla Cage)
    • 12.05 HP (1.125%) HitPoints
    • 1.5% (0.025 End/sec) Recovery
    • 10% (0.447 HP/sec) Regeneration
    Performance Shifter
    (Tesla Cage)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Analyze Weakness
    (Melt Armor)
    • 10% (0.447 HP/sec) Regeneration
    • MezResist(Stun) 2.2%
    Touch of Lady Grey
    (Melt Armor)
    • 16.06 HP (1.5%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
    Steadfast Protection
    (Shark Skin)
    • 1.5% (0.025 End/sec) Recovery
    • 16.06 HP (1.5%) HitPoints
    • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
    • Knockback,Knockup protection (Mag 4)
    Devastation
    (Spirit Shark Jaws)
    • 12% (0.537 HP/sec) Regeneration
    • 24.1 HP (2.25%) HitPoints
    Blessing of the Zephyr
    (Super Speed)
    • Knockback,Knockup protection (Mag 4)
    Efficacy Adaptor
    (Stamina)
    • 12.05 HP (1.125%) HitPoints
    • 1.5% (0.025 End/sec) Recovery

    1606 HP
    42 KB



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  12. v1.0 of this. Any input in very much appreciated.

    Played kin/elec def back in those days. He was one of my fav toon.
    This corr may be my current pvp toon, after years away.

    Still don't have a bottomless pocket. Any input welcome and thx

    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    elec therm 1: Level 50 Magic Corruptor
    Primary Power Set: Electrical Blast
    Secondary Power Set: Thermal Radiation
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Charged Bolts -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(34), Apoc-Acc/Rchg(34), HO:Centri(34), Efficacy-EndMod/EndRdx(37), Efficacy-Acc/Rchg(37)
    Level 1: Warmth -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(43), Mrcl-Heal/EndRdx/Rchg(43), Mrcl-Heal/Rchg(46), Mrcl-Heal/EndRdx(48)
    Level 2: Lightning Bolt -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg(3), Dev'n-Dmg/EndRdx(25), Efficacy-EndMod/EndRdx(27), Efficacy-Acc/Rchg(27)
    Level 4: Ball Lightning -- JavVoll-Acc/End/Rech(A), JavVoll-Acc/Dmg/End/Rech(5), JavVoll-Acc/Dmg(5), JavVoll-Dam%(15), JavVoll-Dam/Rech(23), JavVoll-Dam/End/Rech(23)
    Level 6: Short Circuit -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(17), Efficacy-EndMod/Acc(17), Efficacy-EndMod/EndRdx(19)
    Level 8: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-Rchg/EndRdx(9), HO:Membr(11)
    Level 10: Fire Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(11), ImpSkn-EndRdx/Rchg(15)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(13), Zephyr-ResKB(13)
    Level 14: Super Jump -- Zephyr-ResKB(A), HO:Micro(29)
    Level 16: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(43)
    Level 18: Invisibility -- LkGmblr-Rchg+(A)
    Level 20: Phase Shift -- RechRdx-I(A)
    Level 22: Acrobatics -- KBDist-I(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(48)
    Level 28: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(50), Rec'dRet-Pcptn(50)
    Level 30: Voltaic Sentinel -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Acc/Dmg/Rchg(31), S'bndAl-Acc/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Acc/Rchg(33), P'Shift-EndMod/Rchg(33)
    Level 32: Plasma Shield -- S'fstPrt-ResKB(A)
    Level 35: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), Acc-I(36), Acc-I(37)
    Level 38: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), LdyGrey-DefDeb/Rchg/EndRdx(39), LdyGrey-DefDeb/Rchg(40), LdyGrey-DefDeb/EndRdx(40)
    Level 41: Shark Skin -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResKB(42), HO:Ribo(42)
    Level 44: Spirit Shark Jaws -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Apoc-Dam%(45), UbrkCons-Dam%(46), GladNet-Dam%(46)
    Level 47: Hibernate -- RechRdx-I(A)
    Level 49: Super Speed -- Zephyr-ResKB(A), HO:Micro(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
    Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/Rchg(33)
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 35% Enhancement(RechargeTime)
    • 7% Enhancement(Accuracy)
    • 15% FlySpeed
    • 309.22 HP (28.87%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -32)
    • Knockup (Mag -32)
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 2.2%
    • 20% Perception
    • 11.5% (0.192 End/sec) Recovery
    • 98% (4.382 HP/sec) Regeneration
    • 10% ResEffect(FlySpeed)
    • 10% ResEffect(RechargeTime)
    • 10% ResEffect(RunSpeed)
    • 15% RunSpeed
    ------------
    Set Bonuses:
    Apocalypse
    (Charged Bolts)
    • *16% (0.715 HP/sec) Regeneration
    • *32.13 HP (3%) HitPoints
    Efficacy Adaptor
    (Charged Bolts)
    • *12.05 HP (1.125%) HitPoints
    Numina's Convalescence
    (Warmth)
    • *12% (0.537 HP/sec) Regeneration
    • *20.08 HP (1.875%) HitPoints
    Miracle
    (Warmth)
    • *2.5% (0.042 End/sec) Recovery
    • *20.08 HP (1.875%) HitPoints
    Devastation
    (Lightning Bolt)
    • *12% (0.537 HP/sec) Regeneration
    • *24.1 HP (2.25%) HitPoints
    • *3% DamageBuff(All)
    Efficacy Adaptor
    (Lightning Bolt)
    • *12.05 HP (1.125%) HitPoints
    Javelin Volley
    (Ball Lightning)
    • *2% (0.033 End/sec) Recovery
    • *10% (0.447 HP/sec) Regeneration
    • *2.5% DamageBuff(All)
    • *10% ResEffect(RunSpeed), 10% ResEffect(RechargeTime), 10% ResEffect(FlySpeed)
    • *7% Enhancement(Accuracy)
    Efficacy Adaptor
    (Short Circuit)
    • *12.05 HP (1.125%) HitPoints
    • *1.5% (0.025 End/sec) Recovery
    • *10% (0.447 HP/sec) Regeneration
    • *2.5% DamageBuff(All)
    • *5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Aim)
    • *5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • *20.08 HP (1.875%) HitPoints
    Impervious Skin
    (Fire Shield)
    • *MezResist(Sleep) 2.2%
    • *16.06 HP (1.5%) HitPoints
    Luck of the Gambler
    (Combat Jumping)
    • *7.5% Enhancement(RechargeTime)
    Karma
    (Combat Jumping)
    • *Knockback Protection (Mag -4)
    Blessing of the Zephyr
    (Combat Jumping)
    • *Knockback Protection (Mag -4)
    Blessing of the Zephyr
    (Super Jump)
    • *Knockback Protection (Mag -4)
    Luck of the Gambler
    (Stealth)
    • *7.5% Enhancement(RechargeTime)
    Karma
    (Stealth)
    • *Knockback Protection (Mag -4)
    Luck of the Gambler
    (Invisibility)
    • *7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • *7.5% Enhancement(RechargeTime)
    Karma
    (Maneuvers)
    • *Knockback Protection (Mag -4)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • *5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • *20.08 HP (1.875%) HitPoints
    Rectified Reticle
    (Tactics)
    • *20% Perception
    Soulbound Allegiance
    (Voltaic Sentinel)
    • *16% (0.715 HP/sec) Regeneration
    • *32.13 HP (3%) HitPoints
    Performance Shifter
    (Voltaic Sentinel)
    • *5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • *20.08 HP (1.875%) HitPoints
    Steadfast Protection
    (Plasma Shield)
    • *Knockback Protection (Mag -4)
    Analyze Weakness
    (Melt Armor)
    • *10% (0.447 HP/sec) Regeneration
    • *MezResist(Stun) 2.2%
    Touch of Lady Grey
    (Melt Armor)
    • *16.06 HP (1.5%) HitPoints
    • *2.5% (0.042 End/sec) Recovery
    Steadfast Protection
    (Shark Skin)
    • *1.5% (0.025 End/sec) Recovery
    • *16.06 HP (1.5%) HitPoints
    • *3% Defense(All)
    • *Knockback Protection (Mag -4)
    Devastation
    (Spirit Shark Jaws)
    • *12% (0.537 HP/sec) Regeneration
    • *24.1 HP (2.25%) HitPoints
    Blessing of the Zephyr
    (Super Speed)
    • *Knockback Protection (Mag -4)
    Efficacy Adaptor
    (Stamina)
    • *12.05 HP (1.125%) HitPoints
    • *1.5% (0.025 End/sec) Recovery



    Code:
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    |-------------------------------------------------------------------|
  13. Even the pvp event going to start 4pm? or 4pm onwards?
  14. yankit

    Guardian WARS

    Sweet, i have been eagerly waiting for this.
  15. Any reason why invis over superior invis?