Elec/Thermal, critique welcome


xCHAOSx

 

Posted

v1.0 of this. Any input in very much appreciated.

Played kin/elec def back in those days. He was one of my fav toon.
This corr may be my current pvp toon, after years away.

Still don't have a bottomless pocket. Any input welcome and thx

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

elec therm 1: Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Thermal Radiation
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Charged Bolts -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(34), Apoc-Acc/Rchg(34), HO:Centri(34), Efficacy-EndMod/EndRdx(37), Efficacy-Acc/Rchg(37)
Level 1: Warmth -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(43), Mrcl-Heal/EndRdx/Rchg(43), Mrcl-Heal/Rchg(46), Mrcl-Heal/EndRdx(48)
Level 2: Lightning Bolt -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg(3), Dev'n-Dmg/EndRdx(25), Efficacy-EndMod/EndRdx(27), Efficacy-Acc/Rchg(27)
Level 4: Ball Lightning -- JavVoll-Acc/End/Rech(A), JavVoll-Acc/Dmg/End/Rech(5), JavVoll-Acc/Dmg(5), JavVoll-Dam%(15), JavVoll-Dam/Rech(23), JavVoll-Dam/End/Rech(23)
Level 6: Short Circuit -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(17), Efficacy-EndMod/Acc(17), Efficacy-EndMod/EndRdx(19)
Level 8: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-Rchg/EndRdx(9), HO:Membr(11)
Level 10: Fire Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(11), ImpSkn-EndRdx/Rchg(15)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(13), Zephyr-ResKB(13)
Level 14: Super Jump -- Zephyr-ResKB(A), HO:Micro(29)
Level 16: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(43)
Level 18: Invisibility -- LkGmblr-Rchg+(A)
Level 20: Phase Shift -- RechRdx-I(A)
Level 22: Acrobatics -- KBDist-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(48)
Level 28: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(50), Rec'dRet-Pcptn(50)
Level 30: Voltaic Sentinel -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Acc/Dmg/Rchg(31), S'bndAl-Acc/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Acc/Rchg(33), P'Shift-EndMod/Rchg(33)
Level 32: Plasma Shield -- S'fstPrt-ResKB(A)
Level 35: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), Acc-I(36), Acc-I(37)
Level 38: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), LdyGrey-DefDeb/Rchg/EndRdx(39), LdyGrey-DefDeb/Rchg(40), LdyGrey-DefDeb/EndRdx(40)
Level 41: Shark Skin -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResKB(42), HO:Ribo(42)
Level 44: Spirit Shark Jaws -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Apoc-Dam%(45), UbrkCons-Dam%(46), GladNet-Dam%(46)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Super Speed -- Zephyr-ResKB(A), HO:Micro(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/Rchg(33)
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 35% Enhancement(RechargeTime)
  • 7% Enhancement(Accuracy)
  • 15% FlySpeed
  • 309.22 HP (28.87%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -32)
  • Knockup (Mag -32)
  • MezResist(Sleep) 2.2%
  • MezResist(Stun) 2.2%
  • 20% Perception
  • 11.5% (0.192 End/sec) Recovery
  • 98% (4.382 HP/sec) Regeneration
  • 10% ResEffect(FlySpeed)
  • 10% ResEffect(RechargeTime)
  • 10% ResEffect(RunSpeed)
  • 15% RunSpeed
------------
Set Bonuses:
Apocalypse
(Charged Bolts)
  • *16% (0.715 HP/sec) Regeneration
  • *32.13 HP (3%) HitPoints
Efficacy Adaptor
(Charged Bolts)
  • *12.05 HP (1.125%) HitPoints
Numina's Convalescence
(Warmth)
  • *12% (0.537 HP/sec) Regeneration
  • *20.08 HP (1.875%) HitPoints
Miracle
(Warmth)
  • *2.5% (0.042 End/sec) Recovery
  • *20.08 HP (1.875%) HitPoints
Devastation
(Lightning Bolt)
  • *12% (0.537 HP/sec) Regeneration
  • *24.1 HP (2.25%) HitPoints
  • *3% DamageBuff(All)
Efficacy Adaptor
(Lightning Bolt)
  • *12.05 HP (1.125%) HitPoints
Javelin Volley
(Ball Lightning)
  • *2% (0.033 End/sec) Recovery
  • *10% (0.447 HP/sec) Regeneration
  • *2.5% DamageBuff(All)
  • *10% ResEffect(RunSpeed), 10% ResEffect(RechargeTime), 10% ResEffect(FlySpeed)
  • *7% Enhancement(Accuracy)
Efficacy Adaptor
(Short Circuit)
  • *12.05 HP (1.125%) HitPoints
  • *1.5% (0.025 End/sec) Recovery
  • *10% (0.447 HP/sec) Regeneration
  • *2.5% DamageBuff(All)
  • *5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Aim)
  • *5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • *20.08 HP (1.875%) HitPoints
Impervious Skin
(Fire Shield)
  • *MezResist(Sleep) 2.2%
  • *16.06 HP (1.5%) HitPoints
Luck of the Gambler
(Combat Jumping)
  • *7.5% Enhancement(RechargeTime)
Karma
(Combat Jumping)
  • *Knockback Protection (Mag -4)
Blessing of the Zephyr
(Combat Jumping)
  • *Knockback Protection (Mag -4)
Blessing of the Zephyr
(Super Jump)
  • *Knockback Protection (Mag -4)
Luck of the Gambler
(Stealth)
  • *7.5% Enhancement(RechargeTime)
Karma
(Stealth)
  • *Knockback Protection (Mag -4)
Luck of the Gambler
(Invisibility)
  • *7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • *7.5% Enhancement(RechargeTime)
Karma
(Maneuvers)
  • *Knockback Protection (Mag -4)
Gaussian's Synchronized Fire-Control
(Tactics)
  • *5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • *20.08 HP (1.875%) HitPoints
Rectified Reticle
(Tactics)
  • *20% Perception
Soulbound Allegiance
(Voltaic Sentinel)
  • *16% (0.715 HP/sec) Regeneration
  • *32.13 HP (3%) HitPoints
Performance Shifter
(Voltaic Sentinel)
  • *5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • *20.08 HP (1.875%) HitPoints
Steadfast Protection
(Plasma Shield)
  • *Knockback Protection (Mag -4)
Analyze Weakness
(Melt Armor)
  • *10% (0.447 HP/sec) Regeneration
  • *MezResist(Stun) 2.2%
Touch of Lady Grey
(Melt Armor)
  • *16.06 HP (1.5%) HitPoints
  • *2.5% (0.042 End/sec) Recovery
Steadfast Protection
(Shark Skin)
  • *1.5% (0.025 End/sec) Recovery
  • *16.06 HP (1.5%) HitPoints
  • *3% Defense(All)
  • *Knockback Protection (Mag -4)
Devastation
(Spirit Shark Jaws)
  • *12% (0.537 HP/sec) Regeneration
  • *24.1 HP (2.25%) HitPoints
Blessing of the Zephyr
(Super Speed)
  • *Knockback Protection (Mag -4)
Efficacy Adaptor
(Stamina)
  • *12.05 HP (1.125%) HitPoints
  • *1.5% (0.025 End/sec) Recovery



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@no 18
pre i13 PvP: Emp, rad/psy

 

Posted

Not sure if this is a good idea, but I took out Ball Lighting and replace with Tesla Cage for more -rec.

Any comments?

Thx

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

elec therm 1: Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Thermal Radiation
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Charged Bolts -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(34), Apoc-Acc/Rchg(34), HO:Centri(34), Efficacy-EndMod(37), Efficacy-EndMod/Acc(37)
Level 1: Warmth -- Numna-Heal/EndRdx(A), Mrcl-Heal/EndRdx(11), Mrcl-Heal/Rchg(15), Mrcl-EndRdx/Rchg(15), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(43)
Level 2: Lightning Bolt -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg(3), Dev'n-Dmg/EndRdx(25), Efficacy-EndMod(27), Efficacy-EndMod/Acc(27)
Level 4: Fire Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(5), ImpSkn-EndRdx/Rchg(5)
Level 6: Short Circuit -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(17), Efficacy-EndMod/Acc(17), Efficacy-EndMod/EndRdx(19)
Level 8: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-Rchg/EndRdx(9), HO:Membr(11)
Level 10: Plasma Shield -- S'fstPrt-ResKB(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(13), Zephyr-ResKB(13), Ksmt-ToHit+(23)
Level 14: Super Jump -- Zephyr-ResKB(A), HO:Micro(29)
Level 16: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(23)
Level 18: Invisibility -- LkGmblr-Rchg+(A)
Level 20: Phase Shift -- RechRdx-I(A)
Level 22: Acrobatics -- KBDist-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(48)
Level 28: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(50), Rec'dRet-Pcptn(50)
Level 30: Voltaic Sentinel -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Acc/Dmg/Rchg(31), S'bndAl-Acc/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Acc/Rchg(33), P'Shift-EndMod/Rchg(33)
Level 32: Tesla Cage -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(43), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc/Rchg(46), P'Shift-EndMod/Acc(48), P'Shift-Acc/Rchg(48)
Level 35: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), Acc-I(36), Acc-I(37)
Level 38: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), LdyGrey-DefDeb/Rchg/EndRdx(39), LdyGrey-DefDeb/Rchg(40), LdyGrey-DefDeb/EndRdx(40)
Level 41: Shark Skin -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResKB(42), HO:Ribo(42)
Level 44: Spirit Shark Jaws -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Apoc-Dam%(45), UbrkCons-Dam%(46), GladNet-Dam%(46)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Super Speed -- Zephyr-ResKB(A), HO:Micro(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/Rchg(33)
------------
Set Bonus Totals:

  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 35% Enhancement(RechargeTime)
  • 20% FlySpeed
  • 321.27 HP (30%) HitPoints
  • 20% JumpHeight
  • 20% JumpSpeed
  • Knockback (Mag -32)
  • Knockup (Mag -32)
  • MezResist(Sleep) 2.2%
  • MezResist(Stun) 2.2%
  • 20% Perception
  • 11% (0.184 End/sec) Recovery
  • 98% (4.382 HP/sec) Regeneration
  • 20% RunSpeed
------------
Set Bonuses:
Apocalypse
(Charged Bolts)
  • 16% (0.715 HP/sec) Regeneration
  • 32.13 HP (3%) HitPoints
Efficacy Adaptor
(Charged Bolts)
  • 12.05 HP (1.125%) HitPoints
Numina's Convalescence
(Warmth)
  • 12% (0.537 HP/sec) Regeneration
  • 20.08 HP (1.875%) HitPoints
Miracle
(Warmth)
  • 2.5% (0.042 End/sec) Recovery
  • 20.08 HP (1.875%) HitPoints
Devastation
(Lightning Bolt)
  • 12% (0.537 HP/sec) Regeneration
  • 24.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Efficacy Adaptor
(Lightning Bolt)
  • 12.05 HP (1.125%) HitPoints
Impervious Skin
(Fire Shield)
  • MezResist(Sleep) 2.2%
  • 16.06 HP (1.5%) HitPoints
Efficacy Adaptor
(Short Circuit)
  • 12.05 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
  • 10% (0.447 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Aim)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.08 HP (1.875%) HitPoints
Steadfast Protection
(Plasma Shield)
  • Knockback,Knockup protection (Mag 4)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Karma
(Combat Jumping)
  • Knockback,Knockup protection (Mag 4)
Blessing of the Zephyr
(Combat Jumping)
  • Knockback,Knockup protection (Mag 4)
Blessing of the Zephyr
(Super Jump)
  • Knockback,Knockup protection (Mag 4)
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)
Karma
(Stealth)
  • Knockback,Knockup protection (Mag 4)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Karma
(Maneuvers)
  • Knockback,Knockup protection (Mag 4)
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.08 HP (1.875%) HitPoints
Rectified Reticle
(Tactics)
  • 20% Perception
Soulbound Allegiance
(Voltaic Sentinel)
  • 16% (0.715 HP/sec) Regeneration
  • 32.13 HP (3%) HitPoints
Performance Shifter
(Voltaic Sentinel)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.08 HP (1.875%) HitPoints
Efficacy Adaptor
(Tesla Cage)
  • 12.05 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
  • 10% (0.447 HP/sec) Regeneration
Performance Shifter
(Tesla Cage)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Analyze Weakness
(Melt Armor)
  • 10% (0.447 HP/sec) Regeneration
  • MezResist(Stun) 2.2%
Touch of Lady Grey
(Melt Armor)
  • 16.06 HP (1.5%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
Steadfast Protection
(Shark Skin)
  • 1.5% (0.025 End/sec) Recovery
  • 16.06 HP (1.5%) HitPoints
  • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
  • Knockback,Knockup protection (Mag 4)
Devastation
(Spirit Shark Jaws)
  • 12% (0.537 HP/sec) Regeneration
  • 24.1 HP (2.25%) HitPoints
Blessing of the Zephyr
(Super Speed)
  • Knockback,Knockup protection (Mag 4)
Efficacy Adaptor
(Stamina)
  • 12.05 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery

1606 HP
42 KB



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@no 18
pre i13 PvP: Emp, rad/psy

 

Posted

id spec into psy mastery patron or power mastery.


psy mastery - dominate, MoB and TK

power mastery - PB, TI and TF

fyi - TF hits pretty damn hard.


@The REAL Chop

My teachers always told me to follow my dreams. To bad they are all Nightmares.