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Posts
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Joined
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I'm gonna be farming AE farms (fire farms). Would having positional def be bad in a farm like tht? And also wht are the benefits of picking energy mastery over pyre mastery.
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Hey guys, My tank is up and ready and i was wondering if i could get a build critique from the all knowing forum vets. So i wanted to add hasten in this build but i like the def where it is...cause ill be farming +4/8x and the current def would put me 1 purple away from soft-cap. is there any way to fit hasten in this build. Also i took the end/def resist alpha. Thanks for all responses.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(11), M'Strk-Acc/Dmg/EndRdx(11), M'Strk-Dmg/EndRdx/Rchg(23)
Level 1: Jab -- Acc-I(A)
Level 2: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(3), Aegis-ResDam(3)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5)
Level 6: Healing Flames -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9)
Level 8: Consume -- P'Shift-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(15)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13), Zephyr-ResKB(13), Zephyr-Travel/EndRdx(15)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(17), Aegis-ResDam/EndRdx/Rchg(17)
Level 18: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 20: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 22: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(40), Stpfy-KB%(43)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(27)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(39)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 35: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Foot Stomp -- FrcFbk-Rechg%(A), Oblit-Dmg(43), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(34)
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Set Bonus Totals:- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 8.625% Defense(Smashing)
- 8.625% Defense(Lethal)
- 15.81% Defense(Fire)
- 15.81% Defense(Cold)
- 10.81% Defense(Energy)
- 10.81% Defense(Negative)
- 3% Defense(Psionic)
- 14.25% Defense(Melee)
- 14.88% Defense(Ranged)
- 14.56% Defense(AoE)
- 60% Enhancement(RechargeTime)
- 3% Enhancement(Stun)
- 47% Enhancement(Accuracy)
- 10% FlySpeed
- 224.89 HP (12%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 2.5%
- MezResist(Held) 5.8%
- MezResist(Immobilize) 9.1%
- MezResist(Sleep) 4.15%
- MezResist(Stun) 8.55%
- MezResist(Terrorized) 2.5%
- 12% (0.2 End/sec) Recovery
- 52% (4.068 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 25% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1570;759;1518;HEX;| |78DAA594C94F137114C77FD36929DD686B2985B2EF5060A48289CBC118910443934| |60827B52938B4234DA9ED60E4246E37E3414D3C79733DBBC578C1FD1F708BFA2FB8| |1CBCB98C6FF95148E6E824F3FDCCBC79EFF77BEFFD7EBF499D9EF00BB1B64F28FE0| |3856CA59299CD1697F4B22B95CD190BC22D8468624B66425FD48B155D9B34F4F26A| |66FF4A39DB2CBFA4F482AE6B332B25789E31CB7A3167E6C353C5BC0E8FA6B6F1E04| |F2F2F17B4693D5B328AB900BD4C1AB9BC096FC18D4FC7F572256F94C2F43E553C65| |548C79A36098ABE1832563414BAF96F54C2A5B31218346486D27DCEB1E10056E61B| |944099014352709B56582B7C230090D2B8461AF909725449C4CCF602085077228A3| |0A9A1C638C718206312AC738D4458A71E61879C27318C1251D5C3314539322D4CE1| |25E82839B92B514F735079AEA2E135EC0170F4F2E3C317868150DD07C1F9B545F94| |E2FDF58C2F1CFA991003BF802C25C05F5EC16841594A904B09710D21AEE83538843| |9C615FE4531DB7E33FE10EAFF322C4203D69D14496840444645B801DDDC801E6E40| |8FC13841E85B2228905F544645CFD0F47D6B84FEB38C738CF384C405820A5131594| |28C736FE44AE25CC21B28A18987559A8668A6386307A4D9CC5D7635DFA4025A6E31| |6E13DAEE103AEE123AEF119C3061AB6C772BB7BB2DC48870D2DCFC30F8B5CBC4DAD| |9AF83FD3AD82F000E5DD2A18B1DBAD9A19B1DC621BF5ED990DE8B347982D720C16B| |30C26B90E43548F21A7C842518E02875E0AD0377C8E03BC67BC607C24F38CE4372F| |4214545D3B083A1329C841117A386F00954E328A7769FDAB8FD01E321E31121F998| |60E1D5E2DC7286D020A66D96B4531E4EB02864197456CFEB7F5D4FFC1B73790EE36| |19E4549A3CCA11C41398A720C258B328FB280623DAD4607776142BB51F6A0EC4589| |86402EA1A7DB07E243F1A30450EA5082282194084A1CE5068AE50955FF13D6576FF| |5A722EBFF66B37CDFB428CA1C6D91CE43807EF1C3BBE597749DB641E315DEB45709| |A3B686276C96A4CD326EB38CD92C9B8DFE07E7823B63| |-------------------------------------------------------------------|
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hmmm ok I have to be honest with you guys. This guy is mainly going to be a AE ticket farmer for fire farms. So i don't really know what that would require in terms of offense and defense. Although I would like to farm at +4/8x or +3/8x so I belive that would change the build a bit. Also if you do have build please post that would help a lot.
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Please forgive the double post and the identical threads as my internet almost died on me trying to post and i hit the refresh button and it posted two instead of one...again I'm sorry.
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Hey guys my Fire/SS tank just hit 47 and I thought I would IO him out as I'm starting to hit 50. I spent an hour or so in Mids trying to think up a build ( I'm kind of a noob when it comes to Mids.) The build below is for recharge and perma-haste and hopefully end my endurance problems when I hit 50 I plan to go the Cardiac Alpha slot to help with end problems I might have had. If the good community of the forums could help that would be great.
Thanks for any help.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Sin Kaji: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Blazing Aura- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (3) Obliteration - Chance for Smashing Damage
- (3) Obliteration - Damage/Recharge
- (5) Obliteration - Accuracy/Recharge
- (5) Obliteration - Accuracy/Damage/Recharge
- (A) Accuracy IO
- (A) Impervious Skin - Resistance/Endurance
- (7) Impervious Skin - Endurance/Recharge
- (7) Impervious Skin - Resistance/Endurance/Recharge
- (9) Impervious Skin - Resistance/Recharge
- (9) Impervious Skin - Status Resistance
- (A) Doctored Wounds - Heal
- (11) Doctored Wounds - Recharge
- (11) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (13) Doctored Wounds - Heal/Recharge
- (A) Mako's Bite - Damage/Recharge
- (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (42) Mako's Bite - Chance of Damage(Lethal)
- (A) Steadfast Protection - Knockback Protection
- (15) Steadfast Protection - Resistance/+Def 3%
- (17) Aegis - Resistance
- (A) Efficacy Adaptor - EndMod
- (17) Efficacy Adaptor - EndMod/Recharge
- (19) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (19) Efficacy Adaptor - Accuracy/Recharge
- (21) Efficacy Adaptor - EndMod/Endurance
- (21) Efficacy Adaptor - EndMod/Accuracy
- (A) Luck of the Gambler - Recharge Speed
- (23) Red Fortune - Defense
- (37) Red Fortune - Defense/Endurance
- (A) Unbounded Leap - Jumping
- (A) Impervious Skin - Resistance/Endurance/Recharge
- (27) Impervious Skin - Resistance/Endurance
- (45) Impervious Skin - Status Resistance
- (45) Impervious Skin - Endurance/Recharge
- (46) Impervious Skin - Resistance/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (23) Obliteration - Accuracy/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (25) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Endurance Reduction IO
- (29) Accuracy IO
- (A) Crushing Impact - Damage/Endurance/Recharge
- (29) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Damage/Endurance
- (31) Crushing Impact - Accuracy/Damage
- (31) Crushing Impact - Accuracy/Damage/Recharge
- (A) Impervious Skin - Resistance/Endurance
- (33) Impervious Skin - Resistance/Recharge
- (33) Impervious Skin - Endurance/Recharge
- (33) Impervious Skin - Resistance/Endurance/Recharge
- (34) Impervious Skin - Status Resistance
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Adjusted Targeting - To Hit Buff
- (36) Adjusted Targeting - To Hit Buff/Recharge
- (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (36) Adjusted Targeting - Recharge
- (37) Adjusted Targeting - To Hit Buff/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (37) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (42) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Obliteration - Chance for Smashing Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Force Feedback - Chance for +Recharge
- (A) Accuracy IO
- (A) Recharge Reduction IO
- (A) Ragnarok - Chance for Knockdown
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Numina's Convalescence - Heal/Endurance
- (A) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod
- (46) Performance Shifter - EndMod/Recharge
Set Bonus Totals:- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 65% Enhancement(RechargeTime)
- 58% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 10% FlySpeed
- 245.97 HP (13.13%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 22.5%
- MezResist(Held) 22.5%
- MezResist(Immobilize) 32.4%
- MezResist(Sleep) 29.1%
- MezResist(Stun) 29.1%
- MezResist(Terrorized) 24.7%
- 7% (0.117 End/sec) Recovery
- 42% (3.286 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 10% RunSpeed
- 6% XPDebtProtection
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1585;753;1506;HEX;| |78DAA5944B4F135114C7EFF46169E9D35AFAA2529057A18C548ACF85312289816AB| |584955AC7726D074869DA92C8CE8D3B7C2F5CF98826463F8271A3F8F80CC6EFE063| |E152ADE771299A2E9DA4FFDFCC9933E79CFBBF33CD5D9B710B71FDB8D0DC27578D4| |6A3B860545764DD9E33CA66A9AB60569373C6B2E9104244F94E71465E95D586D467| |4D59DF289E58AF1B7175272757A5D40BEB35382F34EBB25A6E5602A7AB1509A74D7| |DFBC49D5F5B5BD5E7A55133AB650F5DCC9AE54A13AE5C7455A849B9E4DBCE5A92F5| |46C5AC054ED5CC929EDFA8CB62CE6834A17504669A86DF1BA75047CB265A162132C| |222AC845F7465FBC9F84D48BBDAE942C40486DE42054DE30A5A144E1262579CD14B| |E88A3112842D48B7AA86D6B31A5670E5197304F719468EA043433BA75BEC156AE85| |D26A45608EFA09E83DB5B1C116AE10D13FC59AAF01E129C02335A76E726ADC27F93| |B0FB16E33661CF5DC61D420F6C5AB7EADB1DA2423D5EC2A08B1086048F72C263A16| |73E40279F72C2C76B8FB121695E7B9A7D9960433E427A40391160CF7BD8EC089B1D| |E11D88F1B664C08920A76BC17E5A7B2FEF8006A38454A190E43B4B84BD06E332A34| |4B0427A588D19E6F9923C5192E74BF2ECFD3CF400A4479513D171AAD0FF0F0EC060| |7136D8167F44B3EE7BCC78C27846187CCA6F12D44BA8F6097676909D1DF111526C7| |0CA4308407A9F6ADFC7E9637E423A480842C2804A1878492DC69E335E10B230DF10| |37B40FB1CFC3ECF3303B3BCC3E8FB0EB2337089F207154EDEF28FBFC03BEF571151| |AE7B57F862C5D59AF1FA207F74F31B28C69DEBC83FC72C1AC936A0F2779319900A1| |D7F6D787D58243CC7744F210D15444A3480A737869FF75BC726FF7729EC72F7C012| |58FB2887201E522CA251403E50A4A09A5F5BAFDB4EF300E7404E528CA3194901F64| |13331DF84575A3B8513C285E141F8A1F258812437988D272FADB7F17AD2FAEF63F8| |D5AFFD78EC8B79D88A62DB2C3E708DF77EE58B407B41D13F718F709931D868F7544| |321D916C4764AA23B263F41F7D602EC7| |-------------------------------------------------------------------|
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Hey guys my Fire/SS tank just hit 47 and I thought I would IO him out as I'm starting to hit 50. I spent an hour or so in Mids trying to think up a build ( I'm kind of a noob when it comes to Mids.) The build below is for recharge and perma-haste and hopefully end my endurance problems when I hit 50 I plan to go the Cardiac Alpha slot to help with end problems I might have had. If the good community of the forums could help that would be great.
Thanks for any help.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Sin Kaji: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Blazing Aura- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (3) Obliteration - Chance for Smashing Damage
- (3) Obliteration - Damage/Recharge
- (5) Obliteration - Accuracy/Recharge
- (5) Obliteration - Accuracy/Damage/Recharge
- (A) Accuracy IO
- (A) Impervious Skin - Resistance/Endurance
- (7) Impervious Skin - Endurance/Recharge
- (7) Impervious Skin - Resistance/Endurance/Recharge
- (9) Impervious Skin - Resistance/Recharge
- (9) Impervious Skin - Status Resistance
- (A) Doctored Wounds - Heal
- (11) Doctored Wounds - Recharge
- (11) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (13) Doctored Wounds - Heal/Recharge
- (A) Mako's Bite - Damage/Recharge
- (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (42) Mako's Bite - Chance of Damage(Lethal)
- (A) Steadfast Protection - Knockback Protection
- (15) Steadfast Protection - Resistance/+Def 3%
- (17) Aegis - Resistance
- (A) Efficacy Adaptor - EndMod
- (17) Efficacy Adaptor - EndMod/Recharge
- (19) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (19) Efficacy Adaptor - Accuracy/Recharge
- (21) Efficacy Adaptor - EndMod/Endurance
- (21) Efficacy Adaptor - EndMod/Accuracy
- (A) Luck of the Gambler - Recharge Speed
- (23) Red Fortune - Defense
- (37) Red Fortune - Defense/Endurance
- (A) Unbounded Leap - Jumping
- (A) Impervious Skin - Resistance/Endurance/Recharge
- (27) Impervious Skin - Resistance/Endurance
- (45) Impervious Skin - Status Resistance
- (45) Impervious Skin - Endurance/Recharge
- (46) Impervious Skin - Resistance/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (23) Obliteration - Accuracy/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (25) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Endurance Reduction IO
- (29) Accuracy IO
- (A) Crushing Impact - Damage/Endurance/Recharge
- (29) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Damage/Endurance
- (31) Crushing Impact - Accuracy/Damage
- (31) Crushing Impact - Accuracy/Damage/Recharge
- (A) Impervious Skin - Resistance/Endurance
- (33) Impervious Skin - Resistance/Recharge
- (33) Impervious Skin - Endurance/Recharge
- (33) Impervious Skin - Resistance/Endurance/Recharge
- (34) Impervious Skin - Status Resistance
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Adjusted Targeting - To Hit Buff
- (36) Adjusted Targeting - To Hit Buff/Recharge
- (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (36) Adjusted Targeting - Recharge
- (37) Adjusted Targeting - To Hit Buff/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (37) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (42) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Obliteration - Chance for Smashing Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Force Feedback - Chance for +Recharge
- (A) Accuracy IO
- (A) Recharge Reduction IO
- (A) Ragnarok - Chance for Knockdown
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Numina's Convalescence - Heal/Endurance
- (A) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod
- (46) Performance Shifter - EndMod/Recharge
Set Bonus Totals:- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 65% Enhancement(RechargeTime)
- 58% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 10% FlySpeed
- 245.97 HP (13.13%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 22.5%
- MezResist(Held) 22.5%
- MezResist(Immobilize) 32.4%
- MezResist(Sleep) 29.1%
- MezResist(Stun) 29.1%
- MezResist(Terrorized) 24.7%
- 7% (0.117 End/sec) Recovery
- 42% (3.286 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 10% RunSpeed
- 6% XPDebtProtection
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I was thinking of a corr for it. since i never played one before it would be nice to start one now and i heard fire/dark is great combo for aoe, and also DP/kin seems to work, at least that's what i heard. Any help would be appreciated.
I already have:
fire/ss tank
fire/kin troller
WS
spines/fire scrapper
ele/sd brute
ele/fire brute -
I wanna soft-cap my S/L def but without giving up my -KB immo from Mu Mastery if at all possible and i only have like 600-900 mil to spend on a character.
Also side note if u could tell me a fast way to make money it would be really appreciated (I do have a fire/kin troller.)
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones- (A) Blood Mandate - Accuracy
- (3) Blood Mandate - Damage
- (3) Blood Mandate - Accuracy/Damage/Endurance
- (15) Blood Mandate - Accuracy/Damage
- (15) Blood Mandate - Accuracy/Endurance
- (A) Accuracy IO
- (A) Red Fortune - Defense
- (5) Red Fortune - Defense/Recharge
- (5) Red Fortune - Endurance
- (7) Red Fortune - Defense/Endurance
- (13) Red Fortune - Defense/Endurance/Recharge
- (13) Red Fortune - Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (7) Red Fortune - Defense
- (9) Red Fortune - Defense/Recharge
- (9) Red Fortune - Endurance
- (11) Red Fortune - Endurance/Recharge
- (11) Red Fortune - Defense/Endurance/Recharge
- (A) Endurance Reduction IO
- (17) Endurance Reduction IO
- (17) Endurance Reduction IO
- (A) Defense Buff IO
- (A) Recharge Reduction IO
- (19) Accuracy IO
- (A) Soulbound Allegiance - Chance for Build Up
- (19) Soulbound Allegiance - Damage/Endurance
- (21) Soulbound Allegiance - Damage
- (21) Soulbound Allegiance - Accuracy/Damage/Recharge
- (23) Soulbound Allegiance - Damage/Recharge
- (23) Soulbound Allegiance - Accuracy/Recharge
- (A) Springfoot - Endurance/Jumping
- (25) Springfoot - Jumping
- (A) Panacea - Heal/Endurance
- (25) Panacea - Hea/Recharge
- (27) Panacea - Heal/Endurance/Recharge
- (27) Panacea - Heal
- (29) Panacea - Endurance/Recharge
- (A) Defense Buff IO
- (A) Red Fortune - Endurance
- (31) Red Fortune - Defense
- (31) Red Fortune - Defense/Recharge
- (31) Red Fortune - Endurance/Recharge
- (33) Red Fortune - Defense/Endurance/Recharge
- (33) Red Fortune - Defense/Endurance
- (A) Endurance Reduction IO
- (33) Endurance Reduction IO
- (34) Endurance Reduction IO
- (A) Endurance Reduction IO
- (34) Endurance Reduction IO
- (34) Endurance Reduction IO
- (A) Blood Mandate - Accuracy/Damage
- (36) Blood Mandate - Damage
- (36) Blood Mandate - Accuracy
- (36) Blood Mandate - Accuracy/Damage/Endurance
- (37) Blood Mandate - Damage/Endurance
- (37) Blood Mandate - Accuracy/Endurance
- (A) Numina's Convalescence - Heal/Endurance
- (37) Miracle - Heal/Endurance/Recharge
- (39) Numina's Convalescence - Heal
- (39) Numina's Convalescence - Heal/Endurance/Recharge
- (39) Numina's Convalescence - Heal/Recharge
- (A) Empty
- (A) Endurance Reduction IO
- (40) Endurance Reduction IO
- (40) Endurance Reduction IO
- (A) Reactive Armor - Endurance
- (43) Reactive Armor - Resistance
- (46) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (A) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (42) Red Fortune - Endurance/Recharge
- (42) Red Fortune - Defense/Endurance/Recharge
- (42) Red Fortune - Defense/Endurance
- (43) Red Fortune - Defense/Recharge
- (A) Empty
- (A) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (45) Enfeebled Operation - Accuracy/Recharge
- (45) Enfeebled Operation - Accuracy/Immobilize
- (45) Enfeebled Operation - Endurance/Immobilize
- (A) Lockdown - Chance for +2 Mag Hold
- (48) Lockdown - Accuracy/Recharge
- (48) Lockdown - Accuracy/Hold
- (A) Defense Buff IO
- (50) Endurance Reduction IO
- (50) Endurance Reduction IO
- (50) Defense Buff IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Healing IO
- (46) Healing IO
- (46) Healing IO
- (A) Efficacy Adaptor - EndMod
- (29) Efficacy Adaptor - EndMod/Endurance
- (43) Efficacy Adaptor - EndMod/Recharge
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1597;721;1442;HEX;| |78DAA5945B4F13411886677BA0F4445B2AA7D223E5586481A889874414946842131| |088460DB5B40BDDA4EC92B62472E70FC04412BDF48F2012FD3B2AE08D5E78E1FA1D| |06DA662FDD84F761DFF966E6DD6F679B7FFD2020C49B39A18417AAC57ABD902FD61| |B5A6D4737CABE35AD5431CCAAB9BD2F3C42885873A8B0BAB7B3631AEA1373D36CE8| |A5FA60CBD0FCDED696BA68D64A5A6151D7AAE5C863A3A2D534A3A15EFC135836CDA| |ABAA4157775633B483779ADAC9774430B5D0C95B55ABDA2EFF2E8A2BE5D69406DEC| |E1AE5E525BF6CAEFC9BCFBFD10F006FC1DB985BC2C973803CC0AC739E394D0F58DF| |183B0E1BA2C870724AB0096C2965BE952D072F9192142878F10083202845730CB29| |6739B9A0832777F2E44E9EECE3721F4F3E86B41CD872B833B47DB80DBDD0788FCCE| |7499255849DBC6C29DE49B2BA39F9092CE59719FC0B0E1A99275CB9CBB847E89D63| |DC27F4C1FA41B95E5090D5FF97D2256024247B198A3B69244988A51869423C41D88| |460119935C2594B604565A2283720C95D49725792DC8E34B723CD8DEB867D7B6457| |7AB80F6946861185823E59D0D73622F1053A3120F71DE0179EE55390E53391E5C33| |0FC9DC1872105CB0ECAE71D5CA128C38F006362749DEE46D7F86E95EE1C509E90CF| |9BB0E0125F61DB94CC95E224636D70C294213A5C9673284B8BE586085349C27486E| |082BA11AE738F70C3C6B87D13DCB0096ED804372CC7CD3C86D7302E038D53A0CFE0| |4CB2E39C7C4F4557DF313E300E092750A7CAE0EA1F3A03D3BF19BF0811083423179| |AE1773B9B69039BF1D6EF89222CD99CE5E607261472F2CD9AFFBA8E0217EB78577C| |A0AB28EB284F519EA13C477981F2126503A580627DBA9C1DBA89816EA1DC46B983D| |2130639C04A0F7E647E94004A10A50B2584124689A2C4503EA258DEF0E5CF83750A| |6B284AEBF39FD99CF3A6E35086A9B5536DF8D95A7040EF287E48C8BD25CCD8FA9EB| |339B336E7BACDB966739AFDFE071A1E368A| |-------------------------------------------------------------------|
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Hey guys, I'm just coming back from my hiatus and I wanted to start an MM, since I've never had one before. So i was thinking how is robotics/ and thermal. I like how Therm gives 2 shields and a ok aoe and good single target heal. Yet provides things like Forge and heat exhaustion. if that is not good combo with robotics then if you refer me to something else that is then I would be grateful.