yager_NA

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  1. I'm gonna be farming AE farms (fire farms). Would having positional def be bad in a farm like tht? And also wht are the benefits of picking energy mastery over pyre mastery.
  2. Hey guys, My tank is up and ready and i was wondering if i could get a build critique from the all knowing forum vets. So i wanted to add hasten in this build but i like the def where it is...cause ill be farming +4/8x and the current def would put me 1 purple away from soft-cap. is there any way to fit hasten in this build. Also i took the end/def resist alpha. Thanks for all responses.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(11), M'Strk-Acc/Dmg/EndRdx(11), M'Strk-Dmg/EndRdx/Rchg(23)
    Level 1: Jab -- Acc-I(A)
    Level 2: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(3), Aegis-ResDam(3)
    Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5)
    Level 6: Healing Flames -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9)
    Level 8: Consume -- P'Shift-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(15)
    Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13), Zephyr-ResKB(13), Zephyr-Travel/EndRdx(15)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(17), Aegis-ResDam/EndRdx/Rchg(17)
    Level 18: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
    Level 20: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
    Level 22: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(40), Stpfy-KB%(43)
    Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(27)
    Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27)
    Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(39)
    Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
    Level 35: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
    Level 38: Foot Stomp -- FrcFbk-Rechg%(A), Oblit-Dmg(43), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
    Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(34)
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 8.625% Defense(Smashing)
    • 8.625% Defense(Lethal)
    • 15.81% Defense(Fire)
    • 15.81% Defense(Cold)
    • 10.81% Defense(Energy)
    • 10.81% Defense(Negative)
    • 3% Defense(Psionic)
    • 14.25% Defense(Melee)
    • 14.88% Defense(Ranged)
    • 14.56% Defense(AoE)
    • 60% Enhancement(RechargeTime)
    • 3% Enhancement(Stun)
    • 47% Enhancement(Accuracy)
    • 10% FlySpeed
    • 224.89 HP (12%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 5.8%
    • MezResist(Immobilize) 9.1%
    • MezResist(Sleep) 4.15%
    • MezResist(Stun) 8.55%
    • MezResist(Terrorized) 2.5%
    • 12% (0.2 End/sec) Recovery
    • 52% (4.068 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 25% RunSpeed



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  3. hmmm ok I have to be honest with you guys. This guy is mainly going to be a AE ticket farmer for fire farms. So i don't really know what that would require in terms of offense and defense. Although I would like to farm at +4/8x or +3/8x so I belive that would change the build a bit. Also if you do have build please post that would help a lot.
  4. Please forgive the double post and the identical threads as my internet almost died on me trying to post and i hit the refresh button and it posted two instead of one...again I'm sorry.
  5. Hey guys my Fire/SS tank just hit 47 and I thought I would IO him out as I'm starting to hit 50. I spent an hour or so in Mids trying to think up a build ( I'm kind of a noob when it comes to Mids.) The build below is for recharge and perma-haste and hopefully end my endurance problems when I hit 50 I plan to go the Cardiac Alpha slot to help with end problems I might have had. If the good community of the forums could help that would be great.

    Thanks for any help.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sin Kaji: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Blazing Aura
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (3) Obliteration - Chance for Smashing Damage
    • (3) Obliteration - Damage/Recharge
    • (5) Obliteration - Accuracy/Recharge
    • (5) Obliteration - Accuracy/Damage/Recharge
    Level 1: Jab
    • (A) Accuracy IO
    Level 2: Fire Shield
    • (A) Impervious Skin - Resistance/Endurance
    • (7) Impervious Skin - Endurance/Recharge
    • (7) Impervious Skin - Resistance/Endurance/Recharge
    • (9) Impervious Skin - Resistance/Recharge
    • (9) Impervious Skin - Status Resistance
    Level 4: Healing Flames
    • (A) Doctored Wounds - Heal
    • (11) Doctored Wounds - Recharge
    • (11) Doctored Wounds - Heal/Endurance
    • (13) Doctored Wounds - Heal/Endurance/Recharge
    • (13) Doctored Wounds - Heal/Recharge
    Level 6: Haymaker
    • (A) Mako's Bite - Damage/Recharge
    • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (42) Mako's Bite - Chance of Damage(Lethal)
    Level 8: Temperature Protection
    • (A) Steadfast Protection - Knockback Protection
    • (15) Steadfast Protection - Resistance/+Def 3%
    • (17) Aegis - Resistance
    Level 10: Consume
    • (A) Efficacy Adaptor - EndMod
    • (17) Efficacy Adaptor - EndMod/Recharge
    • (19) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (19) Efficacy Adaptor - Accuracy/Recharge
    • (21) Efficacy Adaptor - EndMod/Endurance
    • (21) Efficacy Adaptor - EndMod/Accuracy
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Red Fortune - Defense
    • (37) Red Fortune - Defense/Endurance
    Level 14: Super Jump
    • (A) Unbounded Leap - Jumping
    Level 16: Plasma Shield
    • (A) Impervious Skin - Resistance/Endurance/Recharge
    • (27) Impervious Skin - Resistance/Endurance
    • (45) Impervious Skin - Status Resistance
    • (45) Impervious Skin - Endurance/Recharge
    • (46) Impervious Skin - Resistance/Recharge
    Level 18: Burn
    • (A) Obliteration - Chance for Smashing Damage
    • (23) Obliteration - Accuracy/Recharge
    • (25) Obliteration - Accuracy/Damage/Recharge
    • (25) Obliteration - Damage/Recharge
    • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 20: Knockout Blow
    • (A) Endurance Reduction IO
    • (29) Accuracy IO
    Level 22: Boxing
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (29) Crushing Impact - Accuracy/Damage/Endurance
    • (31) Crushing Impact - Damage/Endurance
    • (31) Crushing Impact - Accuracy/Damage
    • (31) Crushing Impact - Accuracy/Damage/Recharge
    Level 24: Tough
    • (A) Impervious Skin - Resistance/Endurance
    • (33) Impervious Skin - Resistance/Recharge
    • (33) Impervious Skin - Endurance/Recharge
    • (33) Impervious Skin - Resistance/Endurance/Recharge
    • (34) Impervious Skin - Status Resistance
    Level 26: Hasten
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 28: Rage
    • (A) Adjusted Targeting - To Hit Buff
    • (36) Adjusted Targeting - To Hit Buff/Recharge
    • (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (36) Adjusted Targeting - Recharge
    • (37) Adjusted Targeting - To Hit Buff/Endurance
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Red Fortune - Defense
    • (40) Red Fortune - Endurance
    • (42) Red Fortune - Defense/Endurance
    • (42) Red Fortune - Defense/Endurance/Recharge
    Level 32: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense/Endurance/Recharge
    Level 35: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 38: Foot Stomp
    • (A) Obliteration - Chance for Smashing Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Force Feedback - Chance for +Recharge
    Level 41: Char
    • (A) Accuracy IO
    Level 44: Melt Armor
    • (A) Recharge Reduction IO
    Level 47: Fire Ball
    • (A) Ragnarok - Chance for Knockdown
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Numina's Convalescence - Heal/Endurance
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (46) Performance Shifter - EndMod
    • (46) Performance Shifter - EndMod/Recharge
    ------------
    Set Bonus Totals:
    • 15.5% DamageBuff(Smashing)
    • 15.5% DamageBuff(Lethal)
    • 15.5% DamageBuff(Fire)
    • 15.5% DamageBuff(Cold)
    • 15.5% DamageBuff(Energy)
    • 15.5% DamageBuff(Negative)
    • 15.5% DamageBuff(Toxic)
    • 15.5% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 65% Enhancement(RechargeTime)
    • 58% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 10% FlySpeed
    • 245.97 HP (13.13%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 22.5%
    • MezResist(Held) 22.5%
    • MezResist(Immobilize) 32.4%
    • MezResist(Sleep) 29.1%
    • MezResist(Stun) 29.1%
    • MezResist(Terrorized) 24.7%
    • 7% (0.117 End/sec) Recovery
    • 42% (3.286 HP/sec) Regeneration
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 10% RunSpeed
    • 6% XPDebtProtection



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  6. Hey guys my Fire/SS tank just hit 47 and I thought I would IO him out as I'm starting to hit 50. I spent an hour or so in Mids trying to think up a build ( I'm kind of a noob when it comes to Mids.) The build below is for recharge and perma-haste and hopefully end my endurance problems when I hit 50 I plan to go the Cardiac Alpha slot to help with end problems I might have had. If the good community of the forums could help that would be great.

    Thanks for any help.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sin Kaji: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Blazing Aura
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (3) Obliteration - Chance for Smashing Damage
    • (3) Obliteration - Damage/Recharge
    • (5) Obliteration - Accuracy/Recharge
    • (5) Obliteration - Accuracy/Damage/Recharge
    Level 1: Jab
    • (A) Accuracy IO
    Level 2: Fire Shield
    • (A) Impervious Skin - Resistance/Endurance
    • (7) Impervious Skin - Endurance/Recharge
    • (7) Impervious Skin - Resistance/Endurance/Recharge
    • (9) Impervious Skin - Resistance/Recharge
    • (9) Impervious Skin - Status Resistance
    Level 4: Healing Flames
    • (A) Doctored Wounds - Heal
    • (11) Doctored Wounds - Recharge
    • (11) Doctored Wounds - Heal/Endurance
    • (13) Doctored Wounds - Heal/Endurance/Recharge
    • (13) Doctored Wounds - Heal/Recharge
    Level 6: Haymaker
    • (A) Mako's Bite - Damage/Recharge
    • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (42) Mako's Bite - Chance of Damage(Lethal)
    Level 8: Temperature Protection
    • (A) Steadfast Protection - Knockback Protection
    • (15) Steadfast Protection - Resistance/+Def 3%
    • (17) Aegis - Resistance
    Level 10: Consume
    • (A) Efficacy Adaptor - EndMod
    • (17) Efficacy Adaptor - EndMod/Recharge
    • (19) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (19) Efficacy Adaptor - Accuracy/Recharge
    • (21) Efficacy Adaptor - EndMod/Endurance
    • (21) Efficacy Adaptor - EndMod/Accuracy
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Red Fortune - Defense
    • (37) Red Fortune - Defense/Endurance
    Level 14: Super Jump
    • (A) Unbounded Leap - Jumping
    Level 16: Plasma Shield
    • (A) Impervious Skin - Resistance/Endurance/Recharge
    • (27) Impervious Skin - Resistance/Endurance
    • (45) Impervious Skin - Status Resistance
    • (45) Impervious Skin - Endurance/Recharge
    • (46) Impervious Skin - Resistance/Recharge
    Level 18: Burn
    • (A) Obliteration - Chance for Smashing Damage
    • (23) Obliteration - Accuracy/Recharge
    • (25) Obliteration - Accuracy/Damage/Recharge
    • (25) Obliteration - Damage/Recharge
    • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 20: Knockout Blow
    • (A) Endurance Reduction IO
    • (29) Accuracy IO
    Level 22: Boxing
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (29) Crushing Impact - Accuracy/Damage/Endurance
    • (31) Crushing Impact - Damage/Endurance
    • (31) Crushing Impact - Accuracy/Damage
    • (31) Crushing Impact - Accuracy/Damage/Recharge
    Level 24: Tough
    • (A) Impervious Skin - Resistance/Endurance
    • (33) Impervious Skin - Resistance/Recharge
    • (33) Impervious Skin - Endurance/Recharge
    • (33) Impervious Skin - Resistance/Endurance/Recharge
    • (34) Impervious Skin - Status Resistance
    Level 26: Hasten
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 28: Rage
    • (A) Adjusted Targeting - To Hit Buff
    • (36) Adjusted Targeting - To Hit Buff/Recharge
    • (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (36) Adjusted Targeting - Recharge
    • (37) Adjusted Targeting - To Hit Buff/Endurance
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Red Fortune - Defense
    • (40) Red Fortune - Endurance
    • (42) Red Fortune - Defense/Endurance
    • (42) Red Fortune - Defense/Endurance/Recharge
    Level 32: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense/Endurance/Recharge
    Level 35: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 38: Foot Stomp
    • (A) Obliteration - Chance for Smashing Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Force Feedback - Chance for +Recharge
    Level 41: Char
    • (A) Accuracy IO
    Level 44: Melt Armor
    • (A) Recharge Reduction IO
    Level 47: Fire Ball
    • (A) Ragnarok - Chance for Knockdown
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Numina's Convalescence - Heal/Endurance
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (46) Performance Shifter - EndMod
    • (46) Performance Shifter - EndMod/Recharge
    ------------
    Set Bonus Totals:
    • 15.5% DamageBuff(Smashing)
    • 15.5% DamageBuff(Lethal)
    • 15.5% DamageBuff(Fire)
    • 15.5% DamageBuff(Cold)
    • 15.5% DamageBuff(Energy)
    • 15.5% DamageBuff(Negative)
    • 15.5% DamageBuff(Toxic)
    • 15.5% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 65% Enhancement(RechargeTime)
    • 58% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 10% FlySpeed
    • 245.97 HP (13.13%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 22.5%
    • MezResist(Held) 22.5%
    • MezResist(Immobilize) 32.4%
    • MezResist(Sleep) 29.1%
    • MezResist(Stun) 29.1%
    • MezResist(Terrorized) 24.7%
    • 7% (0.117 End/sec) Recovery
    • 42% (3.286 HP/sec) Regeneration
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 10% RunSpeed
    • 6% XPDebtProtection



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  7. I was thinking of a corr for it. since i never played one before it would be nice to start one now and i heard fire/dark is great combo for aoe, and also DP/kin seems to work, at least that's what i heard. Any help would be appreciated.

    I already have:
    fire/ss tank
    fire/kin troller
    WS
    spines/fire scrapper
    ele/sd brute
    ele/fire brute
  8. I wanna soft-cap my S/L def but without giving up my -KB immo from Mu Mastery if at all possible and i only have like 600-900 mil to spend on a character.

    Also side note if u could tell me a fast way to make money it would be really appreciated (I do have a fire/kin troller.)

    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Force Field
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Battle Drones
    • (A) Blood Mandate - Accuracy
    • (3) Blood Mandate - Damage
    • (3) Blood Mandate - Accuracy/Damage/Endurance
    • (15) Blood Mandate - Accuracy/Damage
    • (15) Blood Mandate - Accuracy/Endurance
    Level 1: Force Bolt
    • (A) Accuracy IO
    Level 2: Deflection Shield
    • (A) Red Fortune - Defense
    • (5) Red Fortune - Defense/Recharge
    • (5) Red Fortune - Endurance
    • (7) Red Fortune - Defense/Endurance
    • (13) Red Fortune - Defense/Endurance/Recharge
    • (13) Red Fortune - Endurance/Recharge
    Level 4: Insulation Shield
    • (A) Red Fortune - Defense/Endurance
    • (7) Red Fortune - Defense
    • (9) Red Fortune - Defense/Recharge
    • (9) Red Fortune - Endurance
    • (11) Red Fortune - Endurance/Recharge
    • (11) Red Fortune - Defense/Endurance/Recharge
    Level 6: Equip Robot
    • (A) Endurance Reduction IO
    • (17) Endurance Reduction IO
    • (17) Endurance Reduction IO
    Level 8: Combat Jumping
    • (A) Defense Buff IO
    Level 10: Detention Field
    • (A) Recharge Reduction IO
    • (19) Accuracy IO
    Level 12: Protector Bots
    • (A) Soulbound Allegiance - Chance for Build Up
    • (19) Soulbound Allegiance - Damage/Endurance
    • (21) Soulbound Allegiance - Damage
    • (21) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (23) Soulbound Allegiance - Damage/Recharge
    • (23) Soulbound Allegiance - Accuracy/Recharge
    Level 14: Super Jump
    • (A) Springfoot - Endurance/Jumping
    • (25) Springfoot - Jumping
    Level 16: Aid Other
    • (A) Panacea - Heal/Endurance
    • (25) Panacea - Hea/Recharge
    • (27) Panacea - Heal/Endurance/Recharge
    • (27) Panacea - Heal
    • (29) Panacea - Endurance/Recharge
    Level 18: Personal Force Field
    • (A) Defense Buff IO
    Level 20: Dispersion Bubble
    • (A) Red Fortune - Endurance
    • (31) Red Fortune - Defense
    • (31) Red Fortune - Defense/Recharge
    • (31) Red Fortune - Endurance/Recharge
    • (33) Red Fortune - Defense/Endurance/Recharge
    • (33) Red Fortune - Defense/Endurance
    Level 22: Assault
    • (A) Endurance Reduction IO
    • (33) Endurance Reduction IO
    • (34) Endurance Reduction IO
    Level 24: Tactics
    • (A) Endurance Reduction IO
    • (34) Endurance Reduction IO
    • (34) Endurance Reduction IO
    Level 26: Assault Bot
    • (A) Blood Mandate - Accuracy/Damage
    • (36) Blood Mandate - Damage
    • (36) Blood Mandate - Accuracy
    • (36) Blood Mandate - Accuracy/Damage/Endurance
    • (37) Blood Mandate - Damage/Endurance
    • (37) Blood Mandate - Accuracy/Endurance
    Level 28: Aid Self
    • (A) Numina's Convalescence - Heal/Endurance
    • (37) Miracle - Heal/Endurance/Recharge
    • (39) Numina's Convalescence - Heal
    • (39) Numina's Convalescence - Heal/Endurance/Recharge
    • (39) Numina's Convalescence - Heal/Recharge
    Level 30: Kick
    • (A) Empty
    Level 32: Upgrade Robot
    • (A) Endurance Reduction IO
    • (40) Endurance Reduction IO
    • (40) Endurance Reduction IO
    Level 35: Tough
    • (A) Reactive Armor - Endurance
    • (43) Reactive Armor - Resistance
    • (46) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Resistance/Endurance/Recharge
    Level 38: Weave
    • (A) Red Fortune - Defense
    • (40) Red Fortune - Endurance
    • (42) Red Fortune - Endurance/Recharge
    • (42) Red Fortune - Defense/Endurance/Recharge
    • (42) Red Fortune - Defense/Endurance
    • (43) Red Fortune - Defense/Recharge
    Level 41: Charged Armor
    • (A) Empty
    Level 44: Electrifying Fences
    • (A) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (45) Enfeebled Operation - Accuracy/Recharge
    • (45) Enfeebled Operation - Accuracy/Immobilize
    • (45) Enfeebled Operation - Endurance/Immobilize
    Level 47: Electric Shackles
    • (A) Lockdown - Chance for +2 Mag Hold
    • (48) Lockdown - Accuracy/Recharge
    • (48) Lockdown - Accuracy/Hold
    Level 49: Maneuvers
    • (A) Defense Buff IO
    • (50) Endurance Reduction IO
    • (50) Endurance Reduction IO
    • (50) Defense Buff IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Healing IO
    • (46) Healing IO
    • (46) Healing IO
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (29) Efficacy Adaptor - EndMod/Endurance
    • (43) Efficacy Adaptor - EndMod/Recharge


    Code:
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  9. Hey guys, I'm just coming back from my hiatus and I wanted to start an MM, since I've never had one before. So i was thinking how is robotics/ and thermal. I like how Therm gives 2 shields and a ok aoe and good single target heal. Yet provides things like Forge and heat exhaustion. if that is not good combo with robotics then if you refer me to something else that is then I would be grateful.