fire tank build help


Syntax42

 

Posted

Hey guys, My tank is up and ready and i was wondering if i could get a build critique from the all knowing forum vets. So i wanted to add hasten in this build but i like the def where it is...cause ill be farming +4/8x and the current def would put me 1 purple away from soft-cap. is there any way to fit hasten in this build. Also i took the end/def resist alpha. Thanks for all responses.

Hero Plan by Mids' Hero Designer 1.91
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Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(11), M'Strk-Acc/Dmg/EndRdx(11), M'Strk-Dmg/EndRdx/Rchg(23)
Level 1: Jab -- Acc-I(A)
Level 2: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(3), Aegis-ResDam(3)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5)
Level 6: Healing Flames -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9)
Level 8: Consume -- P'Shift-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(15)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13), Zephyr-ResKB(13), Zephyr-Travel/EndRdx(15)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(17), Aegis-ResDam/EndRdx/Rchg(17)
Level 18: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 20: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 22: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(40), Stpfy-KB%(43)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(27)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(39)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 35: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Foot Stomp -- FrcFbk-Rechg%(A), Oblit-Dmg(43), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(34)
------------
Set Bonus Totals:

  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 8.625% Defense(Smashing)
  • 8.625% Defense(Lethal)
  • 15.81% Defense(Fire)
  • 15.81% Defense(Cold)
  • 10.81% Defense(Energy)
  • 10.81% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.25% Defense(Melee)
  • 14.88% Defense(Ranged)
  • 14.56% Defense(AoE)
  • 60% Enhancement(RechargeTime)
  • 3% Enhancement(Stun)
  • 47% Enhancement(Accuracy)
  • 10% FlySpeed
  • 224.89 HP (12%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 5.8%
  • MezResist(Immobilize) 9.1%
  • MezResist(Sleep) 4.15%
  • MezResist(Stun) 8.55%
  • MezResist(Terrorized) 2.5%
  • 12% (0.2 End/sec) Recovery
  • 52% (4.068 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 25% RunSpeed



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Posted

I can see why you want to keep your positionals like that but you need to run stealth (which im not a fan off because of the movement debuff) i played around with your build abit and pretty much re-built it here is what i got out of your build. If you are going to farm then i suggest you farm to your strengths of the build, any fire dmg based enemies or smashing lethal farms would be ideal for you. enemies consist of Council, 5th colunm, freakshow, demons and so forth

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I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!

 

Posted

I'm gonna be farming AE farms (fire farms). Would having positional def be bad in a farm like tht? And also wht are the benefits of picking energy mastery over pyre mastery.


 

Posted

Positional defense like that is good for being able to tank anything in the game. If you are absolutely sure you will only be farming fire-based critters and never tank on teams, you can go for just for F/C and S/L defenses. Getting those to 32.5% should leave you with room to add more global recharge and possibly Hasten.

I don't think you need Hasten. My Spines/Fire Scrapper does fine without it and has about the same global recharge that you do.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Positional defense like that is good for being able to tank anything in the game. If you are absolutely sure you will only be farming fire-based critters and never tank on teams, you can go for just for F/C and S/L defenses. Getting those to 32.5% should leave you with room to add more global recharge and possibly Hasten.

I don't think you need Hasten. My Spines/Fire Scrapper does fine without it and has about the same global recharge that you do.
yep yep, you can make a cheap build if you build for Fire/cold defene. Ageis is cheap compared to reactive armor and you wont need super expensive Kinetic combats either. But if you want to be able to tank in teams and the such then i recommend your original or the one i crafted for you?


I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!