Build help for Fire/SS


Syntax42

 

Posted

Hey guys my Fire/SS tank just hit 47 and I thought I would IO him out as I'm starting to hit 50. I spent an hour or so in Mids trying to think up a build ( I'm kind of a noob when it comes to Mids.) The build below is for recharge and perma-haste and hopefully end my endurance problems when I hit 50 I plan to go the Cardiac Alpha slot to help with end problems I might have had. If the good community of the forums could help that would be great.

Thanks for any help.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

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Sin Kaji: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura

  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (3) Obliteration - Chance for Smashing Damage
  • (3) Obliteration - Damage/Recharge
  • (5) Obliteration - Accuracy/Recharge
  • (5) Obliteration - Accuracy/Damage/Recharge
Level 1: Jab
  • (A) Accuracy IO
Level 2: Fire Shield
  • (A) Impervious Skin - Resistance/Endurance
  • (7) Impervious Skin - Endurance/Recharge
  • (7) Impervious Skin - Resistance/Endurance/Recharge
  • (9) Impervious Skin - Resistance/Recharge
  • (9) Impervious Skin - Status Resistance
Level 4: Healing Flames
  • (A) Doctored Wounds - Heal
  • (11) Doctored Wounds - Recharge
  • (11) Doctored Wounds - Heal/Endurance
  • (13) Doctored Wounds - Heal/Endurance/Recharge
  • (13) Doctored Wounds - Heal/Recharge
Level 6: Haymaker
  • (A) Mako's Bite - Damage/Recharge
  • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (42) Mako's Bite - Chance of Damage(Lethal)
Level 8: Temperature Protection
  • (A) Steadfast Protection - Knockback Protection
  • (15) Steadfast Protection - Resistance/+Def 3%
  • (17) Aegis - Resistance
Level 10: Consume
  • (A) Efficacy Adaptor - EndMod
  • (17) Efficacy Adaptor - EndMod/Recharge
  • (19) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (19) Efficacy Adaptor - Accuracy/Recharge
  • (21) Efficacy Adaptor - EndMod/Endurance
  • (21) Efficacy Adaptor - EndMod/Accuracy
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Red Fortune - Defense
  • (37) Red Fortune - Defense/Endurance
Level 14: Super Jump
  • (A) Unbounded Leap - Jumping
Level 16: Plasma Shield
  • (A) Impervious Skin - Resistance/Endurance/Recharge
  • (27) Impervious Skin - Resistance/Endurance
  • (45) Impervious Skin - Status Resistance
  • (45) Impervious Skin - Endurance/Recharge
  • (46) Impervious Skin - Resistance/Recharge
Level 18: Burn
  • (A) Obliteration - Chance for Smashing Damage
  • (23) Obliteration - Accuracy/Recharge
  • (25) Obliteration - Accuracy/Damage/Recharge
  • (25) Obliteration - Damage/Recharge
  • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 20: Knockout Blow
  • (A) Endurance Reduction IO
  • (29) Accuracy IO
Level 22: Boxing
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (29) Crushing Impact - Accuracy/Damage/Endurance
  • (31) Crushing Impact - Damage/Endurance
  • (31) Crushing Impact - Accuracy/Damage
  • (31) Crushing Impact - Accuracy/Damage/Recharge
Level 24: Tough
  • (A) Impervious Skin - Resistance/Endurance
  • (33) Impervious Skin - Resistance/Recharge
  • (33) Impervious Skin - Endurance/Recharge
  • (33) Impervious Skin - Resistance/Endurance/Recharge
  • (34) Impervious Skin - Status Resistance
Level 26: Hasten
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 28: Rage
  • (A) Adjusted Targeting - To Hit Buff
  • (36) Adjusted Targeting - To Hit Buff/Recharge
  • (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (36) Adjusted Targeting - Recharge
  • (37) Adjusted Targeting - To Hit Buff/Endurance
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Red Fortune - Defense
  • (40) Red Fortune - Endurance
  • (42) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense/Endurance/Recharge
Level 32: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
Level 35: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 38: Foot Stomp
  • (A) Obliteration - Chance for Smashing Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Force Feedback - Chance for +Recharge
Level 41: Char
  • (A) Accuracy IO
Level 44: Melt Armor
  • (A) Recharge Reduction IO
Level 47: Fire Ball
  • (A) Ragnarok - Chance for Knockdown
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Numina's Convalescence - Heal/Endurance
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (46) Performance Shifter - EndMod
  • (46) Performance Shifter - EndMod/Recharge
------------
Set Bonus Totals:
  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 65% Enhancement(RechargeTime)
  • 58% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 10% FlySpeed
  • 245.97 HP (13.13%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 22.5%
  • MezResist(Held) 22.5%
  • MezResist(Immobilize) 32.4%
  • MezResist(Sleep) 29.1%
  • MezResist(Stun) 29.1%
  • MezResist(Terrorized) 24.7%
  • 7% (0.117 End/sec) Recovery
  • 42% (3.286 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 10% RunSpeed
  • 6% XPDebtProtection



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Posted

Please forgive the double post and the identical threads as my internet almost died on me trying to post and i hit the refresh button and it posted two instead of one...again I'm sorry.


 

Posted

If you want the most survivability out of your Fire Tanker, aim for 32.5% Melee + Ranged + AoE defense. That puts you one small purple inspiration away from the soft cap. Otherwise, its fine to try to be an offensive Tanker with Fiery Aura.

Impervious Skin is hurting your resistance. It doesn't get near the ED cap. Consider using a different set and possibly slotting your attacks for recharge bonus if you really want perma-Hasten. You can get by fine without Hasten, though.

If you would like, I will post a different build. I have to know what your goals are first, though. Do you want a good amount of defense (32.5%) with a good amount of offense? Are you only looking for offense and neglecting any defense you would have to go out of your way to get?


 

Posted

hmmm ok I have to be honest with you guys. This guy is mainly going to be a AE ticket farmer for fire farms. So i don't really know what that would require in terms of offense and defense. Although I would like to farm at +4/8x or +3/8x so I belive that would change the build a bit. Also if you do have build please post that would help a lot.


 

Posted

Farming +4s requires decent survivability. Even at 90% resistance, you will be hurting without defense. This build reaches 32.5% melee/ranged/AoE, and it will be great for tanking or farming.

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