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Posts
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Attention fellow Freedom-goers. Garden State is again recruiting, and welcomes all capable Planters out there. For the basics, please refer to the first post in this thread. In summary, we're an all Plant SG on Freedom with a number of vet players. We try to play at least once a week, gathering predominantly on Saturday at 2 PM Eastern.
We're not as restrictive on powerset as the name suggests: we allow Spines types who can do a bit of a Lawnmower approach, any and all Plant Control types (controllers and defenders), and will expand out to anything Nature Affinity once that goes live. If you'd like to join our motley crew (and see just what 8 Carrion Creepers can do), feel free to tell me in game. My global is @wtwall01. -
Attention fellow Controllers. Garden State is again recruiting, and welcomes all capable Planters out there. For the basics, please refer to the first post in this thread. In summary, we're an all Plant SG on Freedom with a number of vet players. We try to play at least once a week, gathering predominantly on Saturday at 2 PM Eastern.
We're not as restrictive on powerset as the name suggests: we allow Spines types who can do a bit of a Lawnmower approach, any and all Plant Control types (controllers and defenders), and will expand out to anything Nature Affinity once that goes live. If you'd like to join our motley crew (and see just what 8 Carrion Creepers can do), feel free to tell me in game. My global is @wtwall01. -
Welcome Mad and Air. I've global friended you; once you see me on (or vice versa), we'll get you invited to the SG. Nice to meet you.
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Welcome Miladys. I just added your global in game; look forward to seeing you today!
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Greetings:
In the spirit of the new (and awesome) Dark Control powers, I and some friends from another superteam have decided to start a new all Dark Control superteam. Our last project, an all Plant control team on Freedom made up of dominators and controllers, lasted about a year and had about 50-60 members. By the end of that stretch, we have about 10 regulars, most of whom are joining the new Dark Control foray in addition to maintaining their Plant alts. We're planning on starting the group this weekend, and all players are welcome, both new and veteran.
Some details:
Me: My global is @wtwall01. I've ran a few superteams in the past, most recently the Plant team mentioned above, which was great fun (and still active). My alt for the Dark SG is a Dark/Time controller named Le Corbeau. If you decide you want to join the group, please post your global here and I'll add you in game. Globals are the best way for me to keep track of people and let them know that we're gathering to play. (We're all fairly easy going; if I ever tell you to let you know we're playing and you don't want to or can't switch, you needn't worry about getting kicked from the group.)
Powersets: The vast majority of us will be playing Dark Control controllers or dominators; the secondary for either archetype is completely up to you. That said, we keep things open for those melee addicts out there, so anyone who rolls a Dark-anything will be welcome. I say this with a strong proviso: we really want a critical mass of Dark Control players, so please only take advantage of our leniency if you are completely opposed to rolling a Dark Control type.
Powers and Playstyle: The only mandatory powers, power pool wise, will be the leadership pool powers of Manuevers and Tactics. All of our alts in the Plant group took these and they were quite helpful, especially by the end game. For the Dark Control AT, we'll all need to take Living Shadows, Fearsome Stare, Haunt, and Umbra Beast. We're anticipating most of our damage will come from the latter of those powers, along with our dominators. (In our Plant SG, we very much enjoyed seeing 8 Creepers tear a group apart; we're looking forward to seeing the fun and chaos that will be 16 Haunts and 8 Beasts roaming around.) All other powers are completely up to the player, as is the look. Obviously, we prefer something spooky, creepy, or dark, but we're not strict on costume.
Server and Side: Freedom. Red side.
Playtime: We try to play regularly on Saturday afternoons, starting at 2 PM Eastern-ish. Given that I keep people's globals, we often have impromptu play time, too, as people are feeling feisty.
Please let me know if you have any questions. Hope to see some of you soon! -
Greetings:
In the spirit of the new (and awesome) Dark Control powers, I and some friends from another superteam have decided to start a new all Dark Control superteam. Our last project, an all Plant control team on Freedom made up of dominators and controllers, lasted about a year and had about 50-60 members. By the end of that stretch, we have about 10 regulars, most of whom are joining the new Dark Control foray in addition to maintaining their Plant alts. We're planning on starting the group this weekend, and all players are welcome, both new and veteran.
Some details:
Me: My global is @wtwall01. I've ran a few superteams in the past, most recently the Plant team mentioned above, which was great fun (and still active). My alt for the Dark SG is a Dark/Time controller named Le Corbeau. If you decide you want to join the group, please post your global here and I'll add you in game. Globals are the best way for me to keep track of people and let them know that we're gathering to play. (We're all fairly easy going; if I ever tell you to let you know we're playing and you don't want to or can't switch, you needn't worry about getting kicked from the group.)
Powersets: The vast majority of us will be playing Dark Control controllers or dominators; the secondary for either archetype is completely up to you. That said, we keep things open for those melee addicts out there, so anyone who rolls a Dark-anything will be welcome. I say this with a strong proviso: we really want a critical mass of Dark Control players, so please only take advantage of our leniency if you are completely opposed to rolling a Dark Control type.
Powers and Playstyle: The only mandatory powers, power pool wise, will be the leadership pool powers of Manuevers and Tactics. All of our alts in the Plant group took these and they were quite helpful, especially by the end game. For the Dark Control AT, we'll all need to take Living Shadows, Fearsome Stare, Haunt, and Umbra Beast. We're anticipating most of our damage will come from the latter of those powers, along with our dominators. (In our Plant SG, we very much enjoyed seeing 8 Creepers tear a group apart; we're looking forward to seeing the fun and chaos that will be 16 Haunts and 8 Beasts roaming around.) All other powers are completely up to the player, as is the look. Obviously, we prefer something spooky, creepy, or dark, but we're not strict on costume.
Server and Side: Freedom. Red side.
Playtime: We try to play regularly on Saturday afternoons, starting at 2 PM Eastern-ish. Given that I keep people's globals, we often have impromptu play time, too, as people are feeling feisty.
Please let me know if you have any questions. Hope to see some of you soon! -
Greetings:
In the spirit of the new (and awesome) Dark Control powers, I and some friends from another superteam have decided to start a new all Dark Control superteam. Our last project, an all Plant control team on Freedom made up of dominators and controllers, lasted about a year and had about 50-60 members. By the end of that stretch, we have about 10 regulars, most of whom are joining the new Dark Control foray in addition to maintaining their Plant alts. We're planning on starting the group this weekend, and all players are welcome, both new and veteran.
Some details:
Me: My global is @wtwall01. I've ran a few superteams in the past, most recently the Plant team mentioned above, which was great fun (and still active). My alt for the Dark SG is a Dark/Time controller named Le Corbeau. If you decide you want to join the group, please post your global here and I'll add you in game. Globals are the best way for me to keep track of people and let them know that we're gathering to play. (We're all fairly easy going; if I ever tell you to let you know we're playing and you don't want to or can't switch, you needn't worry about getting kicked from the group.)
Powersets: The vast majority of us will be playing Dark Control controllers or dominators; the secondary for either archetype is completely up to you. That said, we keep things open for those melee addicts out there, so anyone who rolls a Dark-anything will be welcome. I say this with a strong proviso: we really want a critical mass of Dark Control players, so please only take advantage of our leniency if you are completely opposed to rolling a Dark Control type.
Powers and Playstyle: The only mandatory powers, power pool wise, will be the leadership pool powers of Manuevers and Tactics. All of our alts in the Plant group took these and they were quite helpful, especially by the end game. For the Dark Control AT, we'll all need to take Living Shadows, Fearsome Stare, Haunt, and Umbra Beast. We're anticipating most of our damage will come from the latter of those powers, along with our dominators. (In our Plant SG, we very much enjoyed seeing 8 Creepers tear a group apart; we're looking forward to seeing the fun and chaos that will be 16 Haunts and 8 Beasts roaming around.) All other powers are completely up to the player, as is the look. Obviously, we prefer something spooky, creepy, or dark, but we're not strict on costume.
Server and Side: Freedom. Red side.
Playtime: We try to play regularly on Saturday afternoons, starting at 2 PM Eastern-ish. Given that I keep people's globals, we often have impromptu play time, too, as people are feeling feisty.
Please let me know if you have any questions. Hope to see some of you soon! -
Greetings fellow controllers,
A friend and I play a duo of Grav/Time controllers (Alpha and Scorpii Antares). The duo was largely thematic, and Grav best fit the bill despite its weaknesses. We've really enjoyed this duo, and expect it to get even better once the (much needed) grav improvements hit. We're closing in on the 40s and are putting together our final, IO'ed out build. I've put the following together in Mids; any thoughts are much appreciated.
A few notes:
1. Once these two hit 50, I expect that we'll do Incarnate content to get our incarnate slots up and then use the duo for random TFs and tip runs.
2. As of now, I've tentatively chosen Cardiac for the Alpha, even though we have conserve power. We want Power Boost for the nice synergy with some of the buffs (especially Farsight) and to obviate the need to get Barrier as a Destiny buff. I know this largely cancels out the need for Conserve Power, but we need to pick something in addition to Temp Invul to get Power Boost. We'd pick up Power Blast or Energy Torrent, but the colors can't be tinted and it would ruin our look. We're picky about the look/concept. All that said, if someone thinks that picking up a different epic than Primal would work better, please let me know.
3. We didn't pick up hasten for the same reason. Glowing orange fists doesn't work at all with this look, and with all of our recharge, we really don't need it.
4. I chose Clarion for Destiny because we have very little status protection. We'll probably both get the same Destiny buff given our twin thing, but this is the one power I'd consider doing different, but synergistic, buffs for. Clarion still seems to be the best choice, though; we can get the 90 second version to boost our range and secondaries even more and just alternate it. We're pretty good at alternating on time.
5. If it matters, our strategy on small teams is to use Wormhole to port large groups to corners and then immobo/distortion bubble them. On large teams, we spend most of our time keeping everyone Farsighted/Chronoshifted, keeping tons of Distortion Bubbles going, and immobolizing/wormholing where needed.
6. We always temporal select each other, to boost the synergistic twin concept.
7. I used Gaussian and the Decimation chance for build-up to try to keep some good build ups going to boost our damage. Damage seems to be the one thing we hurt for, but I expect that to get better once the grav changes hit. I'm also curious if it's worth trying to find room for Propel given the grav changes coming. I'm leaning no for three reasons: first, propel doesn't work perfectly with our concept; second, lift seems to be marginally better, especially with the changes coming; and third, with our very high recharge, lift is up as much as we need it.
Again, all thoughts are welcome. Build is below:
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Crush- (A) Decimation - Chance of Build Up
- (3) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (5) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Endurance/Recharge
- (A) Accuracy IO
- (50) Endurance Reduction IO
- (A) Decimation - Accuracy/Damage
- (7) Decimation - Damage/Endurance
- (7) Decimation - Damage/Recharge
- (9) Decimation - Accuracy/Endurance/Recharge
- (9) Decimation - Accuracy/Damage/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (11) Basilisk's Gaze - Accuracy/Recharge
- (11) Basilisk's Gaze - Recharge/Hold
- (13) Basilisk's Gaze - Endurance/Recharge/Hold
- (13) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Doctored Wounds - Heal/Endurance
- (43) Doctored Wounds - Endurance/Recharge
- (46) Doctored Wounds - Heal/Recharge
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (48) Doctored Wounds - Heal
- (A) Positron's Blast - Chance of Damage(Energy)
- (15) Javelin Volley - Chance of Damage(Lethal)
- (15) Trap of the Hunter - Chance of Damage(Lethal)
- (17) Impeded Swiftness - Chance of Damage(Smashing)
- (17) Rooting Grasp - Accuracy/Endurance
- (19) Trap of the Hunter - Accuracy/Endurance
- (A) Endurance Reduction IO
- (A) Healing IO
- (50) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense/Endurance
- (A) Impeded Swiftness - Chance of Damage(Smashing)
- (21) Neuronic Shutdown - Chance of Damage(Psionic)
- (23) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (42) Unbreakable Constraint - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense/Endurance/Recharge
- (23) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Basilisk's Gaze - Accuracy/Hold
- (31) Basilisk's Gaze - Accuracy/Recharge
- (31) Basilisk's Gaze - Recharge/Hold
- (31) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Basilisk's Gaze - Accuracy/Hold
- (33) Basilisk's Gaze - Accuracy/Recharge
- (33) Basilisk's Gaze - Recharge/Hold
- (33) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Range IO
- (34) Range IO
- (34) Accuracy IO
- (34) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (36) Red Fortune - Defense/Endurance
- (37) Red Fortune - Defense/Recharge
- (37) Red Fortune - Endurance/Recharge
- (37) Red Fortune - Defense/Endurance/Recharge
- (39) Red Fortune - Defense
- (A) Luck of the Gambler - Recharge Speed
- (A) Expedient Reinforcement - Accuracy/Damage
- (39) Expedient Reinforcement - Damage/Endurance
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (40) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Accuracy IO
- (50) Endurance Reduction IO
- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Impervious Skin - Resistance/Endurance
- (45) Impervious Skin - Resistance/Recharge
- (45) Impervious Skin - Endurance/Recharge
- (45) Impervious Skin - Resistance/Endurance/Recharge
- (46) Impervious Skin - Status Resistance
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Radial Epiphany
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Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Miracle - +Recovery
- (A) Empty
- (A) Endurance Modification IO
- (43) Endurance Modification IO
- (43) Performance Shifter - Chance for +End
Set Bonus Totals:- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 1.25% Defense(Smashing)
- 1.25% Defense(Lethal)
- 1.25% Defense(Fire)
- 1.25% Defense(Cold)
- 8.75% Defense(Energy)
- 8.75% Defense(Negative)
- 2.5% Defense(Melee)
- 6.25% Defense(Ranged)
- 2.5% Defense(AoE)
- 4.5% Max End
- 93.75% Enhancement(RechargeTime)
- 5% Enhancement(Immobilize)
- 4% Enhancement(Heal)
- 9% Enhancement(Accuracy)
- 5% FlySpeed
- 68.67 HP (6.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 15%
- MezResist(Held) 15%
- MezResist(Immobilize) 22.7%
- MezResist(Sleep) 17.2%
- MezResist(Stun) 15%
- MezResist(Terrorized) 17.2%
- 8.5% (0.14 End/sec) Recovery
- 20% (0.85 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 5% RunSpeed
- 2% XPDebtProtection
Set Bonuses:
Decimation
(Crush)- MezResist(Immobilize) 2.75%
- 11.45 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Lift)- MezResist(Immobilize) 2.75%
- 11.45 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Gravity Distortion)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
- Status Resistance 5%
(Temporal Mending)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Crushing Field)- 5% Enhancement(Immobilize)
(Hover)- 10% (0.42 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Maneuvers)- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Tactics)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.08 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Time Stop)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Gravity Distortion Field)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Farsight)- 7.5% Enhancement(RechargeTime)
(Farsight)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Grant Invisibility)- 7.5% Enhancement(RechargeTime)
(Singularity)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Temp Invulnerability)- MezResist(Sleep) 2.2%
- 15.26 HP (1.5%) HitPoints
- 2% XPDebtProtection
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Afterburner)- 7.5% Enhancement(RechargeTime)
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Quote:Well, more bad news, all. My new computer isn't shipping until October 4th, 2011 (although it might ship a bit earlier, per the manufacturer). That means I'm out of commission until at least the weekend after next, and maybe even a bit later. Happy playing until I'm back. I'm so jealous of those of you rolling Plant/Poisons. Kick some baddies for me!Yeah, no problem. You didn't miss much, the powers that be decided that it would be a smart thing to shut down the servers for 4 hours on sat. Our usual planned plant session fell right in the middle of the down time. Talk about a bummer.
Take care of what needs doing, wtwall01. We'll figure something to do. -
Sorry yet again for my recent absence, Planters. I've recently moved, and both my internet and the laptop I used to run City of Heroes decided to crap out on Saturday. I just got my internet back up, and my new computer should arrive in time for next week. Sacred, if you get a chance, can you update our SG message to indicate that we'll be playing next Saturday? I'd do it, but until the new computer arrives, I can't get on.
Thanks all, and I'll see you soon. Again, sorry for the recent issues. As hard as I try, I can never do a move without something crazy happening. -
Hi Mala. We're still running, no thanks to my recent absence. My online time has been very irregular over the past few weeks; finished up at a term job and have been taking some vacation time with family. I should be on more regularly from here on out. I'm not sure what we'll be doing this week---maybe a TF, maybe just some tips. Once you're ready to join us, feel free to add me on global (@wtwall01) and we'll get your alt into the SG.
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Our brave gardeners gathered TWICE this weekend for the double XP period. On our regular day, Saturday, we accepted Citadel's challenge to trim the ranks of the Council. Soldier after soldier fell to our weeds, and we finally tracked down Vandal. Most of us had Carrion Creepers by now, and a field of creepers began to rip Vandal apart. Surrounded by the glow of Spirit Trees---what a way to go---he was quickly dispatched. Here's another picture of the triumphant team:
On Sunday, we gathered six planters (along with a pickup Corrupter and Scrapper) to take down Mendor Lazarus's task force. No fewer than FIVE AVs were situated against us, but we prevailed. First Nosferatu fell to our roots, then Burkholder to our vines, and finally Requiem, Vandal, and Maestro to our creeper fields. (Nosferatu helped with that last one.) Here's a pic of the proud horticultarists, standing where those three tough AVs once stood:
Next week, we'll probably be on to Manticore. If too many people are below that level, though, we might fall back and do Ernesto Hess or Katie Hannon. All plant dom/cont newcomers (and melee types that have some link to plants; e.g. earth or spines) are welcome, you just have to be blueside on Freedom. -
Our brave gardeners gathered TWICE this weekend for the double XP period. On our regular day, Saturday, we accepted Citadel's challenge to trim the ranks of the Council. Soldier after soldier fell to our weeds, and we finally tracked down Vandal. Most of us had Carrion Creepers by now, and a field of creepers began to rip Vandal apart. Surrounded by the glow of Spirit Trees---what a way to go---he was quickly dispatched. Here's another picture of the triumphant team:
On Sunday, we gathered six planters (along with a pickup Corrupter and Scrapper) to take down Mendor Lazarus's task force. No fewer than FIVE AVs were situated against us, but we prevailed. First Nosferatu fell to our roots, then Burkholder to our vines, and finally Requiem, Vandal, and Maestro to our creeper fields. (Nosferatu helped with that last one.) Here's a pic of the proud horticultarists, standing where those three tough AVs once stood:
Next week, we'll probably be on to Manticore. If too many people are below that level, though, we might fall back and do Ernesto Hess or Katie Hannon. All plant dom/cont newcomers (and melee types that have some link to plants; e.g. earth or spines) are welcome, you just have to be blueside on Freedom. -
Our brave gardeners gathered TWICE this weekend for the double XP period. On our regular day, Saturday, we accepted Citadel's challenge to trim the ranks of the Council. Soldier after soldier fell to our weeds, and we finally tracked down Vandal. Most of us had Carrion Creepers by now, and a field of creepers began to rip Vandal apart. Surrounded by the glow of Spirit Trees---what a way to go---he was quickly dispatched. Here's another picture of the triumphant team:
On Sunday, we gathered six planters (along with a pickup Corrupter and Scrapper) to take down Mendor Lazarus's task force. No fewer than FIVE AVs were situated against us, but we prevailed. First Nosferatu fell to our roots, then Burkholder to our vines, and finally Requiem, Vandal, and Maestro to our creeper fields. (Nosferatu helped with that last one.) Here's a pic of the proud horticultarists, standing where those three tough AVs once stood:
Next week, we'll probably be on to Manticore. If too many people are below that level, though, we might fall back and do Ernesto Hess or Katie Hannon. All plant dom/cont newcomers (and melee types that have some link to plants; e.g. earth or spines) are welcome, you just have to be blueside on Freedom. -
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This week, our brave gardeners took on the Sister Psyche TF. We had two dominators, myself and one newcomer, along with a gaggle of controllers. Sister Psyche was kind enough to exemp us to a level where the majority of us still had access to Creepers. For the first time, we got to see at least five, maybe six, Creeper fields going on at once. After our creepers and roots ripped apart clockwork after clockwork, we finally faced off against Clamor. Between the many, many, many debuffs from our controllers---plus the creepers and attacks from our dominators---Clamor quickly fell. (For those of you that have a good screenshot, please post it in the Controller forum; my shot didn't turn out well.)
Next week will probably be Citadel, presuming enough of us are at the right level! -
This week, our brave gardeners took on the Sister Psyche TF. We had two dominators, myself and one newcomer, along with a gaggle of controllers. Sister Psyche was kind enough to exemp us to a level where the majority of us still had access to Creepers. For the first time, we got to see at least five, maybe six, Creeper fields going on at once. After our creepers and roots ripped apart clockwork after clockwork, we finally faced off against Clamor. Between the many, many, many debuffs from our controllers---plus the creepers and attacks from our dominators---Clamor quickly fell. (For those of you that have a good screenshot, please post it in the Controller forum; my shot didn't turn out well.)
Next week will probably be Citadel, presuming enough of us are at the right level! -
This week, our brave gardeners took on the Sister Psyche TF. We had two dominators, myself and one newcomer, along with a gaggle of controllers. Sister Psyche was kind enough to exemp us to a level where the majority of us still had access to Creepers. For the first time, we got to see at least five, maybe six, Creeper fields going on at once. After our creepers and roots ripped apart clockwork after clockwork, we finally faced off against Clamor. Between the many, many, many debuffs from our controllers---plus the creepers and attacks from our dominators---Clamor quickly fell. (For those of you that have a good screenshot, please post it in the Controller forum; my shot didn't turn out well.)
Next week will probably be Citadel, presuming enough of us are at the right level! -
Quote:Hey there, Mind. No worries about not being able to make it on the 6th; it's fairly common for people to have sporadic attendance for our weekly event. I'll add your global tonight, and tell you when I see you on next. Welcome aboard.Hi Everyone, I have a 50th Plant/Fire/Fire Dom blue side on the Freedom server. I would love to join your Plant super team, but cant make Aug 6th at 2pm. I am on most nights, so please post the next date, or if anyone wants to team up please send me a tell in the game. My characters name is Sophie McCloud and my global name is Necromongerr . Thanks and have a nice one.
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Nice job, Tahl. I can't wait for us to have a team going where all of us have Creepers, if just to see what that will look like. My computer might crash after, but it'll be worth it!
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Quote:Flora of Death posted a good one over on the Freedom thread, Tahl. Here's the link:It was a fun fun time! I would love to the screenie, too, if anyone got one.
http://boards.cityofheroes.com/showt...=264143&page=3 -
Thanks for posting that, Death! Boy those flanking trees look nice. I wish mine was queued up, so we could have had a third in the center. Regardless, it looks great.
Hope to see you all next week! -
This week, we had a full team of horticultarists hop on for our Saturday run (four doms and four controllers). We decided to run Synapse. After tearing apart many, many clockwork, we faced off against Babbage, who immediately ran away from our flourishing garden. He didn't make it far, and--after a chase--he was dispatched. We then took on the Clockwork King, and he fell far more quickly. We're not sure, but we think we may have punched through the purple triangles, as he spent the entire fight held. (We took a screenshot with Synapse after, but my file didn't come out. If anyone else has a good shot, please post it.)
Most of us are inching into the 30s. Our next run will be Saturday, August 6, at 2:00 PM Eastern. We're eager to take on Sister Psyche, as that TF will not exemp us below creeper use. The record number of Creepers we've seen together have been five, and it's quite pretty, if not deadly.
As always, newcomers are welcome, they just have to be blueside on Freedom. -
This week, we had a full team of horticultarists hop on for our Saturday run (four doms and four controllers). We decided to run Synapse. After tearing apart many, many clockwork, we faced off against Babbage, who immediately ran away from our flourishing garden. He didn't make it far, and--after a chase--he was dispatched. We then took on the Clockwork King, and he fell far more quickly. We're not sure, but we think we may have punched through the purple triangles, as he spent the entire fight held. (We took a screenshot with Synapse after, but my file didn't come out. If anyone else has a good shot, please post it.)
Most of us are inching into the 30s. Our next run will be Saturday, August 6, at 2:00 PM Eastern. We're eager to take on Sister Psyche, as that TF will not exemp us below creeper use. The record number of Creepers we've seen together have been five, and it's quite pretty, if not deadly.
As always, newcomers are welcome, they just have to be blueside on Freedom. -
This week, we had a full team of horticultarists hop on for our Saturday run (four doms and four controllers). We decided to run Synapse. After tearing apart many, many clockwork, we faced off against Babbage, who immediately ran away from our flourishing garden. He didn't make it far, and--after a chase--he was dispatched. We then took on the Clockwork King, and he fell far more quickly. We're not sure, but we think we may have punched through the purple triangles, as he spent the entire fight held. (We took a screenshot with Synapse after, but my file didn't come out. If anyone else has a good shot, please post it.)
Most of us are inching into the 30s. Our next run will be Saturday, August 6, at 2:00 PM Eastern. We're eager to take on Sister Psyche, as that TF will not exemp us below creeper use. The record number of Creepers we've seen together have been five, and it's quite pretty, if not deadly.
As always, newcomers are welcome, they just have to be blueside on Freedom.