Grav/Time duo build thoughts


Local_Man

 

Posted

Greetings fellow controllers,

A friend and I play a duo of Grav/Time controllers (Alpha and Scorpii Antares). The duo was largely thematic, and Grav best fit the bill despite its weaknesses. We've really enjoyed this duo, and expect it to get even better once the (much needed) grav improvements hit. We're closing in on the 40s and are putting together our final, IO'ed out build. I've put the following together in Mids; any thoughts are much appreciated.

A few notes:
1. Once these two hit 50, I expect that we'll do Incarnate content to get our incarnate slots up and then use the duo for random TFs and tip runs.

2. As of now, I've tentatively chosen Cardiac for the Alpha, even though we have conserve power. We want Power Boost for the nice synergy with some of the buffs (especially Farsight) and to obviate the need to get Barrier as a Destiny buff. I know this largely cancels out the need for Conserve Power, but we need to pick something in addition to Temp Invul to get Power Boost. We'd pick up Power Blast or Energy Torrent, but the colors can't be tinted and it would ruin our look. We're picky about the look/concept. All that said, if someone thinks that picking up a different epic than Primal would work better, please let me know.

3. We didn't pick up hasten for the same reason. Glowing orange fists doesn't work at all with this look, and with all of our recharge, we really don't need it.

4. I chose Clarion for Destiny because we have very little status protection. We'll probably both get the same Destiny buff given our twin thing, but this is the one power I'd consider doing different, but synergistic, buffs for. Clarion still seems to be the best choice, though; we can get the 90 second version to boost our range and secondaries even more and just alternate it. We're pretty good at alternating on time.

5. If it matters, our strategy on small teams is to use Wormhole to port large groups to corners and then immobo/distortion bubble them. On large teams, we spend most of our time keeping everyone Farsighted/Chronoshifted, keeping tons of Distortion Bubbles going, and immobolizing/wormholing where needed.

6. We always temporal select each other, to boost the synergistic twin concept.

7. I used Gaussian and the Decimation chance for build-up to try to keep some good build ups going to boost our damage. Damage seems to be the one thing we hurt for, but I expect that to get better once the grav changes hit. I'm also curious if it's worth trying to find room for Propel given the grav changes coming. I'm leaning no for three reasons: first, propel doesn't work perfectly with our concept; second, lift seems to be marginally better, especially with the changes coming; and third, with our very high recharge, lift is up as much as we need it.

Again, all thoughts are welcome. Build is below:

Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Crush

  • (A) Decimation - Chance of Build Up
  • (3) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (5) Decimation - Damage/Recharge
  • (5) Decimation - Accuracy/Endurance/Recharge
Level 1: Time Crawl
  • (A) Accuracy IO
  • (50) Endurance Reduction IO
Level 2: Lift
  • (A) Decimation - Accuracy/Damage
  • (7) Decimation - Damage/Endurance
  • (7) Decimation - Damage/Recharge
  • (9) Decimation - Accuracy/Endurance/Recharge
  • (9) Decimation - Accuracy/Damage/Recharge
Level 4: Gravity Distortion
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (11) Basilisk's Gaze - Accuracy/Recharge
  • (11) Basilisk's Gaze - Recharge/Hold
  • (13) Basilisk's Gaze - Endurance/Recharge/Hold
  • (13) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 6: Temporal Mending
  • (A) Doctored Wounds - Heal/Endurance
  • (43) Doctored Wounds - Endurance/Recharge
  • (46) Doctored Wounds - Heal/Recharge
  • (46) Doctored Wounds - Heal/Endurance/Recharge
  • (48) Doctored Wounds - Heal
Level 8: Crushing Field
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (15) Javelin Volley - Chance of Damage(Lethal)
  • (15) Trap of the Hunter - Chance of Damage(Lethal)
  • (17) Impeded Swiftness - Chance of Damage(Smashing)
  • (17) Rooting Grasp - Accuracy/Endurance
  • (19) Trap of the Hunter - Accuracy/Endurance
Level 10: Fly
  • (A) Endurance Reduction IO
Level 12: Temporal Selection
  • (A) Healing IO
  • (50) Endurance Reduction IO
Level 14: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance
Level 16: Distortion Field
  • (A) Impeded Swiftness - Chance of Damage(Smashing)
  • (21) Neuronic Shutdown - Chance of Damage(Psionic)
  • (23) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (42) Unbreakable Constraint - Chance for Smashing Damage
Level 18: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense/Endurance/Recharge
  • (23) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense
Level 20: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 22: Time Stop
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (31) Basilisk's Gaze - Accuracy/Recharge
  • (31) Basilisk's Gaze - Recharge/Hold
  • (31) Basilisk's Gaze - Endurance/Recharge/Hold
Level 24: Gravity Distortion Field
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (33) Basilisk's Gaze - Accuracy/Recharge
  • (33) Basilisk's Gaze - Recharge/Hold
  • (33) Basilisk's Gaze - Endurance/Recharge/Hold
Level 26: Wormhole
  • (A) Range IO
  • (34) Range IO
  • (34) Accuracy IO
  • (34) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 28: Farsight
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Red Fortune - Defense/Endurance
  • (37) Red Fortune - Defense/Recharge
  • (37) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
  • (39) Red Fortune - Defense
Level 30: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Singularity
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Slowed Response
  • (A) Accuracy IO
  • (50) Endurance Reduction IO
Level 38: Chrono Shift
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 41: Conserve Power
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: Temp Invulnerability
  • (A) Impervious Skin - Resistance/Endurance
  • (45) Impervious Skin - Resistance/Recharge
  • (45) Impervious Skin - Endurance/Recharge
  • (45) Impervious Skin - Resistance/Endurance/Recharge
  • (46) Impervious Skin - Status Resistance
Level 47: Power Boost
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Afterburner
  • (A) Luck of the Gambler - Recharge Speed
Level 50: Cardiac Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Radial Epiphany
------------
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (43) Endurance Modification IO
  • (43) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 1.25% Defense(Smashing)
  • 1.25% Defense(Lethal)
  • 1.25% Defense(Fire)
  • 1.25% Defense(Cold)
  • 8.75% Defense(Energy)
  • 8.75% Defense(Negative)
  • 2.5% Defense(Melee)
  • 6.25% Defense(Ranged)
  • 2.5% Defense(AoE)
  • 4.5% Max End
  • 93.75% Enhancement(RechargeTime)
  • 5% Enhancement(Immobilize)
  • 4% Enhancement(Heal)
  • 9% Enhancement(Accuracy)
  • 5% FlySpeed
  • 68.67 HP (6.75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 15%
  • MezResist(Held) 15%
  • MezResist(Immobilize) 22.7%
  • MezResist(Sleep) 17.2%
  • MezResist(Stun) 15%
  • MezResist(Terrorized) 17.2%
  • 8.5% (0.14 End/sec) Recovery
  • 20% (0.85 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 5% RunSpeed
  • 2% XPDebtProtection
------------
Set Bonuses:
Decimation
(Crush)
  • MezResist(Immobilize) 2.75%
  • 11.45 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Decimation
(Lift)
  • MezResist(Immobilize) 2.75%
  • 11.45 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Basilisk's Gaze
(Gravity Distortion)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
  • Status Resistance 5%
Doctored Wounds
(Temporal Mending)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Trap of the Hunter
(Crushing Field)
  • 5% Enhancement(Immobilize)
Luck of the Gambler
(Hover)
  • 10% (0.42 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.42 HP/sec) Regeneration
  • 11.45 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.08 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Basilisk's Gaze
(Time Stop)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Basilisk's Gaze
(Gravity Distortion Field)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Farsight)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Farsight)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Grant Invisibility)
  • 7.5% Enhancement(RechargeTime)
Expedient Reinforcement
(Singularity)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Impervious Skin
(Temp Invulnerability)
  • MezResist(Sleep) 2.2%
  • 15.26 HP (1.5%) HitPoints
  • 2% XPDebtProtection
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Luck of the Gambler
(Afterburner)
  • 7.5% Enhancement(RechargeTime)


 

Posted

The only thing that jumps out at me is that you could replace the triple in GD with an Acc/Dam or Dam/Mez Hami-O. I'd go with the Acc/Dam. Also, if you find another slot to add more damage to GD, it might help.

Most times, I would suggest skipping the Invisibility pool and use Super speed with a stealth IO in place of Fly and add CJ for your LotG. You can use a Raptor Pack if you need to fly. However, I can see why you have Grant Invis, and the Fly pool opens up Afterburner.


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