___TK___

Citizen
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  1. Quote:
    Originally Posted by UberGuy View Post
    Can you name me an MMO with PvP where the best (PvP) gear doesn't provide an advantage, and where the person with the most of it wouldn't have the edge in a contest between equally skilled opponents?

    That's what gear is for. If it didn't do anything no one would want it.

    If you can't name a game like that, what are you asking for? If you can name a game like that, why aren't you playing it?

    And please, please don't head down the road of mixing PvP and "casual" players. That will never end well. There is not, and never will be, such a thing as "casual PvP" in any open-access PvP environment. The "hard core" players will always have the best, most tweaked, and most effective builds, gear, tactics and planning. The "casual" players never, ever get to compete on even footing with them, because (by definition), they don't put in the time and effort the hard core players do. The minute the "casual" player starts working to catch up with the hard-core crowd they stop being "casual" and start down a road to being more hard core.
    And here is the problem that you don't want to openly admit to. I'm not even talkin about casual players. I brought them up becasue like you said casual players BECOME hardcore players. If you have casual players who feel the reward is not there, wrather than just out
    extremely hard to reach then you will loose them.

    The rate at which highend loot is dropped affects all aspects of the game, PvE and PvP. To simply say the game is still functional or you can still play the game without these items totally misleads people into believeing the quality of gameplay stays the same. It does make a difference when your teamed with someone on a mission that you yourself have but they are able to handle the mission much better because of high end loot. It does make a difference when you try to team with people but you can't because your build is too weak. These are things you are not saying that make your original argument just as bad as people who whine for the easy way out.

    Earlier I mixed end game content with activities. This was not by mistake, purple drops have become end game content. At 50 the race is on for the Broken build pure and simple. I
    won't go back into PvP because you obviously agree that Purple drops DO make a difference in the type of experience a player gets if they are on the low end. Which is different than a player that does not know how to PvP. They can learn how through time (granted they have some comprehension for whats going on) even with that they may or may not get highend loot.
  2. Quote:
    Originally Posted by UberGuy View Post
    There are. I join Hamidon raids regularly. I run 1-3 TFs a day, usually level 50 ones. Even after what I view as the pillage of PvP that was I13, people PvP with 50s.

    You're confusing "end game content" and "things to do at 50". You can have the latter without the former. This game is founded heavily on repeating content, and not so much on epic activities that take hours and a hundred people to do. You can experience that repeating content as a new character with new AT and/or powersets, or you can repeat it as a level 50 working towards your purples. (That's actually an over-simplification. You can do both at the same time thanks to the market.) There's not perfect overlap in the two, but there's a lot.

    Purples and end-game activities that you might like more are not related. There are lots of people willing to play the game we have while they work towards purples. There are lots of people who want bigger, badder raids. There are people who don't want any raids. Only some of them will be satisfied.

    Right now, purples are for people who either PvP, or who PvE with their 50s for the sake of playing 50s, and who want to chase a goal while doing so.

    Perhaps you missed the part where there's no end-game material that's isolated to hard-core people. I mean, seriously, what are you referring to? There is nothing in this game you need purples or even IOs for. They just make it easier. You can raid Hamidon or the RWZ ship with SOs. It works. Hell, most of that stuff is predicated on having buffs and heals coming out of your ears - if there's the expected amount of support running around, a lot of builds won't even be able to tell the difference in having no IOs at all.

    Casual players never, ever do that. If they do that, then they are not casual. By definition, a casual player does not care about the high-end loot.
    What game are you talking about? That seriously makes no sense to me.

    Very true, there are many "activities" that you can activily participate in before reaching 50 as often as you want. And you are correct I did confuse content with activity. This is always such a debate. While simply saying the game still works without high-end loot and you can still experience anything in the game with normal loot, you leave out the very important part that you just wont have the same survivability as those with high-end loot (yes this should be understood before ahnd, but it should also be said as often as it doesn't matter what you have) Go ahead meet me in RV with an SO toon and see me "twix" yur lil but until you leave. Have a good experience yet, did you feel as though you had fun? If not too bad you need to play 100s of hours to do so and repeat the same crap over and over again and on top of that you need to solo if you want the really high-end loot OHHH and just incase you thought getting a new build will be easier you need to realize that after you hit the lvl cap the cycle starts over. Sorry if its snippy, just saying my peace. Peace out!
  3. Quote:
    Originally Posted by TopDoc View Post
    I've seen a few posts recently in which people complain that they can't get the nicest stuff in the game (purples). I wanted to explain a few things, so that in the future I can just point to this thread every time someone complains.

    MOST IMPORTANTLY, the Devs set the drop rate. There is absolutely nothing that we as players can do about that. The Devs want purples to be ultra-rare, so they are. Complaining here about the drop rate is not productive. Go to the Developer's Corner forum, or the Suggestions and Ideas forum.

    SECOND MOST IMPORTANT, purples are not needed. People played the game before purples. Characters loaded with just SOs can usually take on 3 even con minions, unless they made some bad choices when picking powers and slotting. No content is limited to chars with purple IO sets. I've never seen anyone require purples for a team, or even set IOs. Granted purples make the game easier. Purples make it possible to do some silly hard things, like solo AVs, or Rikti Pylons, or massive spawns of high level mobs. But the Devs DO NOT want everyone doing that, so purples will NEVER be easy to obtain.

    Purples are an end-game activity. You only earn them by fighting high level mobs, a WHOLE LOT of high level mobs. They are designed to be a time-sink, something to do with your char after you hit level 50. If you want purples, you better be prepared to play your level 50 chars a WHOLE LOT. It used to take hundreds of hours to hit level 50, and the Devs probably started out with that same general time scale (or longer) to fully IO out a character with purples.

    If you are not prepared to jump through the hoops the Devs created in order to earn purples, then you do not deserve them. If you feel you deserve them simply because they exist, and you pay your $15/month, I recommend you keep it quiet. You have a sense of entitlement that people in this forum will laugh at. It's about as silly as demanding a Hummer just because you have a Driver's License. Things do not work that way in the real world, and they don't work that way in the game. The high end loot in this game is already far easier to get than in most other MMOs. The Devs will NEVER make purples common enough that casual players can get lots of them.

    How long does it take to get purples? My average from farming is one purple every 1500 minions. I could get on average one per hour with my very fast farming char. Your average character is significantly slower, and it could take upwards of 10 hours of play per purple. Teaming may take longer, just due to the lower defeat speed on teams. I'm giving you these numbers to help set your expectations. Run Hero Stats and find your kill rate, divide it by your team size, figure out how long it'll take to defeat 1500 mobs, and that'll give you an indication of how long on average it'll take to find one random purple.

    You only deserve the purples that you get as drops. If you want MORE than that, you have to convince other players to give them to you. Other players can be very unreasonable. You may have to give them a WHOLE LOT of Inf to get what you want. This is normally done on the Market. If you want to complete a purple set, you have the same problem. It is unlikely you'll get a whole set from drops, given their random nature. The Devs added the Market specifically so people could sell the recipes they don't need and buy the ones they do need. You may be able to complete a set by asking friends, SGmates, or global chat channels. But for ultra-rare things, the Market is often your only choice.

    A LOT of people come to the Market looking for purples. Casual players don't play enough to get many purple drops, so they want to buy them at the Market. People who like playing lowbies don't get purple drops, so they come to the Market. Players with purples who want to finish a set come to the Market. Powergamers who want to solo AVs come to the Market. On the other hand, not a whole lot of people are selling their purples at the Market. If I find one that I think I may be able to use some day, I'll store it in my base, or keep it in my Enhancement Tray. Lots of people would never consider selling a purple. Low Supply and High Demand have massively increased the price of purples.

    Supply has taken a lot of hits recently. You can't earn purples in AE (except in Dev Choice arcs), and a WHOLE LOT of people were just doing AE for months. Issue 16 has gotten a lot of people out of the AE building, but there's at least one bug that has significantly reduced recipe drops. I'm getting 1/8 of the usual Recipe drops on one of my farm maps. Some farmers have simply stopped farming till the bug gets fixed. Nothing has reduced Demand. In fact Demand has increased significantly in the past few months, due to the amount of PLing that went on in AE. And all that PLing has produced a lot of Inf that can go to purchasing purples.

    The absolute richest players in the game set the price for purples. If a single Armageddon: Acc/Dam enters the market each day on average, then it will be purchased by the one person who bids highest. Now there are a LOT of rich people in the game. There are Ebil Marketeers, farmers, PLers, and hardcore players who have a LOT of Inf. There are probably people who have used exploits (snake egg farm or some Duping hack) to rack up huge amounts of Inf. And there may be people who buy from the RMTers. So there are plenty of people with a billion or more Inf. That single Armageddon: Acc/Dam each day will go to the single ultra-rich person who bids the highest.

    The Market is a PvP zone. You are competing with other players to buy purples. You need a WHOLE LOT of Inf to win there. You need to be the single ultra-rich person who bids the highest. Patience helps too, as you may be able to win with a lower bid if no ultra-rich person happens to be bidding that day. Now there are a lot of different ways to earn enough Inf to become the winning bidder. You can become an Ebil Marketeer, or a farmer, or just a hardcore player. But there's no way you'll ever earn enough Inf to buy multiple nice purple IO sets if you remain a casual player.

    It doesn't take a whole lot of effort to become good at Market PvP, and most marketeers believe the rewards are better than anything else in the game. There are a lot of threads in this forum about earning Inf fast and easy using the Market. Complaining about the price of purples won't really accomplish anything. But earning massive Inf using the Market will.

    tl;dr THE PUPLE ANSWER: Play your 50s a WHOLE LOT, or play the Market.


    I agree and disagree with your post. It is well written and places the absolute truth that whinning about drop rates will NOT change because the devs don't want tem to change for reasons they feel just/logical. However, if indeed purples where created as an end-game activity then we need to speak to the devs about a lack of end-game material... Logically, doesn't it make sence to make an end-game "activity" actually an activity that can be frequented often?!

    There are larger issues here than simple in game drops. I'm one of those people that used to farm day end and day out and used my "winnings" to make me a lot of inf then bought everything at cheaper prices. But even I understand that if you isolate the end-game material to only the "Hard-Core" players you kill the game in its entirety. Casual players feel isolated and weak the complete opposite of what you want. Yea you can talk all the smack you want about people who whine 99.9999% of the time its people who just don't want to jump through the hoops and why the heck should they for end-game material?
  4. ___TK___

    City of Banking

    Actually it isnt a bad idea..in theory. Essentially they want a "free way to get money" however, if we translate this idea of a "Bank" into something that allows players to hold inf and items on a single server for all of their alts then we have a much more delectable idea!

    You have 12 toons on Freedom. One toon has several million and several rare drops usable for one of your alts on them. Instead of having to rely on another person to do a transfer for you (or have multiple computers with multiple accounts) you place your items in your bank and long on to the alt you need and retrieve your items.

    The only issue that this has is the ability to save "items" this is easily remedied by placing a limit on items that can be held so that the BM is not adversily affected by horders.

    I like this "Bank" idea in this form.
  5. I have had the same issue! Though I actually have had some enhancement drops. SOs and the training IOs. After I submitted my /petition I got a Lady Grey...whoopty F$%^& Do..I was using a brute.... This has been going on for about 5 days now. Minimal drops of LOW rarity HEP ME. I dont have billions of inf to buy stuff!

    P.S. I am both complaining and reporting. I was told the same as Pyscho Dad after sending my petition.
  6. First post to the lounge. Two Kids 1 boy who is 5 and my 5 month old daughter.
    Son likes to alt more than he does play....If your on champ and see a fat brightly colored toon of any build with a name similar to "asdweas" thats him.
  7. I don't want to fight Void...i think she eats burritos b4 matches! Flaming mutant farts!
  8. @TerrorKing
    Boss Pain lvl 50 ss/fire brute
    Boss Chain lvl 50 Thugs/Dark MM
  9. [ QUOTE ]
    You've admitted that AO draws their inspiration from books and/or movies.

    That's not innovation, that's adaptation. Innovation means bringing into existance something that's never been accomplished before.

    [/ QUOTE ]

    I did not admit that, I said possibly. Either way, you're still wrong. Inspiration can lead to innovation. A book about aliens and a game where a player is interacting and fighting invading aliens are two completely different things. Adaptation would be watching aliens invade in a game and not interacting with it in any way. The innovation is adding that interactiveness, it's new, not in the book or movie. You are no longer watching or reading about it, but "living" it.

    To be fair, Cryptic added the bombs to their invasion. They were inspired by AO, then adapted it to fit CoH, then added a bit of new functionality to it. There is some innovation in that.

    [/ QUOTE ]


    To be Fair...I guess you would need to mention how developers across the board use each others ideas to help springboard new ideas...looking at innovation can you tell me how many games allow you to ahve super powers as opposed to magic powers? And while looking at innovation and story lines how many other games use the same material or anime or anything else. While your observation of what was said may make you think one thing please dont kill the guy for telling you what he thought of.
    Now aside from "defending" someone who most likely doesnt need it...Add some positives with your negatives.

    Thank you for finishing this storyline posi! Now whats next?!!!
  10. I like the new power sets however I think there are some basics missed. Lets make sure this is also for Brutes and Stalkers!

    With that said, how bout adding a morphing melee. One that changes your toons appendages into weapons i.e. hands turn into swords/Axes/ball and chain etc.
    Or
    how bout a Speed Melee (Best I could Describe it) a PBEoA that makes you attack all enemies in a certain area in a flurry?

    This last idea is more technical and maybe more of an archtype but how bout a power theft power pool or something along those lines?

    For def I love the ideas for Growth ( I assume actually growing in size) and Willpower (I think both could be turned into an offensive power as well).

    Lets try a metallic defense one that allows the toon to cover themselves in a metal form (may fall under density though)
    The def power I would love to see is a time stopper or slow time def that allows the toon to slow enemies in their tracks powers, movement everything!

    This idea is forsure to be very difficult but i would be impressed to see is an environment defense. The toon is able to force objects around him to block attacks (animations similar to gravity control) almost like a psychic defense.