_Invy_

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  1. Echoshard here.

    You hit the mark on a lot of the issues with this arc. The feedback was a great resource pinning down the little tweaks and problems which stemmed from being so close to the 100k cap back when it was first created. Now that AE is more efficient in its engine it was a treat to revisit an old tale and breath a little new life into it. It's also reaffirming to know that after all the work that's been placed into a tale people are still getting fun out of it!

    I've updated and tweaked slightly in some minor respects. A small note: Avenger Lost is an anagram of Strangelove, and anyone a fan of the movie will get a kick out of some of the references.

    Thanks again and have enjoy yourselves!
    --Echo
  2. Actually quite a fun arc. Really caught the old school Ninja movie vibe!
  3. It's immeasurable the amount of help that criticism has. It's a hard thing not to take personally after you've put in so much effort and time on an arc only to hear why people hate certain parts of it. Something that everyone should remember though is that you're playing for an audience. Getting feedback clarifies just where the weak points in a story or mission parameters exactly are.
  4. From a layman's perspective on the concept of the animations I've narrowed it down to four stages of customization necessary on a basic level.

    First the animation itself. How the character actually moves, and does he have to load a weapon first. If it's truly customizable there would have to be at least 3, and preferably 5 animations per every power-set already existing. If you're using an existing animation already it's not really a custom power.

    Secondly the Aura around your character at the time of the animation. This is easy enough to do as Auras already exist. How long will the Aura stay with your character after the attack has completed? Contingent upon how the Devs built Auras it might be difficult to stack custom ones on top of each other.

    Third and probably the most difficult are the Particle Effects on Explosive, Ranged, and to a lesser extent Melee powers. This is presumably the hardest to customize based on how they're originally set up. Take Energy Blast as a good example. There is a separate jpeg for blue, red, and green ones. There isn't a master jpeg where a color is applied after being loaded. (As costume pieces are.) This would have to be entirely reworked or a massive upload for the accommodating information.

    Finally, the fourth layer would be an archive of various sounds. Obviously there has to be some kind of noise for your power. Thus new ones would have to be created.

    Based on the amount of work required for such an endeavor it's likely that CoH and CoV will never see custom powers. There is a silver lining to all this though. I'm certain that in a new game (CoX2) it will exist. Something where the devs can build it from the ground up with this in mind from the beginning.