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Posts
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Joined
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Well this looks mighty great! Only feedback is .... NICE BUILD!
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Thank you both for your rsponses, Linea_Alba and Swifty_NA. Linea you are right about Fire Ball, I was playing with Mids over & over trying to configure a nice, workable build and some how I have skipped it. I do remember why it was skipped but somehow forgot that it is an AoE attack. On Mids, it shows very little damage output but I will reowrk it into my new build soon. It will be posted for more critique as well.
Swift, you have an awesome build, it really looks promising. Thank you for sharing it. Looks like plenty of good ideas I can copy & tweak that may even spark a few more ideas.
I will rework my build again and manage where I can slot those procs within it, especially "Hold" procs on the toggles. Thanks again!
Time is not at my dispense right now to tweak a master build but I will very soon, Maybe tomorrow night afterwork. It will be psoted at completetion of it but it still may be a reworkable build as always, LOL.
This combo is a very interesting combo although, Time Manipulation is not for the lazy player. I am still learning it's curve for I know there is something to it that I have NOT quite grasp yet, its there but haven't completely firgured it out yet although it is not a complicated primary.
Now lets look at Power Mastery's (Power Build-Up) PBU, and Soul Mastery's PB (Power Boost) PBU takes 240 secs to recharge and PB takes only 120 secs to recharge but they both boosts up the secondary powers and Time Manipulation's "Farsight" fairly equal but PBU also beefs up Damage and Accuracy for a brief period and PB does not. So the question is, which one is much worthy or is the best to have for this Defender's combo?
Also, the secondary powers that are boosted by these two mastery/epic pools last for how long of a duration per activation?
Thanks in advance -
I want to make a Time Manipulation AT. First, I played a Fire Control/Time Troller to lvl 33. It is fun to play but realized while and during the battle with a mob it is lacking something. If is a bit clickity at lvl 33 but I do imagine that when it is fully IO'd at lvl 50, the mezzing durations will last a bit longer due to IO set bonus buffing but still it was lacking some burst damage (although Fire Control maybe the most damage doer in the Controller primary IMO).
So, I made a Time Manipulation Defender with Fire Blast but I haven't played it yet past very low levels. But I belive this will have what I am looking for or what it is missing form the Controller counter part.
Here is the ideal build!
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Medusa's Hell Time 2: Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Fire Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Time Crawl -- (A)
Level 1: Flares -- (A)(3)(11)(34)(50)
Level 2: Temporal Mending -- (A)(13)(13)(43)(46)
Level 4: Time's Juncture -- (A)(9)(9)(11)
Level 6: Hasten -- (A)(7)
Level 8: Distortion Field -- (A)(15)(39)(48)
Level 10: Rain of Fire -- (A)(46)(48)(48)(50)
Level 12: Combat Jumping -- (A)(36)(50)
Level 14: Super Speed -- (A)(15)(31)
Level 16: Time Stop -- (A)(17)(17)(40)(43)
Level 18: Farsight -- (A)(19)(19)(25)(40)(40)
Level 20: Aim -- (A)(21)(21)(23)(25)(39)
Level 22: Super Jump -- (A)(23)
Level 24: Boxing -- (A)
Level 26: Tough -- (A)(27)(27)(37)(37)
Level 28: Blaze -- (A)(29)(29)(34)(37)
Level 30: Slowed Response -- (A)(31)(31)
Level 32: Chrono Shift -- (A)(33)(33)(33)(34)
Level 35: Weave -- (A)(36)(36)
Level 38: Stealth -- (A)(39)
Level 41: Dominate -- (A)(42)(42)(42)(43)
Level 44: Mind Over Body -- (A)(45)(45)(45)(46)
Level 47: Invisibility -- (A)
Level 49: Phase Shift -- (A)
Level 50: Cardiac Core Paragon
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
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Level 2: Swift -- (A)
Level 2: Health -- (A)(7)
Level 2: Hurdle -- (A)
Level 2: Stamina -- (A)(3)(5)(5)
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 1: Vigilance
Level 2: Rest -- (A)
Level 4: Ninja Run
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Set Bonus Totals:- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 11.63% Defense(Smashing)
- 11.63% Defense(Lethal)
- 8.19% Defense(Fire)
- 8.19% Defense(Cold)
- 13.5% Defense(Energy)
- 13.5% Defense(Negative)
- 6% Defense(Psionic)
- 10.69% Defense(Melee)
- 13.5% Defense(Ranged)
- 10.38% Defense(AoE)
- 4.5% Max End
- 2.5% Enhancement(Held)
- 4% Enhancement(Heal)
- 39% Enhancement(Accuracy)
- 106.3% Enhancement(RechargeTime)
- 10% FlySpeed
- 133.5 HP (13.13%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 4.95%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 20% (0.33 End/sec) Recovery
- 66% (2.8 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 6.3% Resistance(Fire)
- 6.3% Resistance(Cold)
- 10% RunSpeed
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Now, I do have other questions! /Fire Blast for Defenders may be the most damage doer but, is it a well syncranize secondary for damage with Time Manipulation? I too considered /Sonic Blast and /Radiation Blast. /Sonic Blast has a base of 20% resistance debuff per some attcks and Radiation Blast a variety of based-percentages that debuffs defense per some attacks while /Fire Blast is just .. well straight fire damage. Because of the values of debuffs, will /Sonic & /Rad Blast out-damage Fire Blast?
My playstyle is mostly solo so I may have skipped a few team buffs (that may change later on while I can consider replacing a few travel powers with other options available in the market.
Thanks in advance!
Helluva Goon!!! -
I am wondering here. Does Fire Control need any defense when it its paired with Time Manipulation? I know there are a few controlling primaries that requires the Fighting Pool for added Tough & Weave, Fire Control primamary is one of them. Ice Control may be the other, I would have to back track a few threads to find comments mentioned by professors of the, Controller AT sorta speak. I know that I can skip defenses totally with a Perma PA Illusionist Controller for they at most times hold aggro and too, I have to keep a safe distance away (in the air is best IMO). Although Fire Control is a melee ranged Controller ...
Anyway, I find this combo very, very interesting even after I has put my Fire/Kin and Fire/Rad on the back-burner long ago. And, Infernus_Hades describes this accurately in a brief detail of how it plays. I WILL SAY that this TOON really HAS ME Feeling like its Christmas Eve at 12 years old. My Fire/Time is presently at lvl 33 and I cannot wait to get it, it's Incarnates as T4. It will take time to master this AT type and perfect it's build. -
It seems there is a bug in this. I have one too, a scrapper SJ/WP but it's at lvl 4 or 5 atm so ... Can't say I can share the same experience for it is a very low lvl toon. It has to be a bug or something thatsmaking it an Endurance-Hog.
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The kid just wants attention. I bet if you face-matted the kid in RV he will spam hating sh*t for hours.
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SG Name: Heavens Hammer Brigade
SG Leaders:Goon, Pyro
SG Website (if any):http://hhb.guildportal.com
SG Recruiters:Goon @Goon Knight, Pyro @Belisarius
Teamspeak/Ventrillo Server:not yet
SG Peak Hours:
Other Info:Heavens hammer Brigade are recruiting members. We are a very fairly active SG with members willing to help you with most anything you may need assistance with. We have more than a handful of farmers so, "New Recruits" do not 'Spam or Beg', "Plz PL ME" or "Can I PLZ Join your farm" because that will lead to an imediate dismissal.
The HHB SG is based on an idea SG that likes to form SG Teams to do TF"S, Mishes, Mish Hunting Assistance and eventually Base Raiding and PVP as well, with quite a few matured players and we do not discriminate for all are welcome. We are also fairly new from since the creation date of 8/31/2008 but yet we are just 1.5 million in prestige shy of the, "Top 100 Super Group List". Our base is full and 98% complete from being raidable. We have all zones to TP to including RWZ. 2 Inventory Vaults, 4 Crafting Tables. Each and every member promoted first time in the SG will be giving their very own personal IO Bin to keep their Enhancements. Mebers that are ranked Knight, (3rd in command) and up will be granted access to storage. The leaders, I (Helluva Goon.) and, Pyro will be promoting and asking those who fit the criteria to run our sister SG, "Heavens Hammer Battalion". We are based on the Justice Server and IF any questions send tell to me Goon, @Goon Knight and/or, Pyro @Belisarius.