YohanLeafheart_NA

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  1. First of all welcome ruby, although I'm still sad my little Fae, that even healed you on Freedom didn't make to the collage :angryface:

    on to the question.

    Ask Agent Ruby: Are you single? :P:P
  2. Base Repricing
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    1) How will the repricing of bases affect you personally?

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    In more or less positive way. The repricing will allow me a greater range of items, and the chance to upgrade my very smal SG base plot. But the change in the rent system will make start to pay some rent. Stoppable? Not at all very easily manageable for us.

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    2) Will you dismantle your base to gain the additional prestige from the repricing?

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    Probably yes. It will be needed.

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    3) How long would this process take you if you were to engage in this practice?

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    A couple of nights. But that ain't really an issue. I mean, the editor needs some SERIOUS work, and I hope some comes with I14, because it is too cluttered and hard to use. But since selling to get the prestige back is an option and not mandatory, I see no problem with it.

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    4) What are the positive and negative concerns regarding repricing?

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    A small concern that the change to rent on the basic plot will affect some small SGs. IF possible, a nice thing would be to keep the basic plot rent-free until a certain limit (let's say 3 storage bins), after that you start to pay normal rent.

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    5) How will this feature affect you long term and short term?

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    Only in good ways. Basically better bases.


    Base Salvage Exchange to Invention Salvage
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    1) What is the negative effect on your base for this feature implementation?

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    As a small SG, juggling the balance between saving the salvage for items, or using on the base will need to be factored in. Not a big problem I think, and a good change to have to have to choose.

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    2) What is the positive effect on your base for this feature implementation?

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    None big positive effect. The repricing will have much more impact.

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    3) How long will it take you to adjust to learning this new system?

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    0. I think the new system is far easier than the older one. And easier to learn for the new player that already knows about IOs and inventions, but hadn't a contact with the base system. The old system was too cumbersome with too many recipes for each component.

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    4) What side effects to this system do you currently see from transitioning the old to new system?

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    There is a worry with the invention salvage price on the market. Although we saw a drop on prices due to the surge of Halloween acquired salvage, the new demand will probably see it go up again.

    This concern is more exacerbated due to the salvage requirement on some items, which are quite expensive. As others pointed on the base builder forum, rare salvage for Tier 1 items are too much.

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    5) What security concerns do you have regarding this change?

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    In small close-tied SG there won't be any. On big SGs though, salvage bins will be a big of a problem now. And security measures to avoid theft will need to be more throughly enacted.

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    Additional Notes:

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    I understand why the salvage space was changed as it is, so people wouldn't gouge price in markets by buying every single one of a given salvage type, and hoarding it to sell at abuse prices later (as it is done right now, but on a MUCH bigger scale).

    Specially on rare salvages this can pose a very problematic issue. With that in mind, what I would suggest (and other suggested some similar things).

    <ul type="square">[*]Create 4 different Salvage Racks [*]First one will only take Common Salvage, and can hold up to 75 items.[*]Second one can take only Uncommon Salvage and can hold up to 50 items[*]Third one can take only Rare Salvage and can hold up to 25 items (or maybe even 20)[*]Last one can take 1000 as it is live. And only can be fueled with Special and Event salvage [*]You can't have more than 2 of each type on your base, maybe except the last one.[*]Change the costs based on the type. Maybe 5k, 7.5k and 10k.[*]More important, allow us to set the permission on the item and not on the storage type as a total.[/list]
    About the limit on storage amount. For all purposes I see that would be more than enough for a huge SG to keep all the salvage they needed, without making too easy to the market gougers to pile on everything they find. Maybe even put less space on the common rack.

    Another thing is revisit all the recipes. Making a new formula close to what we have for IO (example, tier 1 items cost 3 commons and 1 uncommon. tier 2 - 2 commons, 2 uncommons and 1 rare. tier 3 - 2 of each). That would spread the use of salvage and not been such a huge barrier on the entrance level.

    Another thing, our friend, the Dataminer could get into scene, to check what time of salvages are less used for IOs and focus on THOSE for the base system (with nice overlaps on big items). That should alleviate any possible impact.

    Overall I really like this change, because it should flex more the use of the markets and make people have to make some big choices. But I know I'm on the minority here.
  3. Gonna miss you mate. Really will
  4. [ QUOTE ]
    I should be arrested. I should be purged. I should be flogged.

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    Careful of what you ask

    When reality and Arcanaville's analyzes diverge, reality has it wrong, it's just waiting for the patch.
  5. [ QUOTE ]
    There was a nice little addition to the crafting menu, "Hide Recipes Missing Ingredients". Suddenly, that daunting list of recipes drops down to a much more manageable set.

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    True, but yet I had this ton of salvage on with me, that some I knew others I didn't who I could get from, and if I want to use them for recipes I need to check the list for possibilities and try to find where to get it.

    With only tech and magic salvage, it's much easier to focus on a group of enemies.

    I for one, love this new system and I think it is much easier. I see the problems and I fear for them (specially the market), but I know where the devs are coming from on this, and the bit about stretching the lifetime of the game with a bit of korean and wow works. It is not for everyone, and there are some things that sucks on this, but you can't serious think this new system is more "complicated" than the previous one.
  6. [ QUOTE ]
    The crafting is different, sure, but once the conversion process is over, things look to my eye like they will be simpler than before. Basically it looks to be on par with the current invention system implementation.

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    And people complaining about 3 recipes for a item must remember how many ways i could use each of my base salvages to make a component.

    The new system looks much simpler. (get these salvage and make the recipe), without the components hassle. I will agree that some of the requirements are terrible (Tier 1 items should NOT have rare requirements.) but overall looks good.
  7. Wow. Amazing post btw. Yeah more explanation about the auras could be hand, and there is one tidbit that I couldn`t grasp completely.

    You can have in fact more than 5 costumes without having to pay a vendor fee by using the .costume files???
  8. [ QUOTE ]
    The plan is to periodically datamine and adjust the merit rewards for each task as well, so some tasks that have a penalty on them simply because we don't have enough data on them, we'll remove that penalty. So, there you have it. I hope this helps you all understand this a bit."

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    And this makes me easier about the merit system.
  9. Dammit, need to wait to get home to check it (the brilliant firewall at work blocks the main page and not the forums hehe)
  10. [ QUOTE ]
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    She was quite disappointed to learn that "Defeat &lt;&lt;Boss Name&gt;&gt; In Dance Contest" would not be a mission creator option.

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    I now want this more than any other game feature.

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    Agreed. The devs should wait until they can put this on mission creator.
  11. [ QUOTE ]
    But then again, what country in Latin America isn't right next to Brazil? (reminds me of a "your mama so fat" joke)

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    Talk about South America, Ecuador and Chile are the two countries with no common border to Brazil.

    On the subject at hand, thank you for that, and I'm eagerly waiting on when it will be working. Any ETA Lighthouse? On the other hand, as others pointed, Level Up Games is in Brazil, and AFAIK only deliver the games to the Brazilian market, so will this deal work only for us Brazilians or will it extend to everyone else on South America (on a side note, I don't even remember a Spanish option on the Level!Up site).
  12. loved the comic. And need to get around to send some recipes. the gourmet in me want to take part on that.
  13. From the Front Page:

    He proposes a Mech Man equipped with Sapper technology as a perfect war machine.

    Pleeeease do it That would be awesome. Make it an Elite Boss on the next TF having the council

    I dunno, but man the Freaks know how to party! I think a couple Juicers are hooked up to computers or something. There's an awesome laser light show.

    Another great idea for the Freakolympics BABs we want it