Xtreme_NA

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  1. Xtreme_NA

    XP and I5

    Why not make it so you get hlf debt anywhere if rezzed by a healer like other games?

    Half the time with my empath I can't rez before people start popping awakens because it makes no difference.
  2. One question I have about these new improved rules which now only affect street fighting.

    If you die in a mission do you still get xp? As often you can't rez due to mobs being on top of you and the group is trying to clear them so you can rez.
  3. One thing they could do that would make Kheldians more useful to a group is add their Cosmic Balance to all forms.

    Think about it. Solo that would have no effect at all. In groups it would come in to play and the larger the group the more effect it would have so Kheldians would still seek groups and they would be wanted by groups.

    I think the reason most people stopped playing Kheldians is because they expected an over powered super class. After all you reach lvl 50 to unlock it so it must be good. Then we found out that its not even equal to other classes but rather sub par to regular classes. So people quit out of disappointment.

    I think the dev's were thinking people who hit 50 can un lock this extra challenging class to play while the players were thinking they could get an extra powerful class at 50 as a reward. This is where the problem is.
  4. all these changes did is Cause people to herd other things. It DID NOTHING to stop power lvling at all. If they were serious the best way would be to change PI and/or Portals to need lvl 40 to enter. Problem solved.

    Also I agree NO AV should ever be timed. The reason being is get this mission at 1am or so and you just failed it. You won't be able to get a team up at that time and no one wants to help you since the mission can result in death and AV's have almost no xp for them.
  5. Xtreme_NA

    Spectral Terror

    How about give it a duration of say 30 seconds and at the start and every 15 seconds it casts cower which has an accuracy check and if you hit any mob it comes out of that state.

    So it would cast this 3 times durring its lifetime and if you hit the mob it wakes up unless it is hit again with the ST power. That would mean you would have to slot acc and hold duration. You couldn't use AoE as it would wake up all the mobs. I would be another medium hold for Illusion and be useful solo or on groups.

    Lets face it this is the 2nd to last power for Illusion and should at least be something useful. I haven't taken all the powers but I can see how the other powers are useful in certain situations.

    ST is useless solo and the rare times I have seen someone cast it in a group they are immendiately told not scatter the mobs. So it needs serious work.
  6. Xtreme_NA

    Spectral Terror

    Any Scattering is too much. If it scatters at all every group your in will ask you to not use it. Please make it a skill we can use in groups or solo to help us.
  7. Xtreme_NA

    Boss Changes

    I like to play solo as well but I like the option to play in groups.

    I have a small group of around 4 players that I frequently team with. But AV's are so hard now that we can't do them with just us 4. In fact we need 8 people and most of them need to be close to lvl 50. So we have to go around a beg high lvl players to take pity on us and kill and AV with us. Even they sometimes have trouble with them. Thats not a fun time begging people to help us. We have 4 people we should be able to do it. Thats 1 Tanker, 1 Scrapper, 1 Controller and 1 Blaster all same level as AV is no match for AV. We can get them down to about 90% of their health in 10 mins but thats all. Their regen of health is at an insane rate combined with insane resists. They were hard before...now they are near impossible.
  8. Xtreme_NA

    Boss Changes

    [ QUOTE ]
    Since issue 3 also added the mission difficulty slider, would it be possible to add a lower level than 'Hard Boiled' that would spawn the mission the same as 'Hard Boiled' but with the bosses decremented one level? This would have the effect of giving players the choice to have missions similar in difficulty as pre-issue 3.

    [/ QUOTE ]


    Thats an excellent idea!
  9. Xtreme_NA

    Boss Changes

    [ QUOTE ]
    Boss Changes

    In our game, mob (i.e. villain) spawns depend upon the size of a team. The following is a rough approximation of how spawns are calculated:

    A minion is worth 1/3 of a hero

    A Lt. is worth ¾ of a hero

    A Boss is worth 1.5 heroes

    Admittedly, these are approximate. A single hero might spawn anywhere from 2 to 4 minions. Or a Lt. by himself. Or a Lt. and a minion.


    [/ QUOTE ]

    Sorry to say this but your whole plan of hero vs mob worth is flawed.

    If thats so that would mean a Tanker is no better to kill and survive than a Contoller or Defender which is totally ridiculous. No wonder the changes are making the game worse if your sticking to that idea. A tanker in a group is normally called upon to tank 20+ mobs and is suppose to tank them all. If a Tank is eqaul to 3 then no one will be able to ever do a TF again.

    The comparisson MUST be based on class like

    Def/Cont = 3 mobs
    Blaster = 5 mobs
    Scrapper = 8 mobs
    Tanker = 10 mobs

    or something along that lines. Also I hope your not considering the current version as being in line with your goal because regen scrappers are just tearing through everything now. I tried to do an AV with myself (invuln/Fire Tanker) lvl 42, a lvl 41 Fire Controller, lvl 41 Electric Blaster, lvl 42 Scrapper.

    After 10 minutes of pounding on the AV she was at 90% health. That is not fun at all. We needed a party of 8 with 4 people lvl 47+ and even then took us 10 mins. The AV's are so hard now that the people who's level theyb are intended for can't do them and the xp is so low its not worth it for higher people to help, not that you should need lvl 50's to take out a lvl 42 AV.

    The boss's arn't quite as bad but some are FAR too powerful as in impossible for 3 to take down. While some are easy. The other day it was clear that 1 Carnie Boss = 3 Heroes.

    Each Boss's difficulty must be adjusted individually rather than doing them all in a single brush stoke as some were harder than others BEFORE you did this. Also in big groups the game still add's more Boss's and they are so over powered they are slaughtering whole parties. If you want such over powered Boss you need to cut down the number of them for big groups and in TF's.
  10. You will still need provoke as some mobs will always stay back and if a party member attacks them you will need it to pull them off them as taunt won't help if there are 2 or more.

    The attack provoke will be just around you but the provoke power pool power is ranged. This will just help us keep aggro once we have it but will still need provoke.
  11. I wonder what the dev's will do ahen everyone stops playing as Blasters because they arn't fun. I have already switched to Scrapper as they are much better than Blasters and they keep nerfing blasters. They nerfed us once already, if they nerf me again I might just throw up my hands and say to hell with the game. It's not fun playing a game that after you make your character strong they nerf it all to hell. If each and every level is a struggle its called work. I already have a job and I don't have to pay $15 a month to do it.
  12. Xtreme_NA

    Tanker Update

    This certainly looks like a promising start