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Posts
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Joined
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I was Tot in PI for over 3 hrs in costume and no Halloween tip, So I recopied the same toon to Test and tried it. Got a tip mish within first 6 minutes. I think that my original too which got a tip the other day aftr a couple hours but was bugged somehow mesed up some kind of mechenism for the original toon.
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Honestly I really only play this toon for new content and an occasional SF. Budget is 750M. I also have a full set of Efficacy Adaptor currently in my tray for when I respec.
I will also look at your guides... Thx -
Been away from game a while and would like to know how I can improve this build a little or if there are any glaring weaknesses. Thanks
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Tarkin Gunn: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Battle Axe
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Hero Profile:
Level 1: Resist Physical Damage -- Aegis-ResDam(A), Aegis-Psi/Status(3), ResDam-I(3)
Level 1: Beheader -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7)
Level 2: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(9), ImpArm-ResPsi(11), EndRdx-I(11)
Level 4: Chop -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(13), Acc-I(13), EndRdx-I(15)
Level 6: Gash -- EndRdx-I(A), EndRdx-I(15), RechRdx-I(17), Acc-I(17), HO:Nucle(19), HO:Nucle(19)
Level 8: Unyielding -- ResDam-I(A), ResDam-I(21), EndRdx-I(21), HO:Ribo(23)
Level 10: Hurdle -- Jump-I(A)
Level 12: Air Superiority -- Acc-I(A), Dmg-I(23)
Level 14: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(25), Mrcl-Rcvry+(25), Numna-Heal/EndRdx(27), Numna-Heal(27), Numna-Regen/Rcvry+(29)
Level 16: Fly -- Frbd-EndRdx(A), Frbd-Fly(29), Frbd-Stlth(31)
Level 18: Invincibility -- HO:Cyto(A), GftotA-Def/EndRdx(31), GftotA-Def/EndRdx/Rchg(31), GftotA-Def(33), GftotA-Run+(33)
Level 20: Swoop -- HO:Nucle(A), HO:Nucle(33), RechRdx-I(34), Acc-I(34), EndRdx-I(34)
Level 22: Stamina -- EndMod-I(A), EndMod-I(36), EndMod-I(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(37), LkGmblr-Def(37), LkGmblr-Rchg+(39)
Level 28: Dull Pain -- Heal-I(A), Heal-I(39), RechRdx-I(39), RechRdx-I(40)
Level 30: Super Speed -- Run-I(A)
Level 32: Unstoppable -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40), ResDam-I(42), EndMod-I(42)
Level 35: Cleave -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Dam%(43), Acc-I(43), EndRdx-I(45)
Level 38: Pendulum -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(45), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(46), Acc-I(46), EndRdx-I(46)
Level 41: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResPsi(48), ResDam-I(48)
Level 44: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResPsi(48), ResDam-I(50)
Level 47: Build Up -- ToHit-I(A), RechRdx-I(50), RechRdx-I(50)
Level 49: Swift -- Flight-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Gauntlet
Level 4: Ninja Run -
Been away from game a while and was wanting to see if there were any little things I can do to improve this build, any glaring weaknesses... Thanks
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Lord Ragnarok: Level 50 Science Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5), Acc-I(7)
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(7), ResDam-I(9)
Level 2: Shadow Maul -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(11), EndRdx-I(13), Acc-I(13)
Level 4: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(15), ImpArm-EndRdx/Rchg(15), ImpArm-ResDam/EndRdx/Rchg(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 8: Siphon Life -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(19), Numna-Heal/EndRdx(21), Numna-EndRdx/Rchg(21), Numna-Heal/EndRdx/Rchg(23), Numna-Heal(23)
Level 10: Super Speed -- Run-I(A), Run-I(25), Run-I(25)
Level 12: Hurdle -- Jump-I(A), Jump-I(27)
Level 14: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/EndRdx/Rchg(27), Mrcl-Heal(29), Mrcl-Rcvry+(29), Numna-Heal/EndRdx(31), Numna-Regen/Rcvry+(31)
Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33)
Level 18: Resist Elements -- ResDam-I(A), ResDam-I(33), ResDam-I(34)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(36)
Level 22: Fly -- Frbd-EndRdx(A), Frbd-Fly(37), Frbd-Stlth(37)
Level 24: Resist Energies -- ResDam-I(A), ResDam-I(37), ResDam-I(39)
Level 26: Dull Pain -- RechRdx-I(A), Heal-I(39)
Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(39), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(40), LkGmblr-Rchg+(40)
Level 30: Swift -- Run-I(A), Run-I(42)
Level 32: Midnight Grasp -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(42), TotHntr-Acc/EndRdx(42), TotHntr-Acc/Immob/Rchg(43), HO:Nucle(43)
Level 35: Tough Hide -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(43), S'dpty-Def/EndRdx/Rchg(45), S'dpty-Def(45)
Level 38: Unstoppable -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46), EndMod-I(46)
Level 41: Soul Tentacles -- Dmg-I(A)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), Acc-I(50)
Level 47: Super Jump -- Jump-I(A), Jump-I(48), Jump-I(50)
Level 49: Dark Consumption -- Dmg-I(A)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Fury
Level 4: Ninja Run -
Also ended with 19/20. Took a stab in the dark and ended up being my second guess at the one I missed (The Underground).
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If you have room for two, Lanna Su (Scary Hedgehog/scrapper) and myself (Tarkin Gunn/tank) will be there.
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After two years away, I've come back to find this AE system. Very interesting, so I thought I would give it a try. Here is my first arc, would be very interested in feedback. Enjoy.
Arc Name: Papal Inquisition
Arc ID: 421658
Enemies: Cimerorans, Custom Group (Gunn Clan)
Difficulty Level: 36-54
Morality: Villainous
Length: 5 Missions
Contents: Collection, Destructible Object, Captive, Custom Bosses, Custom Arch Villains.
Description: Year 1248 A.D.: You are a soldier in the Army of the Holy See, and you have been sent by Pope Innocent IV to continue his quest to consolidate all of Europe into a single Papal State. Heretics will be arrested, interrogated, and tried. When convicted, those who refuse to recant will be executed.