Inv/BA Tank Build


Aett_Thorn

 

Posted

Been away from game a while and would like to know how I can improve this build a little or if there are any glaring weaknesses. Thanks


Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Tarkin Gunn: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Battle Axe
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed

Hero Profile:
Level 1: Resist Physical Damage -- Aegis-ResDam(A), Aegis-Psi/Status(3), ResDam-I(3)
Level 1: Beheader -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7)
Level 2: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(9), ImpArm-ResPsi(11), EndRdx-I(11)
Level 4: Chop -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(13), Acc-I(13), EndRdx-I(15)
Level 6: Gash -- EndRdx-I(A), EndRdx-I(15), RechRdx-I(17), Acc-I(17), HO:Nucle(19), HO:Nucle(19)
Level 8: Unyielding -- ResDam-I(A), ResDam-I(21), EndRdx-I(21), HO:Ribo(23)
Level 10: Hurdle -- Jump-I(A)
Level 12: Air Superiority -- Acc-I(A), Dmg-I(23)
Level 14: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(25), Mrcl-Rcvry+(25), Numna-Heal/EndRdx(27), Numna-Heal(27), Numna-Regen/Rcvry+(29)
Level 16: Fly -- Frbd-EndRdx(A), Frbd-Fly(29), Frbd-Stlth(31)
Level 18: Invincibility -- HO:Cyto(A), GftotA-Def/EndRdx(31), GftotA-Def/EndRdx/Rchg(31), GftotA-Def(33), GftotA-Run+(33)
Level 20: Swoop -- HO:Nucle(A), HO:Nucle(33), RechRdx-I(34), Acc-I(34), EndRdx-I(34)
Level 22: Stamina -- EndMod-I(A), EndMod-I(36), EndMod-I(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(37), LkGmblr-Def(37), LkGmblr-Rchg+(39)
Level 28: Dull Pain -- Heal-I(A), Heal-I(39), RechRdx-I(39), RechRdx-I(40)
Level 30: Super Speed -- Run-I(A)
Level 32: Unstoppable -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40), ResDam-I(42), EndMod-I(42)
Level 35: Cleave -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Dam%(43), Acc-I(43), EndRdx-I(45)
Level 38: Pendulum -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(45), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(46), Acc-I(46), EndRdx-I(46)
Level 41: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResPsi(48), ResDam-I(48)
Level 44: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResPsi(48), ResDam-I(50)
Level 47: Build Up -- ToHit-I(A), RechRdx-I(50), RechRdx-I(50)
Level 49: Swift -- Flight-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Gauntlet
Level 4: Ninja Run


Victory Server
Tarkin Gunn
Lord Ragnarok

New Villainous Arc - "Papal Inquisition" Arc ID: 421658

 

Posted

First off, welcome back to CoH!

First off, a question:

What kind of budget are we working with here?



Now, onto some suggestions:

1) Take Swift instead of Hurdle as your prereq to Health and Stamina. Swift boosts both run and fly speeds, which can help you get around both in combat and while flying around.

2) Get Dull Pain much, much earlier. RPD can wait a bit, but Dull Pain should be a level 2-4 pick, and should be slotted to get you to the ED caps for Recharge and Healing. 5 Doctored Wounds is good IO slotting, I've found.

3) May I ask why you got both Flight and Super Speed? They don't exactly stack very well. You could drop one or the other and get Taunt, which has a nice little -range Debuff on it now.

4) I would vote for dropping Hurdle completely, dropping unstoppable, and working in the Fighting Pool. Tough at the very least will help you a lot.


I'll offer up a few more suggestions once I know what kind of budget we're looking at.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

What are your intentions with the build? It looks to me like you're all over the place with bonuses and you're ending up with something that really doesn't accomplish a lot more than a straight SO build would do. IO bonuses can do remarkable things, but you need to have a goal in mind and build on that... individually each bonus is very small. It's only when you start to stack bonus on top of bonus that you see the extreme results people talk about with "IO'd" toons.

Your power selection order really needs work and you certainly need work on your slotting. Right now you're much less durable than you could be and your attack slotting is suspect as well. I'd recommend a rethink of what you want to accomplish.

If you're looking for durability without downsides check out my guides... the first is a basic primer for getting your critical powers in place by level 20 and the second is a secondary-neutral guide for increasing your durability. I didn't go into detail on other bonuses in my soft cap guide but I did leave room to incorporate whatever other additions you may want.

<edit>
You could see some significant durability improvement by simply changing your power selection and slotting even on plain SO's; as your build sits it kind of looks like a case of "this set looks cool" and "I like that set" without an overall goal you're building toward. Hey, I understand... if you've been away for a long time all this is a lot to absorb all at once. That's partly why I wrote my guide.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Honestly I really only play this toon for new content and an occasional SF. Budget is 750M. I also have a full set of Efficacy Adaptor currently in my tray for when I respec.
I will also look at your guides... Thx


Victory Server
Tarkin Gunn
Lord Ragnarok

New Villainous Arc - "Papal Inquisition" Arc ID: 421658

 

Posted

Quote:
Originally Posted by ArizonaGunn View Post
Honestly I really only play this toon for new content and an occasional SF. Budget is 750M. I also have a full set of Efficacy Adaptor currently in my tray for when I respec.
I will also look at your guides... Thx
750 million will EASILY get everything you need to soft cap and leave you most of the money for extras. At the time I wrote the soft cap guide in issue 13 the full set of IO's cost around 15-20 million. At today's prices you're probably looking in the general vicinity of 200 million unless you insist on max level Reactive Armor.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes