Ardenghast

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  1. To my knowledge, you can't soft-cap everything, but you can soft-cap S/L and Melee. There are some who argue that just capping S/L and then focussing on getting E/N up as much as possible is superior to worrying about capping Melee. Doing this, I was able to get to about 38% E/N with a capped S/L.

    You'll need to take the old standbys: tough/weave/manuevers/combat jumping, as well as the two 3% defense procs.

    You may also want to reconsider the pyre epic pool. Fire/fire is plenty of damage by itself, and you'll probably want something to supplement your endurance instead.

    Good luck!
    Ardenghast
  2. Hello,

    I've never built an axe or a shield toon, and it seemed like it might make a nice combo. I'm posting a build that I'm certain can be improved, but I'm not sure how best to do it. (For example, I have no idea how to slot OWTS).

    I don't really care how expensive this gets.

    My priorities for the build are:
    1. capped (and preferrably iCapped) positional defenses
    2. recharge
    3. hp/regen

    I believe that the damage will take care of itself, because, hey, it's a BRUTE with a fricking AXE!!!

    I'll mostly be doing iTrials and TF's, but also just want an all-around fun toon.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Anna Chron: Level 50 Natural Brute
    Primary Power Set: Battle Axe
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery
    Hero Profile:
    Level 1: Chop -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(43)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9)
    Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(11), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(13), Aegis-ResDam/EndRdx/Rchg(13), Aegis-Psi/Status(46)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), Ksmt-ToHit+(17)
    Level 8: Swoop -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(17), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(19), Hectmb-Dmg/EndRdx(21), Mako-Acc/EndRdx/Rchg(21)
    Level 10: Active Defense -- RechRdx-I(A), EndRdx-I(50)
    Level 12: Super Jump -- Winter-ResSlow(A)
    Level 14: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(29)
    Level 16: Against All Odds -- RechRdx-I(A)
    Level 18: Whirling Axe -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(33)
    Level 20: Phalanx Fighting -- LkGmblr-Def(A)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(34)
    Level 26: Cleave -- SBrutesF-Acc/Dmg(A), SBrutesF-Acc/Dmg/EndRdx/Rchg(34), SBrutesF-Rech/Fury(34), SBrutesF-Dmg/Rchg(36), SBrutesF-Acc/Dmg/Rchg(36), SBrutesF-Acc/EndRdx/Rchg(36)
    Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(48)
    Level 32: Pendulum -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40), M'Strk-Acc/EndRdx(40)
    Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42), FrcFbk-Rchg/EndRdx(43)
    Level 38: One with the Shield -- GA-3defTpProc(A)
    Level 41: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Acc(45), P'Shift-EndMod/Rchg(50)
    Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Acc(45), P'Shift-EndMod/Rchg(50)
    Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Grant Cover -- LkGmblr-Def(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46), Mrcl-Rcvry+(46)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Acc(3), P'Shift-EndMod/Rchg(15)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Agility Core Paragon
    ------------

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    Comments desperately hoped for!

    Thanks,
    Ardenghast
  3. Thanks for the reply.

    I poked at replacing the Obi in Fire Sword Circle, as it's very endurance costly, and Obi's are terrible for endurance. I tried swapping in a 3-slot set of Eradications and 3-slot Cleaving Blow (much like how Consume is currently slotted above). This gives me about 4.38% more E/N defense, at the cost of 3.5% melee and 1.8% S/L defense.

    The lower end cost on FSC was nice, but the loss of Obi's set bonuses, plus the loss of a capped melee defense (down to 41.5%) doesn't seem worth getting my e/n defense up to a 34% from a 30%. And getting rid of the other Obi's causes me to lose S/L cap as well, which I think is a terrible mistake.

    I'm certainly not an expert on damage types in the iTrials. I haven't tried tanking Hami (not counting mini-Hami in the LGTF, which I have tanked). But do you believe that losing capped melee defense is worth 4% more E/N defense?

    I agree with you re: 8mag knockback. I'm going to get knocked around on rare occaisions, which is annoying, but I couldn't find a spare slot to get a 3rd KB protection proc.

    Thanks again.
  4. Hi Smart Folks!

    I'm working on a build for my fire tank. My priorities are survivability, then damage, then recharge. Toon is already 50, and will be used primarily for iTrials, but also farming and task forces, and just general butt-kickery. I realize that fire/fire tanks aren't the tankiest of tanks, but I want him to be able to main tank in a pinch.

    Here is what I have so far. I've already got a lot of the expensive bits, so feel free to suggest expensive options.

    Thanks!

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Thermal: Level 50 Natural Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery
    Hero Profile:


    Level 1: Fire Shield
    • (A) Reactive Armor - Resistance
    • (5) Reactive Armor - Resistance/Endurance
    • (15) Reactive Armor - Resistance/Recharge
    • (31) Reactive Armor - Resistance/Endurance/Recharge
    • (43) Steadfast Protection - Resistance/+Def 3%
    Level 1: Scorch
    • (A) Gladiator's Strike - Accuracy/Damage/End/Rech
    • (3) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (3) Kinetic Combat - Accuracy/Damage
    • (7) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (40) Kinetic Combat - Damage/Endurance/Recharge
    Level 2: Healing Flames
    • (A) Numina's Convalescence - Heal
    • (7) Numina's Convalescence - Heal/Recharge
    • (27) Numina's Convalescence - Heal/Endurance/Recharge
    Level 4: Blazing Aura
    • (A) Multi Strike - Accuracy/Damage
    • (9) Multi Strike - Damage/Endurance
    • (9) Multi Strike - Damage/Recharge
    • (33) Multi Strike - Accuracy/Endurance
    • (43) Multi Strike - Accuracy/Damage/Endurance
    • (46) Multi Strike - Damage/Endurance/Recharge
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense
    • (34) Kismet - Accuracy +6%
    Level 8: Consume
    • (A) Eradication - Accuracy/Recharge
    • (11) Eradication - Damage/Recharge
    • (11) Eradication - Accuracy/Damage/Recharge
    • (34) Cleaving Blow - Damage/Recharge
    • (46) Cleaving Blow - Accuracy/Recharge
    • (46) Cleaving Blow - Accuracy/Damage
    Level 10: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (42) Kinetic Combat - Damage/Endurance
    • (48) Kinetic Combat - Damage/Recharge
    • (50) Kinetic Combat - Damage/Endurance/Recharge
    Level 12: Plasma Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (13) Reactive Armor - Resistance/Recharge
    • (13) Reactive Armor - Resistance/Endurance/Recharge
    • (34) Reactive Armor - Resistance
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Tough
    • (A) Reactive Armor - Resistance
    • (17) Reactive Armor - Resistance/Endurance
    • (17) Reactive Armor - Resistance/Endurance/Recharge
    • (43) Reactive Armor - Resistance/Recharge
    Level 18: Burn
    • (A) Obliteration - Damage
    • (19) Obliteration - Accuracy/Recharge
    • (19) Obliteration - Damage/Recharge
    • (25) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Chance for Smashing Damage
    Level 20: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Luck of the Gambler - Defense
    • (21) Luck of the Gambler - Defense/Endurance
    Level 22: Combustion
    • (A) Obliteration - Damage
    • (23) Obliteration - Accuracy/Recharge
    • (31) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Chance for Smashing Damage
    Level 24: Taunt
    • (A) Mocking Beratement - Taunt/Recharge/Range
    • (25) Mocking Beratement - Taunt/Range
    • (27) Mocking Beratement - Taunt/Recharge
    • (42) Mocking Beratement - Recharge
    • (45) Mocking Beratement - Taunt
    • (48) Mocking Beratement - Accuracy/Recharge
    Level 26: Fiery Embrace
    • (A) Recharge Reduction IO
    Level 28: Fire Sword Circle
    • (A) Obliteration - Damage
    • (29) Obliteration - Accuracy/Recharge
    • (29) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 32: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Endurance
    Level 35: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 38: Greater Fire Sword
    • (A) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Recharge
    • (39) Kinetic Combat - Damage/Endurance/Recharge
    • (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (45) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (45) Performance Shifter - EndMod
    Level 47: Temperature Protection
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 49: Build Up
    • (A) Rectified Reticle - Increased Perception
    • (50) Rectified Reticle - To Hit Buff/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 4: Ninja Run


    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (48) Miracle - +Recovery
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (5) Performance Shifter - EndMod
    • (40) Performance Shifter - EndMod/Recharge
    Level 1: Prestige Power Slide
    • (A) Run Speed IO

    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Pyronic Partial Core Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Seers Total Radial Improved Ally
    Level 50: Agility Radial Paragon
    ------------
    ------------


    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 31.94% Defense(Smashing)
    • 31.94% Defense(Lethal)
    • 10.06% Defense(Fire)
    • 10.06% Defense(Cold)
    • 14.13% Defense(Energy)
    • 14.13% Defense(Negative)
    • 6% Defense(Psionic)
    • 28.81% Defense(Melee)
    • 10.06% Defense(Ranged)
    • 9.44% Defense(AoE)
    • 3.6% Max End
    • 27% Enhancement(Accuracy)
    • 45% Enhancement(RechargeTime)
    • 10% SpeedFlying
    • 196.8 HP (10.5%) HitPoints
    • 10% JumpHeight
    • 10% SpeedJumping
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 2.75%
    • MezResist(Immobilized) 11.55%
    • MezResist(Sleep) 1.65%
    • MezResist(Stunned) 8.25%
    • 20% PerceptionRadius
    • 3.5% (0.06 End/sec) Recovery
    • 42% (3.28 HP/sec) Regeneration
    • 0.95% Resistance(Fire)
    • 0.95% Resistance(Cold)
    • 10% SpeedRunning
    Code:
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    (edited to clarify what the character is used for.)
  5. This is very helpful. Thank you so much for taking the time to help out!

    I didn't know that procs like PerfSh +End wouldn't work in click-only powers.

    Learned something today!

    Thanks!
    -Ardenghast
  6. Hi everyone,

    This is a very expensive build, but I am 6 days from having enough hero merits to get the gladiator's proc, and I'm trying to put together a build that will be fun enough over the long haul to justify the pain that went into getting that.

    Please critique. Survivability and damage are the primary considerations. I don't see him as a main tank on the STF, so I'd like to make sure his damage is near-scrapper levels to make up for that.

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Thermal: Level 50 Natural Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery
    Hero Profile:
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(31), S'fstPrt-ResKB(43)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(40)
    Level 2: Healing Flames -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/Rchg(27), S'fstPrt-ResDam/Def+(43)
    Level 4: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34)
    Level 8: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
    Level 10: Boxing -- Empty(A)
    Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(34), S'fstPrt-ResKB(46)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17)
    Level 18: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(42)
    Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
    Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
    Level 24: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rng(25), Mocking-Taunt/Rchg(27), Mocking-Rchg(42), Mocking-Acc/Rchg(48), Mocking-Taunt(50)
    Level 26: Fiery Embrace -- RechRdx-I(A)
    Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(50)
    Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
    Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(40)
    Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Acc(45)
    Level 47: Temperature Protection -- GA-ResDam(A), GA-3defTpProc(48)
    Level 49: Rise of the Phoenix -- P'Shift-End%(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Acc(7)
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 31% Defense(Smashing)
    • 31% Defense(Lethal)
    • 13.5% Defense(Fire)
    • 13.5% Defense(Cold)
    • 9.75% Defense(Energy)
    • 9.75% Defense(Negative)
    • 6% Defense(Psionic)
    • 31.63% Defense(Melee)
    • 9.75% Defense(Ranged)
    • 11.63% Defense(AoE)
    • 1.8% Max End
    • 50% Enhancement(RechargeTime)
    • 36% Enhancement(Accuracy)
    • 15% FlySpeed
    • 267.05 HP (14.25%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 10.45%
    • MezResist(Stun) 8.8%
    • 5% (0.084 End/sec) Recovery
    • 42% (3.286 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 20% RunSpeed

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1587;754;1508;HEX;|
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    |-------------------------------------------------------------------|
    -Ardenghast
  7. Thank you. That was very helpful. Revised build, for those who are curious:

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Foundry: Level 50 Natural Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Fiery Melee
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Energy Mastery
    Hero Profile:
    Level 1: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/Rchg(3), S'fstPrt-ResDam/Def+(3), ImpArm-ResDam(5), ImpArm-ResDam/Rchg(5), ImpArm-ResPsi(7)
    Level 1: Scorch -- Mako-Dmg/EndRdx(A), Mako-Dmg/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Acc/EndRdx/Rchg(50)
    Level 2: Earth's Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Numna-Heal/Rchg(27), Dct'dW-Heal/Rchg(43), Mrcl-Heal/Rchg(43), H'zdH-Heal/Rchg(46)
    Level 4: Combustion -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(48)
    Level 6: Mud Pots -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Dam%(11)
    Level 8: Rooted -- Numna-Heal/EndRdx(A), Numna-Heal(50), Numna-Heal/Rchg(50)
    Level 10: Taunt -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rng(13), Zinger-Taunt/Rchg/Rng(13), Zinger-Taunt/Rchg(15)
    Level 12: Recall Friend -- Zephyr-ResKB(A)
    Level 14: Teleport -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(15), Winter-ResSlow(17)
    Level 16: Boxing -- Empty(A)
    Level 18: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(19), ImpArm-ResDam(21)
    Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23), GftotA-Run+(23)
    Level 22: Build Up -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(43)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), GftotA-Run+(33)
    Level 26: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(42)
    Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(31)
    Level 30: Hasten -- RechRdx-I(A)
    Level 32: Granite Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(34), ImpArm-ResDam(34), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam/Rchg(36)
    Level 35: Incinerate -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Dmg/EndRdx(42)
    Level 38: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(40)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46), Apoc-Dam%(46)
    Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A), Run-I(19)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(36)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17)

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1594;772;1544;HEX;|
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    |-------------------------------------------------------------------|
    -Ardenghast
  8. Hi Folks,

    New to the forums here, and trying to work up a Stone tanker that won't annoy me to death when I play him. Goals were decent move speed and decent recharge, and, of course, unkillable.

    Advice, suggestions and comments welcome!

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Thermal: Level 50 Science Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Fiery Melee
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Energy Mastery
    Hero Profile:
    Level 1: Stone Skin -- Aegis-Psi/Status:50(A), Aegis-ResDam:50(3)
    Level 1: Scorch -- P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/EndRdx:30(3), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg/EndRdx/Rchg:50(48)
    Level 2: Earth's Embrace -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(5), Numna-Heal/Rchg:50(5), Dct'dW-Heal/Rchg:50(17), Mrcl-Heal/Rchg:40(21), H'zdH-Heal/Rchg:40(21)
    Level 4: Combustion -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(7), Armgdn-Acc/Dmg/Rchg:50(7), Armgdn-Acc/Rchg:50(23), Armgdn-Dmg/EndRdx:50(23)
    Level 6: Mud Pots -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(9), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Taunt-I:50(37)
    Level 8: Rooted -- RgnTis-Regen+:30(A), Numna-Regen/Rcvry+:50(11), Numna-Heal/EndRdx/Rchg:50(11), H'zdH-Heal/EndRdx:40(13), Numna-Heal/EndRdx:50(37), Numna-Heal/Rchg:50(37)
    Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13)
    Level 12: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(15), Zinger-Taunt/Rchg/Rng:50(15), Zinger-Acc/Rchg:50(40), Zinger-Taunt/Rng:50(40), Zinger-Dam%:50(42)
    Level 14: Recall Friend -- Winter-ResSlow:50(A)
    Level 16: Teleport -- TSM'n-Rng:50(A), TSM'n-EndRdx:50(17)
    Level 18: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(19)
    Level 20: Stealth -- LkGmblr-Rchg+:50(A), GftotA-Run+:40(48)
    Level 22: Invisibility -- LkGmblr-Rchg+:50(A), GftotA-Run+:40(40)
    Level 24: Tactics -- GSFC-ToHit/EndRdx:50(A), GSFC-ToHit/Rchg/EndRdx:50(25), GSFC-Rchg/EndRdx:50(25), GSFC-Build%:50(50)
    Level 26: Minerals -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def/EndRdx/Rchg:50(48), GftotA-Run+:40(50)
    Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/Rchg:50(29), Erad-Acc/Dmg/EndRdx/Rchg:30(29), Erad-Acc/Dmg/Rchg:30(43)
    Level 30: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-Rchg/EndRdx:50(31)
    Level 32: Granite Armor -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(33), DefBuff-I:50(33), Aegis-ResDam:50(33), Aegis-ResDam/EndRdx:50(34), ResDam-I:50(34)
    Level 35: Incinerate -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(36), C'ngImp-Acc/Dmg/Rchg:50(36), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Dmg/EndRdx:50(46)
    Level 38: Greater Fire Sword -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(39), Hectmb-Acc/Dmg/Rchg:50(39), Hectmb-Acc/Rchg:50(39), Hectmb-Dmg/EndRdx:50(46)
    Level 41: Vengeance -- GftotA-Run+:40(A), LkGmblr-Rchg+:50(42), LkGmblr-Def/EndRdx/Rchg:50(42)
    Level 44: Conserve Power -- RechRdx-I:50(A)
    Level 47: Laser Beam Eyes -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A)
    Level 49: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A), Run-I:50(45), Run-I:50(45)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(45), Heal-I:50(46)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(43)

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
    -Ardenghast