FA/FM Build - Critique Pls


AnElfCalledMack

 

Posted

Hi everyone,

This is a very expensive build, but I am 6 days from having enough hero merits to get the gladiator's proc, and I'm trying to put together a build that will be fun enough over the long haul to justify the pain that went into getting that.

Please critique. Survivability and damage are the primary considerations. I don't see him as a main tank on the STF, so I'd like to make sure his damage is near-scrapper levels to make up for that.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Thermal: Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(31), S'fstPrt-ResKB(43)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 2: Healing Flames -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/Rchg(27), S'fstPrt-ResDam/Def+(43)
Level 4: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34)
Level 8: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 10: Boxing -- Empty(A)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(34), S'fstPrt-ResKB(46)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17)
Level 18: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(42)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 24: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rng(25), Mocking-Taunt/Rchg(27), Mocking-Rchg(42), Mocking-Acc/Rchg(48), Mocking-Taunt(50)
Level 26: Fiery Embrace -- RechRdx-I(A)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(50)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Acc(45)
Level 47: Temperature Protection -- GA-ResDam(A), GA-3defTpProc(48)
Level 49: Rise of the Phoenix -- P'Shift-End%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Acc(7)
------------
Set Bonus Totals:

  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 31% Defense(Smashing)
  • 31% Defense(Lethal)
  • 13.5% Defense(Fire)
  • 13.5% Defense(Cold)
  • 9.75% Defense(Energy)
  • 9.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 31.63% Defense(Melee)
  • 9.75% Defense(Ranged)
  • 11.63% Defense(AoE)
  • 1.8% Max End
  • 50% Enhancement(RechargeTime)
  • 36% Enhancement(Accuracy)
  • 15% FlySpeed
  • 267.05 HP (14.25%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 10.45%
  • MezResist(Stun) 8.8%
  • 5% (0.084 End/sec) Recovery
  • 42% (3.286 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 20% RunSpeed

Code:
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-Ardenghast


 

Posted

I'd be worred about serious endurance problems with this build. Not only do you have four powers slotted with Obliteration--including Blazing Aura--but you have three relatively high endurance toggles (Tough, Weave Maneuvers) that are underslotted for end reduction as well. I'm not sure that even Stamina, Physical Perfection and Consume are going to be enough.

If you're going for S/L defense rather than melee, which it looks like you are, keep in mind that Kinetic Combat has twice the S/L def bonus in four slots than Oblit does in six. I also think that a Gaussian's set is not the best choice for a typed defense build, since it eats up a lot of slots for relatively little return, especially if you're concentrating on one pair of defense types.

As I mentioned above, Tough, Weave and Maneuvers all have a relatively high endurance cost, and they are currently underslotted for end reduction. If I were you, I would seriously consider swapping out one of the IOs so that they are slotted with both a */end and a */end/rchg. If you don't want to do all three, Maneuvers is one to change since it has the highest endurance cost and a low base defense value, so slotting for less defense won't hurt much.

Also, using a PS +end in RotP doesn't make much sense; it'll only have a chance to proc when you actually use RotP. Unless you plan to die a heck of a lot, that's just wasted influence, IMO. Likewise, you don't want to put the Numina +regen/recovery in Healing Flames, put it in Health instead so you'll get the benefit all the time.

Here's what I did with your build. I took the two highest end cost AoEs, BA and FSC, and slotted them with four Eradication and 2 Scirocco's Dervish, which will give them sufficient end reduction. Then I took 3 of the slots from Build Up and put them in Boxing and slotted another KC set. I also swapped out the LotG defense in Maneuvers for a LotG Def/End/Rchg, removed the PF +end from RotP, moved the Numina +regen/rec to Health, and slotted BU with two Rectified Reticle for the S/L def bonus. This build is MUCH more endurance sustainable, still soft-capped to S/L and has almost 30% E/NE defense as well.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Thermal: Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(15), RctvArm-ResDam:40(31), S'fstPrt-ResKB:30(43)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 2: Healing Flames -- Numna-Heal/EndRdx/Rchg:40(A), Numna-Heal:50(7), Numna-Heal/Rchg:50(27), S'fstPrt-ResDam/Def+:30(43)
Level 4: Blazing Aura -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(9), Erad-Acc/Dmg/EndRdx/Rchg:30(9), Erad-%Dam:30(33), Sciroc-Dmg/EndRdx:50(43), Sciroc-Acc/Dmg/EndRdx:50(45)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34)
Level 8: Consume -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(46)
Level 10: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(48), KntkC'bat-Knock%:35(50)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(13), RctvArm-ResDam/EndRdx/Rchg:40(13), RctvArm-ResDam:40(34), S'fstPrt-ResKB:30(46)
Level 14: Super Jump -- Winter-ResSlow:50(A)
Level 16: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(17), Aegis-ResDam/Rchg:50(17)
Level 18: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(19), Oblit-Dmg/Rchg:50(19), Oblit-Acc/Dmg/Rchg:50(25), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(42)
Level 20: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(21)
Level 22: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(23), RechRdx-I:50(23)
Level 24: Taunt -- Mocking-Taunt/Rchg/Rng:50(A), Mocking-Taunt/Rng:50(25), Mocking-Taunt/Rchg:50(27), Mocking-Rchg:50(42), Mocking-Acc/Rchg:50(48), Mocking-Taunt:50(50)
Level 26: Fiery Embrace -- RechRdx-I:50(A)
Level 28: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg/Rchg:30(29), Erad-Acc/Dmg/Rchg:30(29), Erad-Acc/Rchg:30(37), Sciroc-Dmg/EndRdx:50(37), Sciroc-Acc/Dmg/EndRdx:50(48)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(50)
Level 32: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def/EndRdx:50(33)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(45), P'Shift-EndMod/Acc:50(45)
Level 47: Temperature Protection -- GA-3defTpProc:30(A)
Level 49: Rise of the Phoenix -- EndMod-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:30(A), Numna-Regen/Rcvry+:50(37)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(5), P'Shift-EndMod/Acc:50(7)

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

This is very helpful. Thank you so much for taking the time to help out!

I didn't know that procs like PerfSh +End wouldn't work in click-only powers.

Learned something today!

Thanks!
-Ardenghast


 

Posted

Quote:
Originally Posted by Ardenghast View Post
This is very helpful. Thank you so much for taking the time to help out!

I didn't know that procs like PerfSh +End wouldn't work in click-only powers.

Learned something today!

Thanks!
-Ardenghast
To be fair, they work in click powers. They have a 20% chance to give +10 Endurance every time the power is clicked. They just almost always work out better in auto powers (and possibly toggles - I'm not sure what it does in Conductive Aura, since that affects both you and nearby enemies), where they have a chance to fire every 10 seconds. Very few powers that take EndMod sets and affect you or allies should be cycled more than once every 10 seconds. Or anything like that, really.


 

Posted

well you do realize all this talk about end issues really isnt an issue if you just get the alpha slot and equip cardiac's 33% end reduction right?.

i do have my own defensive build but i opted alittle different. see i wasnt willing to give up damage so by moving a couple of slots around i was able to still slot up f.e and b.u. fully and be at a 44.9% to both s/l and melee defense

yes i know that its not techically soft capped. but it is once you place in nerve from the alpha slot/

now im over 46% to both and yet fully able to dish out max damage . which is what the op wanted in the first place. so you really can have your cake and eat it to. since the first tier of cardiac is easy to get you already have no issues.or move a couple slots around and use nerve for the +defense to get you over any humps