Fire/Fire/Energy - LF Critique Pls


Ardenghast

 

Posted

Hi Smart Folks!

I'm working on a build for my fire tank. My priorities are survivability, then damage, then recharge. Toon is already 50, and will be used primarily for iTrials, but also farming and task forces, and just general butt-kickery. I realize that fire/fire tanks aren't the tankiest of tanks, but I want him to be able to main tank in a pinch.

Here is what I have so far. I've already got a lot of the expensive bits, so feel free to suggest expensive options.

Thanks!

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
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Thermal: Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:


Level 1: Fire Shield

  • (A) Reactive Armor - Resistance
  • (5) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance/Endurance/Recharge
  • (43) Steadfast Protection - Resistance/+Def 3%
Level 1: Scorch
  • (A) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (3) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (3) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (15) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Healing Flames
  • (A) Numina's Convalescence - Heal
  • (7) Numina's Convalescence - Heal/Recharge
  • (27) Numina's Convalescence - Heal/Endurance/Recharge
Level 4: Blazing Aura
  • (A) Multi Strike - Accuracy/Damage
  • (9) Multi Strike - Damage/Endurance
  • (9) Multi Strike - Damage/Recharge
  • (33) Multi Strike - Accuracy/Endurance
  • (43) Multi Strike - Accuracy/Damage/Endurance
  • (46) Multi Strike - Damage/Endurance/Recharge
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (34) Kismet - Accuracy +6%
Level 8: Consume
  • (A) Eradication - Accuracy/Recharge
  • (11) Eradication - Damage/Recharge
  • (11) Eradication - Accuracy/Damage/Recharge
  • (34) Cleaving Blow - Damage/Recharge
  • (46) Cleaving Blow - Accuracy/Recharge
  • (46) Cleaving Blow - Accuracy/Damage
Level 10: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (42) Kinetic Combat - Damage/Endurance
  • (48) Kinetic Combat - Damage/Recharge
  • (50) Kinetic Combat - Damage/Endurance/Recharge
Level 12: Plasma Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Recharge
  • (13) Reactive Armor - Resistance/Endurance/Recharge
  • (34) Reactive Armor - Resistance
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Tough
  • (A) Reactive Armor - Resistance
  • (17) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Endurance/Recharge
  • (43) Reactive Armor - Resistance/Recharge
Level 18: Burn
  • (A) Obliteration - Damage
  • (19) Obliteration - Accuracy/Recharge
  • (19) Obliteration - Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Chance for Smashing Damage
Level 20: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance
Level 22: Combustion
  • (A) Obliteration - Damage
  • (23) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Chance for Smashing Damage
Level 24: Taunt
  • (A) Mocking Beratement - Taunt/Recharge/Range
  • (25) Mocking Beratement - Taunt/Range
  • (27) Mocking Beratement - Taunt/Recharge
  • (42) Mocking Beratement - Recharge
  • (45) Mocking Beratement - Taunt
  • (48) Mocking Beratement - Accuracy/Recharge
Level 26: Fiery Embrace
  • (A) Recharge Reduction IO
Level 28: Fire Sword Circle
  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 32: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
Level 35: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 38: Greater Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
  • (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Might of the Tanker - Recharge/Chance for +Res(All)
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod
Level 47: Temperature Protection
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 49: Build Up
  • (A) Rectified Reticle - Increased Perception
  • (50) Rectified Reticle - To Hit Buff/Recharge
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run


Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (48) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod
  • (40) Performance Shifter - EndMod/Recharge
Level 1: Prestige Power Slide
  • (A) Run Speed IO

Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Pyronic Partial Core Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Seers Total Radial Improved Ally
Level 50: Agility Radial Paragon
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Set Bonus Totals:
  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 31.94% Defense(Smashing)
  • 31.94% Defense(Lethal)
  • 10.06% Defense(Fire)
  • 10.06% Defense(Cold)
  • 14.13% Defense(Energy)
  • 14.13% Defense(Negative)
  • 6% Defense(Psionic)
  • 28.81% Defense(Melee)
  • 10.06% Defense(Ranged)
  • 9.44% Defense(AoE)
  • 3.6% Max End
  • 27% Enhancement(Accuracy)
  • 45% Enhancement(RechargeTime)
  • 10% SpeedFlying
  • 196.8 HP (10.5%) HitPoints
  • 10% JumpHeight
  • 10% SpeedJumping
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 2.75%
  • MezResist(Immobilized) 11.55%
  • MezResist(Sleep) 1.65%
  • MezResist(Stunned) 8.25%
  • 20% PerceptionRadius
  • 3.5% (0.06 End/sec) Recovery
  • 42% (3.28 HP/sec) Regeneration
  • 0.95% Resistance(Fire)
  • 0.95% Resistance(Cold)
  • 10% SpeedRunning
Code:
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(edited to clarify what the character is used for.)


 

Posted

Ok first thing first who said FA tank can not be a tankest tank? I my self have a lvl 50 tank that has out lived many other tanks in Itrials/TFs, and reg content. I have even tanked HAMI with my tank. Now to your build, I do not know if u do HAMI or not, but i believe that the baddies in the Itrials can do more then 8 points of KB, I am not sure though, also lot of them do neg/en damage more then s/l. I would switch out the oblics with more erads to help with that def over the melee def oblics.


 

Posted

Thanks for the reply.

I poked at replacing the Obi in Fire Sword Circle, as it's very endurance costly, and Obi's are terrible for endurance. I tried swapping in a 3-slot set of Eradications and 3-slot Cleaving Blow (much like how Consume is currently slotted above). This gives me about 4.38% more E/N defense, at the cost of 3.5% melee and 1.8% S/L defense.

The lower end cost on FSC was nice, but the loss of Obi's set bonuses, plus the loss of a capped melee defense (down to 41.5%) doesn't seem worth getting my e/n defense up to a 34% from a 30%. And getting rid of the other Obi's causes me to lose S/L cap as well, which I think is a terrible mistake.

I'm certainly not an expert on damage types in the iTrials. I haven't tried tanking Hami (not counting mini-Hami in the LGTF, which I have tanked). But do you believe that losing capped melee defense is worth 4% more E/N defense?

I agree with you re: 8mag knockback. I'm going to get knocked around on rare occaisions, which is annoying, but I couldn't find a spare slot to get a 3rd KB protection proc.

Thanks again.


 

Posted

FA is more of a typed def tank not positional the way the gme mech works it will take the higher numbers. You do not want to try to sc both typed and positional with the build. And yes losing the 4% on melee is defiantly worth taking more neg/en def. Most of the content in the game is s/l followed by neg/en damage. Temp prot dose not help much in most cases since u r already max on fire res without it.