-
Posts
24 -
Joined
-
Don't forget. Light Form doesn't get any PSI resistance while Eclipse does. Since Mez protection is easy to get with Clarion, Light Form still falls short of Eclipse.
And name me an AT that can't take down an AV without lore/incarnates minus the alpha. I suppose tankers can't due to damage, but thats the only one I can think of. Blasters have /MM which lets them solo AVs very easily. Everyone else has high damage or -regen debuffs. -
The ATO bonuses will greatly benefit Warshades. If its at least 8% resistances to all, Warshades will be able to have capped resistances with shields + 1 eclipse fairly easily. (May or may not need pvp resistance IO)
However it will do almost nothing for Peacebringers, like always. -
try a Kheld. Be the weakest AT and try to be good at it!
-
Probably Clarion I'd guess. I try to make my builds not rely on incarnates besides alpha, but Clarion works.
-
Eradication 3 set bonus in Dwarf AoE, 2 Kinetic Combats in Dwarf Melee attacks, and Squid works well for a purple set holder. Thats about it. Also 2 piece tohit S/L def bonus can fit in squid.
-
For set muels and exampling , yes. And for some AoE with Squid, but that's about it.
-
Hey, at least you guys contribute more than a Peacebringer. Its like some of my attacks completely ignore the damage slotting I have in them sometimes. My survivability is pretty good, but my damage feels less than a tankers at times.
At least Fire/MM blasters can solo GMs. Thats something nice at least :P. -
If PBs are supposed to be the 'Big thing' killer, they sort of fall flat on their face when it comes to that. An easy way to fix that would be to give them a regen debuff tied to Photon Seekers. Give Photon Seekers an identity and make them equal to Fluffy. It also gives them the ability to kill big targets. -600% regen if all 3 seekers hit would be pretty good and easy, or -450% regen.
-
Here is my crack at the build. No KB prot is going to really hurt you in the end, and its easy to get, so I threw some in. You have 1 free power choice, I took the intang travel power, but its up to you.
Resistances aren't as high as I'd like, but what can ya do?
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1603;739;1478;HEX;| |78DA6594594F135114C7EF745A8629058AB42C222D2D4B37BA8C801A971890A8212| |8C5A23E9966A00334A985504034EE89891A487C3051A39F81CFE3035F41411FDDC6| |3373FED0499864F23BF76CF7DC7BCECC8DAD49DFEEB5179785D472A5A2D76AC5BBF| |A5A6D592F194A61A16C54170C414F70BC42F24CD5284E1A8B46B5664C6C942B2585| |2CE143F7E2CCA265296F1A99DBF7E7D7F44A7182D2AD878EEC1CE9B08F6FACE9C29| |B5F59A9640AAB86516AB6C5ABE5A5E5F57275C967AFA60D7D9516AD878B9241D9CA| |ABA28BB6CED1FBD227F0986EF181105385EB33B3E32333F48939F485B961C54888E| |924A15715EEA864DBDCFDCC86103319616E528CC431B2049B0BB606C43622F601F9| |CAECEB912FB884D054E13D0F5E64FACE3123116173E012AF5F51AC07E7F16459D79| |201734C7F9AD9AF31A3D40785F7939414E76B04B7289F8ABA55D41D40DDC3A83B8D| |BA5F936F937D31A6A7E90FEA349927FF314FFD057F334342B6F990629B791F57B35| |FB2754341E6F018A9A9C647E4D38A5A5A518B1FB5C4504B02B5BC25DF36DC435B82| |F73A11670692D83BC6EC4B31DF504C3B62DAF38428D90AE02CB3FF163316E4BA1F5| |34CD03A833045F03DE791A8D64ECE2377224F17E2BB109F9D636E537C37F6EC1EC3| |5D8D3207CE3087469889B3CCA714D3837EF54CB32E7993F9846CBD9C4FF4EE593A4| |5EC902E8C7AC2FB989B03ECF113B97F309F916F947B28A29881E7A41BB487D79407| |71CFC9307A8FFBCFA21F1D74F638D726E2E89F4CBA147A9B8A63764EF3FD6903F86| |EC827039F0CE2B2E8BB06B6D19BC3B97398110DBEDFBC47DF9790D25CF77E5D2749| |53A8EF0EFB7F77FAC7D9FFA0AE7349DB98991D66EC1DE6D67DF4BF9085DD5B45446| |6993C1B8A4817987DB6AF7D6F66B21E672D4D53E49C1A95B36BC7BC468E69468F69| |A69C9A3DCE34EDD4E13EF26EFCB6AC33A3B7AA5FD8D36BA59A23BB0ABBDAC3FDC97| |BADDB63FB3D87AC3BE47987FC953E200DF2F5605D4E05EAB2FDFCEAA82BFE033F89| |E685| |-------------------------------------------------------------------|
-
Oh, I know all the mechanics and everything, I'm just mashing out numbers to see if its possible. If PBs had a -regen debuff of some sort, it would be garunteed. Since that is the only thing that lets ill/rad, ill/cold, and bots/traps solo GMs.
-
If they wanna help fix PB DPS issues, all they could do is add -200% regen to Photon Seekers. 3 seekers hit an AV, thats -600% regen. Brings PBs DPS up dramatically while not really doing much at all.
-
At the moment I'm working on making a kheld be able to do AV soloing ext... Whats a good milestone to say that its somewhere in the 'OP' catagory. Solo a +4 AV with no incarnates/insps/temps? Like, up to scrapper levels of soloage. I know it wont be able to equal ill/rad or ill/cold, but yeah, what would be a good benchmark?
-
A step that could go a long ways to fixing khelds would be letting toggles in forms and luminous aura abilities be usable in forms. Dwarf with capped S/L and 85% res to all would be very nice and make it viable with how little damage it outputs. Still wont have the E/N cap that tankers do, but it wouldn't make it a waste.
-
Question. Light form costs us half our health, half our end, and doesn't protect from PSI, while the WS version only needs people around it as its only drawback.
Why don't they just include PSI resistance into Light form to make it equal to the WS variant? Both of them have a pretty steep cost, but the WS one is better due to capped PSI resistance. Khelds should be made roughly equal when it comes to resistance I'd think. -
I personally use ill/cold for my mage character. While you can make anything but trick arrow work, Anything with Fire, Cold, or Arcane (yay Warcraft) works the best. Thermal is 'meh' if you wanna solo GMs, so that was out for me. And I didn't like how busy /Rad was, not to mention the end problems it has.
So I went /cold. No end problems once you get heat loss for you or anyone in the mob. (SS/Fire/soul brutes love me.) Sleet gives you another layer of control along with drastically increasing everyone's damage and making the mobs easier to hit, and benumb which debuffs EVERYTHING besides resistance. Its scary that once you benumb a GM, those mezzes don't hurt anymore, their damage falls to almost nothing, and other fun stuff like cutting their regen to 35% of what it normally was. Not to mention it gives a ton more -res to a single target and comparatively the same as a /rad for groups. 110-130% -res on a GM makes it die so much faster. You just need more purple sets to get perma PA is all.
Oh, and the def shields. Nice giving 12% def to all to all your killable pets like Tarantula and Phanty and the party.
Basically as I see it. /rad if you wanna have an easier time with groups but have a harder time fighting a GM/AV, or /cold to lose a bit of group debuffing for more GM/AV debuffing. And Arctic Fog is nice, 60% slow resistance on top of winter's gift's 20% is very very nice.
Downside to /cold is that it gets sleet and heat loss at 35/38, so its a late bloomer. -
Even though the devs don't seem to be very intent on buffing khelds, I had an idea for a buff that doesn't seem to be in most of the other buff idea topics. -regen
I was thinking of giving it to these powers, but I'm sure people can think of better ones than what I've got listed.
Give Photon Seekers -regen (250-500%)
Give Essence Drain -regen (250%) (Yes I know its a crappy attack, but hey, it would make it less crappy.)
Another idea would be toggles in forms or suppress toggles while in forms and to cut form transformation times in half, but those have been suggested a ton with no results. -
360 DPS I believe is the cutoff point if the numbers I learned from the scrapper forums are what to go by.
Well, I expected that would be the case with lore pets. Didn't know how else a PB would reach over 360 without them. -
You know, about that whole mids/NoChain combination to make a CoH RAWR, I wouldn't mind helping with the formulas if we get a team to make this program. I can't program, but I'm very good at math and can do that bit and hopefully just have most programming be "This equals this variable, which is used here in this line which is used here in the final product."
-
What the title says. Can a Kheld generate enough DPS/-regen to take down a GM? Factor out survivability, just straight DPS. Is it possible? This is also assuming that Warshades can fully saturate themselves once. (Only GM I can see them being able to do it more than once is Ghost of Scrapyard.)
More interested in the Peacebringer side than the Warshade side tbh. -
In retrospective to the above, I'm getting at most 150 dps on my StJ scrapper /w damage calculated at 3 combo points with the finishers included. With arcanatimes active. I think you may need to be more clear on where you get your damage numbers from Mids, because I know thats below what I do in-game.
Another example was my PB doing sub 100 dps which isn't true. Something is going on here that I can't figure out.
Also, see if you can work with the guy who made mids and aquire the sourcecode for RAWR, a program for an mmo that analyzes DPS based on fight parameters, gear, ext... and tells you what you can improve to get more dps out of a build. Though I assume the above isn't very time worthy for a game with sub 1mil subs like CoH. -
I'll help out with builds as well. I'm new to the forums, but I've been working with Mids for quite some time. (Can't do much else when your computer crashes every 5 minutes when CoH is open.)
Post your build and I can help. Dunno if I'll post my triform build or not. -
I didn't say I made it now did I? :P. Just wanna see if anyone can think of anything else, thats all.
-
Here is a build I have for my KM/SD scrapper, and I'd like to know if I could get more out of it than I currently have. Would like to keep perma Hasten/aid self/softcap if possible.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Quick Strike- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
- (15) Aegis - Resistance
- (15) Aegis - Resistance/Endurance
- (17) Aegis - Resistance/Endurance/Recharge
- (A) Hecatomb - Damage/Endurance
- (7) Hecatomb - Chance of Damage(Negative)
- (9) Hecatomb - Damage/Recharge
- (9) Hecatomb - Accuracy/Damage/Recharge
- (11) Hecatomb - Accuracy/Recharge
- (11) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (37) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Aegis - Resistance
- (39) Aegis - Resistance/Endurance
- (39) Aegis - Resistance/Recharge
- (40) Numina's Convalescence - +Regeneration/+Recovery
- (40) Numina's Convalescence - Heal
- (40) Numina's Convalescence - Heal/Endurance
- (A) HamiO:Membrane Exposure
- (42) HamiO:Membrane Exposure
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Luck of the Gambler - Recharge Speed
- (A) Armageddon - Chance for Fire Damage
- (19) Armageddon - Damage/Endurance
- (19) Armageddon - Damage/Recharge
- (21) Armageddon - Accuracy/Damage/Recharge
- (21) Armageddon - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Absolute Amazement - Stun
- (46) Absolute Amazement - Stun/Recharge
- (46) Absolute Amazement - Accuracy/Stun/Recharge
- (46) Absolute Amazement - Chance for ToHit Debuff
- (48) Absolute Amazement - Accuracy/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (25) Aegis - Psionic/Status Resistance
- (25) Aegis - Resistance/Endurance
- (27) Aegis - Resistance/Endurance/Recharge
- (27) Aegis - Endurance/Recharge
- (29) Aegis - Resistance
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (A) Endurance Reduction IO
- (A) Mako's Bite - Accuracy/Damage
- (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (31) Mako's Bite - Chance of Damage(Lethal)
- (31) Mako's Bite - Damage/Endurance
- (34) Mako's Bite - Damage/Recharge
- (36) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (33) Mako's Bite - Chance of Damage(Lethal)
- (33) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (34) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Obliteration - Damage
- (43) Obliteration - Chance for Smashing Damage
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (A) Interrupt Reduction IO
- (A) Numina's Convalescence - Heal
- (48) Numina's Convalescence - Heal/Endurance
- (48) Numina's Convalescence - Heal/Endurance/Recharge
- (50) Interrupt Reduction IO
- (A) Recharge Reduction IO
- (A) Kismet - Accuracy +6%
- (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
------------
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Run Speed IO
- (A) Regenerative Tissue - +Regeneration
- (45) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (50) Performance Shifter - EndMod
- (50) Performance Shifter - EndMod/Recharge
-
So I'm making a tri-form warshade, and I believe this is a solid build, but what are your opinions? I've got good accuracy in my mires, decent HP, damage cap, and perma hasten. Any ideas to get some more hp out of this without resorting to pvp sets?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Hero Profile:
Level 1: Ebon Eye- (A) Accuracy IO
- (A) Aegis - Psionic/Status Resistance
- (50) Steadfast Protection - Knockback Protection
- (50) Steadfast Protection - Resistance/+Def 3%
- (A) Steadfast Protection - Knockback Protection
- (A) Obliteration - Chance for Smashing Damage
- (A) Performance Shifter - Chance for +End
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Chance for Smashing Damage
- (15) Obliteration - Accuracy/Damage/Endurance/Recharge
- (15) Obliteration - Accuracy/Recharge
- (17) Obliteration - Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Recharge
- (25) HamiO:Nucleolus Exposure
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (37) Mako's Bite - Damage/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (42) Basilisk's Gaze - Recharge/Hold
- (48) Basilisk's Gaze - Accuracy/Hold
- (A) Performance Shifter - Chance for +End
- (A) Endurance Reduction IO
- (42) Performance Shifter - EndMod/Recharge
- (42) Performance Shifter - EndMod
- (43) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Rectified Reticle - Increased Perception
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (46) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (A) Absolute Amazement - Stun
- (31) Absolute Amazement - Endurance/Stun
- (33) Absolute Amazement - Stun/Recharge
- (34) Absolute Amazement - Accuracy/Stun/Recharge
- (34) Absolute Amazement - Accuracy/Recharge
- (A) Endurance Reduction IO
- (A) Soulbound Allegiance - Chance for Build Up
- (34) Expedient Reinforcement - Accuracy/Recharge
- (36) Expedient Reinforcement - Endurance/Damage/Recharge
- (36) Expedient Reinforcement - Accuracy/Damage/Recharge
- (36) Expedient Reinforcement - Accuracy/Damage
- (37) Soulbound Allegiance - Damage/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (A) Performance Shifter - EndMod/Recharge
- (39) Performance Shifter - EndMod/Accuracy
- (39) Performance Shifter - Accuracy/Recharge
- (39) Titanium Coating - Resistance/Recharge
- (40) Titanium Coating - Resistance/Endurance/Recharge
- (40) Titanium Coating - Resistance
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Core Epiphany
------------
Level 1: Brawl- (A) Empty
Level 1: Shadow Step- (A) Jaunt - Endurance/Range
- (A) Empty
- (A) Empty
Level 10: Shadow Recall- (A) Range IO
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
Level 6: Dark Nova Blast- (A) Apocalypse - Chance of Damage(Negative)
- (11) Apocalypse - Damage/Recharge
- (11) Apocalypse - Damage/Endurance
- (13) Apocalypse - Accuracy/Damage/Recharge
- (13) Apocalypse - Accuracy/Recharge
- (48) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Devastation - Accuracy/Damage
- (A) Positron's Blast - Chance of Damage(Energy)
- (3) Positron's Blast - Accuracy/Damage
- (3) Positron's Blast - Accuracy/Damage/Endurance
- (5) Positron's Blast - Damage/Recharge
- (7) Positron's Blast - Damage/Range
- (50) Explosive Strike - Chance for Smashing Damage
- (A) Positron's Blast - Chance of Damage(Energy)
- (5) Positron's Blast - Damage/Recharge
- (7) Positron's Blast - Damage/Range
- (9) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Accuracy/Damage/Endurance
- (48) Explosive Strike - Chance for Smashing Damage
- (A) Taunt Duration IO
- (A) Touch of the Nictus - Accuracy/Healing
- (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (A) Obliteration - Chance for Smashing Damage
- (21) Obliteration - Accuracy/Recharge
- (21) Obliteration - Accuracy/Damage/Recharge
- (23) Obliteration - Accuracy/Damage/Endurance/Recharge
- (23) Obliteration - Damage/Recharge
- (25) HamiO:Nucleolus Exposure
- (A) Crushing Impact - Accuracy/Damage
- (27) Crushing Impact - Accuracy/Damage/Endurance
- (27) Crushing Impact - Damage/Recharge
- (29) Crushing Impact - Damage/Endurance/Recharge
- (29) Crushing Impact - Accuracy/Damage/Recharge
- (A) Jaunt - Endurance/Range
- (A) Crushing Impact - Accuracy/Damage
- (31) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (33) Crushing Impact - Damage/Endurance/Recharge
Thinking that Black Dwarf Drain could use a few more slots if anything.