Can a Kheld solo a GM?


AIB

 

Posted

What the title says. Can a Kheld generate enough DPS/-regen to take down a GM? Factor out survivability, just straight DPS. Is it possible? This is also assuming that Warshades can fully saturate themselves once. (Only GM I can see them being able to do it more than once is Ghost of Scrapyard.)

More interested in the Peacebringer side than the Warshade side tbh.


 

Posted

I have managed to put a good dent into Scrappy on my Warshade but the level 20 Miners weren't spawning fast enough or lasting long enough for me to have the food to take him down. As for a Peacebringer, it'd be really tough but I think it could be possible with t4 reactive. I don't have Incarnate stuff on my PB yet but once I do I planned to try it out. Granted it's already been done with Lore pets, but that hardly counts as soloing.


 

Posted

Is it possible for a PB to do it, using all tools available (including incarnate abilities and temp powers) - yes, it should be, though it'd be a challenging fight. For a PB using only regular and pool powers, no, not possible, you would need lots of temps and almost certainly incarnate powers including Lore pets on top of that.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

360 DPS I believe is the cutoff point if the numbers I learned from the scrapper forums are what to go by.

Well, I expected that would be the case with lore pets. Didn't know how else a PB would reach over 360 without them.


 

Posted

There is no way PB can reach 360 without incarnate abilities. Many builds can't reach that point so PB doesn't need to feel bad.

Now, with Lore pets it is possible. You just have to kill GM fast enough before Lore pets expire and make sure GM doesn't run around too much to hurt your dps.

Some Lore pets will also run out of endurance.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Microcosm View Post
Pb without lore pets? No. The highest dps build I've seen for a pb was about 220 dps, and while I don't remember how much is necessary, i can tell you that is not enough.

I was thinking of playing around with the new Interface powers on my PB, has anyone run the numbers on the -max hp one yet?


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
has anyone run the numbers on the -max hp one yet?
It caps at -150 hp, so it's far weaker than Reactive against high-hp targets like GMs.


 

Posted

Quote:
Originally Posted by Hopeling View Post
It caps at -150 hp, so it's far weaker than Reactive against high-hp targets like GMs.

Ah ok, the only one of the new Incarnate branches I've had a chance to check out was the Agility alpha power. I'm totally blind to the rest, I did see potential in that one but apparently that faith was misplaced. Thanks for the info.

Microcosm, how do Photon Seekers fit in to the ST chain? I think that they could be cast whenever they're up in place of Bolt during the attack chain... I'm too lazy to math it all out right now but I'm wondering if you've considered it already.


 

Posted

Yeah, the -Max Hp debuff doesn't seem that good at all. It is only ok for killing off trash enemies or good for when other people are using Reactive.

GM resists a lot of -regen and -tohit debuffs so you are pretty much stuck with reactive interface for GM fights.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
Microcosm, how do Photon Seekers fit in to the ST chain? I think that they could be cast whenever they're up in place of Bolt during the attack chain... I'm too lazy to math it all out right now but I'm wondering if you've considered it already.
Whenever you insert a power in your chain try to do it in place of your weaker attacks. I don't have mids with me, but I think seekers activate longer than bolt alone. the important thing is to rstrike whenever possible.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]