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Original Thread Here
Greetings, CoX
I've had this idea for awhile concerning a cross-faction RP SG/VG Concept, and was hoping to receive some feedback, criticism and some advice on the matter
To help carry us along, I made a crude little image as a visual example
-I.) A Some-What Not-So-Brief Introduction-
Now, let's say that a group of people decide to make two super groups - one on the red side, and one on the blue side. Each group would openly oppose each other, but would be apart of one single community. Now let's say that each group has, in fact, two internal but separate groups within each other. The Blue SG would have, for example, a Hero group and Vigilante group, while the Red SG would have a Villains and Rogue group. Altogether, that makes four factions in two SGs, all while apart of a single community.
All groups would openly oppose each other, save for events for when shades of gray overlap. Events and conflicts would span over both Paragon City and Rogue Isles for as much variety as possible.
There then came a question on how factions would be made - from previous experience, I know that people do not like leading what they did not make, so I decided if anyone is interested, we'd meet together to discuss what the factions would be and how they'd relate to each other. If it were up to me, the Hero Group would be a branch of the P.P.D., and the Villan group would have some sort-of favor with Arachnos, and be given 'grants' of a sort. But I'd like to see what people bring to the table.
-II.) Questions and Answers-
>But how might villains enter Paragon, and Heroes enter the Rogue isles?
Their factions would be the Hero and Villain alignments in respect. However, they would all be 'neutrally-aligned' to vigilante and rogue alignments for utility.
>How would each group have their own base, if two are in a single group?
There will be neutral hotspots extending from base teleporters, dividing the two group's bases. This will also allow much for flexibility and creativity with how people enter bases - rather than just a teleporter.
>I'm interested in this, and would like to be apart of it. How could I?
Currently, this is all in an 'alpha' of sorts, and I'm getting word out on it. Though I'm actively looking for players who would be interested in this little project, and you're free to contact me by using the information below. Rest assured that you do not need to commit to this immediately, as you're free to take some time to getting to know me and my roleplaying style prior before deciding whether or not you wish to commit.
-III.) In Closing...-
This is what I've come up with so far, and would like some feedback on it. Anything is everything is subject to change.
Thank you for your time
---
If you wish to contact me in-game, you can reach me at @Cerulean Arbiter -
Thank you, the both of you
Now, to continue fine tuning the 'charter' of sorts, as well as finding people interested in this, prior to the official founding... -
Quote:So do I
Shows me how incompetent a person is, before I get to know them
So I don't have to get to know them -
Quote:What's wrong with spies, eh?sounds like a concept
but i would not let people put people in both sgs..one sg no alts..if a hero ( vigilante) you stay blue unless you go fully villan (rogue) for purposes of spying info gathering or etc..unless you annoit someone a SPY and theres only one person who can be in both sgs..and if you catch him or her or it then they lose SPY status.
It's half the fun of the cloak-and-dagger schtick -
Greetings, Virtue
This is:
Project: United and Divided
I've had this idea for awhile concerning an RP SG Concept, and was hoping to receive some feedback, criticism and some advice on the matter
To help carry us along, I made a crude little image as a visual example
-I.) A Some-What Brief Introduction-
Now, let's say that a group of people decide to make two super groups - one on the red side, and one on the blue side. Each group would openly oppose each other, but would be apart of one single community. Now let's say that each group has, in fact, two internal but separate groups within each other. The Blue SG would have, for example, a Hero group and Vigilante group, while the Red SG would have a Villains and Rogue group. Altogether, that makes four factions in two SGs, all while apart of a single community.
All groups would openly oppose each other, save for events for when shades of gray overlap. Events and conflicts would span over both Paragon City and Rogue Isles for as much variety as possible.
There then came a question on how factions would be made - from previous experience, I know that people do not like leading what they did not make. So I decided that those interested in other factions would come together, as we discuss how each of our groups. If it were up to me, the Hero Group would be a branch of the P.P.D., and the Villan group would have some sort-of favor with Arachnos, and be given 'grants' of a sort. But I'd like to see what people bring to the table.
-II.)The Divided Factions-
Heroes: _____
Leader:
Areas of Operation: Atlas Park, Skyway City, Talos Island, Founder's Falls
Affiliations:
Enemies:
Description:
Vigilantes: The Corps
Leader: Cerulean Arbiter, the Grand Director
Areas of Operation: Kings Row, Steel Canyon, Independance Port, Brickstown
Affiliations:
Enemies:
Description:
Rogues: ____
Leader:
Areas of Operation: Port Oakes, Nerva Archipelago, Saint Martials
Affiliations:
Enemies:
Description
Villans: ____
Leader:
Areas of Operation: Cap Au Diable, Sharkhead Isle, Grandville
Affiliations:
Enemies:
Description:
-III.) Questions and Answers-
>But how might villains enter Paragon, and Heroes enter the Rogue isles?
Their factions would be the Hero and Villain alignments in respect. However, they would all be 'neutrally-aligned' to vigilante and rogue alignments for utility.
>How would each group have their own base, if two are in a single group?
There will be neutral hotspots extending from base teleporters, dividing the two group's bases. This will also allow much for flexibility and creativity with how people enter bases - rather than just a teleporter.
>How might leadership be decided, as well as story/events be driven?
After consideration, I decided that each faction would have three iconic leaders to represent their respective factions - a trinity, like superman/batman/wonder woman or Thor/iron man/captain America, in a way.
Events and stories would revolve on two factors: internal and external conflict. Internal conflict would be the fighting between factions, vying for territorial control, and the struggle. External, however, would come from pre-existing forces - Longbow, Malta and the like. Too often I see SGs/VGs focus on themselves. I'd like to remind players that the world does strictly house them.
-IV.) In Closing...-
This is what I've come up with so far, and would like some feedback on it. Anything is everything is subject to change.
Thank you for your time
---
If you wish to contact me in-game, you can reach me at @Cerulean Arbiter -
THE AXIOM
Name: The Axiom
Currently Recruiting: We are currently recruiting
RP Level: Medium-Heavy RP (Fairly knowledgeable of CoX & The Axiom Lore. IC in Local, Team/ OOC in Supergroup, Broadcast)
Theme/Concept: The Axiom are a group of religious, zealous vigilantes, dedicated to the "purification" of Paragon City, by going so far as to crucifying their victims. The Axiom is based upon the teachings of axiomism, a kind of biblical faith, and are led by The Ordinator of Divinity.
Activity:
Requirements for Membership:
Upon requesting entry into the Axiom, you will be prompted that you will be given a est on whether or not you will be approved into the Axiom. During the test, you are required to meet the following criteria:
In-Game Contacts: The Ordinator of Divinty (@AnnointedKing)
((WIP)) -
T h e E m b e r w a k e A c c o r d"We believe in God as we believe that the sun has risen, not because we can see the sun, but by it we can see everything."
History:
The Dawn: 1200's
During the Fourth Crusade, and the time of the Great Schism, the Knights-Templar began merciless killings to take back the city of Zara in order to "restore obedience". During the siege, the Knights-Templar came in contact with two other militarized groups: The Ashes of Cyprus, an Islamic Group of Byzantians Janissaries who held a vendetta against the Knights-Templar; and The Ordinators of Harmony, a Jewish-sect of Clerics and Chaplains, whom sought to restore peace to the lands of Palestine, and drive the Knights-Templar out of Palestine.
During the midst of the battle, Uriel Tuor the Spaniard, Chapter-Master of the group of Knights-Templar, met with Grand Cleric Barack Elum, leader of the Ordinators of Harmony, and Ahura-Mazda Amon, Ağa of the Ashes of Cyprus.
The three, along with their must trusted advisors and generals, conferred for days for a resolution to end the fighting. It soon dawned onto each of them that all their goals were the same, with all view-points nearly parallel, and their cause was guided against the wrong enemies.
The three leaders then then drew the willing soldiers to leave their old orders, to join the order the three founded: The Emberwake Accord.
But, unfortunately, the three orders whom The Emberwake Accord forgo from them, they sought out to defeat them, with the Accord virtually obliterated.
Reincarnation:1989-2002
On December 24, 1989, a young boy by the name of Lucius Darnell was born to Mister Daniel Darnell and Misses Deborah Darnell, of Queens, New York; a Catholic family. Lucius' father, Daniel, was an alcoholic, and would always abuse Lucius. Lucius' mother, Deborah, was cynical and always believed Lucius was greedy and unappreciative.
With the growing nuclear threat and abusive domestic life, the only thing Lucius could do was pray he would be saved by heroes, such as The Dream Doctor (His idol). But at the end of each day, he would face the disappointment of his prayers going unanswered.
On September 11, 2001, Lucius Darnell and his family were visiting the World Trade-Center in Manhattan, New York, when they were attacked. Lucius' parents were killed during the attack, and Lucius severely crippled and slowly going insane. After the attacks, Lucius was hospitalized in the McClean Hospital, in Massachusetts on December 16, 2001.
Enlightenment: December 16, 2001-March 23, 2002
During Lucius' time during his brief stay, for a little more or less than four months, Lucius' recovery was slow and with little results, at the end of each day.
During Lucius' time there, grew an interest. The interest being is religion, more specifically, Biblical religions. During his stay, he requested a Torah, Bible, and Quar'an to be given to him, with his faith in God, and why he would allow such a travesty to happen, obliterated.
On March 22, 2002, he was taken into custody by a woman named Morathi Ereth-Khial, claiming to me a relative of Lucius Darnell. With only moments of Lucius' custody, the staff of the asylum reluctantly agreed, but dared not to argue on the matter any longer.
The next day, at 4:30 P.M., the Rikti Invasion began, with Massachusetts leveled in only minutes.
Ascension: 2002-2007
Morathi, with Lucius in possession, she took him away to Saudia Arabia, within hours of gaining his custody. In Sauda Arabia, Morathi took Lucius to Rub' al Khail, arabic for "Empty Quarter", where they arrived at some Persian Ruins that were briefly raised out of the desert's sand dunes, before concealed once more, once the two entered them.
Within the ruins, Morathi revealed to Lucius that she wasn't his relative, but the new ağa of the revived Ashes of Cyprus, and wished to train Lucius, for he was "special". How he was special, was never revealed to him.
Despite his insanity, Lucius was able to understood this, agreed to train with her. Over the years, Morathi trained Lucius vigorously in both the tuning of both the body and mind. For assault, Lucius was trained in the art of Kendo, Japanese sword fighting. For defense, Lucius was trained in the art of Kabbalah; Jewish mysticism. Kabbalah has been a long and almost forgotten practice of Judaism, and it's potential never achieved. But with Lucius' practice of it, he was able to unlock a special power: longevity and regeneration.
Exodus: 2007-2008
On December 23, 2007, Morathi Ereth-Khial, along with fellow Sybarites of Cyprus, proceeded in a ritual with Lucius, augmenting him in runes, scarred into his flesh, with holy Herbew and Arabic words. The magic of the runes took quick effect, healing Lucius of any and all ailments, including his insanity. With all hindrances healed, Lucius could see clearly, and learned that the Ashes of Cyprus were not the order of the Age of the Crusaders. They've become a corrupt, daemonic cult.
For weeks on end,Lucius fought for his life, through the rigorous training Morathi made him go through, as well as hopes that messages he sent out beyond the ruins reached someone.
On January 14, 2008, the ruins were stormed by Agents of the Midnight Squad, both from the Rogue Isle and Paragon City, who were lead by The Sterling Silverbow, a Mutant Marksman skilled in Kinetics and Archery.
Morathi and the Ashes of Cyprus were forced to retreat, with the Midnight Squad Agents rescuing Lucius Darnell.
Reconstruction: 2008-2009
((WIP))
Super-Group Description
((WIP))
Rules
1.) Respect all members, despite actions they commit or who they are, in-game or out-of-game
2.) Understand the following terms of roleplaying:
- In Character: Speaking as you, your character, instead of you, yourself; Roleplaying
- Out of Character: Speak as you, yourself, instead of you, yourself; Not roleplaying;
speaking in brackets. Example: ((BRB)) {{LOL}} [[sorry guys, brb]]
- Metagaming: Taking knowledge you've learned out-of-character, and applying it in-character
3.) Show proper etiquette when other members, while they're roleplaying, even when you are not.
4.) Keep SG Mode on at all times, and if level 25+ SG Mode is optional.
5.) If there is an event on the SGMotD listed, send an RSVP @Annointed King on whether you can/cannot attend the event.
6.) The TEWA is neutral; we may be alligned in coalitions, but TEWA is to not make enemies of other people or super-groups. The Tribunal and Herald may create coalitions, but lesser members may not offer such ties.
7.) A TEWA member may be punished, if they
- Harass people outside/inside TEWA
- Harass other super-groups/villan-groups
- Purposely disrupts missions, roleplaying, or other events which require many people.
8.) Decisions of punishment and it's severity because a TEWA Member's actions is punishable to any degree that seems appropriate by the Tribunal and Herald of TEWA, and whether the punishment seems fair or not.
9.) Ranks:
Ordinator
- Earned by joining TEWA
Disciplinarian
- Earned by having 7 days of membership in TEWA.
Solitarian
- Earned by having 14 days of membership, and earning 50000 Prestiege
Authoritarian
- Earned by having 21 Days of membership, earning 100000 Prestiege, and inviting 5 new members
into TEWA.
Tribunal
- Tribunal is an officer rank, earned through our meritocratic system. When you prove to be
most useful to TEWA, whether it's RP'ing, leadership, charisma, or PVE/PVP Interaction -
You are fantastic
THANK YOU so much.
Now to go through the monotony of installing.
Once again, thank you. -
Hello, I am a new player, who has been unable to install the CoH Client, which I downloaded from all available websites, including:
ftp://client.coh.com/
http://www.cityofheroes.com/account/...of_heroes.html
And the account management page on NCsoft.com
I had been installing it, previously, but when the neighborhood I live in went through a blackout, stopping the installation.
When the power returned, I went to my computer and restarted the CoH Client, only to find it sitting in the dock, with the updater or any other installation beginning.
I waited a day, before re-trying this, to find the same pattern repeating.
I then began to delete the existing CoH application, and the .dmg file, and re-installing it from the known locations I know, with the same results.
I following the instructions advised by CuppoManga with:
Quote:I started up the Activity Monitor, quitting the "wineserver" and CoH Client whenever they went to "Application not responding".First, just as a precaution, open Safari and pull down the Safari (application) menu. Select Empty Cache.
Then restart the computer. Sometimes the "wineserver" process launches and gets stuck, and it will prevent CoH from launching as long as it's still there.
(you can also run Applications > Utilities > Activity Monitor and quit it from there, but restarting is easier to explain)
If neither of those work, we have to troubleshoot your network connection and see if you have your firewall turned on possibly set in a way to interfere with CoH (are you using a 3rd party firewall?).
Is there any suggestions I could recieve in aid of my issue?
Thank you.