Anijo

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  1. I have a request in for Ex to change all the links in the OP but it's too old for me to do so now.
  2. Anijo

    Guide to Guides

    [ QUOTE ]
    [ QUOTE ]
    I just picked up a report that our PVP Guide to Guides section has been lost in the maintenance, can we verify what was purged?

    Ex

    [/ QUOTE ]

    NotPutzing was the collator of PvP FAQ and Guides. His guide is missing. Maybe NotPutzing has a backup?

    Here is the post in Guide to Guides that lists the PvP guides I have. In my next iteration, I was planning on deleting that section and just linking to NotPutzing's guide. Good thing I hadn't yet.

    [/ QUOTE ]
    She. And She hasn't been on AIM lately... I'll poke Ed, he's probably in contact with her.
  3. As copied from the patch notes:


    User Interface:
    <ul type="square">[*] Character slots in the character selection screen can now be reorganized by dragging and dropping. The sort order is stored in a file on the client, but only if "Remember Account Name” is checked on the Log-in Screen.[*] Added Hide Delete Recipe prompt option to Options window.[*] Added option to display a rating from a Player Note above the players head in the options window. (Note: All ratings or notes you create about other players are only viewable by the writer. Others do not see them.)[*] Added option to disable loading tips in the options window.[*] The mouse scroll wheel will now affect scrollbars when the mouse is over a scrollable area. This can be disabled in the options window.[*] Missions’ headers now show the level of the mission.[*] Auction house inventory now shows count of slots used / slots total.[*] Kicking a member from supergroup or removing a global friend via button-click will present a confirmation dialog.[*] Disable Camera Shake Option Added (found in options window)[*] Contact List Improvements
    - Contacts can now be sorted by the contact’s name, name of the zone, and contact relationship. All contacts that are active will appear in the “active” tab.
    - Added Broker Tab for Villains and a Detective Tab for Heroes to Contact User Interface.
    - When sorting Contacts by Zone, contacts in the current zone will always appear at the top.
    - In all sorts, Contacts with missions you are currently on will always appear at the top.[*] Fixed a rare bug that could cause the main "health bar" window to vanish.[*] A couple small additions to help improve performance for dial-up users:
    - Added Option to disable combat numbers on power buff icons
    - Added Option to disable sending buff information altogether[/list]
    Email
    <ul type="square">[*] Added "Spam" Button to email window. It will ignore the sender as a spammer and delete the email.[/list]
    Power Trays
    <ul type="square">[*] Eight additional power trays added which can be accessed by clicking the “+” sign on the upper-right of the Power Tray Interface or via commands (/show tray1, /show tray2, show tray3, etc).[*] These trays have no jelly to click on, but can be dragged about by clicking on non-occupied slots or dead space.[*] These trays are deformable.[*] Added command /clear_tray which will remove all non-macros from all power trays.[/list]Player Notes:
    <ul type="square">[*] You may now rate players and write notes about them.
    - The notes are stored by global name.
    - The note list is stored locally on your computer and will bring up the same notes for any character you play with.
    - Only you will see the Player Notes that you write and ratings you give. Since these notes are stored locally on your computer, other players cannot see your notes and ratings.

    Conversely, you will not be able to see any Player Notes or ratings that other players may have written about you.
    - It can be invoked by typing /playernote &lt;name&gt; or by clicking "Add Note" on context menus.
    - There is a new option to display the rating you've given a player above their name.
    - Additionally, you can enable private message logging to store private message logs on a per global name basis.[/list]
    In-Depth Power Information

    Detailed Power Information is now available at Power Selection, Level up, Respec, and Enhancement placing screen as well as a new tab in the info window. This information shows the powers basic data along with every effect the power has.
    <ul type="square">[*] There is a slider to see the effect of the power across all levels.[*] There is a class selector to see how the power would perform for each class.[*] There is a PvP toggle to see how powers will change in PvP.[*] Powers that spawn pets will show all powers the pets use and their effects.[/list]Improved Character Creator

    Players may now select a costume set theme from the new “Costume Sets” drop down menu in the Character creation process and the Tailor (for Heroes) or Facemaker (for Villains).
    The Costume Sets revolve around existing and new Costume sets. Some Costume Sets are unlocked through gameplay achievements, Veteran Rewards (i.e. the Boxer set) or by Costume Pack purchase (i.e. the “Good Versus Evil” Justice and Sinister costumes or the Wedding Pack).

    Local Settings

    Most user options can now be saved to file and loaded from file. If a default setting file is saved, all newly created characters will use the default file to set initial options. The options window has buttons added to save and load default files. Non-default files can be saved and loaded via slash commands.

    General Options
    <ul type="square">[*] /option_save, /options_save_file &lt;filename&gt;[*] /option_load, /option_load_file &lt;filename&gt;[*] /option_set &lt;optionname&gt; &lt;value&gt;[*] /option_toggle &lt;optionname&gt;[*] /option_list - Lists names allowed for /option_set and /option_toggle[*] /bindload, /bindloadfile /bindsave /bindsavefile display confirmation messages[*] /bindloadfilesilent and /bindsavefilesilent do not display confirmation messages[/list]Window Configuration
    <ul type="square">[*] Window names are now all exposed, and you can now see a list of valid names with the /window_names command[*] Added commands /wdw_save and /wdw_save_file &lt;filename&gt; to save your current window configuration.[*] Added commands /wdw_load and /wdw_load_file &lt;filename&gt; to load your window save file.[/list]Chat Tab Configuration
    <ul type="square">[*] /chat_save and /chat_save_file &lt;filename&gt; save chat settings locally[*] /chat_load and /chat_load_file &lt;filename&gt; load chat settings on current character[/list]Chat System Revamp

    Player Names are now clickable in the chat window, brings up a menu you can use to:
    <ul type="square">[*] Chat[*] Invite to Team[*] Add Friend[*] Get Global or Local name[*] Ignore[*] Ignore Spammer[/list]Clicking the channel name of a global chat channel will give these options:
    <ul type="square">[*] Send Message[*] List Members[*] Set MotD (Message of the Day)[*] Set Description[*] Leave Channel[*] Set Color - allows you to set yourglobal channel display colors.[/list]Right-Clicking a players name in a global chat channel that you are a moderator of will give additional options:
    <ul type="square">[*] Silence/Unsilence[*] Kick[/list]Powers, Enhancements, Recipes, Inspirations, and Salvage are now linkable in chat
    <ul type="square">[*] You can drag/drop those items on to the chat window to create link[*] You can type the name (if you know it) of an item inside a pair of square brackets, for example: [Luck][*] Clicking the link will bring up the info window for that item[*] Many powers/items in the game have the same name, in those cases additional information is added to the link[/list]Under the chat options section, there is new item "Individual Name Colors" which will display each name in the chat window its own color.

    Pet combat messages are now sent to the pet owner. Added channels Pet Damage Inflicted, Pet Combat, Pet Damage Received, Pet Healing Received, Pet Healing Delivered, and Pet Hit Rolls. Newly created Masterminds will have a "Pet Combat" tab added.



    Global Chat Changes

    Global Names and Local Server names are now transparent. The invisible wall between global and local identities has been removed, so that if you know another player’s Local Server Name, then you will be able to find out their Global name by using the following commands :
    <ul type="square">[*] /get_local_name &lt;global name&gt;[*] /get_global_name &lt;local name&gt;[/list]/hide and /ghide will now bring up an option dialog where you can separately choose to hide from Global Chat Channels, Global Friends, Server Friends, Supergroup, and Searches.
    In addition there are commands to individually set each of these options:
    <ul type="square">[*] /hide_sg, /unhide_sg - Makes you appear offline in supergroup window[*] /hide_search, /unhide_search - Prevents you from appearing in the looking for group window[*] /hide_friends, /unhide_friends - Makes you appear offline to server friends[*] /hide_gfriends, /unhide_gfriends -Makes you appear offline to global friends[*] /hide_gchannels, /unhide_gchannels -Prevents you from appearing in global channel lists[*] /hide_tell, /unhide_tell - You will still receive tells, but the sender will get error message as if you were offline[*] /hide_invite, /unhide_invite - All invites will be blocked as if you were offline[*] /hide_all, /unhide_all - Sets all hide options on or off[/list]Changed /ignore and /gignore functionality. Using either command will ignore that user on all global channels as well as all local characters and any new characters they create.


    Increased Max Friends to 200


    Ignore list size had been increased to 200.


    Players are now allowed to have 10 Global channels.



    Zone Event System Message Channels
    <ul type="square">[*] There are two separate Zone Event System channels, the Hero Zone Event Message and Villain Zone Event Message channel.
    - Warnings will appear in the appropriate event channels for the Clockwork Paladin, Giant Octopus, Ghost Ship, Croatoa Battle, Troll Rave, Hellion Fire, Miner’s Strike, Arachnos Flier, Caleb and Deathsurge zone events.[/list]
    Inspiration Improvements

    You can now combine 3 inspirations of the same type and strength into a different inspiration of the same strength, this is accessible via the context menu for qualified inspirations.
    Also added slash commands for inspirations:
    <ul type="square">[*] /insp_delete &lt;name&gt;[*] /insp_combine &lt;sourceName&gt; &lt;targetName&gt;[/list]Leveling Up Bonus

    Leveling up will refill health and endurance!

    In addition to restoring the player to full health and endurance, leveling up will now greatly inspire the player.



    Combat Attribute Window Improvements

    Added commands to add or remove attributes form the Attribute Monitor:
    <ul type="square">[*] /monitor_attribute &lt;name&gt;[*] /stop_monitor_attribute &lt;name&gt;[/list]Per player request, added new fields to the Combat Attribute Window.
    <ul type="square">[*] Experience to Next Level[*] Current Experience Debt[*] Last Hit Chance (from a click power)[*] Endurance Consumption (total from active toggle powers)[*] Influence[*] Healing Bonus[/list]Power Trays
    <ul type="square">[*] Added command /clear_tray which will remove all non-macros from all power trays.[/list]Trial Account Limitations


    Trial Accounts now have the following restrictions. Characters on Trial Accounts may not:
    <ul type="square">[*] Hold more than 50,000 Influence/Infamy[*] Join a Supergroup[*] Use any chat other than /local, /team,or /friend.[*] Invite characters into a Team (although Trial Account characters can join a team)[*] Use In-Game Mail[*] Level up past level 14[*] Enter any PVP Zone[/list]
  4. Would it be possible for you to just move my UI FAQ from my sig to the guide section? Or would it make more sense for me to repost?
  5. [ QUOTE ]
    One thing I noticed about the new chat was that using ; before a text string, no longer makes the text italic.

    Wondering if this has been mentioned or noted elsewhere, as it looks silly now for those of us who use it in our RP.

    [/ QUOTE ]

    That channel of chat is currently bugged, it rolled back a fix from during Closed Beta. I poked Pohsyb about that.
  6. I'll log in now to double check but the reason that that happened was because ; was a short-cut for emotes. Other ways to get that alternate chat bubble/color/italics include /me /em /e and /emote

    Yup, the italics are gone. Poke Pohsyb, I bet he can slip them back in. Post it in the UI feedback thread.
  7. Probably best to post that in the QOL thread or the UI feedback thread.
  8. It was suggested once during Closed Beta. No idea how practical it is but it'd be cool.


    As for the linking ambiguity, it is an issue but only for identically named sets, at least. When you drag and drop a power into chat though you get the full path to that power. My favorite one is still [Brawl] though and the fact that we get the 5th Column version first.
  9. [ QUOTE ]
    Do wish you could link to your current chat channel by ctrl+click or something like that on an item you do posses, instead of having to do a command line.

    [/ QUOTE ]

    You Can drag and drop the item in to chat. Editing the Op to reflect this as well.
  10. You CAN link to specific AT versions of a power without tooooo much trouble, especially if you check for the pool names off of CoD. Check my Thunder Strike example in the OP to see what I mean.

    I do think that an extra entry on the AT list for Base Values would be nice though.
  11. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    What exactly is linking for?
    I'm not getting that from the FAQ, sorry.

    [/ QUOTE ]
    When you click a link, it's the exact same thing as right-clicking on that object and selecting Info. I updated the OP to express that. Thanks for the comment

    [/ QUOTE ]

    This makes me wonder - can we invoke the same /info for NPCs and their powers, or for effects applied on us?

    [/ QUOTE ]

    Yes. In fact, if you type just [Brawl], you get the Brawl for some 5th Column NPC. You need to know the "pool" name for a lot of the NPC powers and without it you can't be sure what version of a power you'll get. Even when you do link an NPC power though, you get the #'s for it scaled to your player AT and can't see them as used by an NPC. During Closed Beta, someone figured out the name of BAB's in game AV/Hero's pool and was able to link his attacks.

    [Projectile Vomit] is a zombie power though.
  12. [ QUOTE ]
    The recipe format puzzles me.
    Nothing is working.

    [invention:accuracy.damage (thunderstrike).40] ???

    [/ QUOTE ]

    Should be: [ThunderStrike: Accuracy/Damage.40] For the Enhancement itself and [ThunderStrike: Accuracy/Damage (Recipe).40] for the Recipe. It's the exact name of the Recipe itself that you're going for.
  13. [ QUOTE ]
    What exactly is linking for?
    I'm not getting that from the FAQ, sorry.

    [/ QUOTE ]

    When you click a link, it's the exact same thing as right-clicking on that object and selecting Info. I updated the OP to express that. Thanks for the comment
  14. Can't change the font size but we do now have the ability to change the color of ANY channel. Check Pohsyb's thread (link at the bottom of OP) for a more complete list.
  15. What's new?

    A lot, but I'm gonna post the ones I found we used in Closed Beta most frequently along with those that seemed to be least discoverable amongst the Beta Testers.


    Linking

    You can now link any in game item or power to another player or yourself in chat with or without possessing the item/power. If you have the item, you simply drag it and drop it into the chat input area. And if you don't have the item? Well, in simple terms, you put the item name inside of [ ] brackets. When your link has worked, it appears in Bold in the chat window and you can just click it to get the info window for it.

    So what does a link do? It shows you the info dialog for that thing. Click on the link does the same thing as right-clicking on that object and selecting Info.

    Linking to specific powers

    Since many powers belong to multiple AT's, often with very different purposes or numbers, you're able to link to a specific one with prefacing it with the pool it's in. A great example is Thunder Strike. As of i12, every AT and their Mom has access to it. Here's how to differentiate the Stalker, Brute and Blaster versions:

    Stalker: [Stalker_Melee.Electrical Melee.Thunder Strike]
    Brute: [Brute_Melee.Electrical Melee.Thunder Strike]
    Blaster: [Electricity Manipulation.Thunder Strike]

    To find out base pool names like Stalker_Melee, they're usually the same as the pool names on City of Data with _ for spaces.

    Item Linking

    For linking an Enhancement, Salvage or Recipe, you put the item name in brackets. For Enhancements, it's a little bit more complicated since level matters. For those, you add a .# to the end where # is the level you want. Here's an example on how to link an Invention Damage IO vs. linking its recipe:

    [Invention: Damage] - Links to an ENHANCEMENT of your CURRENT LEVEL
    [Invention: Damage.40] - Links to an ENHANCEMENT that's lvl 40
    [Invention: Damage (Recipe).40] - Links to a RECIPE for a lvl 40 Enhancement.


    Some Closed Beta Linking Favorites

    [The I Win Button]
    [Projectile Vomit]
    [Toy Bat]

    Common Mistakes
    <ul type="square">[*] Using { instead of [ - The in game font displays both as the same, but { doesn't work.[*] Spelling - Turns out those Ninjitsu Powers are a pain in the [censored] to spell[*] Pool Names - Some of the pool names are a bit Obscure if you're not staring at the power list for that AT, like Electrical Melee instead of Electric Melee or Electricity Melee or Night Widow Training as opposed to Night Widow Melee[/list]

    Clicking Names in Chat

    You can now click people's name in chat to do anything you could do normally when right-clicking on their character. There's a couple caveats to this. New options include Player Notes, Ignore as Spammer, and special options for Global names.

    Inviting people from global chat channels

    This was one of the least discoverable improvements in Beta for some reason. You can now click someone's global handle in the chat window from a Global Channel and invite them to team. You'll see a command get run and output to System that gets their character name from their Global Handle. There are new commands to do this back and forth. They obey Hide settings, which have also been greatly expanded upon. Another post with the patch notes has the commands for finding char names from global etc.



    Chat/Window/Game settings Saved to file

    You can now save and load all your chat and window settings to and from file! There are commands to do that (again, more on that later) and a section at the bottom of the General tab on the Options screen. Pohsyb's QOL Thread has a list of the Commands used to do this as well.



    Scrolling in the chat window

    As of i12, when you scroll up in the chat window, it no longer moves when new messages come in! Pretty awesome feature, takes a bit to notice.

    In addition, the scroll wheel on Mice now works on the sliders. Click in the tab you want to be scrolling first then begin using the wheel. The sensitivity defaults to extremely low, so low as to almost be unnoticeable. To change it, there's now a Slider in the Mouse section of the Controls tab on the Options window.



    Inspiration Combining


    As of i12, any 3 Inspirations of the same type can be combined into a single one of any other Inspiration. This is HUGE. It means when you're deep in Perez Park and someone dies, all you need is 3 of any one Inspiration to get them an Awaken. When you're on your Regen Scrapper and it feels like all you ever get is Blue insp drops, you can combine them into Reds or Yellows. Here's a general FAQ on them:<ul type="square">[*] Different Tier Insp. can't be combined, all 3 must be from the same tier[*] The resulting Insp. is always the same tier as the source[*] You DON'T need a free space to make the combination, your tray can be full and the new Insp appears in a space cleared by one of the 3 used to create it.[*] Unknown how this works with Presents. Got a lot of them on a toon? Test it out![/list]

    More Trays!

    You now can have a whopping 10 power Trays. To see the extra ones, use /show tray1-10 (so show tray4 shows the 4th tray etc.). They're fully deformable but have no drag bar around them. Click any empty spot on the tray or between icons to move them. To close or reshape them, right-click on them in one of these open areas. Pohsyb has a bit more info on them in his QOL thread as well.


    Edit: Pohsyb's QOL Thread has a listing of the new commands and more information on other changes not mentioned here.
  16. [ QUOTE ]

    Edit: And hi Castle! How about going one section up and saying something for Stalkers!

    [/ QUOTE ]

    Maybe if you, myself and the couple others who're routinely pushing/discussing Stalker improvements made an apology-for-our-failure thread we'd get somewhere
  17. [ QUOTE ]
    [ QUOTE ]
    &lt;QR&gt;
    Can we get one thing clarified, please. If I'm doing /ignore_spammer because of an RMT tell, is that enough to get the folks dealt with or do you really want us to send a /petition too? I can understand needing the follow-up petition for other types of "disruptive behavior", but for things as blatant as RMT tells I really don't think anything beyond /ignore_spammer should be necessary.

    [/ QUOTE ]

    A petition to follow up, in whatever case, is always ideal.

    [/ QUOTE ]

    Then what use do we get out of the command? Is it a global ignore where we can no longer get tells from their account or is it like /ignore and just ignores their character?
  18. Here's a fun story. Was running the LGSF 2 days ago on my Stone/Elec Brute and we had a Stone/Stone Tanker on the team. When I first got on the team, I expected to have no fury the entire time owing to the Taunts and Mud Pots running around stealing my aggro. Mob after mob I was a sad little Smasher with little to no Fury when suddenly I realize something... My head was glowing bright red. The Emp had seen fit to grant me a PB'ed Fort and was keeping it up no problem.

    Solution? Aggro extra groups just for the Fury! We hit the final fight against The Honoree. The Tanker ran in and was taunting but I was having none of that. I ran back to the door and went around the other side of the room and aggro'ed another mob onto me so I could fight the AV with Full Fury.

    Moral? SMASH &gt; Taunt
  19. [ QUOTE ]
    wonders if a mind/ta controller could confuse his own oil slick....

    [/ QUOTE ]

    Or any one else confusing it for that matter... Truly an interesting Mechanics question. Similar Multifaction PvP situations result in the confused foe seeing random people as enemies and allies, but PvE... interesting. Just Interesting. I wonder if you can grief with this by igniting confused patches in popular areas
  20. [ QUOTE ]
    Player A1 puts up a Level 12 TO for 5,000,000 inf.

    Player B1 puts up the same Level 12 TO for 1,000 inf.

    Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.

    Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).

    [/ QUOTE ]

    What if player A1 had posted an item you very rarely see posted? The TO example is pretty good, what if I post a lvl 50 TO? What are the chances anyone else is going to be selling a lvl 50 Confuse duration TO?

    Due to population difference, isn't all the money going to end up on the larger population servers like this either way?
  21. I don't get it, what can be accomplished on a closed test server that can't be accomplished on your current form of internal testing? Will you be inviting select players to help test or some such like another Beta?
  22. Anijo

    Rage debuff

    [ QUOTE ]

    As for being able to mitigate the End Crash, that sounds like a bug.

    [/ QUOTE ]

    There is a "known trick" to defeating any and all End crashes IF you have an end drain power: As your bar is on its way down, pop the end drain power. You have about a 1/2 second window where if you pop the power you still have enough Endurance to use it. It's hard to do and hard to time.

    - I do it all the time on my /Elec when Power Surge crashes
    - On my /SR I pop blues exactly as the end starts to drop so I don't have to wait for the toggles to recharge
    - I know people who have honed this skill to the point of being able to do it successfully every time their tier 9 drops.

    I personally don't find it game breaking in the slightest. It takes a lot of practice to be able to do consistently and if you can, more power to you.
  23. And what about Smoke for Fire Control?