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Posts
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Joined
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Hi all,
Returning player looking for a active late night SG (Central) -
Hi all, returning player looking for a active late night(central) SG
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How does this look?
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Mace Beam -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Acc/Dmg/KB(3), KinCrsh-Rchg/KB(5), HO:Nucle(17), HO:Nucle(17)
Level 1: Wolf Spider Armor -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(31), TtmC'tng-ResDam/Rchg(31), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam(37)
Level 2: Bane Spider Armor Upgrade -- S'fstPrt-ResKB(A), TtmC'tng-ResDam(34), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/EndRdx/Rchg(36), TtmC'tng-ResDam/Rchg(36)
Level 4: Combat Training: Defensive -- Krma-ResKB(A), LkGmblr-Rchg+(5), LkGmblr-Def(37), LkGmblr-Def/Rchg(37), Ksmt-ToHit+(46)
Level 6: Build Up -- Rec'dRet-Pcptn(A), AdjTgt-Rchg(7), AdjTgt-ToHit/EndRdx/Rchg(7), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit(48)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(11), RedFtn-Def/EndRdx(11), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
Level 12: Poisonous Ray -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(27), Dev'n-Acc/Dmg/EndRdx/Rchg(27), ShldBrk-%Dam(39)
Level 14: Super Speed -- Clrty-Stlth(A), Clrty-RunSpd(15), Clrty-EndRdx(15)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(48)
Level 18: Shatter -- ExStrk-Dam%(A), Mako-Dam%(19), Mako-Acc/Dmg(19), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(39)
Level 20: Tactical Training: Leadership -- GSFC-Build%(A), GSFC-ToHit/EndRdx(21), GSFC-ToHit(21), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40)
Level 22: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(50)
Level 24: Assault -- EndRdx-I(A)
Level 26: Placate -- RechRdx-I(A)
Level 28: Cloaking Device -- RedFtn-Def(A), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx/Rchg(50)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(34), AdjTgt-Rchg(34)
Level 32: Grant Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(33)
Level 35: Invisibility -- Krma-ResKB(A)
Level 38: Phase Shift -- RechRdx-I(A)
Level 41: Web Envelope -- TotHntr-Dam%(A), TotHntr-Acc/Immob/Rchg(42), TotHntr-Acc/Rchg(42), TotHntr-EndRdx/Immob(42), TotHntr-Acc/EndRdx(43), TotHntr-Immob/Acc(43)
Level 44: Shatter Armor -- GS-%Dam(A), Hectmb-Dam%(45), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/Dmg(46), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Combat Training: Offensive -- Acc-I(A)
Level 49: Mental Training -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-End%(23), P'Shift-EndMod/Acc/Rchg(50)
Level 4: Ninja Run
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Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Mace Beam -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Acc/Dmg/KB(3), KinCrsh-Rchg/KB(5), HO:Nucle(17), HO:Nucle(17)
Level 1: Wolf Spider Armor -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(31), TtmC'tng-ResDam/Rchg(31), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam(37)
Level 2: Bane Spider Armor Upgrade -- S'fstPrt-ResKB(A), TtmC'tng-ResDam(34), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/EndRdx/Rchg(36), TtmC'tng-ResDam/Rchg(36)
Level 4: Combat Training: Defensive -- Krma-ResKB(A), LkGmblr-Rchg+(5), LkGmblr-Def(37), LkGmblr-Def/Rchg(37), Ksmt-ToHit+(46)
Level 6: Build Up -- Rec'dRet-Pcptn(A), AdjTgt-Rchg(7), AdjTgt-ToHit/EndRdx/Rchg(7), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit(48)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(11), RedFtn-Def/EndRdx(11), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
Level 12: Poisonous Ray -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(27), Dev'n-Acc/Dmg/EndRdx/Rchg(27), ShldBrk-%Dam(39)
Level 14: Super Speed -- Clrty-Stlth(A), Clrty-RunSpd(15), Clrty-EndRdx(15)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(48)
Level 18: Shatter -- ExStrk-Dam%(A), Mako-Dam%(19), Mako-Acc/Dmg(19), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(39)
Level 20: Tactical Training: Leadership -- GSFC-Build%(A), GSFC-ToHit/EndRdx(21), GSFC-ToHit(21), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40)
Level 22: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(50)
Level 24: Assault -- EndRdx-I(A)
Level 26: Placate -- RechRdx-I(A)
Level 28: Cloaking Device -- RedFtn-Def(A), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx/Rchg(50)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(34), AdjTgt-Rchg(34)
Level 32: Grant Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(33)
Level 35: Invisibility -- Krma-ResKB(A)
Level 38: Phase Shift -- RechRdx-I(A)
Level 41: Web Envelope -- TotHntr-Dam%(A), TotHntr-Acc/Immob/Rchg(42), TotHntr-Acc/Rchg(42), TotHntr-EndRdx/Immob(42), TotHntr-Acc/EndRdx(43), TotHntr-Immob/Acc(43)
Level 44: Shatter Armor -- GS-%Dam(A), Hectmb-Dam%(45), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/Dmg(46), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Combat Training: Offensive -- Acc-I(A)
Level 49: Mental Training -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-End%(23), P'Shift-EndMod/Acc/Rchg(50)
Level 4: Ninja Run
------------
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Thanks, Im trying to get back into the game and was think about leveling a crab to farm/level and then go bane to do some zones as I relearn everything. Is there a standard Bane PvP type build out there?
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Sweet thanks...going to make a vil just can't make up my mind yet.
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Are they any good? I look over the PvP threads but all I saw was hate and no they suck threads from 2010...
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Do they completely suck...was looking thru the threads and I can't find a Bane post in 2011. Also was reading that forts damage blows?
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Any late night VGs or SGs? Returning player ...
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Last request please, wasn't sure how to work this one..one of my original toons was wondering how doable?
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Neutrino Bolt -- Apoc-Dam%(A), GJ-Dam%(3), HO:Nucle(7), Dev'n-Acc/Dmg/EndRdx/Rchg(33), Dev'n-Dmg/Rchg(34), Dev'n-Acc/Dmg/Rchg(34)
Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Rchg(A), Nictus-%Dam(7), Nictus-Heal(31), Nictus-Heal/HP/Regen/Rchg(33), Nictus-Acc/EndRdx/Heal/HP/Regen(40)
Level 2: X-Ray Beam -- LdyGrey-%Dam(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg(25), Dev'n-Dmg/EndRdx(33), Dev'n-Dmg/Rchg(34), Dev'n-Acc/Dmg/Rchg(40)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(5), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-ToHitDeb/EndRdx(27), DarkWD-Slow%(40)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(27)
Level 8: Combat Jumping -- ULeap-Stlth(A), Krma-ResKB(9)
Level 10: Howling Twilight -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(11), Stpfy-EndRdx/Stun(11), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(43)
Level 12: Aim -- Rec'dRet-Pcptn(A), GSFC-Build%(13), GSFC-ToHit(13), GSFC-ToHit/Rchg(46)
Level 14: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(15), Zephyr-ResKB(15)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), S'fstPrt-ResKB(17), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam(31), TtmC'tng-ResDam/EndRdx/Rchg(50)
Level 18: Cosmic Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Acc/Dmg/EndRdx/Rchg(23), GJ-Dam%(37)
Level 20: Fearsome Stare -- Abys-Dam%(A), Abys-Acc/Fear/Rchg(21), Abys-Acc/EndRdx(21), Abys-Acc/Rchg(25), Abys-EndRdx/Fear(31)
Level 22: Assault -- EndRdx-I(A)
Level 24: Super Jump -- ULeap-EndRdx(A)
Level 26: Grant Invisibility -- Krma-ResKB(A)
Level 28: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit(29), GSFC-ToHit/EndRdx(29)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Invisibility -- LkGmblr-Rchg+(A)
Level 35: Proton Volley -- ExtrmM-Dmg/ActRdx/Rchg(A), ExtrmM-Acc/Dmg(36), ExtrmM-Acc/ActRdx/Rng(36), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(37), Mantic-Acc/Dmg(37)
Level 38: Dark Servant -- DarkWD-Slow%(A), DarkWD-ToHitDeb(39), Nictus-Heal(39), Nictus-Acc/EndRdx/Rchg(39)
Level 41: Dark Embrace -- GA-RechRes(A), GA-RechEnd(42), GA-ResDam(42), GA-Res/Rech/End(42), GA-3defTpProc(43)
Level 44: Soul Storm -- G'Wdw-Acc/Rchg(A), G'Wdw-Acc/Hold/Rchg(45), G'Wdw-Acc/EndRdx(45), G'Wdw-Dam%(45), G'Wdw-EndRdx/Hold(46), G'Wdw-Hold/Rng(46)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(50)
Level 4: Ninja Run -
What did you think about the Grav/Nrgy Dom?
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Also thinking about Grav/Energy. I know Energy isn't the best but it makes my pants happy...go ahead and rip it apart and call me stupid...
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Energy Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Crush- (A) Trap of the Hunter - Accuracy/Recharge
- (3) Trap of the Hunter - Endurance/Immobilize
- (9) Trap of the Hunter - Accuracy/Endurance
- (17) Trap of the Hunter - Immobilize/Accuracy
- (25) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (36) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (9) Devastation - Damage/Recharge
- (15) Devastation - Accuracy/Damage/Recharge
- (15) Gladiator's Javelin - Accuracy/Damage
- (34) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Gladiator's Net - Accuracy/Hold
- (5) Gladiator's Net - Accuracy/Recharge
- (7) Gladiator's Net - Recharge/Hold
- (23) Gladiator's Net - Endurance/Recharge/Hold
- (34) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
- (34) Gladiator's Net - Chance of Damage(Lethal)
- (A) Kinetic Crash - Damage/Knockback
- (5) Kinetic Crash - Accuracy/Knockback
- (7) Kinetic Crash - Recharge/Knockback
- (13) Kinetic Crash - Recharge/Endurance
- (25) Kinetic Crash - Damage/Endurance/Knockback
- (36) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (42) Luck of the Gambler - Recharge Speed
- (42) Karma - Knockback Protection
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Devastation - Accuracy/Damage
- (11) Devastation - Damage/Endurance
- (11) Devastation - Damage/Recharge
- (13) Devastation - Accuracy/Damage/Recharge
- (36) Apocalypse - Chance of Damage(Negative)
- (37) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Endurance/Recharge
- (A) Springfoot - Endurance/Jumping
- (43) Springfoot - Endurance
- (46) Springfoot - Jumping
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Rectified Reticle - Increased Perception
- (21) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Endurance Reduction IO
- (A) Celerity - Endurance
- (40) Celerity - RunSpeed
- (48) Quickfoot - Endurance/RunSpeed
- (50) Celerity - +Stealth
- (A) Stupefy - Accuracy/Recharge
- (27) Stupefy - Endurance/Stun
- (27) Stupefy - Accuracy/Endurance
- (31) Stupefy - Chance of Knockback
- (33) Stupefy - Accuracy/Stun/Recharge
- (33) Stupefy - Stun/Range
- (A) Mako's Bite - Accuracy/Damage
- (29) Mako's Bite - Damage/Endurance
- (29) Mako's Bite - Damage/Recharge
- (31) Mako's Bite - Accuracy/Endurance/Recharge
- (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (33) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (A) Soulbound Allegiance - Chance for Build Up
- (50) Soulbound Allegiance - Damage
- (50) Soulbound Allegiance - Damage/Recharge
- (A) Recharge Reduction IO
- (A) Devastation - Accuracy/Damage
- (39) Devastation - Damage/Endurance
- (39) Devastation - Damage/Recharge
- (39) Devastation - Accuracy/Damage/Recharge
- (40) Gladiator's Javelin - Chance of Damage(Toxic)
- (40) Devastation - Chance of Hold
- (A) Touch of Lady Grey - Defense Debuff/Recharge
- (42) Touch of Lady Grey - Recharge/Endurance
- (A) Gladiator's Armor - Resistance
- (45) Gladiator's Armor - Resistance/Rech/End
- (45) Gladiator's Armor - End/Resist
- (45) Gladiator's Armor - Recharge/Endurance
- (46) Gladiator's Armor - Recharge/Resist
- (46) Steadfast Protection - Knockback Protection
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (48) Efficacy Adaptor - EndMod/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
- (A) Run Speed IO
- (A) Healing IO
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (19) Performance Shifter - EndMod/Accuracy/Recharge
- (19) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - EndMod/Accuracy
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How does this look for a first attempt?
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
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Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Power Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(21), GJ-Dam%(31), Apoc-Dam%(31)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(9), KinCrsh-Rchg/KB(21), KinCrsh-Rechg/EndRdx(31), KinCrsh-Acc/Dmg/KB(33), KinCrsh-Dmg/EndRdx/KB(34)
Level 2: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Hold%(33)
Level 4: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(5), AdjTgt-ToHit/EndRdx/Rchg(11), AdjTgt-Rchg(34), AdjTgt-EndRdx/Rchg(34)
Level 6: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(29), GJ-Dam%(29), Dev'n-Hold%(50)
Level 8: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(37), Zephyr-Travel(40)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 12: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit(13), AdjTgt-ToHit/Rchg(13), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-ToHit/EndRdx(17)
Level 14: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(42), ULeap-Stlth(43)
Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36)
Level 18: Power Push -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(19), KinCrsh-Acc/Dmg/KB(19), KinCrsh-Dmg/EndRdx/KB(25), GJ-Dam%(43), Dev'n-Hold%(43)
Level 20: Acrobatics -- EndRdx-I(A)
Level 22: Tactics -- Rec'dRet-Pcptn(A), GSFC-Build%(23), GSFC-ToHit(23), GSFC-ToHit/EndRdx(25)
Level 24: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx(36), QckFt-EndRdx/RunSpd(45)
Level 26: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(27), Ksmt-ToHit+(27)
Level 28: Invisibility -- Krma-ResKB(A)
Level 30: Phase Shift -- RechRdx-I(A)
Level 32: Power Boost -- RechRdx-I(A)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Total Focus -- GS-Acc/Dmg(A), GS-Dam/Rech(39), GS-Dam/End/Rech(39), GS-Acc/End/Rech(39), GS-Acc/Dmg/End/Rech(40), GS-%Dam(40)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx(42)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45), S'fstPrt-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/Rchg(46), TtmC'tng-ResDam(46)
Level 47: Force of Nature -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-EndRdx/Rchg(48), S'fstPrt-ResKB(48), S'fstPrt-ResDam/EndRdx(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15), EndMod-I(15)
Level 4: Ninja Run
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nice so the changes put in place to make PvP more open made it more narrow...sucks to be rad now I guess. Thanks for the info all, this should get me going.
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Too many questions at once? Someone should say something...the end is near!!
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After being gone for like a few years I realized I have no freaking clue whatÂ’s going on anymore.
I looked around the forums because I HATE repeat questions but I do have a few...only because the treads I found that had answers were a year old.
Where can I find a list of all the PvP changes to powers?
What does the common arena team make up look like now?
Is there a good site detailing the IO system and were to find specific drops and PvP drops?
Thinking about rolling one of my Doms ( Fire/Fire, Earth/Fire, Grav/Energy) and would love to see what a good build would be under the new systems..Again the ones I found seemed out of date...
Also was thinking about Cold/Dark defender but from what I read it seems they are alittle too much FoTM
Thanks in advance and if there are any groups looking for a nub/old player on Freedom let me know. -
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...poor gammer and spelling...
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What he said: I got an Earth/EA Brute that spends most of the time stuck on the ground. If I wanted to beat squishies, I need flight. But being Earth, I suffer the same problem all MMs do, which is I can't attack flyers with my knockdowns, and hurl boulder isn't as effective because they see it a mile away and back off so I still have to run to them (most of the time through mobs or around buildings) to smash them. By then, suppresion drops and they are flying again. It's a gimp build, so I gotta reroll another brute that can take on flyers.
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TP Foe? -
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skipping strike because it now looks like the Boxing punch
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PLease, Please, PLease don't change Strike to the Boxing animation!!!! It has to be the worst looking attack in the game IMO. I love the change to slash, and it would be so kewl to have a left right thing going but the current Boxing animation of strike is terrible.
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Can you trade the animations please, If everyone likes the new animations just swap them Strike for slash That way those that like the new attacks and the increased DPS are happy and I don't have to look at that terrible(IMO) animation every 4 seconds.