Returning to the game and clueless


Angus_Black

 

Posted

After being gone for like a few years I realized I have no freaking clue whatÂ’s going on anymore.

I looked around the forums because I HATE repeat questions but I do have a few...only because the treads I found that had answers were a year old.

Where can I find a list of all the PvP changes to powers?
What does the common arena team make up look like now?
Is there a good site detailing the IO system and were to find specific drops and PvP drops?
Thinking about rolling one of my Doms ( Fire/Fire, Earth/Fire, Grav/Energy) and would love to see what a good build would be under the new systems..Again the ones I found seemed out of date...

Also was thinking about Cold/Dark defender but from what I read it seems they are alittle too much FoTM

Thanks in advance and if there are any groups looking for a nub/old player on Freedom let me know.


(H)Dark/Rad, Rad/Psi, Spine/Regen, Ice/EM, Psi/EM, Earth/FF,
(V)EM/NIN, Bots/FF, Fire/Rad,Fire/Fire, Earth/Fire, Grav/Energy

@Angus.Black

 

Posted

Too many questions at once? Someone should say something...the end is near!!


(H)Dark/Rad, Rad/Psi, Spine/Regen, Ice/EM, Psi/EM, Earth/FF,
(V)EM/NIN, Bots/FF, Fire/Rad,Fire/Fire, Earth/Fire, Grav/Energy

@Angus.Black

 

Posted

First of all, welcome back! Secondly, if you have not heard about the Issue 13 changes to PvP, then you might be in for a surprise.

Quote:
Where can I find a list of all the PvP changes to powers?
Here is a link to the Issue 13 Patch notes. That should give you a little idea into how things have changed. I don't think anyone has gone into real detail on the changes, as no one really cares anymore due to PvP's near nonexistence. I thought I heard Arcanaville had created something to graph the effect of diminishing returns on defense, but I'm not sure where to look for that.

Basic rundown:
Diminishing Returns: The more you add something, the less you get out of it!
(Completely made up numbers)
+30% damage = 30% actual damage boost.
+60% damage boost = 40% actual damage boost.
+100% damage boost = 50% actual damage boost.

DR affects everything with very few exceptions (I think hitpoints was one). Basically each individual AT has a limit on the attribute (For example, Blasters are limited to no more than 20% defense) that they cannot exceed no matter what. Prior to hitting that limit the buffs they receive for that attribute get exponentially smaller. If you know Calculus, you'll have an easier time understanding the mechanic.

Heal Decay: The more you heal someone, the less they get healed!

The first heal on someone is at 100% strength. Then for 8 seconds afterward, any more heals applied to that character (whether it is from you, someone else, or themselves for some powers) will be weaker, and the next one, and the next one, until you get to 10% strength iirc. The 8 seconds continues to reset upon healing until they stop getting healed, at which point you must wait for it to wear off to get back to 100%.

Travel Suppresion: Do anything and you will be travel suppressed!

Attacking gets you suppressed, Healing gets you suppressed, buffing, debuffing, being attacked, all gets you suppressed. (Also iirc it comes with -100% regeneration as well)

As I recall the reason we have things like Heal Decay (HD) and Travel Suppression (TS) is because of something one of the developers said (Posi? Castle?) along the lines of: "If two people get into a fight, one of them had better die damn it!"

Mez Changes: No protection what-so-ever!

No one has mez magnitude, and no one has mez protection. Mezes will always take effect (If they hit you). They also last substantially shorter times though some can get into the double digits.

Offensive toggles will drop if mezed (Radiation Debuffs) but Defensive won't.

Resist Additions: Those who have less have more!

Squishy archetypes, like blasters, were given passive resistance buffs because they tended to die more than tanks.

Non squishy archetpyes, like tanks, were not given these passive resists because they survived well enough.



I am probabbly missing a few important things, but needless to say they tried to change PvP so it was more friendly to newer players/non PvErs and failed. Ever since they implemented the changes which drove the PvPers away, there haven't been enough people that PvP to warrant them looking at PvP. Quite the paradox, no?


Quote:
What does the common arena team make up look like now?
It has been a while, but I believe its damage, damage, damage, and more damage. Nothing else is really effective.


Quote:
Is there a good site detailing the IO system and were to find specific drops and PvP drops?
Paragon Wiki is a great site to answer any types of questions you have about the PvE world.

Also I found what helped me understand the IO system was to just dive right in and try things in Mid's Hero Builder from the Titan Network.

Don't be afraid to ask specific build questions, or post your build in the correct archetype forum. Many people do so every day and get feedback from helpful forum goers.

Quote:
Thinking about rolling one of my Doms ( Fire/Fire, Earth/Fire, Grav/Energy) and would love to see what a good build would be under the new systems..Again the ones I found seemed out of date...
All of those seem viable to me. They all have a double digit stun (Flashfires/Stalagmites/Wormhole) and /Fire and /Energy do pretty good damage, though /Energy is much better in Melee. Pick one and I'll try my hand at making a PvP build for you.

Quote:
Also was thinking about Cold/Dark defender but from what I read it seems they are alittle too much FoTM
From what I have heard that is a good Arena build against a Regeneration user. Though Dark Blast is low on the damage numbers compared to other sets, and the slows are nothing like they used to be.

Quote:
Thanks in advance and if there are any groups looking for a nub/old player on Freedom let me know.
This is happening on Victory, not Freedom, but you really can't be picky when it comes to PvP. They have already started, but it might not be a bad idea to contact them if you want to learn more about PvP.


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

And also it looks like you have a Psi/Em that's a good viable build to play and also popular and your spines regen can be workable too


 

Posted

Quote:
Originally Posted by Angus_Black View Post
What does the common arena team make up look like now?
6 Psi/Em's
2 Emps

5 Psi/Em's
1 TK'r
2 Emps

3 Stalkers
2 Psi ems
1 Tk'r
2 Emps

3 Stalkers
2 Tk'rs
1 Blaster
2 Emps


You can have a add a pain or sub a pain for an Emp to enforce morale someone in tk to get them out of it but w/e damage, damage, damage.


OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

Quote:
Originally Posted by Psyrene View Post
6 Psi/Em's
2 Emps

5 Psi/Em's
1 TK'r
2 Emps

3 Stalkers
2 Psi ems
1 Tk'r
2 Emps

3 Stalkers
2 Tk'rs
1 Blaster
2 Emps


You can have a add a pain or sub a pain for an Emp to enforce morale someone in tk to get them out of it but w/e damage, damage, damage.
Keep in mind you can turn off travel suppression and heal decay in the arena.

So that is a good thing I guess.


 

Posted

Quote:
Originally Posted by Psyrene View Post
6 Psi/Em's
2 Emps

5 Psi/Em's
1 TK'r
2 Emps

3 Stalkers
2 Psi ems
1 Tk'r
2 Emps

3 Stalkers
2 Tk'rs
1 Blaster
2 Emps


You can have a add a pain or sub a pain for an Emp to enforce morale someone in tk to get them out of it but w/e damage, damage, damage.
nice so the changes put in place to make PvP more open made it more narrow...sucks to be rad now I guess. Thanks for the info all, this should get me going.


(H)Dark/Rad, Rad/Psi, Spine/Regen, Ice/EM, Psi/EM, Earth/FF,
(V)EM/NIN, Bots/FF, Fire/Rad,Fire/Fire, Earth/Fire, Grav/Energy

@Angus.Black

 

Posted

Quote:
Originally Posted by Angus_Black View Post
nice so the changes put in place to make PvP more open made it more narrow...sucks to be rad now I guess. Thanks for the info all, this should get me going.
I just noticed you can't star posts anymore....star to computer for effort


(H)Dark/Rad, Rad/Psi, Spine/Regen, Ice/EM, Psi/EM, Earth/FF,
(V)EM/NIN, Bots/FF, Fire/Rad,Fire/Fire, Earth/Fire, Grav/Energy

@Angus.Black

 

Posted

Quote:
Originally Posted by Angus_Black View Post
nice so the changes put in place to make PvP more open made it more narrow...sucks to be rad now I guess. Thanks for the info all, this should get me going.
Well the Tk'r can be a rad. Put on the tk, hit em with EF.


OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

How does this look for a first attempt?

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(21), GJ-Dam%(31), Apoc-Dam%(31)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(9), KinCrsh-Rchg/KB(21), KinCrsh-Rechg/EndRdx(31), KinCrsh-Acc/Dmg/KB(33), KinCrsh-Dmg/EndRdx/KB(34)
Level 2: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Hold%(33)
Level 4: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(5), AdjTgt-ToHit/EndRdx/Rchg(11), AdjTgt-Rchg(34), AdjTgt-EndRdx/Rchg(34)
Level 6: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(29), GJ-Dam%(29), Dev'n-Hold%(50)
Level 8: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(37), Zephyr-Travel(40)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 12: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit(13), AdjTgt-ToHit/Rchg(13), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-ToHit/EndRdx(17)
Level 14: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(42), ULeap-Stlth(43)
Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36)
Level 18: Power Push -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(19), KinCrsh-Acc/Dmg/KB(19), KinCrsh-Dmg/EndRdx/KB(25), GJ-Dam%(43), Dev'n-Hold%(43)
Level 20: Acrobatics -- EndRdx-I(A)
Level 22: Tactics -- Rec'dRet-Pcptn(A), GSFC-Build%(23), GSFC-ToHit(23), GSFC-ToHit/EndRdx(25)
Level 24: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx(36), QckFt-EndRdx/RunSpd(45)
Level 26: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(27), Ksmt-ToHit+(27)
Level 28: Invisibility -- Krma-ResKB(A)
Level 30: Phase Shift -- RechRdx-I(A)
Level 32: Power Boost -- RechRdx-I(A)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Total Focus -- GS-Acc/Dmg(A), GS-Dam/Rech(39), GS-Dam/End/Rech(39), GS-Acc/End/Rech(39), GS-Acc/Dmg/End/Rech(40), GS-%Dam(40)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx(42)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45), S'fstPrt-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/Rchg(46), TtmC'tng-ResDam(46)
Level 47: Force of Nature -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-EndRdx/Rchg(48), S'fstPrt-ResKB(48), S'fstPrt-ResDam/EndRdx(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15), EndMod-I(15)
Level 4: Ninja Run



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(H)Dark/Rad, Rad/Psi, Spine/Regen, Ice/EM, Psi/EM, Earth/FF,
(V)EM/NIN, Bots/FF, Fire/Rad,Fire/Fire, Earth/Fire, Grav/Energy

@Angus.Black

 

Posted

Also thinking about Grav/Energy. I know Energy isn't the best but it makes my pants happy...go ahead and rip it apart and call me stupid...


Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Energy Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Crush

  • (A) Trap of the Hunter - Accuracy/Recharge
  • (3) Trap of the Hunter - Endurance/Immobilize
  • (9) Trap of the Hunter - Accuracy/Endurance
  • (17) Trap of the Hunter - Immobilize/Accuracy
  • (25) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (36) Trap of the Hunter - Chance of Damage(Lethal)
Level 1: Power Bolt
  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Damage/Endurance
  • (9) Devastation - Damage/Recharge
  • (15) Devastation - Accuracy/Damage/Recharge
  • (15) Gladiator's Javelin - Accuracy/Damage
  • (34) Gladiator's Javelin - Chance of Damage(Toxic)
Level 2: Gravity Distortion
  • (A) Gladiator's Net - Accuracy/Hold
  • (5) Gladiator's Net - Accuracy/Recharge
  • (7) Gladiator's Net - Recharge/Hold
  • (23) Gladiator's Net - Endurance/Recharge/Hold
  • (34) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
  • (34) Gladiator's Net - Chance of Damage(Lethal)
Level 4: Power Push
  • (A) Kinetic Crash - Damage/Knockback
  • (5) Kinetic Crash - Accuracy/Knockback
  • (7) Kinetic Crash - Recharge/Knockback
  • (13) Kinetic Crash - Recharge/Endurance
  • (25) Kinetic Crash - Damage/Endurance/Knockback
  • (36) Kinetic Crash - Accuracy/Damage/Knockback
Level 6: Combat Jumping
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (42) Luck of the Gambler - Recharge Speed
  • (42) Karma - Knockback Protection
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 10: Power Blast
  • (A) Devastation - Accuracy/Damage
  • (11) Devastation - Damage/Endurance
  • (11) Devastation - Damage/Recharge
  • (13) Devastation - Accuracy/Damage/Recharge
  • (36) Apocalypse - Chance of Damage(Negative)
  • (37) Gladiator's Javelin - Chance of Damage(Toxic)
Level 12: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Endurance/Recharge
Level 14: Super Jump
  • (A) Springfoot - Endurance/Jumping
  • (43) Springfoot - Endurance
  • (46) Springfoot - Jumping
Level 16: Power Boost
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 18: Assault
  • (A) Endurance Reduction IO
Level 20: Tactics
  • (A) Rectified Reticle - Increased Perception
  • (21) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 22: Acrobatics
  • (A) Endurance Reduction IO
Level 24: Super Speed
  • (A) Celerity - Endurance
  • (40) Celerity - RunSpeed
  • (48) Quickfoot - Endurance/RunSpeed
  • (50) Celerity - +Stealth
Level 26: Wormhole
  • (A) Stupefy - Accuracy/Recharge
  • (27) Stupefy - Endurance/Stun
  • (27) Stupefy - Accuracy/Endurance
  • (31) Stupefy - Chance of Knockback
  • (33) Stupefy - Accuracy/Stun/Recharge
  • (33) Stupefy - Stun/Range
Level 28: Total Focus
  • (A) Mako's Bite - Accuracy/Damage
  • (29) Mako's Bite - Damage/Endurance
  • (29) Mako's Bite - Damage/Recharge
  • (31) Mako's Bite - Accuracy/Endurance/Recharge
  • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (33) Mako's Bite - Chance of Damage(Lethal)
Level 30: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Singularity
  • (A) Soulbound Allegiance - Chance for Build Up
  • (50) Soulbound Allegiance - Damage
  • (50) Soulbound Allegiance - Damage/Recharge
Level 35: Phase Shift
  • (A) Recharge Reduction IO
Level 38: Power Burst
  • (A) Devastation - Accuracy/Damage
  • (39) Devastation - Damage/Endurance
  • (39) Devastation - Damage/Recharge
  • (39) Devastation - Accuracy/Damage/Recharge
  • (40) Gladiator's Javelin - Chance of Damage(Toxic)
  • (40) Devastation - Chance of Hold
Level 41: Water Spout
  • (A) Touch of Lady Grey - Defense Debuff/Recharge
  • (42) Touch of Lady Grey - Recharge/Endurance
Level 44: Shark Skin
  • (A) Gladiator's Armor - Resistance
  • (45) Gladiator's Armor - Resistance/Rech/End
  • (45) Gladiator's Armor - End/Resist
  • (45) Gladiator's Armor - Recharge/Endurance
  • (46) Gladiator's Armor - Recharge/Resist
  • (46) Steadfast Protection - Knockback Protection
Level 47: Hibernate
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (48) Efficacy Adaptor - EndMod/Recharge
Level 49: Vengeance
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
------------
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Healing IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (19) Performance Shifter - EndMod/Accuracy/Recharge
  • (19) Performance Shifter - EndMod/Recharge
  • (37) Performance Shifter - EndMod/Accuracy
Level 4: Ninja Run


(H)Dark/Rad, Rad/Psi, Spine/Regen, Ice/EM, Psi/EM, Earth/FF,
(V)EM/NIN, Bots/FF, Fire/Rad,Fire/Fire, Earth/Fire, Grav/Energy

@Angus.Black

 

Posted

Quote:
Originally Posted by Angus_Black View Post
How does this look for a first attempt?
There are a few things you'll want to change.
  • Maneuvers is basically useless. Get Assault instead for the +damage.
  • You need atleast 41 points of Knockback Protection.
  • Powerboost affects very few of your powers, get something more useful.
  • Build as much +damage as you can in your build, within reason.
  • Unless you get a LOT of defense (which, on a blaster is still going to be DRed down to nothing) it is not worth building for it.

Here is a sample build I made using most of your power choices. The power I chose instead of Power Boost is Repulsion Bomb because it can take a purple set, and the enhanced stun can last quite a while.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Bolt -- GJ-Acc/Dmg(A), GJ-Dam/Rech(3), GJ-Acc/Dmg/End/Rech(3), GJ-Dam%(5), GJ-Acc/End/Rech(5), GJ-Dam/End/Rech(7)
Level 1: Power Thrust -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(9), ExStrk-Acc/KB(11), ExStrk-Dam%(11)
Level 2: Power Blast -- GJ-Acc/Dmg(A), GJ-Dam/Rech(13), GJ-Acc/Dmg/End/Rech(13), GJ-Dam%(15), GJ-Acc/End/Rech(15), GJ-Dam/End/Rech(17)
Level 4: Build Up -- EncAcc-ToHit(A), EncAcc-ToHit/Rchg(21), EncAcc-ToHit/Rchg/EndRdx(21), AdjTgt-ToHit/Rchg(23), AdjTgt-EndRdx/Rchg(23)
Level 6: Power Burst -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(25), Apoc-Acc/Rchg(25), Apoc-Dmg/EndRdx(27), Apoc-Dam%(27), GJ-Dam%(29)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(29), Krma-ResKB(31)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 12: Aim -- EncAcc-ToHit(A), EncAcc-ToHit/Rchg(33), EncAcc-ToHit/Rchg/EndRdx(33), AdjTgt-ToHit/Rchg(33), AdjTgt-EndRdx/Rchg(34)
Level 14: Super Jump -- HO:Micro(A)
Level 16: Conserve Power -- RechRdx-I(A), RechRdx-I(34)
Level 18: Power Push -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(34), KinCrsh-Rchg/KB(36), KinCrsh-Rechg/EndRdx(36), KinCrsh-Dmg/EndRdx/KB(36), KinCrsh-Acc/Dmg/KB(37)
Level 20: Super Speed -- HO:Micro(A)
Level 22: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(37), Krma-ResKB(37), Ksmt-ToHit+(50)
Level 24: Assault -- EndRdx-I(A)
Level 26: Tactics -- EncAcc-ToHit(A), EncAcc-ToHit/Rchg(39), EncAcc-ToHit/Rchg/EndRdx(39), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit/EndRdx(40)
Level 28: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(40)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Phase Shift -- RechRdx-I(A)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Total Focus -- GS-Acc/Dmg(A), GS-Dam/Rech(40), GS-Dam/End/Rech(42), GS-Acc/End/Rech(42), GS-Acc/Dmg/End/Rech(42), GS-%Dam(43)
Level 41: Personal Force Field -- SW-Def/EndRdx(A), SW-Def/EndRdx/Rchg(43), SW-Def(43), LkGmblr-Rchg+(45), Krma-ResKB(45)
Level 44: Repulsion Bomb -- Amaze-Stun(A), Amaze-Stun/Rchg(45), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(46), Amaze-EndRdx/Stun(46)
Level 47: Temp Invulnerability -- GA-ResDam(A), GA-Res/Rech/End(48), GA-End/Res(48), GA-RechEnd(48), GA-RechRes(50)
Level 49: Force of Nature -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx/Rchg(50)
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(19), P'Shift-EndMod/Acc(19)
------------
Set Bonus Totals:
  • 26.5% DamageBuff(Smashing)
  • 26.5% DamageBuff(Lethal)
  • 26.5% DamageBuff(Fire)
  • 26.5% DamageBuff(Cold)
  • 26.5% DamageBuff(Energy)
  • 26.5% DamageBuff(Negative)
  • 26.5% DamageBuff(Toxic)
  • 26.5% DamageBuff(Psionic)
  • 3.13% Defense(Smashing)
  • 3.13% Defense(Lethal)
  • 6.25% Defense(Energy)
  • 6.25% Defense(Negative)
  • 1.56% Defense(Melee)
  • 3.13% Defense(Ranged)
  • 4.5% Max End
  • 36% Enhancement(Accuracy)
  • 15% Enhancement(Range)
  • 80% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 189.7 HP (15.7%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -32)
  • Knockup (Mag -32)
  • MezResist(Confused) 20%
  • MezResist(Held) 20%
  • MezResist(Immobilize) 23.3%
  • MezResist(Repel) 3000% (10% chance)
  • MezResist(Sleep) 20%
  • MezResist(Stun) 20%
  • MezResist(Terrorized) 20%
  • 19% (0.32 End/sec) Recovery
  • 42% (2.11 HP/sec) Regeneration
  • 10% ResEffect(FlySpeed)
  • 10% ResEffect(RechargeTime)
  • 10% ResEffect(RunSpeed)
  • 4.39% Resistance(Smashing)
  • 1.89% Resistance(Lethal)
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 3.78% Resistance(Energy)
  • 3.78% Resistance(Negative)
  • 1.58% Resistance(Toxic)
  • 1.58% Resistance(Psionic)
  • 8% RunSpeed
  • 4.5% XPDebtProtection



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Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

What did you think about the Grav/Nrgy Dom?


(H)Dark/Rad, Rad/Psi, Spine/Regen, Ice/EM, Psi/EM, Earth/FF,
(V)EM/NIN, Bots/FF, Fire/Rad,Fire/Fire, Earth/Fire, Grav/Energy

@Angus.Black

 

Posted

For Arena, Energy/Energy is useless. For zones, the build lacks acc bonus and travel speed slotting. +Dam isn't super important as the moment you hit Aim or BU it gets DR'ed anyway.

Rather than going super expensive full glad jav sets, you'd be better off going 4 devastation and two damage procs. You also want the purple damage proc in the power you'll use most which will likely be power bolt.

Repulsion bomb is pretty much worthless.

No Data Chunk for the Grav/Energy so couldn't tell you.


 

Posted

Quote:
Originally Posted by Angus_Black View Post
What did you think about the Grav/Nrgy Dom?
A pretty good start as you got a nice number for Hitpoints, however you were chasing set bonuses that were irrelevant (Defense) and not slotting to some of the strengths of the set (No stun enhancement in Total Focus).

Here's one that I made.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Energy Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Crush -- GJ-Acc/Dmg(A), GJ-Acc/Dmg/End/Rech(3), GJ-Dam%(3), GJ-Acc/End/Rech(5), GJ-Dam/End/Rech(5), ImpSwft-Dam%(50)
Level 1: Power Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(9), GJ-Acc/Dmg/End/Rech(9), GJ-Dam%(11)
Level 2: Gravity Distortion -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(11), UbrkCons-Acc/Hold/Rchg(13), UbrkCons-Acc/Rchg(13), UbrkCons-EndRdx/Hold(15)
Level 4: Power Push -- GJ-Acc/Dmg(A), GJ-Acc/Dmg/End/Rech(17), GJ-Dam%(19), GJ-Acc/End/Rech(19), ExStrk-Dmg/KB(21), ExStrk-Dam%(21)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(23), Krma-ResKB(23)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 10: Power Blast -- GJ-Acc/Dmg(A), GJ-Acc/Dmg/End/Rech(27), GJ-Dam%(27), Apoc-Acc/Rchg(29), Apoc-Dmg/EndRdx(29), Apoc-Dam%(31)
Level 12: Stealth -- SW-Def/EndRdx(A), SW-EndRdx/Rchg(31), SW-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(33), Krma-ResKB(33), Ksmt-ToHit+(33)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(34)
Level 18: Assault -- EndRdx-I(A)
Level 20: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Super Speed -- HO:Micro(A), Zephyr-ResKB(36)
Level 26: Wormhole -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(37), Amaze-ToHitDeb%(37)
Level 28: Total Focus -- HO:Nucle(A), HO:Endo(37), HO:Perox(39), HO:Perox(39), Hectmb-Dam%(39), GS-%Dam(40)
Level 30: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(40)
Level 32: Singularity -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(40), S'bndAl-Acc/Rchg(42), S'bndAl-Build%(42)
Level 35: Phase Shift -- RechRdx-I(A)
Level 38: Power Burst -- GJ-Acc/Dmg(A), GJ-Acc/End/Rech(42), GJ-Dam%(43), Apoc-Dmg(43), Apoc-Dmg/Rchg(43), Apoc-Acc/Dmg/Rchg(45)
Level 41: Water Spout -- LdyGrey-DefDeb/Rchg(A), LdyGrey-Rchg/EndRdx(45)
Level 44: Shark Skin -- GA-ResDam(A), GA-Res/Rech/End(45), GA-End/Res(46), GA-3defTpProc(46), GA-RechEnd(46), S'fstPrt-ResKB(48)
Level 47: Hibernate -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(48), Panac-Heal/Rchg(48), Panac-Heal/EndRedux/Rchg(50), Panac-Heal(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Domination
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(17)
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.13% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 30% Enhancement(Accuracy)
  • 57.5% Enhancement(RechargeTime)
  • 37.5% Enhancement(Range)
  • 5% FlySpeed
  • 297.6 HP (29.3%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -34)
  • Knockup (Mag -34)
  • MezResist(Confused) 25%
  • MezResist(Held) 25%
  • MezResist(Immobilize) 25%
  • MezResist(Repel) 3000% (8% chance)
  • MezResist(Sleep) 25%
  • MezResist(Stun) 25%
  • MezResist(Terrorized) 25%
  • 23% (0.38 End/sec) Recovery
  • 80% (3.39 HP/sec) Regeneration
  • 10% ResEffect(FlySpeed)
  • 10% ResEffect(RechargeTime)
  • 10% ResEffect(RunSpeed)
  • 1.58% Resistance(Smashing)
  • 1.58% Resistance(Lethal)
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 1.89% Resistance(Energy)
  • 1.89% Resistance(Negative)
  • 1.58% Resistance(Toxic)
  • 1.58% Resistance(Psionic)
  • 5% RunSpeed



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Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

Quote:
Originally Posted by MrLiberty View Post
For Arena, Energy/Energy is useless. For zones, the build lacks acc bonus...
How much Accuracy would you recommend?


Quote:
Originally Posted by MrLiberty View Post
...and travel speed slotting.
My build has capped Run and Jump speed.

Quote:
Originally Posted by MrLiberty View Post
+Dam isn't super important as the moment you hit Aim or BU it gets DR'ed anyway.
I find it makes a difference on my Psi/EM blaster. Do you know what the DR 'limit' is for it in PvP?

Quote:
Originally Posted by MrLiberty View Post
Rather than going super expensive full glad jav sets, you'd be better off going 4 devastation and two damage procs.
Without those Gladiator's Javelin sets I'd lose out on some accuracy bonuses (I like to have at least 30% or more), and I like to make builds assuming money is no object.

Quote:
Originally Posted by MrLiberty View Post
You also want the purple damage proc in the power you'll use most which will likely be power bolt.
Good point.

Quote:
Originally Posted by MrLiberty View Post
Repulsion bomb is pretty much worthless.
Can you elaborate? I have seen it used to great effect on squishies when the chance for stun does go off.


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

Last request please, wasn't sure how to work this one..one of my original toons was wondering how doable?

Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Neutrino Bolt -- Apoc-Dam%(A), GJ-Dam%(3), HO:Nucle(7), Dev'n-Acc/Dmg/EndRdx/Rchg(33), Dev'n-Dmg/Rchg(34), Dev'n-Acc/Dmg/Rchg(34)
Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Rchg(A), Nictus-%Dam(7), Nictus-Heal(31), Nictus-Heal/HP/Regen/Rchg(33), Nictus-Acc/EndRdx/Heal/HP/Regen(40)
Level 2: X-Ray Beam -- LdyGrey-%Dam(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg(25), Dev'n-Dmg/EndRdx(33), Dev'n-Dmg/Rchg(34), Dev'n-Acc/Dmg/Rchg(40)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(5), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-ToHitDeb/EndRdx(27), DarkWD-Slow%(40)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(27)
Level 8: Combat Jumping -- ULeap-Stlth(A), Krma-ResKB(9)
Level 10: Howling Twilight -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(11), Stpfy-EndRdx/Stun(11), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(43)
Level 12: Aim -- Rec'dRet-Pcptn(A), GSFC-Build%(13), GSFC-ToHit(13), GSFC-ToHit/Rchg(46)
Level 14: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(15), Zephyr-ResKB(15)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), S'fstPrt-ResKB(17), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam(31), TtmC'tng-ResDam/EndRdx/Rchg(50)
Level 18: Cosmic Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Acc/Dmg/EndRdx/Rchg(23), GJ-Dam%(37)
Level 20: Fearsome Stare -- Abys-Dam%(A), Abys-Acc/Fear/Rchg(21), Abys-Acc/EndRdx(21), Abys-Acc/Rchg(25), Abys-EndRdx/Fear(31)
Level 22: Assault -- EndRdx-I(A)
Level 24: Super Jump -- ULeap-EndRdx(A)
Level 26: Grant Invisibility -- Krma-ResKB(A)
Level 28: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit(29), GSFC-ToHit/EndRdx(29)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Invisibility -- LkGmblr-Rchg+(A)
Level 35: Proton Volley -- ExtrmM-Dmg/ActRdx/Rchg(A), ExtrmM-Acc/Dmg(36), ExtrmM-Acc/ActRdx/Rng(36), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(37), Mantic-Acc/Dmg(37)
Level 38: Dark Servant -- DarkWD-Slow%(A), DarkWD-ToHitDeb(39), Nictus-Heal(39), Nictus-Acc/EndRdx/Rchg(39)
Level 41: Dark Embrace -- GA-RechRes(A), GA-RechEnd(42), GA-ResDam(42), GA-Res/Rech/End(42), GA-3defTpProc(43)
Level 44: Soul Storm -- G'Wdw-Acc/Rchg(A), G'Wdw-Acc/Hold/Rchg(45), G'Wdw-Acc/EndRdx(45), G'Wdw-Dam%(45), G'Wdw-EndRdx/Hold(46), G'Wdw-Hold/Rng(46)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(50)
Level 4: Ninja Run


(H)Dark/Rad, Rad/Psi, Spine/Regen, Ice/EM, Psi/EM, Earth/FF,
(V)EM/NIN, Bots/FF, Fire/Rad,Fire/Fire, Earth/Fire, Grav/Energy

@Angus.Black

 

Posted

Quote:
Originally Posted by Computer View Post
How much Accuracy would you recommend?

70-80%

My build has capped Run and Jump speed.

1 Micro is far from capped in PvP. Need at least 66% Run speed and upwards of 80% Jump, also two slots in hurdle helps a lot for jump timing as you run around in the mud that is TS.


I find it makes a difference on my Psi/EM blaster. Do you know what the DR 'limit' is for it in PvP?
Offhand I couldn't tell you. It makes a difference if you are just tossing damage non stop, but usually you want to spike, get in and get out before too many people target you.

An easy test is to go hit someone with nothing, then aim, then BU, then Aim/BU together. I did some stuff with stalkers and popping reds but can't find the numbers atm.

Without those Gladiator's Javelin sets I'd lose out on some accuracy bonuses (I like to have at least 30% or more), and I like to make builds assuming money is no object.

Can you elaborate? I have seen it used to great effect on squishies when the chance for stun does go off.

3 Second cast/root time for 40% chance of stun. I think its actually pretty long (maybe 4 seconds base?) But you to me the long root + low chance of it going off wouldn't be worth it.
I'd say you are better off just sticking with power push on an energy/energy. Yeah you won't KB everyone, but you won't be rooting for 3 seconds either and be easy stalker bait.