Amazing_Guy

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  1. Anyone tell me the freedom chat channels that have to do with finding teams and such?
  2. Quote:
    Originally Posted by Runo View Post
    Thanks for all the advice, all! I'm pushing my way to 50 as fast as I can, hoping to make this toon my fifth non-AE 50. My biggest concerns are getting the rest of the money to IO him out, which I should make by 50 (I'm sitting on almost 800 mil right now, with 100 mil in crafted IOs sitting in storage), getting all the hero accolades for HP and Endurance, and choosing the right Alpha Slot. I do like mauk2's idea of taking the +RECH/HEAL slot. Aside from the obvious benefit of improved recharge, Spiritual Radial Boost's heal - to the best of my knowledge -- will increase my MaxHP by a fair amount from Dull Pain, the regeneration on Health, and (maybe) my +HP accolades?

    @Void Spirit: I skipped a travel power because I don't intend to ever PvP and I also couldn't think of a way to optimize the build's strong traits without weakening them by adding a travel power. I wouldn't have minded Fly for getting around, but since I don't intend to ever PvP, I figured I could get by just buying jet packs from the Firebase and using Combat Jumping in combat.

    Regarding Kismet, that's actually a REALLY good idea, but I figured my +ToHit from Invincibility and Power Siphon and slotting (plus bonuses from sets) for Accuracy would help me land hits a fair amount.

    With all the advice I've read, I revamped the slotting a bit, so that should address the resist passive issues.

    The reason for saturating my defense over the softcap is wariness of Defense Debuffs, but as long as I have 2-3+ targets on me or am not fighting a defense-shredding AV, I ought to be fine, so I turned down the defense a bit.

    @mauk2: Definitely agreed on the idea for the Incarnate slot. As for Mu, that would require me to swap to rogue alignment and to plow through the patron arc. That's not really a problem, per se, but I was eying fire for its slot usefulness and for how much it pads my damage. Still, Mu is a pretty handy idea (as it has TWO AoEs for scrappers, doesn't it?)

    @bAss_ackwards: Fantastic build. I revised it with my own touches that may or may not help more or less, depending on what I'm fighting, but I'll leave that up to you and all the critiquers. Thanks!



    I took the advice from all of your builds and came up with this from modifying bassackward's build a bit with everyone's advice in mind (though if my version isn't up to snuff, I'll just stick to Bass' build -- he has softcapped F/C defense in a mob of 8 or 9... mine needs 10). I didn't fit the Kismet in yet for the above reasons, but I probably should ... it just seems like ToHit overkill. Any thoughts/further tinkering to be done? I know the S/L/NRG/Neg defenses are still a bit higher than usual, but I'm hoping to compensate as much as possible for defense debuffs so Cimerorans don't shred me. Of course, as mauk2 mentioned, my defense should shoot through the roofs so that I'm softcapped to almost all the typed defenses when I'm in a crowd... unless I'm overestimating the usefulness of Invincibility. lol

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Scrapper
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Body Blow -- Mako-Acc/Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11)
    Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx/Rchg(50)
    Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(25)
    Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(15)
    Level 6: Power Siphon -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(7)
    Level 8: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(9), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx(37)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Knock%(46)
    Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(40), Aegis-ResDam/Rchg(45)
    Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(42)
    Level 18: Burst -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(19), C'ngBlow-Acc/Dmg(21), C'ngBlow-Dmg/Rchg(21), C'ngBlow-Acc/Rchg(23)
    Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(43)
    Level 22: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(37), Aegis-Psi/Status(46)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
    Level 26: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
    Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
    Level 30: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(39)
    Level 32: Concentrated Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
    Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
    Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Slow%(42), BasGaze-Acc/EndRdx/Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(46)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48)
    Level 49: Unstoppable -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(3), Efficacy-EndMod/Acc(40)
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 21.75% Defense(Smashing)
    • 21.75% Defense(Lethal)
    • 9.25% Defense(Fire)
    • 9.25% Defense(Cold)
    • 21.13% Defense(Energy)
    • 21.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 15.19% Defense(Melee)
    • 13.94% Defense(Ranged)
    • 6.125% Defense(AoE)
    • 1.8% Max End
    • 4% Enhancement(Heal)
    • 50% Enhancement(RechargeTime)
    • 16% Enhancement(Accuracy)
    • 4% FlySpeed
    • 155.61 HP (11.62%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 15.4%
    • MezResist(Terrorized) 2.2%
    • 11% (0.184 End/sec) Recovery
    • 50% (2.795 HP/sec) Regeneration
    • 2.835% Resistance(Fire)
    • 2.835% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 14% RunSpeed
    This isn't regarding your build so much, but you know you will never be able to do a master run too well without a travel power, just a thought, since you can't use temps.
  3. Quote:
    Originally Posted by XkreegorX View Post
    did you even look at the build i put up for you?
    compare the 2 builds side by side....there about the same cost as well
    melt armor is just about worthless and yes imho ,
    you have 1 to many atk's


    @Kreegor
    I did, the thing is i have 90% of the build's enhacements already, seems like a waste to spend money/have to switch out enhacements i already have. If it works, is there a reason to change it? I could switch a power to grant cover and get another LoTG +rec, I threw this together, grabbed grant cover for hopefully handling those pesky guys on the ITF.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Amazing .: Level 50 Natural Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Storm Kick
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (3) Touch of Death - Damage/Recharge
    • (5) Touch of Death - Accuracy/Damage/Endurance
    • (5) Touch of Death - Damage/Endurance/Recharge
    • (7) Touch of Death - Chance of Damage(Negative)
    Level 1: Deflection
    • (A) Luck of the Gambler - Defense
    • (7) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Recharge Speed
    • (9) Steadfast Protection - Resistance/+Def 3%
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Defense
    • (11) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense/Endurance
    • (13) Luck of the Gambler - Defense/Recharge
    Level 4: True Grit
    • (A) Numina's Convalescence - Heal/Endurance
    • (13) Numina's Convalescence - Endurance/Recharge
    • (15) Numina's Convalescence - Heal/Recharge
    • (15) Numina's Convalescence - Heal/Endurance/Recharge
    • (17) Numina's Convalescence - Heal
    • (17) Numina's Convalescence - +Regeneration/+Recovery
    Level 6: Focus Chi
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 10: Cobra Strike
    • (A) Mako's Bite - Accuracy/Damage
    • (29) Mako's Bite - Chance of Damage(Lethal)
    • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (43) Mako's Bite - Damage/Endurance
    Level 12: Crane Kick
    • (A) Crushing Impact - Accuracy/Damage
    • (23) Crushing Impact - Damage/Endurance
    • (25) Crushing Impact - Accuracy/Damage/Endurance
    • (25) Crushing Impact - Damage/Endurance/Recharge
    • (27) Crushing Impact - Accuracy/Damage/Recharge
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 18: Active Defense
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 20: Hasten
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 22: Boxing
    • (A) Accuracy IO
    Level 24: Against All Odds
    • (A) Recharge Reduction IO
    Level 26: Dragon's Tail
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (34) Scirocco's Dervish - Damage/Endurance
    • (34) Scirocco's Dervish - Damage/Recharge
    • (36) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (36) Scirocco's Dervish - Accuracy/Recharge
    Level 28: Grant Cover
    • (A) Luck of the Gambler - Recharge Speed
    Level 30: Tough
    • (A) Aegis - Resistance/Endurance
    • (37) Aegis - Endurance/Recharge
    • (37) Aegis - Resistance/Endurance/Recharge
    Level 32: Eagles Claw
    • (A) Mako's Bite - Accuracy/Damage
    • (43) Mako's Bite - Damage/Endurance
    • (43) Mako's Bite - Damage/Recharge
    • (46) Mako's Bite - Accuracy/Endurance/Recharge
    • (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (50) Mako's Bite - Chance of Damage(Lethal)
    Level 35: Shield Charge
    • (A) Obliteration - Damage
    • (37) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 38: Weave
    • (A) Gift of the Ancients - Defense/Endurance
    • (40) Gift of the Ancients - Defense/Endurance/Recharge
    • (40) Gift of the Ancients - Run Speed +7.5%
    • (42) Gift of the Ancients - Defense
    Level 41: Char
    • (A) Basilisk's Gaze - Chance for Recharge Slow
    Level 44: Melt Armor
    • (A) Shield Breaker - Accuracy/Defense Debuff
    • (45) Shield Breaker - Defense Debuff
    • (45) Shield Breaker - Accuracy/Recharge
    • (45) Shield Breaker - Accuracy/Endurance/Recharge
    • (46) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (46) Shield Breaker - Chance for Lethal Damage
    Level 47: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Chance of Damage(Energy)
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 49: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    • (36) Miracle - Heal
    • (42) Regenerative Tissue - +Regeneration
    • (42) Miracle - Heal/Endurance
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (29) Performance Shifter - EndMod/Recharge
    • (31) Performance Shifter - EndMod/Accuracy/Recharge
    • (31) Performance Shifter - Accuracy/Recharge
    • (33) Performance Shifter - EndMod/Accuracy
    • (33) Performance Shifter - Chance for +End
  4. How does this look? I'm not sure whether i need that many attack powers, but im definitely softcapped, and it looks pretty good. Lemme know if theres any flaw in it, or something i could do better at.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Amazing .: Level 50 Natural Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Storm Kick
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (3) Touch of Death - Damage/Recharge
    • (5) Touch of Death - Accuracy/Damage/Endurance
    • (5) Touch of Death - Damage/Endurance/Recharge
    • (7) Touch of Death - Chance of Damage(Negative)
    Level 1: Deflection
    • (A) Luck of the Gambler - Defense
    • (7) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Recharge Speed
    • (9) Steadfast Protection - Resistance/+Def 3%
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Defense
    • (11) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense/Endurance
    • (13) Luck of the Gambler - Defense/Recharge
    Level 4: True Grit
    • (A) Numina's Convalescence - Heal/Endurance
    • (13) Numina's Convalescence - Endurance/Recharge
    • (15) Numina's Convalescence - Heal/Recharge
    • (15) Numina's Convalescence - Heal/Endurance/Recharge
    • (17) Numina's Convalescence - Heal
    • (17) Numina's Convalescence - +Regeneration/+Recovery
    Level 6: Focus Chi
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 10: Cobra Strike
    • (A) Mako's Bite - Accuracy/Damage
    • (29) Mako's Bite - Chance of Damage(Lethal)
    • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 12: Crane Kick
    • (A) Crushing Impact - Accuracy/Damage
    • (23) Crushing Impact - Damage/Endurance
    • (25) Crushing Impact - Accuracy/Damage/Endurance
    • (25) Crushing Impact - Damage/Endurance/Recharge
    • (27) Crushing Impact - Accuracy/Damage/Recharge
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Maneuvers
    • (A) Defense Buff IO
    Level 18: Active Defense
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 20: Crippling Axe Kick
    • (A) Touch of Death - Accuracy/Damage/Endurance
    • (34) Touch of Death - Chance of Damage(Negative)
    • (42) Touch of Death - Damage/Endurance
    • (43) Touch of Death - Accuracy/Damage
    Level 22: Boxing
    • (A) Accuracy IO
    Level 24: Against All Odds
    • (A) Recharge Reduction IO
    Level 26: Dragon's Tail
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (34) Scirocco's Dervish - Damage/Endurance
    • (34) Scirocco's Dervish - Damage/Recharge
    • (36) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (36) Scirocco's Dervish - Accuracy/Recharge
    Level 28: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 30: Tough
    • (A) Aegis - Resistance/Endurance
    • (37) Aegis - Endurance/Recharge
    • (37) Aegis - Resistance/Endurance/Recharge
    Level 32: Eagles Claw
    • (A) Mako's Bite - Accuracy/Damage
    • (43) Mako's Bite - Damage/Endurance
    • (43) Mako's Bite - Damage/Recharge
    • (46) Mako's Bite - Accuracy/Endurance/Recharge
    • (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (50) Mako's Bite - Chance of Damage(Lethal)
    Level 35: Shield Charge
    • (A) Obliteration - Damage
    • (37) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 38: Weave
    • (A) Gift of the Ancients - Defense/Endurance
    • (40) Gift of the Ancients - Defense/Endurance/Recharge
    • (40) Gift of the Ancients - Run Speed +7.5%
    • (42) Gift of the Ancients - Defense
    Level 41: Char
    • (A) Basilisk's Gaze - Chance for Recharge Slow
    Level 44: Melt Armor
    • (A) Shield Breaker - Accuracy/Defense Debuff
    • (45) Shield Breaker - Defense Debuff
    • (45) Shield Breaker - Accuracy/Recharge
    • (45) Shield Breaker - Accuracy/Endurance/Recharge
    • (46) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (46) Shield Breaker - Chance for Lethal Damage
    Level 47: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Chance of Damage(Energy)
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 49: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    • (42) Regenerative Tissue - +Regeneration
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (29) Performance Shifter - EndMod/Recharge
    • (31) Performance Shifter - EndMod/Accuracy/Recharge
    • (31) Performance Shifter - Accuracy/Recharge
    • (33) Performance Shifter - EndMod/Accuracy
    • (33) Performance Shifter - Chance for +End
  5. I'm not quite sure how to move my slots around to make them better than what I have now. I still have SELECTED fitness, not inherit. I could use some help moving over to inherit... This is what I have from my original build. Any advice would be nice. Ive always enjoyed doing uncommon builds.


    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Amazing .: Level 50 Natural Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Storm Kick
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (3) Touch of Death - Damage/Recharge
    • (5) Touch of Death - Accuracy/Damage/Endurance
    • (5) Touch of Death - Damage/Endurance/Recharge
    • (7) Touch of Death - Chance of Damage(Negative)
    Level 1: Deflection
    • (A) Luck of the Gambler - Defense
    • (7) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Recharge Speed
    • (9) Steadfast Protection - Resistance/+Def 3%
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Defense
    • (11) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense/Endurance
    • (13) Luck of the Gambler - Defense/Recharge
    Level 4: True Grit
    • (A) Numina's Convalescence - Heal/Endurance
    • (13) Numina's Convalescence - Endurance/Recharge
    • (15) Numina's Convalescence - Heal/Recharge
    • (15) Numina's Convalescence - Heal/Endurance/Recharge
    • (17) Numina's Convalescence - Heal
    • (17) Numina's Convalescence - +Regeneration/+Recovery
    Level 6: Focus Chi
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 10: Hurdle
    • (A) Jumping IO
    Level 12: Crane Kick
    • (A) Crushing Impact - Accuracy/Damage
    • (23) Crushing Impact - Damage/Endurance
    • (25) Crushing Impact - Accuracy/Damage/Endurance
    • (25) Crushing Impact - Damage/Endurance/Recharge
    • (27) Crushing Impact - Accuracy/Damage/Recharge
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Health
    • (A) Miracle - Heal
    • (29) Miracle - +Recovery
    • (29) Miracle - Heal/Endurance
    • (31) Regenerative Tissue - +Regeneration
    Level 18: Active Defense
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (31) Performance Shifter - EndMod/Recharge
    • (33) Performance Shifter - EndMod/Accuracy/Recharge
    • (33) Performance Shifter - Accuracy/Recharge
    • (33) Performance Shifter - EndMod/Accuracy
    • (34) Performance Shifter - Chance for +End
    Level 22: Boxing
    • (A) Accuracy IO
    Level 24: Against All Odds
    • (A) Recharge Reduction IO
    Level 26: Dragon's Tail
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (34) Scirocco's Dervish - Damage/Endurance
    • (34) Scirocco's Dervish - Damage/Recharge
    • (36) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (36) Scirocco's Dervish - Accuracy/Recharge
    Level 28: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 30: Tough
    • (A) Aegis - Resistance/Endurance
    • (37) Aegis - Endurance/Recharge
    • (37) Aegis - Resistance/Endurance/Recharge
    Level 32: Eagles Claw
    • (A) Mako's Bite - Accuracy/Damage
    • (43) Mako's Bite - Damage/Endurance
    • (43) Mako's Bite - Damage/Recharge
    • (46) Mako's Bite - Accuracy/Endurance/Recharge
    • (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (50) Mako's Bite - Chance of Damage(Lethal)
    Level 35: Shield Charge
    • (A) Obliteration - Damage
    • (37) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 38: Weave
    • (A) Gift of the Ancients - Defense/Endurance
    • (40) Gift of the Ancients - Defense/Endurance/Recharge
    • (40) Gift of the Ancients - Run Speed +7.5%
    • (42) Gift of the Ancients - Defense
    Level 41: Char
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (42) Basilisk's Gaze - Accuracy/Recharge
    • (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (43) Basilisk's Gaze - Recharge/Hold
    Level 44: Melt Armor
    • (A) Shield Breaker - Accuracy/Defense Debuff
    • (45) Shield Breaker - Defense Debuff
    • (45) Shield Breaker - Accuracy/Recharge
    • (45) Shield Breaker - Accuracy/Endurance/Recharge
    • (46) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (46) Shield Breaker - Chance for Lethal Damage
    Level 47: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Chance of Damage(Energy)
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 49: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 0: LEGACY BUILD
  6. I was on a team the other day, and something crossed my mind, why the HELL does a Vacuum or Scrub Bot have Flame Thrower installed on their wrist? Even at that, why do Repair and Hauler Bots have Plasma Cannons on their backs? I suppose if a a water spot doesn't want to go away, a Scrub bot can just flame Throw it. Just a thought.
  7. Amazing_Guy

    AE Removal?

    Quote:
    Originally Posted by Stone Daemon View Post
    Part of the problem is you logged in pretty late at night. Protector closes it's doors (so to speak) rather early. But that's only a vanishingly small part of your problem. Redside is most definitely a ghost town in Protector since GR hit--most of the villains migrated to blueside (which has always been the more populated side of protector). And then, yes, there is the /hide issue.

    Sorry for the miscommunication, I tend to ignore redside as I don't play there myself that often, for that reason exactly.

    If you were serious about looking for a team, sure, you can look me up. But if you keep the badge/tf channels open and play on blueside, you really shouldn't have a problem. I had logged in the other evening just to verify something and immediately got hit with a tell asking me to join.
    One more mention, then whats your global name?
  8. Amazing_Guy

    AE Removal?

    Quote:
    Originally Posted by MunkiLord View Post
    No promises this is what you're looking for(could be out of date), but try this.
    DEFINITELY helpful, in a working group on protector now, off of freedumb, other than the fact all my good toons but my kat/regen are there
  9. Amazing_Guy

    AE Removal?

    Quote:
    Originally Posted by MunkiLord View Post
    Have you tried your server's global chat channels for teaming and general socializing?
    I haven't, not sure how, Protector is just a graveyard, one of the two servers at the moment with only green status not 2 dot status.
  10. Amazing_Guy

    AE Removal?

    Quote:
    Originally Posted by Schismatrix View Post
    Oh, redside. Yeah, redside seems to have a small fraction of the population of blueside on most servers. Add to that that i know many people who are more likely to use /hide when playing villains. Personally i never hide and welcome PuGs on either side, but i know quite a few who don't feel the way i do.
    I can't solo, I get bored too quickly, im the big talker on the team. I can solo a couple missions, but not enough that ill get anywhere.
  11. Amazing_Guy

    AE Removal?

    Quote:
    Originally Posted by Stone Daemon View Post
    I would rather play in a graveyard than freedumb. I logged into that server for the first time, and what's the first thing I hear on broadcast? Someone with a Dragonball Z name asking for an AE farm, offering money. *shudders*

    That said, Protector is no longer a graveyard. Many people, myself included, were simply bored and doing other things while waiting for GR to release. Since then, I'd say the servers are at a high it hasn't seen in years.

    EDIT: Which isn't saying that much, actually, heh. Let me rephrase that to say it's hit the yellow status quite regularly since GR release, and still is. I haven't seen the yellow status on Protector before except for double xp weekends.
    and ill quote you again, i logged on my 27 spider right now and there only 15-20 people on villain side from level 15-30
  12. Amazing_Guy

    AE Removal?

    Quote:
    Originally Posted by lionheart_fr View Post
    Then I would have dropped out long ago.

    I'm a 51 month vet -- my highest level character is 37. I play tons of alts (so many powersets, costumes, etc. to work with ). I'm in no hurry to max out my characters.

    I love the AE -- for story purposes and alternate advancement, especially when I hit one of those pockets where the available dev content is stuff I've done repeatedly or don't care for. Obviously, I fail as a powerleveler since I have no 50s and actually like developing my characters over time.

    The AE is great fun. Some misuse it, some use it for good stories, and some use it just to go beat up baddies for fun. It adds a lot of dimension and variety to the game. There should be no level restriction.
    I have to say thats IMPRESSIVE that you dont have a 50 after 51 months of play, that requires pretty good boredom by boredom, i mean you having many different toons and you constantly switching between them, thats what I used to do. Im currently at 54 months and I have several 50s, Mostly brutes/tankers/scrappers however. Sounds like you are enjoying the game to its full extent.

    I find that to be very good though! Because I don't enjoy this game anywhere as near and dear as I used to. I wish I could. I will most likely move on to other games very soon, but this game is still a very fun game to play in my opinion. IO's definitely added an edge to this game I wanted when they came out.

    But besides that, Ive been wondering, does anyone have any specific AEs they enjoy, or AEs they made they want others to enjoy? AE is definitely an area i have lacked spending time in. Ive stuck to doing PUG's most of the time, occasionally AE farming (I will not lie I have done my share), but i have yet to do a full arc.

    Please throw some names for us to enjoy!
  13. Amazing_Guy

    AE Removal?

    Quote:
    Originally Posted by Feycat View Post
    Correct me if I'm wrong, but I thought that people who gained xp through known exploits in AE had that xp revoked when the exploit mission was removed? Or at least, at one point? Doesn't that stop those exploit farms from being actually profitable for power leveling?

    I speak only from articles read online, since this isn't a factor of the game I participate in.
    I wasn't aware of this fact, and how could they evne trakc how much EXP was earned? and if they even had an exploited Arc, they probably have enough 50s, and enough friends that, that one toon will be 50 soon enough, even though that exp was revoked. But, I have never heard of this system of EXP being revoked.
  14. Amazing_Guy

    AE Removal?

    Quote:
    Originally Posted by Stone Daemon View Post
    I would rather play in a graveyard than freedumb. I logged into that server for the first time, and what's the first thing I hear on broadcast? Someone with a Dragonball Z name asking for an AE farm, offering money. *shudders*

    That said, Protector is no longer a graveyard. Many people, myself included, were simply bored and doing other things while waiting for GR to release. Since then, I'd say the servers are at a high it hasn't seen in years.

    EDIT: Which isn't saying that much, actually, heh. Let me rephrase that to say it's hit the yellow status quite regularly since GR release, and still is. I haven't seen the yellow status on Protector before except for double xp weekends.
    Well then, we should meet up sometime, All my friends that I used to play with on protector are long gone, I enjoyed palying on that server alot, there was enough to run PUG's, which I enjoyed. I still have a few high levels on Protector. I just went to 'freedumb' because i was obviously stupid at the time and moved everything over before I knew better, except a few of my toons.
  15. Amazing_Guy

    AE Removal?

    Quote:
    Originally Posted by MrNotorion View Post
    One third of the subscribers would be very upset, one third would celebrate, and one third would either not know or at least care either way.

    The market, however, would not crash. It would simply become a "truer" representation of actual market forces uninfluenced by AE providing means and motivation to NOT use the market as intended.

    More people would be VISIBLE in game zones. As they move between missions they will be "physically" travelling in and through zones, not just stepping in and out of the thingy in AE.

    I think PUGs would become more common again - at least for those who are currently avoiding AE. Without AE missions to run through people would have to again turn to IN-GAME content so the AE-phobic would have more people to interact with in the game on a regular basis.

    When AE was introduced I thought it was a mistake. Generally I still do but only because I think the general idea behind it was improperly incorporated into the game. The conceit behind Architect Entertainment is that the missions are not REAL. They are holographic simulations that heroes use for entertainment purposes. For the people responsible for providing content for the game it was a boon because it sloughed a large chunk of responsibility for new/updated content upon the players themselves. But the EFFECT was to remove players from participating in the EXISTING content. People still interested in playing through existing content now had a LOT fewer people to team with.

    That same effect has been realized to one degree or another with other changes in the game. With City of Villains players who would otherwise be playing in blue-side zones were split off to isolated red-side zones. With Going Rogue they've been split further into Preatoria meaning both blue and red-side zones will see fewer players who would otherwise be there. With AE you may still see their names listed as present in the zone but for all intents and purposes they're NOT there and may as well be in the Rogue Isles or Praetoria.

    What would probably have been a better means to incorporate AE would have been to have the player-created missions reviewed by GMs and then made available as actual live game-world missions not "fictional" missions. Perhaps as radio/newspaper missions or maybe issued by a Crime Computer that players could put in their supergroup bases, or access from City Hall, police stations, FF, or Vanguard, etc. The point being to keep them moving around and playing in the ACTUAL game world rather than promoting them removing themselves from the game world for playing within an isolated, fictional representation of the game world within the game world.
    Now how about this, It was brought in wrongly, I think they should REMOVE experience from AE and make it only ticket based, but thats just my opinion. And I like your idea with the GMs looking through the games, but you do realize that they would have to hire ALOT more GM's to make that possible. At least thats what I would suppose.
  16. Amazing_Guy

    AE Removal?

    Quote:
    Originally Posted by Dr_Mechano View Post
    It isn't as big as it once was, the days of the Rikti Comm/Hami Bubble farms being the norm are long gone.

    Though I did amuse myself while buying salvage in steel canyon that there was one guy in broadcast asking for an AE PL for a solid 20 minutes with no answer, throwing a huff and then quitting.

    Probably should have sent him to Atlas if that's the thing he wanted but eh.

    Though I do find it interesting that the most prolific EU farmers are more 'I don't need the extra bodies, I just need the company' and will bring along lowbies just for someone to talk to.
    I started the game in October 2004, and it took me a couple months/year or so to hit 50 because i explored almost every archetype and toon at the time, and my first was a Katana/Regen Scrapper on protector, he still has lvl 50++ SOs and HOs slotted in him from back in the day. Probably my greatest achievement as a toon, when I had the MOST fun. It just doesn't seem as epic when i get a 50 anymore, hitting 50 was like an honor almost.. at least to me it seemed like.
  17. Amazing_Guy

    AE Removal?

    Quote:
    Originally Posted by Furio View Post
    They already did that. They're called Epic Archetypes, and tying unlocks to lvl 50 was something they've said they would never do again.
    I was refering something TO DO when you hit 50, like extra material when you hit 50, I know theres STF and RSF, but I was thinking something more substantial. And as i said, it was preposterous they would ever do anything, and epic archetypes are now unlocked at 20, which is crazy... It was new information for me, I hadn't played the game in awhile and didn't know, almost bet someone 2 billion Inf that it was 50 not 20, dastardly mistake that actually almost happened.
  18. Amazing_Guy

    AE Removal?

    Quote:
    Originally Posted by DumpleBerry View Post
    I'm not sure we're thinking the same thing. AE has some AWESOME stories in it, but if your buddy hit 50 in a few hours...he skipped EVERYTHING. He skipped every single thing in the game. And for what? Fifteen bucks?

    What a waste.
    Im not doubting you sir, Im just saying my friend told me that, I have done it once, not as fast, I will not lie. But it wasn't worth it and i totally regret doing it, which is now why i oppose AE use as a farm mechanism. I have done several stories and I agree they are great! I have made one myself. I meant to say, Im not saying anything about AE when he got there that quickly, I was clearly just stating that at the current moment there are missions that will get you to 50 way too fast, I'm pretty sure if you were on longer enough, you'd possibly hit 50 in several hours. Which is why I find AE to be a cheat code for noobs who don't know any better. (no offense to noobs in any way)
  19. Amazing_Guy

    AE Removal?

    Quote:
    Originally Posted by SlickRiptide View Post
    Power leveling is about the worst reason I can think of for losing the mission creator.

    Those people who are power leveling to 50 in two days? They'd be doing the exact same thing out in the game world. It might take them three days because they had to move around a bit.

    There's no helping someone like that. I certainly wouldn't hold an extreme Achiever type up as an example of how the game needs to be changed. Those people are the type that only care about hitting max level. They don't care about playing the game. They only care about the number at the end.

    And it IS the end, for them, since this game doesn't have a traditional end game.

    Those people do not represent a typical player.

    To answer the question, though, you'd make a lot of people angry, and a lot of people indifferent, and the end result would be a loss of content without very much overall effect on the other aspects of the game.
    I know what your saying, I just wanted Opinions is all. I think it would be interesting if City of heroes after the next Update tried to make a reason for hitting 50, but thats just me thinking outloud, probably totally preposterous to happen.
  20. Amazing_Guy

    AE Removal?

    Quote:
    Originally Posted by Golden Girl View Post
    You dont understand how many 50s i have had ask me how to get to Founders falls or some other city zone was, and ive kicked or gotten extremely impatient with them, I cannot stand the fact that 50s do not know how to get out of Atlas Park, and in past posts, I know, it has gotten better, but still, Its out of hand. You should have to have a 50 BEFORE you can do AE... like an unlock...
  21. Amazing_Guy

    AE Removal?

    Quote:
    Originally Posted by DumpleBerry View Post
    Ouch. His loss.


    Biiiiig loss.
    I am not saying anything about AE, im just saying this is what I heard from him, just stating the facts.
  22. Amazing_Guy

    AE Removal?

    Quote:
    Originally Posted by Memphis_Bill View Post
    Your post is both late and uninformed. Quite honestly, the only place I see AE farms broadcast about is Freedumb. Market crash? You're kidding, right? You are aware those drops come from normal mobs as well (or sometimes exclusively, in the case of purples,) right? Not to mention the PVP IOs that you can't do jack about getting from AE?

    Now, personally, *I* would be pissed, because I - like many others - have actual story arcs I've worked on and run, and others in the works. Don't care about rating, they're fun for me to come up with and go through.

    There's also the side issue that it's a very convenient place to pick up inspirations before you have contacts offering them to you.
    I well, I see what you mean, Maybe not a market crash, I'm most likely being mis-informative, My apologies. I was just curious still, what exactly were to happen if AE disappeared, and I do play on 'freedum' because I used to play on Protector and now it is a graveyard, so at the time I transfered over, i moved to the most populated server.
  23. Amazing_Guy

    AE Removal?

    Quote:
    Originally Posted by Steel_Shaman View Post
    Isn't this thread a little on the late side?
    I was unaware AE was still that popular. Yes, I know some people use it to farm and whatnot, but it long ago ceased to be the PL'ing tool it was during its initial release.
    Are you serious?... At the current moment it is being ransacked for its goodies, my friend got from 1-50 in two days doing the same mission in AE without a 50 farming him, I find that quite ridiculous. Unless i'm just going psycho. It still seems quite popular
  24. Amazing_Guy

    AE Removal?

    What do you think would happen if the game went back to being like pre-ae times and they just removed AE entirely from content. Other than the fact the market would most likely crash, and MANY noobs (no offense), would leave the game because they would have to venture outside Atlas Park for the first time in their lives, Any comments?
  25. Quote:
    Originally Posted by rad View Post
    Yeh i have a build worked out for perma rage even without hasten,tho thats in the build too.
    Well, its not even that you want perma-rage, your other powers will recharge extremely slow, like earth's embrace (if you have it), will take FOREVER to recharge if you dont have hasten in there to back yourself up.