KM/Inv dream build - help me fail less, please!
I am no expert, so take my comments with a grain of salt.
Did you intentionally skip your travel power?
Did you consider squeezing the Kismet unique into Combat Jumping?
You 4-slot Resist Elements but 1-slot Resist Energies. Don't you want to reverse this, since energy damage is more common? Or are you compensating for your lower F/C defense?
Why do you put Touch of Death in Concentrated Strike? You don't need its S/L bonus since your total S/L bonus is 47% which is 2% over the soft cap. What would you think of replacing it with a set of Mako's Bite -- in addition to better buff numbers, Mako's E/N bonus would allow you to reduce the number the number of slots in Maneuvers since you would no longer need the E/N bonus from the 6th Red Fortune.
As presented, the build will work fine: You Will Like.
That said, I tweaked a bit anyway: On an invuln, do not obsess about softcap with only one foe in invincibility: If you are worried about one guy, it's an AV, and go get some fodder. Invuln THRIVES on crowds. I swapped out a bit of e/n for a bunch more f/c, too. s/l/e/n still caps easily in a crowd, you will never notice.
I traded you out the fire epic for the mu: Technology and lightning seem to go together to me, and the KM can be kinda electric-y. Saved a power slot and got confront, the taunt sets are very nice set bonuses.
I maxed out your epic AOE attack. although the purple would go a lot better in there. You will get more damage and more survivability with this build, just stay jammed in a crowd.
Also, more recharge would be sweet, I'd point at the spiritual alpha to get hasten and power siphon up more. I started to rebuild dp with less recharge, then figured, ehn, let you tinker that if you want.
Anyway:
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Body Blow -- Mako-Acc/Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx/Rchg(40)
Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Power Siphon -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(7)
Level 8: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(9), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(34), Numna-Heal/Rchg(37)
Level 10: Hasten -- RechRdx-I(A)
Level 12: Boxing -- Dsrnt-I(A)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(46)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(43)
Level 18: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23)
Level 22: Resist Energies -- S'fstPrt-ResDam/Def+(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(37)
Level 26: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(39)
Level 32: Concentrated Strike -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg(33), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(39)
Level 41: Confront -- Mocking-Rchg(A), Mocking-Taunt/Rng(42), Mocking-Taunt(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(43)
Level 44: Mu Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Ball Lightning -- Posi-Dmg/Rng(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(50), P'Shift-EndMod/Acc/Rchg(50)
Level 49: Unstoppable -- TtmC'tng-ResDam/Rchg(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
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Here you go:
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11)
Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-ResDam(40)
Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Power Siphon -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(7)
Level 8: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(9), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(34), Dct'dW-EndRdx/Rchg(37)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(45)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(40), Aegis-ResDam(46)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17)
Level 18: Burst -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(19), C'ngBlow-Acc/Dmg(21), C'ngBlow-Dmg/Rchg(21), C'ngBlow-Acc/Rchg(42)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Rchg+(46)
Level 22: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(34), Aegis-ResDam(43)
Level 24: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(43)
Level 26: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(39)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(43)
Level 38: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Unstoppable -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(40), P'Shift-End%(50)
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Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
Thanks for all the advice, all! I'm pushing my way to 50 as fast as I can, hoping to make this toon my fifth non-AE 50. My biggest concerns are getting the rest of the money to IO him out, which I should make by 50 (I'm sitting on almost 800 mil right now, with 100 mil in crafted IOs sitting in storage), getting all the hero accolades for HP and Endurance, and choosing the right Alpha Slot. I do like mauk2's idea of taking the +RECH/HEAL slot. Aside from the obvious benefit of improved recharge, Spiritual Radial Boost's heal - to the best of my knowledge -- will increase my MaxHP by a fair amount from Dull Pain, the regeneration on Health, and (maybe) my +HP accolades?
@Void Spirit: I skipped a travel power because I don't intend to ever PvP and I also couldn't think of a way to optimize the build's strong traits without weakening them by adding a travel power. I wouldn't have minded Fly for getting around, but since I don't intend to ever PvP, I figured I could get by just buying jet packs from the Firebase and using Combat Jumping in combat.
Regarding Kismet, that's actually a REALLY good idea, but I figured my +ToHit from Invincibility and Power Siphon and slotting (plus bonuses from sets) for Accuracy would help me land hits a fair amount.
With all the advice I've read, I revamped the slotting a bit, so that should address the resist passive issues.
The reason for saturating my defense over the softcap is wariness of Defense Debuffs, but as long as I have 2-3+ targets on me or am not fighting a defense-shredding AV, I ought to be fine, so I turned down the defense a bit.
@mauk2: Definitely agreed on the idea for the Incarnate slot. As for Mu, that would require me to swap to rogue alignment and to plow through the patron arc. That's not really a problem, per se, but I was eying fire for its slot usefulness and for how much it pads my damage. Still, Mu is a pretty handy idea (as it has TWO AoEs for scrappers, doesn't it?)
@bAss_ackwards: Fantastic build. I revised it with my own touches that may or may not help more or less, depending on what I'm fighting, but I'll leave that up to you and all the critiquers. Thanks!
I took the advice from all of your builds and came up with this from modifying bassackward's build a bit with everyone's advice in mind (though if my version isn't up to snuff, I'll just stick to Bass' build -- he has softcapped F/C defense in a mob of 8 or 9... mine needs 10). I didn't fit the Kismet in yet for the above reasons, but I probably should ... it just seems like ToHit overkill. Any thoughts/further tinkering to be done? I know the S/L/NRG/Neg defenses are still a bit higher than usual, but I'm hoping to compensate as much as possible for defense debuffs so Cimerorans don't shred me. Of course, as mauk2 mentioned, my defense should shoot through the roofs so that I'm softcapped to almost all the typed defenses when I'm in a crowd... unless I'm overestimating the usefulness of Invincibility. lol
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Body Blow -- Mako-Acc/Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx/Rchg(50)
Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Power Siphon -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(7)
Level 8: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(9), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx(37)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Knock%(46)
Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(40), Aegis-ResDam/Rchg(45)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(42)
Level 18: Burst -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(19), C'ngBlow-Acc/Dmg(21), C'ngBlow-Dmg/Rchg(21), C'ngBlow-Acc/Rchg(23)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(43)
Level 22: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(37), Aegis-Psi/Status(46)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 26: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(39)
Level 32: Concentrated Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Slow%(42), BasGaze-Acc/EndRdx/Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48)
Level 49: Unstoppable -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(3), Efficacy-EndMod/Acc(40)
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 21.75% Defense(Smashing)
- 21.75% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 21.13% Defense(Energy)
- 21.13% Defense(Negative)
- 3% Defense(Psionic)
- 15.19% Defense(Melee)
- 13.94% Defense(Ranged)
- 6.125% Defense(AoE)
- 1.8% Max End
- 4% Enhancement(Heal)
- 50% Enhancement(RechargeTime)
- 16% Enhancement(Accuracy)
- 4% FlySpeed
- 155.61 HP (11.62%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 15.4%
- MezResist(Terrorized) 2.2%
- 11% (0.184 End/sec) Recovery
- 50% (2.795 HP/sec) Regeneration
- 2.835% Resistance(Fire)
- 2.835% Resistance(Cold)
- 3% Resistance(Psionic)
- 14% RunSpeed
<[V]>IRTUE Player
Active 50s: Malevolency: (50+3 SS/WP Brute) / Sky-Scar (50+1 Robots/Dark MM) / Venomvein: (50+1 Crab) / Warlocked (50+1 BS/Shield Scrapper) / Some 50s Inactive
Thanks for all the advice, all! I'm pushing my way to 50 as fast as I can, hoping to make this toon my fifth non-AE 50. My biggest concerns are getting the rest of the money to IO him out, which I should make by 50 (I'm sitting on almost 800 mil right now, with 100 mil in crafted IOs sitting in storage), getting all the hero accolades for HP and Endurance, and choosing the right Alpha Slot. I do like mauk2's idea of taking the +RECH/HEAL slot. Aside from the obvious benefit of improved recharge, Spiritual Radial Boost's heal - to the best of my knowledge -- will increase my MaxHP by a fair amount from Dull Pain, the regeneration on Health, and (maybe) my +HP accolades?
@Void Spirit: I skipped a travel power because I don't intend to ever PvP and I also couldn't think of a way to optimize the build's strong traits without weakening them by adding a travel power. I wouldn't have minded Fly for getting around, but since I don't intend to ever PvP, I figured I could get by just buying jet packs from the Firebase and using Combat Jumping in combat. Regarding Kismet, that's actually a REALLY good idea, but I figured my +ToHit from Invincibility and Power Siphon and slotting (plus bonuses from sets) for Accuracy would help me land hits a fair amount. With all the advice I've read, I revamped the slotting a bit, so that should address the resist passive issues. The reason for saturating my defense over the softcap is wariness of Defense Debuffs, but as long as I have 2-3+ targets on me or am not fighting a defense-shredding AV, I ought to be fine, so I turned down the defense a bit. @mauk2: Definitely agreed on the idea for the Incarnate slot. As for Mu, that would require me to swap to rogue alignment and to plow through the patron arc. That's not really a problem, per se, but I was eying fire for its slot usefulness and for how much it pads my damage. Still, Mu is a pretty handy idea (as it has TWO AoEs for scrappers, doesn't it?) @bAss_ackwards: Fantastic build. I revised it with my own touches that may or may not help more or less, depending on what I'm fighting, but I'll leave that up to you and all the critiquers. Thanks! I took the advice from all of your builds and came up with this from modifying bassackward's build a bit with everyone's advice in mind (though if my version isn't up to snuff, I'll just stick to Bass' build -- he has softcapped F/C defense in a mob of 8 or 9... mine needs 10). I didn't fit the Kismet in yet for the above reasons, but I probably should ... it just seems like ToHit overkill. Any thoughts/further tinkering to be done? I know the S/L/NRG/Neg defenses are still a bit higher than usual, but I'm hoping to compensate as much as possible for defense debuffs so Cimerorans don't shred me. Of course, as mauk2 mentioned, my defense should shoot through the roofs so that I'm softcapped to almost all the typed defenses when I'm in a crowd... unless I'm overestimating the usefulness of Invincibility. lol Hero Plan by Mids' Hero Designer 1.91 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Scrapper Primary Power Set: Kinetic Melee Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Body Blow -- Mako-Acc/Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11) Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx/Rchg(50) Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(25) Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(15) Level 6: Power Siphon -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(7) Level 8: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(9), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx(37) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Knock%(46) Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(40), Aegis-ResDam/Rchg(45) Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(42) Level 18: Burst -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(19), C'ngBlow-Acc/Dmg(21), C'ngBlow-Dmg/Rchg(21), C'ngBlow-Acc/Rchg(23) Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(43) Level 22: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(37), Aegis-Psi/Status(46) Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25) Level 26: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31) Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29) Level 30: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(39) Level 32: Concentrated Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34) Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36) Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39) Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Slow%(42), BasGaze-Acc/EndRdx/Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(46) Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45) Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48) Level 49: Unstoppable -- S'fstPrt-ResDam/Def+(A) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Critical Hit Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50) Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(3), Efficacy-EndMod/Acc(40) ------------ Set Bonus Totals:
|
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
Bass, I mucked around in MIDS but couldn't find a version of your build that incorporated fireball for more AOE goodness. Can you?
Here you go:
Hero Plan by Mids' Hero Designer 1.91 |
Whats with the lack of recharge in Power Siphon in all those builds? Is it unaffected by recharge enhancement? If not you should try to squeeze a common recharge IO in there.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
I recently rolled a KM/INV scrapper with the potential to be pretty boss, but since I am terrible at actually fine-tuning and optimizing builds, I was hoping you all could glance over the build and point out all the glaring flaws I've undoubtedly stumbled over and missed entirely. ;p
The build SEEMS pretty boss; it totes Perma-Dull Pain, S/L/NRG/Neg typed defense softcap, 70% S/L resistance, and 200% regeneration over 2500 MaxHP (with accolades and DP running). I am also pleased with the recovery rate and minimal endurance used, but overall I'd like to have more slots to tinker with for Hasten, Power Siphon, Health and Stamina et al/et cetera. I have never played either of these sets nor a scrapper to 50 (my highest is 48.5), but I intend to fix that with this pairing.
I have all the most expensive IOs except for those darn LOTGs, so I should be able to cover the cost once I've nabbed the IOs off my other toons and shelled out the extra cash.
And ... without further adue, here is the build. Any advice, please? ;>
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Body Blow -- Mako-Acc/Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx/Rchg(40)
Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Power Siphon -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(7)
Level 8: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(9), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(34), Numna-Heal/Rchg(37)
Level 10: Hasten -- RechRdx-I(A)
Level 12: Boxing -- Dsrnt-I(A)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam(46), RctvArm-ResDam/EndRdx/Rchg(50)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(43)
Level 18: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23)
Level 22: Resist Energies -- S'fstPrt-ResDam/Def+(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(37)
Level 26: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(43)
Level 32: Concentrated Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(43)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(50)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Slow%(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48)
Level 49: Melt Armor -- Achilles-ResDeb%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
------------
Set Bonus Totals:
<[V]>IRTUE Player
Active 50s: Malevolency: (50+3 SS/WP Brute) / Sky-Scar (50+1 Robots/Dark MM) / Venomvein: (50+1 Crab) / Warlocked (50+1 BS/Shield Scrapper) / Some 50s Inactive