Aeryn_NA

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  1. Anyone know why elusivity isnt applied to dispersion bubble or any other of the forcefield set except PFF?
  2. Aeryn_NA

    "Moral Combat"

    It's a very slippery slope when one group of people insist that their morals should be everyone's morals. Times change and so do society's idea of what is morally correct. The odd quote about violence started from the days of cain and abel suggest to me that this is the work of the conservative religous 'right' trying to create an issue to attract more followers. Sad, very sad.
  3. [ QUOTE ]
    Can we still beat her up though? It's a great way to take out our frustrations after a long battle!

    [/ QUOTE ]

    Yeah, at least for now. She even gives another 53 SO!
  4. I totally agree that a reduction from the current live toggle dropping percentages was needed, I just feel the numbers were reduced far to much. Toggle dropping was one of the best weapons squishies had against melee toons. This is basically giving a large buff to melee characters at squishy's expense. Please rethink the numbers, yes reduce them from current values, but please not to this extreme.
  5. Awesome! - Thanks States. /EA is in scope too, right?
  6. Aeryn_NA

    Dark Armor Sound

    [ QUOTE ]
    I've seen a lot of complaints about this so I brought it up before we went live. We changed it so certain toggle effects fade out but it didn't make it into live. Dark Armor shouldn't be so bad anymore once this gets updated. The same goes for Mud Pots.

    [/ QUOTE ]

    Awesome - thanks!!
  7. [ QUOTE ]
    We wanted to find a solution that made everyone happy.

    [/ QUOTE ]

    LOL Pos - Now you know thats impossible.
  8. For the most part I am okay with most of the I5 changes in general. I believe and understand that with CoV coming major balancing is needed to make the entire package fun. I truly believe that is the dev's goal here, to make the CoH and CoV package fun to play together. Nobody is out to get anyone, nobody 'hates us', etc. That's why these major changes to Burn confuse me.

    I logged into test with my level 42 Fire/Energy Melee tank to test Burn. I can live with the reduced damage and increased recharge time. While that's a big hit to the core of a Fire tank, it's liveable and I can adapt. What is my major concern is what appears to be an increase in the fear levels. Within a couple of seconds the small, even con mobs I was fighting would disengage from melee, walk back 10 feet and open up on me with ranged attacks. Even when I start with a taunt and blazing aura running (2 taunt SO's) they still run away. This is not how it is on live. Combine this with the new added recharge and inability to reapply the patch and Burn is gutted.

    Now if I'm even close to being correct in my first paragraph that a lot of these changes are CoV centric, then the Burn changes confound me. A human controlled player is not going to stand in someone's Burn patch if he can help it. So Burn is mostly a PvE power, so why nerf it to such a degree?

    A fire tank has less defense and resistance than other tanks, our niche was faster killing to offset weaker defenses. Okay, I admit we were overpowered, but such a drastic nerf goes to far in the other direction. Reduce the damage and speed, but please, please remove the fear affect as it is on test. If this is absolutly not a possiblity, how about throwing us a bone and including knockback protection in one of our shields. That way we can at least get another offensive power to offset this.
  9. Doh - please, please, please wait until the majority of us are home from work!!!!