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Quote:This reminds me of something.
Recently, I've been seeing a lot of complaining on the forums about the price of particular IOs, and how this is a huge balance issue, and how the devs need to fix the markets, and how the individuals in question speak for a giant mass of people who are 'too poor' to afford any IOs they really want. This was met, in my mind, by a simple little truism that was trotted out once by a famous general, who spoke of how people operate; he noted that people were either ambitious/lazy, or smart/stupid.
Its Monday, the marketeers must be congratulating themselves on their moral/intelectual superiority. -
Quote:I tried to learn how to knit, couldnt do it. Just didnt have the aptitude.Yeah, I can come up with stupid and irrelevant examples also, but it's not productive. We're talking about a *GAME*. This is just a LITTLE SIMPLER than your pointless comparisons. The game is rated TEEN and up, and trust me, plenty of teens have ZERO problem mastering every aspect of the game. The market is SIMPLE. A better comparison might be KNITTING. You can look at a sweater and have no idea where to start, but anyone can learn to knit.
Its pretty much the same way you can't seem to grasp not everybody is the same or has the same talents or aptitudes. -
I have thousands upon thousands of random rolls
Where should they be sent.
Or you can have the spreasdheets
Edit: and a note the character copy tool does not seem to be working and copied characters seem to be somewhat bugged -
Quote:Very close but to go back to the yacht club, If we asked them how hard is it to tack a J-class into the wind, they would say incredibly easy.*It looks to me like A_F is extending the question. "Is influence really that hard to come by if you don't know how to earn it." The answer to that question is probably yes. However, it's my opinion that the answer to that version of the question isn't that informative if you then don't ask "how hard is it to learn how to earn it". I think the answer to that question is "not very hard". However, that then begs another question: "How many people don't want to learn due to fear/loathing/mistrust/apathy". The answer to that question seems to be "quite a lot".
*They have their crews do it. -
Quote:If you asked me how hard it was to build a digital signal processor, I would say its not that hard. YMMV.Well, duh. Skewed toward ACCURACY, since these are the people who actually KNOW. As opposed to the unruly mob who never tried / don't care / are too lazy / are too stupid / etc.
P.S. What you can't solve simple discrete difference equations in your head ? what a lazy uncaring unruly and stupid person you must be. -
Quote:Hmmmm I wonder if 20K qualifies.Using test to do mass amounts of rolls might be a good way of determining the weighted distribution for sets (never quite determined?), given a large enough sample.
And to be nice the conclusion was the best use of merits was to buy things you can't get with inf. -
Quote:First most of the people at the yacht club haven't inherited money. At any given time most of the people in this country that would be called wealthy have actually built their fortunes.That's not exactly the case as I see it. I could've gone without transfering influence if had I just wanted to, but I wanted my IOs sooner so I transfered money so that I could buy my stuff NAO and roll at 50. As I said, I never used the transfered money to make more influence, so you could just "subtract" the 175mil transfered from the character's current wealth and that's where I'd be without the transfers. So, roughly he'd have his IOs and 120mil inf.
This is more of a case of walking back into your high school reunion or something like that and see what different people have done with the same information given. Yes, yes, I understand some people have inherited money etc., but that's not the point. I started with zero influence just like everyone else, it just seems I used the information available more efficiently.
The point was that if you go to a room/place/forum where people are good at doing something you get a somewhat skewed answer about how hard it is to do that.
Imagine going to the AMA and asking is it really that hard to get prescription drugs ? You'd get the answer "NO and we wish the drug reps would try to focus on their more useful products when they keep shoving them in our faces" -
Quote:See, it's that "90 hours" thing that people don't want to put in, I think.Quote:Interesting.
Just as a note and a caveat emptor to anyone reading. Seeing as it can take a fair chunk of time to accumulate the merits, anyone contemplating the random roll might want to go over to test take the few minutes to roll randomly and see how what they get plays out. And do that several times.Quote:
If I had a card counting system that worked, I'd keep THAT secret, because there's actual scarce money to be made from that.
You see its not that 90 Hours its that 5 minutes to check and do things wisely that's the killer.
The card counting system ? You'd be better off letting everyone know, That was Dr. Thorps strategy he became quite the celebrity for awhile , has a best selling book (Beat the dealer) and operates a hedgefund these days. -
They are great.
If you have to prioritize
Bio
Chem
Nuke
Is my personal preference. The bio keeps you alive and vastly increases your damage. The chem knocks out the targets resistance.
Soloing AVs ? its possible with them, its possible without them, its possible without any inspirations. It all depends on your build and tactics.
If you have some inf now and dont want to head out to warburg you might consider another option which would be presents. The damage present can easily cap your damage for a minute, the defense present caps your defense all by itself and the health and end presents do the same.
There are considerable options to mix and match. If you aren't worried about personal safety damage presents and chemical nuke is a potent combination. Need more end ? a few of the recovery presents should keep you going etc.
If you have spare slots on alt you might want to use them to bid on presents and or store them they are frequently available very cheaply throughout the year.
Either way its good to have one or more nuke on you at all times that way if you get into a difficult situation you can use it to turn it around. -
In your case, you can have both.
And you want both for general purpose use. The only Mez protection a blaster has is not getting hit. You can either kill them fast, be in positions where they can't hit you or don't attack that way or you can simply be hard to hit.
What you might want to think about is picking a type of defense and just going with that. Smash/lethal and ranged are both very popular and then you can build for recharge on top of that. Another tactic is not to softcap but to be about 10% or so below the cap so a single purple will bring you to the cap.
From my own experiences with devices (BTW how is rad/dev playing for you ?) recharge is really important. Its annoying waiting around for the devices to recharge when you need them or you actually want to lay a large minefield.
And just one other note, on your recharge build you have really neglected temp invulnerability. -
Quote:...which would accomplish exactly nothing no matter how many times you did it, as odds are fairly good that the rolls you end up getting on live will not be close to what you get on test. Might you get some IOs common between your rolls? Sure. Is it a good indicator of what you'll likely get? Not even close.
That's like saying "go online and play craps there, so you know what you'll get when you go to the casino and do it for real." Sorry, doesn't work that way.
It will give them an idea of just how badly they can do.
And you are wrong about the no matter how many times but that is a matter far beyond just casual observation and would require effort to record and analyze the results, and is something that if you have many merits you might want to take the trouble to do.
Or you could just take the word of people that profit from your mistakes. Why not ?
Ah heck I am feeling charitable.
Just so you might understand in real life many people come up with systems for all kinds of things. Before Edward Thorpe people with systems for blackjack were the bread and butter of casinos. People with systems for baccarat, slot machines, craps, roulette still by and large are (Roulette can be beatable but the only way to check is against the wheel you will be playing against and you have to hope the casino doesnt re-balance daily). Anyway if you have a system for casino games, the stock market, or rolling merits it behooves you to check it. -
Quote:Sorry, but your rather cynical and misguided point of view will only work on the most gullible forum-goers. Those of us who have been around long enough have refuted every piece of "logic" you've thrown at us yet you still come back for more, and those new players who come in hoping for advice see all of ours versus the few "NO YOU GUYS ARE WRONG" posts you like to make. Guess which people they'll listen to?
Geez sit on cactus before you wrote that ?
I do thank you though, seeing as you have just refuted my "logic" with an appeal to popularity one of the great fallacious arguments. Do you feel the people that you are appealing to are that stupid, or do you just have complete contempt for them ?
You are correct though I am not just cynical, I am completely cynical. Which is why I can thank you for a small chuckle late at night. -
Quote:Interesting.Hi Posty,
In answer to some of your questions, both explicit and implied...
3. We talk about random rolls because from a statical standpoint that's the best way to spend reward merits. When you have a stack of reward merits, you can a) buy a common recipe, inspiration or salvage (most people don't use merits for this); b) use the merits for a specific set IO recipe at the level of your choice; or c) do random rolls, which gives you a pool C (taskforce reward) recipe at your character's level.
Choice b) buying a specific set IO is probably the worst and most expensive choice you can make, since most desirable set recipes cost in the order of 200 - 240 merits or the equivalent of 10 - 12 random rolls. In 10 random rolls, your chances are very good that at least 2 or 3 of the recipes you roll will be good enough to offset the 7 or 8 mediocre or bad ones. You can in turn sell off the 2 or 3 good ones to buy what you really want, or possibly one of the good ones may be the recipe you've been after all along.
Skimmed this earlier.
Just as a note and a caveat emptor to anyone reading. Seeing as it can take a fair chunk of time to accumulate the merits, anyone contemplating the random roll might want to go over to test take the few minutes to roll randomly and see how what they get plays out. And do that several times.
The weighting has made certain that more useful recipes are more likely to drop but it has also increased their supply greatly.
Would anyone like a positrons proc ?
And please all that matters is the recipe price. If you want to compete in the crafted market its much easier and efficient to just start bidding for the recipes of people that were unable for whatever reason to craft. Craft them yourself and list them at a healthy markup for yourself and a healthy discount to where the current 5 are. That way you can at least understand what is going on, and not get fleeced by people who have made a study of it. -
Quote:I know a couple of people who made mistakes and admitted it... I may be thinking of another argument, though.
I believe you are referring to a different argument and I am pretty certain the people who were wrong are still sensitive about it. It isn't surprising you are exploiting volatility and then go around promoting a strategy that promotes volatility and conveniently overlook the downside.
Its a real shame, merits have some big flaws they might have been able to be fixed or at least gotten some work arounds before I13 if there was a more unified player response. -
Well I know an accountant that made a very successful business out of inheriting money but I doubt his model is very common.*
just for ref
http://blogs.wsj.com/wealth/2008/01/...herited-money/
Admittedly its the WSJ so he is just a mouthpiece for da man.
*Legitimately, Honestly but still intensely slimey
Edit just as a note: I didn't realize the analogy I was using could be charged, if you would like another.
Its like going to the Algonquin roundtable and asking if its that hard to be witty. -
Quote:There were some people vehemently against having merits traded that later went on to do a 180 on this. Funny to watch I still don't know whether to credit chutzpah or Altzheimers. One of them did a giant spreadsheet which is still online purportedly showing it was advantageous to take the random roll. The funny thing was if you bought the lotg @ lvl 25 that you came out 2k ahead of the unweighted random roll.Huh. This passage appears to contain many false statements. I remember lots of marketeer complaining about developers when the plan for merits was introduced, with such people predicting what some of the drawbacks of merits might be, including lack of supply at mid-levels as well as an overall reduction of pool 'C's. So I don't think this was a surprise to the readership here. In addition, I remember people bragging that they'd make a windfall no matter what the changes, and probably most earners kept on earnin'.
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Quote:Not going to comment on the particularsJust asking, because I feel it comes in buckets. Just earlier today I got my elec/SD scrapper to 50. He ended up there with 724 merits and 90 hours of playtime with zero farming or powerleveling. Just regular playing with one of my RL friends I was level pacted to. I just don't see how people can complain about the lack of influence at 50...
Granted, our duo was quite powerful (elec/SD + emp/sonic) and we both have knowledge of the game. But still, this method is completely usable by anyone because we only started to get our hands into IOs in the early forties.
But If you walked in to the new york yacht club and asked is it really that hard to make a buck what would you expect the answer to be ? -
Quote:Actually someone did an analysis on this I think early last year. At the time, using merits to buy an LotG:7.5% was on average as effective as random rolls in the 35-39 level range. The LotG was worth about 400k Inf/merit spent, while random rolls were in the same range.
Many someones as a particular someone, who remembers that well. The original random roll was worth slightly less on average by a factor of a couple thousand inf/merit. So you were in effect paying the house to take a random roll.
That number was considering only pool C recipes. Someone else pointed out that direct purchase and craft of rare pool A/B recipes that were not in the gold roll pool could yield even more profit.
The optimum situation would have to have merits traded on wentworths. I have to say it was funny as all heck to see the same people who had vapor locked to the developers posteriors saying that this wasn't needed prior to I13 do a 180 when the problems with merits raised their ugly heads. Then again they probably had hoped to reap large profits buying recipes from people who couldnt properly value them, the lack of supply and narrowing of the price ranges must have been a nasty surprise. -
Quote:No that is explicitly what I am not doing. To say that endurance is the constraint to leveling speed translates into saying the rate at which endurance is generated is the least upper bound on leveling speed. This means that of all the limits you can place on leveling speed the rate of endurance recovery is the smallest.I can. I put that specific set of circumstances to the test last year in six different builds. However, that's purely anecdotal: you could argue that the reason why its true is not because endurance itself is a limit, but because I'm inefficient.
However, being able to consistently break the limit I posted is less vulnerable to that charge, because I've flipped the sufficiency requirement around. Every counter-example to the conjecture is significant because its asserting possibility, not generality.
You seem to be suggesting that the exercise is pointless because the leveling enveloping I'm discussing is far outside the realm of possibility, so its irrelevant if its true. However, that's the entire point of the exercise. You don't actually know that to be a fact, and neither do I. And spiritfox is asserting its actually breakable.
What you're doing is making the mistake people made before the invention of the airplane, and asserting powered flight is impossible because no locomotive fast enough would be light enough. Ultra-high performance leveling is a sufficiently esoteric art that I'm spending some time trying to avoid that error.
If this were indeed the case, obtaining recovery IOs, or endurance generating powers would cause your leveling speed to increase proportionately.
Now anyway back to your challenge another way to do it so it is not so muddled is to take a range of values and translate that into a number of plus 2 bosses killed in a given amount of time.
So in the case I just looked of going to 48-49 the question becomes can you kill 163 or more +2 bosses in less than 2 hours 24 minutes.
This can be easily tested by building an AE mission with all bosses and checking the time it took for a given build.
Edit: And beating the challenge would only prove that the original statement was ill formed. -
Quote:Let me put it like this. The maximal rotational velocity an axle can achieve before disintegrating because its tensile strength is exceeded is a limiting a constraint on the speed of a conventional automobile. I am certain that this is both so and not particularly meaningful. Other factors provide much tighter constraints than that one. If I were to make a challenge to exceed that, I would either have people making hover cars, cars without axles or other such things, or they wouldnt be able to beat it. Their inability to surpass the challenge doesn't mean that the max rotational speed of the axle is meaningful just that it was a number that was too large for them to exceed.Actually, taken in isolation, both #1 *and* #2 are wrong. The conjecture doesn't assert either #1 or #2. It only asserts #3, for the case where you do not have special powerset-specific endurance recovery or management powers. I mention the calculations themselves as a matter of course, but not all of my justifications for believing that they mesh together in a way that generates a reasonable leveling envelope. There's a sufficient amount of judgement in that thought process that its not concrete enough to really debate around.
Actually, I considered just posting the table itself, without calculations, and simply asking if people could beat the table.
A better test to see if endurance is indeed the limiting factor would be to see how fast someone can level with a tray of blues and their normal build vs how fast they level with no blues and their normal build. 20 large blues would provide an extra 1.66~ end/sec over the course of 20 minutes. If you really wanted to be thourough try the same thing over the course of 10 minutes see how much xp is gained.
If end is the constraint you should see significant improvement from the null case to the large blue/30 sec case. If not it isn't.
In your chart the time to go from 48-49 is 2.39 hours
That is 3912300 xp or roughly 170 +2 bosses which equates to a dps of a little less than 55 hp/sec
The scrapper forum has builds that can sustain dps of several times that indefinitely. -
Welcome to the game
First the good news, there are options if you like a more tactical controlled style of play. /Dev blasters, Traps defefenders, /traps corrputers, /traps masterminds are all very strategic in their play. The /dev blaster may be the most strategic of the lot. With a little prep time you can easily wipe out just about any normal spawn with these.
The bad news you are going to go slower than the run around willy nilly people. Teams won't stand around for the setup, your minefields will be left behind spawns will be dead before your time bombs go off. You will be an excellent soloer though and that is really the only way you can go at the pace you want.
Single target blasters such as ice might also be your cup of tea. Once again though its a solo thing. -
Quote:Not to pull a "But everyone I know voted for McGovern" but just about everyone I know has a fire/kin. Its a nice combination for a controller and can be built to kill things quickly which is something people seem to enjoy.I always thought it was a myth that there were so many. You don't see them in normal mission play. I guess the Chinese farmers behind all the spam [they never run out of inf] have to have armies of them. And yes, I've turned my "email" off, but I think it's still on on my new toons.
Edited to add: Wow, and I didn't think, even with the CoHtitan data...the gold farmers aren't even running herostats either. -
Mitigation ?
Secondary melee attacks often have all the mitigation you are going to get.
Weather it be knockback, that extra hold or stun that lets you lock down a boss, its what you got when they are in your face. -
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Quote:Ok,what im wanting to understand is why people respond in very few ways when a players asks a question?
If someone asks of the "Fun Factor" or a particular build and AT....they get the following...
or
"Heres a Mids map that may help the development of your build."
or
"That build is meh...but with IOs,it could be halfway decent."
Then this last one is the one that urks me..because its the more seen,in the forums,and in the game its self,and its the most ignorant thing i can think of pertaining to this subject..
"Thats a horrible set,and the reason is because of....."
I also dont understand why people would suggjest there build...to everyone else...for me,and many other players,i find Cookie Cutting and copying a build that is everywhere annoying.
Some of you dont like me,and some of you know exactly what im talking about,but its those of you that dont like me,know i speak truth.
When I saw the title I really hoped there would be something to it. Unfortunately there wasnt.
But just to try and be helpful.
1. Fun is usually associated with doing something in the game well. If your build does things poorly, can't survive, can't solo, and is not very useful on a team it probably won't be fun. It won't be fun for you and people will not want it around because it will decrease their fun.
2. Mids is remarkably useful. Its not perfect but it is very very good, and I for one am very grateful I don't have to do the work to recreate it or try and do the same thing with a spreadsheet or other such tool
3. Like it or not it is a numbers game. If the numbers weren't available and you couldn't use them to plan your builds you would be much more upset than you are now. You would find yourself complaining on the boards "JUST WHAT THE HECK IS EXTREME DAMAGE", "What is superior for an enhancement ?" etc. You have the numbers they tell you what the theoretical performance of your build is. If you don't want to look at them and are upset other people do, that seems like a personal issue.
4. The reason people suggest builds when can be for a variety of reasons, the most likely reason is they had fun with it and think others might as well. Just a heads up most people use the builds they see on the boards as starting points or to take ideas for their own builds. They may like what someone has done with one power and IO set and what another has done with a different power and IO set or they may say wow I can build for that with this character ?