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Posts
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Joined
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Tart and Vixen are still there. One of my villains encountered them again not too long ago. I think where they show up is somewhat random.
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I just tried this again, using up a full tray of inspirations (mix of purples and reds) and still failed. I took down each clone as it was generated. But there just wasn't enough time between each cloning for me to deal enough damage to Trapdoor to make a difference.
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That's what a Bifurcation is? I thought that meant he was going to pull a Protean every time that notice came up. Didn't realize that meant he was duplicating himself.
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What clones? As far as I could tell, it was just me and Trapdoor there. Didn't see anyone else.
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I apparently could not hold enough inspirations to hold him off, and simply could not make a noticeable dent in his health.
And even if the inspiration technique would work, that is poor design. Shouldn't a hero be able to win by, say, using all those powers that the last 50 levels worth of adventuring were spent acquiring? -
That was a precautionary measure. I figured with all those AVs there, it would be best to sneak around instead of risk having to fight any of them.
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Progress so far (not counting the Talk To missions):
1st Mission: Easily stealthed
2nd Mission: Failed. Could not make a dent in Trapdoor and ended up running out of inspirations
And that is it for this arc for me for now. Guess it is time to go for extensive sets after all. -
I'm about to attempt Mender Ramiel's Incarnate arc on my Archery/Ice Blaster. At the moment, she is using mostly generic IOs with very minimal set bonuses here and there.
If the game is still balanced around SOs, this should be no problem, right?
Here is her current build, which will remain this way until I get around to respeccing her for inherent fitness and to recover those extra 2 slots from Flight:
01 => Chilblain ==> ACC / Rooting Grasp(x5)
01 => Snap Shot ==> TStrike: A/D / A/D/R Dev: A/D A/D/R Chance to Hold
02 => Aimed Shot ==> TStrike: A/D / A/D/R Dev: A/D A/D/R Chance to Hold
04 => Fistful of Arrows ==> ACC(x2) / DMG(x3) / RNG
06 => Blazing Arrow ==> ACC(x2) / DMG(x3) / Apoc: R/A
08 => Swift ==> FLY
10 => Aim ==> RCH(x3)
12 => Hover ==> Karma -KB
14 => Fly ==> FLY(x3)
16 => BuildUp ==> RCH(x3)
18 => Health ==> HEAL
20 => Stamina ==> END-M(x3)
22 => Ice Patch ==> RCH(x3)
24 => Hasten ==> RCH(x3)
26 => Combat Jumping ==> WG: Slow Resist
28 => Ranged Shot ==> ACC(x2) / DMG(x3) / RNG
30 => Chilling Embrace ==> END-R
32 => Rain of Arrows ==> ACC(x2) / DMG(x3) / RCH
35 => Freezing Touch ==> ACC / HLD / Neuronic Shutdown(x4)
38 => Stunning Shot ==> ACC(x2) / ENR / RCH
41 => Shocking Bolt ==> ACC(x2) / HLD(x3) / RNG
44 => Charged Armor ==> RES(x3) / ENR(x2)
47 => EM Pulse ==> ACC(x2) / RCH
49 => Explosive Arrow ==> Detonation: A/D / Air Burst : A/D / Posi Blast: A/D / D/RCH
So, is this build viable for this upcoming arc or will I need to come up with a whole new plan based around extensive set bonuses in order to have any hope of getting through this solo? -
You can only have 5 of the same bonus (same bonus name). Any beyond that are wasted.
(/em shakes fist at Lucky666 for being faster on the forum) -
Quote:I tried a couple nights ago on Victory to get a team for my FF Defender and her partner, also a FF Defender. Broadcasted on, I think it was, Victory Badges2009, asking if any teams had need for a pair of bubblers. The response was something like: "Most teams don't need one, why would they need two?"Thanks a lot everyone I really appreciate the responses; I'll be sure to look into those channels for Victory. Now that we're on the subject, anyone have use for a 42 controller? Hahaha..thanks again!
Decided after that to just be content to solo or duo there (mine had already mostly soloed all the way to 32 anyway.) -
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Quote:Just as an aside, for Mayhem Missions, you should be doing the side missions first before the bank heist. Plus, make sure you destroy various things in the zone. By the time you get to the bank, you should have a good 30 minutes or more to finish the mission.With the update to open up the next two alpha slot levels?
With my old 50, I regularly do paper missions in GV by myself, then do the Peregrine bank mission. My diff is set such that the bank mission is fairly tough (it's difficult to get the primary part done, then the 4 side-quests, before running out of time due to deaths.) -
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Quote:I wouldn't really consider Robocop to be a detective TV show.All of the various Detectives are cultural references to every detective tv show.
I would like to see a detective added that would be a reference to Detective Munch from Homicide: Life on the Street, and perhaps some other Homicide references too. -
And amazingly, the principal never ever questioned why Silver Mantis kept being sent to his office at least once per day (even on weekends).
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Quote:I like that one. And in the Ambush Nocturne mission, he even gives an original Jenkins line. "Alright chumps. Let's do this."My favorite so far is Operative Jenkins as a reference to Leeroy Jenkins.
There's just way too many others for me to remember at the moment, to be able to list any more. -
My primary version of Therm (Virtue) is a Dark/Dark Defender with his powers colored to look like heat powers. The Freedom version is a Fire/Rad Controller that I made for that weekly Fire/Rads night (which I have not done in a long time).
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I remember someone here mentioning a few years ago seeing, "Eek a Mouse! Run!"
And wasn't there an attempt to get a super group going where all the characters had the name of a destructable object from the Safeguard/Mayhem missions?
"Parking Meter has defeated Paladin."
Perhaps someone should make a character called An Inanimate Object. That could be good for a few chuckles. -
I'm just surprised that there hasn't been a single post yet in this thread to the effect of "Wow! I'm really surprised I managed to get (insert name here so obscure that perhaps only one or two other people who ever lived might have even briefly thought of it.)"
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Quote:Despite my previous post, I admit to making plenty of characters as well that fail the newspaper test. These, are more along the lines of heroes and villains one might encounter in The Tick or Mystery Men universes.I do agree that a good costume just isn't right sometimes without a good name to back it up.
My stone/fire tanker "Tectonic" has the stone and fire look and looks like a walking rock and woudn't sound right as "The Pebble" or something like that.
I do have to admit i sometimes make names that i think are funny or keeping with the toon design at times.
Here's my most prominent sillies:
I also have a couple that decided to forgo an actual super nickname and just stay with their "real" names, my most recent being this handsome and dashing young Sprite:
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Quote:Oh my! And here all these years, I've been doing the Nantucket limerick wrong. :blush:That's not a limerick. Limericks have 5 lines, each line is a multiple of 3 syllables, and the lines have an aabba rhyming scheme.
There once was a man from Nantucket
Who kept all his cash in a bucket.
But his daughter, named Nan,
Ran away with a man
And as for the bucket, Nantucket...
Admittedly, my favorite limerick is not actually a limerick:
There once was a man from Peru,
Whose limericks ended on line two!
And my favorite is:
Quote:There once was a man from Seattle,
Whose limericks never did rhyme.
Try as he might,
He could not get them to fit properly.
So he gave up and took on another hobby instead. -
You could always just give up on Sharkhead and push onward to St. Martial or Nerva and get on teams there. Just because you are not yet 25 does not mean you have to restrict yourself to your level's zone.