Another_Fan

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  1. Quote:
    Originally Posted by ShoeTattoo View Post
    Essentially Correct

    RP issues are RP issues and pointless


    And, at the end of the day, a market merger doesn't even solve the three underlying problems that have prevented the markets from functioning well.
    Last part is wrong.


    Just because merging the markets wont solve the issues you listed doesn't mean it wont be a large and major improvement for everyone involved.

    Also Efficient Markets are hardly guaranteed even in the worlds largest and most liquid markets, they are more of a theoretical boundary than anything else. The fundamental assumption that information is always equally well distributed is almost never the case.
  2. Quote:
    Originally Posted by Starcloud View Post
    "Keeping the markets divided would require significant on-going development support, and we needed to take this into consideration"

    Don't fool yourselves. THIS is the real reason that they're letting the markets merge.

    Win Win then

    Either way I am happy.
  3. Quote:
    Originally Posted by MechaCrash View Post
    No, that is not better, because it doesn't prove "most people take fire/kins for speed boost." All it really shows is that my choices are wannabe scrappers and prima donnas.

    You want to argue a point? Try making one instead of linking to a thread of someone who expects you to beg them to actually use their secondary.

    It did completely destroy your point about kins never taking speed boost especially since its a topic that comes up regularly, and the entire point of the thread wound up being kins talking about how and when to speedboost. Also the desire for quality of life improvements in speedboost comes up fairly regularly on the boards as well w, kind of odd for a power you say people aren't taking.
  4. Quote:
    Originally Posted by MechaCrash View Post
    Sadly, not even close. Most fire/kins I've teamed with don't speed boost anybody at all, if they even have the power. They do it because wading into a pack of enemies with Hot Feet on, locking them in place with Fire Cages, and then hitting Fulcrum Shift while your imps are clawing their junk does absurd amounts of damage.
    Quote:
    Originally Posted by je_saist View Post
    this sounds about right...

    I'd argue this point

    But this is better

    http://boards.cityofheroes.com/showthread.php?t=224877

    And less effort for me.
  5. Quote:
    Originally Posted by Fulmens View Post
    Fair enough; data is not the singular of anecdote and seven data points is not significant. I don't have any data, neither do you; but we agree that there are an awful lot of people playing their Fire/Kins. My interpretation is "It's stayed FOTM for the last 36 months because it's very effective, especially in the 44+ game." Yours is "They all suck but they don't know it."
    Two words "Speed Boost".

    Its not that its over powered either, its that so many people don't build properly for end reduction and so many teams must have a stone tank.
  6. Quote:
    Originally Posted by Panzerwaffen View Post
    Quote:
    Quote:
    Originally Posted by Fulmens
    that is, you've accepted that you aren't going to get the shinies since you don't want to do the irritating things, and you're OK with that. Go you.
    If only more players were like that..

    I laughed at this until I thought that there were equally deluded people in the real world insisting the same thing. This is a game suffering does not equal "ENTITLEMENT", either here or in the real world. To insist that you should have to participate in portions of the game that are unenjoyable, or just forgo large parts of the game is just plain wrong.

    Their response to being irritated by something in the game is as you might expect a little different. Go take a look at the hating the new interface thread for the whinefest.
  7. 14 hours play for an already built ice blaster craft and sell ?

    Between
    1 bill and 1.5 billion.
  8. Quote:
    Originally Posted by Reptlbrain View Post
    You're right. I'm wrong on this. Still, if the level 50 is not fun to play, its slots can be earning in this easy fashion--craft & sell commons--if you don't mind checking them when you log in. For someone with as small a stash as the OP says--3 million--it's a cheap start to get a bigger bankroll if he doesn't want to play the 50. You are right in that he can earn faster by playing a high level character, as I pointed out in one of my earlier responses.



    Ice blasters earn 15 million/hr?

    Probably more, just to make certain I took mine out for a 20 minute spin.

    Code:
    Playing in SG Mode
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        Line 168: 06-19-2010 21:48:47 You received Sturdy.
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        Line 536: 06-19-2010 21:50:06 You received Hydraulic Piston.
        Line 555: 06-19-2010 21:50:06 You received Insight.
        Line 565: 06-19-2010 21:50:06 You received Gamma Particle Irradiation.
        Line 578: 06-19-2010 21:50:10 You received Temporal Analyzer.
        Line 678: 06-19-2010 21:50:39 You received Insight.
        Line 846: 06-19-2010 21:51:11 You received Invention: Range (Recipe).
        Line 904: 06-19-2010 21:51:40 You received Sturdy.
        Line 975: 06-19-2010 21:51:49 You received Focused Rage.
        Line 1059: 06-19-2010 21:52:01 You received Luck.
        Line 1107: 06-19-2010 21:52:07 You received Dramatic Improvement.
        Line 1132: 06-19-2010 21:52:11 You received Insight.
        Line 1163: 06-19-2010 21:52:16 You received Take a Breather.
        Line 1246: 06-19-2010 21:52:28 You received Luck.
        Line 1273: 06-19-2010 21:52:33 You received Respite.
        Line 1330: 06-19-2010 21:52:49 You received Take a Breather.
        Line 1339: 06-19-2010 21:52:49 You received Focused Rage.
        Line 1344: 06-19-2010 21:52:49 You received Enrage.
        Line 1348: 06-19-2010 21:52:49 You received Invention: Resist Damage (Recipe).
        Line 1368: 06-19-2010 21:52:53 You received Luck.
        Line 1373: 06-19-2010 21:52:53 You received Insight.
        Line 1374: 06-19-2010 21:52:53 You received Temporal Analyzer.
        Line 1506: 06-19-2010 21:53:29 You received Keen Insight.
        Line 1517: 06-19-2010 21:53:29 You received Focused Rage.
        Line 1535: 06-19-2010 21:53:31 You received Insight.
        Line 1536: 06-19-2010 21:53:31 You received Ruby.
        Line 1541: 06-19-2010 21:53:31 You received Luck.
        Line 1542: 06-19-2010 21:53:31 You received Mathematic Proof.
        Line 1555: 06-19-2010 21:53:31 You received Spirit Thorn.
        Line 1566: 06-19-2010 21:53:33 You received Rikti Alloy.
        Line 1618: 06-19-2010 21:53:56 You received Invention: Damage (Recipe).
        Line 1627: 06-19-2010 21:53:56 You received Hydraulic Piston.
        Line 1634: 06-19-2010 21:53:56 You received Catch a Breath.
        Line 1654: 06-19-2010 21:53:59 You received Catch a Breath.
        Line 1659: 06-19-2010 21:53:59 You received Insight.
        Line 1664: 06-19-2010 21:53:59 You received Take a Breather.
        Line 1679: 06-19-2010 21:54:00 You received Hydraulic Piston.
        Line 1700: 06-19-2010 21:54:03 You received Exploit Weakness: Dam/Range (Recipe).
        Line 1758: 06-19-2010 21:54:28 You received Enrage.
        Line 1781: 06-19-2010 21:54:28 You received Respite.
        Line 1788: 06-19-2010 21:54:28 You received Respite.
        Line 1793: 06-19-2010 21:54:28 You received Luck.
        Line 1797: 06-19-2010 21:54:28 You received Silver.
        Line 1798: 06-19-2010 21:54:28 You received Invention: Recharge Red. (Recipe).
        Line 1894: 06-19-2010 21:54:39 You received Luck.
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        Line 2095: 06-19-2010 21:55:02 You received Demonic Threat Report.
        Line 2105: 06-19-2010 21:55:02 You received Luck.
        Line 2118: 06-19-2010 21:55:03 You received Take a Breather.
        Line 2119: 06-19-2010 21:55:03 You received Sapphire.
        Line 2213: 06-19-2010 21:55:17 You received Insight.
        Line 2293: 06-19-2010 21:55:29 You received Keen Insight.
        Line 2294: 06-19-2010 21:55:29 You received Crushing Impact: Acc/Dam (Recipe).
        Line 2389: 06-19-2010 21:55:57 You received Rugged.
        Line 2393: 06-19-2010 21:55:57 You received Polonium Irradiation.
        Line 2405: 06-19-2010 21:55:58 You received Focused Rage.
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        Line 2412: 06-19-2010 21:55:58 You received Respite.
        Line 2553: 06-19-2010 21:56:51 You received Chaos Theorem.
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        Line 2603: 06-19-2010 21:56:54 You received Break Free.
        Line 2608: 06-19-2010 21:56:54 You received Catch a Breath.
        Line 2613: 06-19-2010 21:56:54 You received Focused Rage.
        Line 2656: 06-19-2010 21:57:01 You received Dramatic Improvement.
        Line 2681: 06-19-2010 21:57:08 You received Insight.
        Line 2730: 06-19-2010 21:57:32 You received Fortune.
        Line 2735: 06-19-2010 21:57:32 You received Focused Rage.
        Line 2749: 06-19-2010 21:57:32 You received Keen Insight.
        Line 2791: 06-19-2010 21:57:36 You received Ceramic Armor Plate.
        Line 2873: 06-19-2010 21:57:51 You received Invention: Defense DeBuff (Recipe).
        Line 3057: 06-19-2010 21:58:29 You received Catch a Breath.
        Line 3058: 06-19-2010 21:58:29 You received Mathematic Proof.
        Line 3226: 06-19-2010 21:59:07 You received Insight.
        Line 3239: 06-19-2010 21:59:07 You received Insight.
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        Line 3517: 06-19-2010 21:59:55 You received Catch a Breath.
        Line 3518: 06-19-2010 21:59:55 You received Temporary Power: Gabriel's Hammer.
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        Line 3630: 06-19-2010 22:00:32 You received Enrage.
        Line 3631: 06-19-2010 22:00:32 You received Mathematic Proof.
        Line 3715: 06-19-2010 22:00:44 You received Keen Insight.
        Line 3799: 06-19-2010 22:00:55 You received Prophecy.
        Line 3812: 06-19-2010 22:00:56 You received Enrage.
        Line 3982: 06-19-2010 22:01:29 You received Energy Weapon.
        Line 3990: 06-19-2010 22:01:30 You received Regenerating Flesh.
        Line 4003: 06-19-2010 22:01:30 You received Temporal Analyzer.
        Line 4107: 06-19-2010 22:01:47 You received Invention: Range (Recipe).
        Line 4178: 06-19-2010 22:02:06 You received Respite.
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        Line 4204: 06-19-2010 22:02:07 You received Prophecy.
        Line 4233: 06-19-2010 22:02:12 You received Invention: Snare Duration (Recipe).
        Line 4282: 06-19-2010 22:02:28 You received Demonic Threat Report.
        Line 4340: 06-19-2010 22:02:51 You received Focused Rage.
        Line 4341: 06-19-2010 22:02:51 You received Sapphire.
        Line 4345: 06-19-2010 22:02:51 You received Catch a Breath.
        Line 4438: 06-19-2010 22:03:05 You received Enrage.
        Line 4508: 06-19-2010 22:03:14 You received Keen Insight.
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        Line 4551: 06-19-2010 22:03:20 You received Invention: Sleep Duration (Recipe).
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        Line 4954: 06-19-2010 22:05:05 You received Invention: Hold Duration (Recipe).
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        Line 5014: 06-19-2010 22:05:14 You received Spirit Thorn.
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    lets see two prophecies, a crushing impact that will sell nicely when crafted,and 1.6 million inf for about an 18 minute farm run.

    When you toss in the fact you can also get purple drops and much better recipes as you work through, its pretty easy

    Oh and just for the fun of it.
    Quote:
    Running straight missions, no way on earth barring a super lucky drop.
    Its not that he is ignorant its just that so much of what he knows is wrong.
  9. Reading Disability ?

    Quote:
    Originally Posted by Reptlbrain View Post
    Or--if you find it fun--you can make your character much stronger while leveling by frankenslotting or set IOing (harder because of fewer slots) as you go. This will also make you more effective as a soloer, if you want to solo, and thus a more effective earner.
    VS

    Quote:
    The whole feeling of "I just enhanced my character, now watch me go into battle and show off!" can only be achieved through hours of crunching numbers and "working" the auction house to get inf. Once you MAKE enough inf to IO your character you get to spend even more hours painstakingly deciding how to slot your IOs so as to maximize every single little set bonus you can find.
    You seem to have missed something.

    Quote:
    Other than the typical profits line, which is correct, the rest of this is all wrong. You can sell stacks of 10 crafted IOs now, as long as they are the same type and level. It is, of course, most convenient to sell commons in stacks.
    You can ?? Really ???

    Perhaps you mean buy not sell because otherwise you are mistaken. Placing multiple copies of an io into the market does not combine them into a stack and placing sell orders at identical pricing does not combine them. The only way you can do what you describe is with 10 slots. Which was the problem in the first place.


    As to the rest well It is what it is.

    Look at the numbers 15 slots, 13 available 2 used for salvage purchases. 200k per slot profit 2 days or more to turn over, or about 2.6 mil profit or considerably less than what you can make from about 10 minutes of just running missions.



    Quote:
    You do not need rare salvages to craft commons. You need rare salvages to craft almost every orange (and purple) recipe, and a handful of uncommon recipes. Finding loads of cheap recipes for a desirable set piece is usually a clue that the salvage is very expensive. (See Mako's Bite Damage/End.) These are usually not good craft-n-sell targets. Edit: misread the above sentence, but the advice still stands. 2 million infl is selling a single decent stack of commons.
    No you don't. Of course I never claimed you did. The OP is trying to set IO out a character and that requires a considerable amount of rares. That whole reading comprehension thing again.


    Quote:
    No wonder Another Fan is having difficulty moving his inventory.
    {Smiles}, what next 4 speed is going to lecture on the joys of salvage vending again ?

    You too can make inf by vendoring salvage at a rate less than an emp defender makes running missions.
  10. Quote:
    Originally Posted by Red Valkyrja View Post
    /unsigned

    Having SB as AoE would require that either the End cost go through the roof, or that the effectiveness of SB go down, or the Recharge be increased, or likely all of the above. Not to mention the people that do not/cannot handle SB, are they supposed to move out of range every time I pop off an SB?
    Quote:
    Originally Posted by Sardan View Post
    No thanks. Castle has mentioned in the past that any changes to Speed Boost won't be for free. For example, making it an AoE would also come with a dramatic increase in End and Recharge.

    I love playing Kins and I'd love the convenience an AoE SB would bring, but I think I'd rather have an awesome power left alone, lest it be made into a shadow of its current wonderfulness.
    I could easily live with an 800% increase in endurance cost, and a 3000% increase in recharge time if it meant having it as an AOE that didn't effect self. I could also live with having it the end cost double or more, if I could cast it half as often.

    Heck if they made the changes just to increase the duration maybe my blasters might get increase density (A much more important buff for them) occasionally.
  11. Quote:
    Originally Posted by rsclark View Post
    Marketeering is duller than farming ever could be. I'm not even going to pretend that I understand economics well enough to say what effect marketeering has on the game for everyone else, but I do wish it were possible to just play the game and have the same opportunities that the market mini-game players have. I consider that a problem, but not one with an easy answer.

    You are the person so many on this forum claims doesn't exist and if you did would deserve to get the brown end of the stick. Not wanting to participate in the market is just as valid as the marketphiles love for it. Its really a shame that the only response to that idea on these boards is either to scream heretic, or find the nearest hole in the ground and stick their heads in it.
  12. Welcome back to the game Tongz and welcome to the market forums.


    Its too bad you got such a poor reception with your first post. There are a fair number of hypersensitive people in this forum and it seems a few decided to target you. I gave what I could in rep and sorry it only took you from -3 to -2 but I am sure you will be in the green soon enough. Don't let em get to you they aren't representative of the overall population in the game or even the over all population on the boards.

    Anyhow here's what help I can give you with your questions.

    First you really shouldn't sweat the details of your build as you are leveling up. While you are leveling its the time to learn what your build can do and what you would like it to do. Take it as the opportunity to get to know where you need to improve and try to see where you want to go with it. Then when you are at 50 with the character you can do your ultimate build and with any luck and a lack of oopsies from the devs you will actually get to use it for awhile.

    Crafting Common Enhancements can make some inf but its really slow inf. Typical profits from a common IO are a few hundred K per IO if its one that isn't selling below costs, you can only sell one per slot and it usually takes awhile for them to sell. There are people that will tell you to just list for 1 inf, don't do this unless you are willing get your stock sniped by someone who is bid creeping or you are close enough to break even that it won't hurt. Just to put things in perspective, Rare salvages are currently going for around 2-4 million per currently if you need to buy one that's going to be a fair chunk of commons you have to move.

    Instead of crafting the commons, you might try bidding for stacks of 10 at very low prices. I just saw level 45 taunts going for 1K inf per, holds, damages, even accuracies can all be had very cheaply. This way you can can broaden your selection without the upfront costs of memorization.

    Going further on that because of the nature of the market there is hardly anything that doesn't have a pretty good level of volatility. There are always people listing things for very low prices and you can likely pick up steals.

    Best of luck with the game

    And remember "Illegitimi non carborundum"
  13. Quote:
    Originally Posted by Frogfather View Post
    A_F

    There are far more legitimate complaints about the interface in this thread...you just cherry picked the nonsensical ones.....good job
    I just picked the first ones off the first page of this thread. So far on this thread the complaints have broken down into

    1. Legitimate complaints about things that were not working as intended.
    2. Whining complaints
    3. Complaints where the user has either failed to learn how the new interface works or doesn't care to change their habits.
    4. A very small number of legitimate complaints.

    That very small number of legitimate complaints about the current interface is vastly outweighed by the number of problems with the old interface. As a personal note I always thought the old interface was designed by fischer price.

    On the subject of 3 I have actually gone out of my way to show people how to better use it. Really quite a thankless endeavor in a thread filled with people that mostly want to b**** and moan.

    Quote:
    Originally Posted by Mandur12 View Post
    Generally that's a good thing, sure. But consistency shouldn't regress usability. You fit the tool to the job, not the job to the tool.
    I actually find I can get more done in less time with this interface than the old one. Thanks to the new interface and global email I actually have the marketing activities of my 100 and some odd characters well coordinated for the first time. The fact you can resize the interface to make best use of the screen is an incredible plus to usability that just can't be overstated.

    Quote:
    Those people didn't come in droves to the forums to complain about it. So while "never" is probably too strong a word, "significantly less" could be an understatement. (the good news is that lag seems to be getting cleaned up slowly, so hopefully that ceases to be a cause eventually)
    There was a consistent drone of it with the old interface. I don't know if the threads still exist but there was always something going on how to terminate a bid so you didn't actually make a mistake. Once a week give or take there would be the look at what this went for thread etc. The new interface is producing a spike of complaints from people that are in the process of adapting

    Quote:
    Drilling down using the tree was the slow way to navigate the market. I only used the tree in the old interface when I was researching potential niches, which was like once a month maybe. Otherwise there were faster ways to get where you want if you knew what you were looking for. Not everyone uses the market in the same manner. The new interface makes some methods more cumbersome than they used to be (I'm looking at you Mr. Click-on-the-Recipe-Filter-and-it-Fills-the-Search-String-With-"Recipe" function), and the alternative methods to navigate are still not as fast as the old way.
    This is without a doubt so. Any user interface will have advantages and disadvantages.

    Quote:
    Originally Posted by dave_p View Post
    Yeah, I don't know what I was thinking. I blame the new market UI for my lapse in judgement. Won't happen again.
    Good to see you had something of substance in your reply.
  14. Quote:
    Originally Posted by JusticeisServed View Post
    Yeah but mostly my question was aimed at.. a question of how much more protection from the general AoE attacks I might see..

    Probably more AI oriented than anything.
    I'm thinking getting in the air above a group would wipe out a bunch of aoe damage.. probably do jack solo though.. haha
    Smoke grenade is your friend -4.9 to hit for 1 minute against even level enemies. It even makes you hard to see and can be slotted with inexpensive sets that provide nice bonuses

    If you are going to go the devices with defense route you might as well get full benefits
  15. Quote:
    Originally Posted by dave_p View Post
    No, at least some of us who are more familiar with UI design will maintain til the end of time that there are many, glaring flaws w/the current UI. They may start fixing them gradually at which time our complaints may cease (and you'll likely point out incorrectly that you were right all along), but there are many inefficiencies in the current design that should embarrass any experienced software engineer. That we've gotten good at working around the inefficiencies doesn't say jack about the quality of the underlying design.

    Was the old UI also flawed? Hell yes, but not as much as the current design, which isn't w/o its positives, and we've all pointed them out, but the negatives still outweigh them, and by quite a bit.

    My typical response to the above would normally be "Have you designed anything I might have actually used ?" In this case the answer really doesn't matter even if you were Doug Engelbart I would still say you were overlooking the obvious.

    The market interface has been made consistent with other interfaces in the game. The tab system across the top is the same as the recipe category system and the salvage system, the expanding tree view is the same as the recipe system, the vertical scrolling which seems to provoke such ire is exactly what is used in virtually every window in the game, be it your email window, your recipes, your salvage or your badges, and the dual scrolling panels in the stores. The new interface is also resizable as just about every other interface in the game is.

    The old market interface point of fact was very much inconsistent with the rest of the game. The new interface introduces a higher level of consistency in look and feel.

    Then there are the complaints about the new interface

    Quote:
    With the previous interface, you could enter numerous bids quite quickly and set up a number of sales just as quickly.
    You can actually set up sets of bids and sales even faster now than before. If you are working with the same items repeatedly its even faster.

    Quote:
    New market hurts my brain.
    Can't argue with that

    Quote:
    I bid wrong/sokd wrong
    Never happened with the old one /sarcasm

    Quote:
    iggest irritant is that apparently we can no longer search by categories of items.This one is driving me crazy. If I click on Recipes, all it does is fill the Search window with the word Recipes.
    Looks at that expanding tree view on the left of the interface where everything is now not only properly sorted but you can actually have the space to read the full names.

    Quote:
    It IS bf-ugly in terms of looks - yuck..
    de gustibus non est disputandum (there is no disputing taste)

    Quote:
    It requires more input to achieve the same results as the old interface.
    Speaking as someone who made heavy use of the old one and makes heavy use of the new one, no.


    I can keep going, I could even start countering with quotes by people that like the new interface, that there are such people seems to be a fact that wooshes over the heads of the repeat posters in this thread. Or I could go into the stupidity of some the arguments in this thread " I have lots of stuff in the game your opinion doesn't count on this" then "Oh you have more stuff that doesn't matter", "I earn rewards quickly, this only took me 60,000 minutes". In the end there is still no arguing about taste, its just that the people who this doesn't appeal to are hardly the only ones playing the game and I doubt they are even in the majority.

    Ah well perhaps they just feel a sense of entitlement to being able to get what they want while others don't
  16. Arch/ment is incredible. Properly slotted it lives up to damage as mitigation, and when it doesn't it still has mitigation as mitigation.

    You can go pure range, up close and personal and you can do both with same build and be really really good at both.

    Just some food for thought.

    Stealth into the middle of a spawn hit a point blank rain of arrows while its animating drop a drain psyche and as the arrows land hit psychic shockwave. At the end of 6 seconds you are standing in a field of corpses.

    On a fast team ? aim build up, explosive arrow, fistful, psychic scream and the scrapper if he doesn't read the log will think he killed everything.
  17. Quote:
    Originally Posted by Panzerwaffen View Post
    True... But what are you willing to give up for that increased convenience? Quadruple the duration and cut the endurance and recharge buff from +50% to +20%?

    Speed Boost is a powerful buff, that lasts a short time. Pure speculation on my part, but I would guess the intent behind the duration, is that it is not intended to be used as a perma buff to an entire team, rather than being used only when necessary on a limited number of team members. Yes, it CAN be used to keep an entire team constantly buffed, but requires sacrifices on the part of the buffer. Take away that, and something, somewhere has to be given up in exchange for the sake of balance.
    How about double the endurance cost for double the duration. Placing the player in a socially difficult and annoying situation with the team has nothing to do with balance. While at it, do the same for increase density.

    Most people play the game to have fun turning a powerset into a tarpit for the unwary really isn't fun
  18. Rofl

    Edit give it a few months and they will cry to the heavens at the thought of changes
  19. Quote:
    Originally Posted by ChaosExMachina View Post

    However, if they made those powers, say, half as strong as they are, they wouldn't even be useful to those who haven't built to take advantage. Thus I suggested making it more of a chance power, which is more interesting IMO than just a buff.
    I beg to disagree. If the powers were cut in half there would still be those that are significantly beneficial. 15% recharge bonus for 20 minutes, 7.5% movement speed increase, 25% mezz resistance, and 15% endurance discount are all very nice. 59.4% pretty nice, 39.6 % not bad nothing to crow about and 1% "oh look at fred he has devolved again find some bananas" seems very reasonable. Just a fyi even 1.5% defense can be very important

    Quote:
    Originally Posted by ChaosExMachina View Post
    But if it is a self buff, there's no issue. It's entirely optional.

    That may lead to some not wanting to use it, but that's actually a good thing. I mean, compare it to self destruct, and it becomes an utterly ridiculous dichotomy even with a random debuff effect. Booster powers were supposed to be a minor fun bonus, not the reason to buy the pack.



    Usually, I would say that random rewards are bad practice, but again, I'm analyzing this as a booster power. To avoid such issues, I'd suggest making these 1 minute powers like the monkey power is, and making it minor, something silly like a small penalty to recharge, or mixing debuffs and buffs as mystic does.
    Well I know I wouldn't be buying the pack at that point. I would only want the two costume change emotes and truth be told I already have more of those than I use. It may just be a failure of the imagination on my part but I am just not enthralled by the costume pieces.
  20. Quote:
    Originally Posted by DarthVegas View Post
    So I'm having some problems hitting the numbers I need too. Seems like I can hit my one number easy and then be lacking in another. Then I compensate and I'm lacking somewhere else.

    Can anyone post a build they use that gets you to 45% S/L, 80%+ recharge, and good toHit? (preferably more recharge than that tho)

    I always seem to be a few sec short of running perma hasten >_<

    Anywho thanks in advance =)
    If you are a few seconds short of perma hasten don't sweat it. 1% downtime isn't going to ruin you and if you want the full perma hasten use your base empowerment station for the increase attack speed buff it gives you an extra 20% recharge for an hour.
  21. Subjective Feedback:

    5 out of 6 of the effects seem very overpowered.

    +5% def and +3% Are objectively things that are worth billions of inf to people in the game currently.

    30% recharge is a buff that is larger than the base empowerment buff or Accelerate Metabolism or Siphon Speed.

    33% reductions or is it actually the 50% the power states ? in mezz durations coupled with conserve power and fast healing ? All in one buff ?

    The 4 out of 5 buffs are as powerful or more powerful than what are considered must have power picks for various sets.

    The monkey mutation is over the top as well in an even worse way. I haven't received it so I can only comment on the description but anything that renders a favorite character unplayable for a significant amount of time is going to really tick me off.


    The movement Buff seems more reasonable in that its less in magnitude than lightning reflexes, quickness or mental training.


    Just as a personal note, it would be much more enjoyable to have this right at the beginning rather than to have it go in overpowered and a month or two before the next pack comes out have an oopsie moment we are nerfing the stuffings out of this pack.
  22. Quote:
    Originally Posted by Forbin_Project View Post
    No offense but I'm not going to feel sympathy if someone gets burned when they are using a feature in a way it wasn't intended.
    I'm glad you're psychic in real life as well as the game. The rest of us have trouble picking up unstated intentions.
  23. Quote:
    Originally Posted by Silurian View Post
    Yes, there is the Find Salvage option, but that doesn't help me determine whether I need I just the one Alchemical Silver for this recipe, or to buy 4 total to cover the other 3 recipes I have that also need it.
    If you bid the same amount for each alchemical silver the market will combine your bids into one pooled bid. So as you go through your recipes and see you need ingredients for them just have a consistent bidding pattern and you will compile bids for all of what you need.

    The old interface used to do the same thing btw.
  24. Just some observations

    Force Feedback proc in Nova is going to yield very little benefit. The best its going to do their is take 5 seconds out of 108. If you pop it into explosive blast or energy torrent you can get much more out of it depending how often you use them. With this as all procs its important to remember the more the power its used in fires the more the proc fires. I don't know if the wiki still has that suppression page up, but what it seems to be saying conflicts with the way the proc works.

    You are over the five bonus cap in some places but I can see why you did that. It looks like you are enhancing for enhancement values as much as set bonuses even so subbing in a makos bite into one of the melee attacks and an adjusted targeting into build up will give you more similar bonuses and an extra slot to put where you want.
  25. Quote:
    Originally Posted by Myriad View Post

    However, my personal opinion on the "all" section is not positive. It is possible to "work" in this section, but it was deliberately made harder compared to the old UI by needlessly throwing the color coding over board. (To be clear: I do not think that the intend was to make it harder. But I don't believe that the color coding was removed by accident either.) And there is some risk involved. Something similar to what Organica described happened to me once when I tried to get an item I bought while being in the "all" section. Only that I didn't accidently remove a bid but an item I tried to sell (which cost me several million inf in fees because it was a purple IO).

    Yes, it will solve the problem Organica described. But you risk other problems. For me this is the choice between Scylla and Charybdis.
    How did your incident happen ?

    How would color coding have made a difference ? Not sure I am following. There is the descriptive text underneath the item names.