Trying to revive Lill (Nrg/Nrg)


Another_Fan

 

Posted

She's my only 50 atm and sorely in need of a respec. Through this together in Mids and hey, maybe it will work. Though I think it may be expensive >.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Lillika: Level 50 Science Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(34)
Level 1: Power Thrust -- Acc-I(A), Acc-I(50)
Level 2: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(40)
Level 4: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(40)
Level 6: Power Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(42)
Level 8: Hurdle -- Jump-I(A)
Level 10: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(37)
Level 12: Air Superiority -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(37)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(17), Numna-Regen/Rcvry+(31), Numna-Heal(46)
Level 18: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(43), RechRdx-I(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Acc/Rchg(43), P'Shift-End%(46)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 24: Aim -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(42)
Level 26: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(42)
Level 28: Power Boost -- RechRdx-I(A)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Nova -- Oblit-Acc/Rchg(A), Oblit-Dmg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Energy Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Acc/Dmg/Rchg(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A)
Level 44: Repulsion Bomb -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rng(46)
Level 47: Force of Nature -- ImpArm-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(48), Aegis-ResDam/Rchg(48), ImpSkn-ResDam/Rchg(48)
Level 49: Temp Invulnerability -- HO:Ribo(A), HO:Ribo(50), HO:Ribo(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run



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Posted

Not a bad build but problematic.

1. You don't have any -kb protection in your build. That would be very frustrating in a character that's weaving in and out of melee.

2. You're over the 5 bonus limit for +6.25% bonuses. See http://paragonwiki.com/wiki/Rule_of_...e_Law_of_Fives

3. I'd try to build in some defense to complement your resistance. Having 20+ defense, especially smash/lethal defense along with temp invulnerability would add a lot to your survivability and add some inherent protection against mezzing attacks. To do that consider slotting Kinetic Combat or their cheaper (although less effective) alternative, Smashing Haymaker, into your melee attack, slot 2 Rectified Recticle into aim / build up and consider taking maneuvers (or fighting pool).


 

Posted

Just some observations

Force Feedback proc in Nova is going to yield very little benefit. The best its going to do their is take 5 seconds out of 108. If you pop it into explosive blast or energy torrent you can get much more out of it depending how often you use them. With this as all procs its important to remember the more the power its used in fires the more the proc fires. I don't know if the wiki still has that suppression page up, but what it seems to be saying conflicts with the way the proc works.

You are over the five bonus cap in some places but I can see why you did that. It looks like you are enhancing for enhancement values as much as set bonuses even so subbing in a makos bite into one of the melee attacks and an adjusted targeting into build up will give you more similar bonuses and an extra slot to put where you want.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
Not a bad build but problematic.

1. You don't have any -kb protection in your build. That would be very frustrating in a character that's weaving in and out of melee.

2. You're over the 5 bonus limit for +6.25% bonuses. See http://paragonwiki.com/wiki/Rule_of_...e_Law_of_Fives

3. I'd try to build in some defense to complement your resistance. Having 20+ defense, especially smash/lethal defense along with temp invulnerability would add a lot to your survivability and add some inherent protection against mezzing attacks. To do that consider slotting Kinetic Combat or their cheaper (although less effective) alternative, Smashing Haymaker, into your melee attack, slot 2 Rectified Recticle into aim / build up and consider taking maneuvers (or fighting pool).

Completely forgot about the rule of 5 >.
Edit: Oops, you said smashing/lethal def and yes, that gets cranked up to 20% with the Kin combats.


 

Posted

Ok revamped the build abit and throwing it up here. Added kb protection in place of one resist/recharge in FoN. Didn't lose much and gained that KB protection. Switched my 4 melee's to Kin combat and tacked on an Acc IO for the 5th spot. Replaced one decimation with a thunderstrike set. Also inserted the 6th piece of the Gaussian set for the added def.


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Lillika: Level 50 Science Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(34)
Level 1: Power Thrust -- Acc-I(A), Acc-I(50)
Level 2: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(40)
Level 4: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(40)
Level 6: Power Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(42)
Level 8: Hurdle -- Jump-I(A)
Level 10: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(23), Acc-I(37)
Level 12: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(31), Acc-I(37)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(17), Numna-Regen/Rcvry+(31), Numna-Heal(46)
Level 18: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Acc/Rchg(43), P'Shift-End%(46)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 24: Aim -- HO:Membr(A), HO:Membr(27), HO:Membr(42)
Level 26: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(42)
Level 28: Power Boost -- RechRdx-I(A)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Nova -- Oblit-Acc/Rchg(A), Oblit-Dmg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Acc-I(37)
Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Acc-I(40)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A)
Level 44: Repulsion Bomb -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rng(46)
Level 47: Force of Nature -- ImpArm-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(48), Aegis-ResDam/Rchg(48), S'fstPrt-ResKB(48)
Level 49: Temp Invulnerability -- HO:Ribo(A), HO:Ribo(50), HO:Ribo(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run



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((Those purple colors hurt my eyes!))


 

Posted

I made some small tweaks and got your smash/lethal defense to 24%. That along with your resists will be very noticeable and make your blaster far more hardy.

Changes
- Took away a slot from Power Thrust. You have 43% worth of global accuracy bonuses so the extra acc in there isn't needed. Plus you still have aim / build up when you just have to hit that target.
- Added an Nucleous Exposure HO to each attack, slightly lowering their accuracy (see above about global bonuses) but maxing out their damage.
- Changed slotting for aim and build up to add in two Rectified Recticles which provide 1.88% smash/lethal defense - this is more than the 1.25% smash/lethal defense provided by 6 slotting Gaussians. Gaussians do provide 2.5% *positional* defense (range/melee/aoe) but far less bonus to smash/lethal.
- Changed slotting to Temp Invuln to 4 Reactive Armor for the smash/lethal defense bonus
- Added a Defense LoTG to Combat Jumping. Added a Karma -kb IO to Combat Jumping.
- Changed slotting of Force of Nature to 2 x Res/Rech and 1 Recharge IO. That puts you at the 75% resistance cap when it's active and sets its enhancment value at 91.78% - which is fairly close to the ED cap to not make much difference.

Modified Build below:

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Lillika: Level 50 Science Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Power Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(34)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(40)
Level 4: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(40)
Level 6: Power Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(42)
Level 8: Hurdle -- Jump-I(A)
Level 10: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(23), HO:Nucle(37)
Level 12: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(31), HO:Nucle(37)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(17), Numna-Regen/Rcvry+(31), Numna-Heal(46)
Level 18: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(19), AdjTgt-Rchg(25), AdjTgt-ToHit/Rchg(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Acc/Rchg(43), P'Shift-End%(46)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 24: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(27), AdjTgt-ToHit/Rchg(42), AdjTgt-Rchg(48)
Level 26: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(42)
Level 28: Power Boost -- RechRdx-I(A)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), Krma-ResKB(43)
Level 32: Nova -- Oblit-Acc/Rchg(A), Oblit-Dmg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), HO:Nucle(37)
Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), HO:Nucle(40)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A)
Level 44: Repulsion Bomb -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rng(46)
Level 47: Force of Nature -- TtmC'tng-ResDam/Rchg(A), Aegis-ResDam/Rchg(48), RechRdx-I(48)
Level 49: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 6: Ninja Run

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Posted

Oh wow awesome. Those were some things I wasn't even thinking about. Thank you for the time you spent putting that together, this is really filling me with hope for Lill yet. Now just going to work on the money part to get this done.


 

Posted

Alternative build with ranged defense and tons of ways to survive:

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Medicine
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(34)
Level 1: Power Thrust -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
Level 2: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(5), Posi-Acc/Dmg/EndRdx(5), FrcFbk-Rechg%(13)
Level 4: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(50), AdjTgt-ToHit(50)
Level 6: Power Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(13)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(9), Zephyr-ResKB(9)
Level 10: Hurdle -- Empty(A)
Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit(48)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(15)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 18: Stealth -- LkGmblr-Rchg+(A), HO:Cyto(29)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21), P'Shift-EndMod/Acc(23)
Level 22: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(27)
Level 24: Stimulant -- EndRdx-I(A)
Level 26: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45)
Level 28: Power Boost -- RechRdx-I(A)
Level 30: Aid Self -- IntRdx-I(A), IntRdx-I(40), Mrcl-Heal/EndRdx(42), Mrcl-Heal/EndRdx/Rchg(42), Mrcl-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(43)
Level 32: Nova -- Erad-Dmg(A), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34), M'Strk-Dmg/Rchg(37), Erad-Acc/Rchg(46)
Level 35: Energy Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 38: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A)
Level 44: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 47: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(48), ResDam-I(48), S'fstPrt-ResKB(50)
Level 49: Phase Shift -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run



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Posted

Quote:
Originally Posted by Lillika View Post
Oh wow awesome. Those were some things I wasn't even thinking about. Thank you for the time you spent putting that together, this is really filling me with hope for Lill yet. Now just going to work on the money part to get this done.
You're welcome. See the guide in my sig for a way to make some of that influence.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
You're welcome. See the guide in my sig for a way to make some of that influence.

^_^ I had read your guide earlier yesterday even before deciding to respec Lill. Already putting your advice into action and it has paid off abit. I also had alot of extra Hami Enh left over after the respec that I put in my tray to resell. *crosses fingers for my Nuc's to sell so I get a good head start on cash*


Also thank you Nemu for an alternative build, will keep it saved as well in my Mids incase I find myself missing the Concealment pool. Until now I had never NOT had phase shift and I am hoping I don't miss it as much, but then again it had changed alot since I first took it and loved it >.


 

Posted

Of note for those who miss Phase Shift - if you run the patrol mission in Warburg, you can get a temp power version of Phase Shift that lasts for 30 minutes of on-time, and can be repeated if you burn through it all. Since 30 minutes of phase shifting translates to 120 uses (at minimum, assuming you stay in it for as long as possible before it shuts off), it's a pretty easy swap to make.


Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.

 

Posted

Oh thanks Doc! Completely forgot about that temp power.


 

Posted

Phuerton Skuerto, my first character ever; my baby. My defenses all around are equal, but the resistances are higher than what I've seen for smashing and lethal. This is optimized for recharge and for nova (I haven't seen anyone else's nova on here broaching 700, heh heh heh). Believe me, you'll be a recharging machine and you'll be able to pop-off nova more than a few times in a single mission. The knock-back is insane on him by the way, so be mindful other players. When I first completed my build, the next team I was on was in awe of how destructive he was. It was an explosion fest. Hope this helps.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Pheurton Skeurto: Level 50 Mutation Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Bolt -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(3), FrcFbk-Rchg/KB(3), FrcFbk-Rchg/EndRdx(5), FrcFbk-Dmg/EndRdx/KB(5), FrcFbk-Rechg%(7)
Level 1: Power Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Knock%(45)
Level 2: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(9), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(11), Dev'n-Hold%(13), Dev'n-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Build Up -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 6: Energy Torrent -- FrcFbk-Rchg/KB(A), FrcFbk-Acc/KB(29), FrcFbk-Dmg/KB(29), FrcFbk-Rchg/EndRdx(31), FrcFbk-Dmg/EndRdx/KB(31), FrcFbk-Rechg%(31)
Level 8: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(34), LkGmblr-EndRdx/Rchg(34), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50)
Level 10: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(34), Dev'n-Dmg/Rchg(36), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Dev'n-Hold%(37)
Level 12: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(39), Mako-Dam%(39), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(27)
Level 16: Assault -- EndRdx-I(A), EndRdx-I(17), EndRdx-I(17), EndRdx-I(25)
Level 18: Sniper Blast -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(19), Mantic-Acc/ActRdx/Rng(19), Mantic-Dmg/ActRdx/Rchg(23), Mantic-Dam%(23), Mantic-Dmg/EndRdx/Rchg(25)
Level 20: Aim -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Heal-I(A), Heal-I(43), Heal-I(45)
Level 26: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(45), Efficacy-EndMod/Acc/Rchg(46), Efficacy-EndMod/Acc(46)
Level 28: Boxing -- Dmg-I(A)
Level 30: Tough -- ResDam(A)
Level 32: Nova -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(46), LkGmblr-EndRdx/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 38: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 41: Personal Force Field -- DefBuff(A)
Level 44: Temp Invulnerability -- ResDam-I(A)
Level 47: Force of Nature -- RechRdx-I(A)
Level 49: Repulsion Field -- KBDist-I(A)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Defiance
Level 0: Ninja Run
------------
Set Bonus Totals:

  • 20% DamageBuff(Smashing)
  • 20% DamageBuff(Lethal)
  • 20% DamageBuff(Fire)
  • 20% DamageBuff(Cold)
  • 20% DamageBuff(Energy)
  • 20% DamageBuff(Negative)
  • 20% DamageBuff(Toxic)
  • 20% DamageBuff(Psionic)
  • 5.63% Defense(Smashing)
  • 5.63% Defense(Lethal)
  • 4.06% Defense(Fire)
  • 4.06% Defense(Cold)
  • 5.31% Defense(Energy)
  • 5.31% Defense(Negative)
  • 7.5% Defense(Psionic)
  • 5.63% Defense(Melee)
  • 10.6% Defense(Ranged)
  • 8.13% Defense(AoE)
  • 27% Enhancement(Accuracy)
  • 27.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 149.1 HP (12.4%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 18.7%
  • MezResist(Immobilize) 9.35%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 5.5%
  • 1.5% (0.03 End/sec) Recovery
  • 86% (4.33 HP/sec) Regeneration
  • 3.13% Resistance(Toxic)
  • 6.25% Resistance(Psionic)
  • 10% RunSpeed
------------
Set Bonuses:
Force Feedback
(Power Bolt)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • MezResist(Terrorized) 2.75%
  • 10% (0.5 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Kinetic Combat
(Power Thrust)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Devastation
(Power Blast)
  • 12% (0.6 HP/sec) Regeneration
  • 27.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Psionic)
Force Feedback
(Energy Torrent)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • MezResist(Terrorized) 2.75%
  • 10% (0.5 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler
(Hover)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Resistance(Psionic)
  • 7.5% Enhancement(RechargeTime)
Devastation
(Power Burst)
  • 12% (0.6 HP/sec) Regeneration
  • 27.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Psionic)
Mako's Bite
(Bone Smasher)
  • MezResist(Immobilize) 3.3%
  • 18.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Blessing of the Zephyr
(Fly)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • Knockback Protection (Mag -4)
Sting of the Manticore
(Sniper Blast)
  • 12% (0.6 HP/sec) Regeneration
  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
  • 3% DamageBuff(All)
  • 7.5% Enhancement(RechargeTime)
  • 3.13% Resistance(Toxic)
Efficacy Adaptor
(Stamina)
  • 13.6 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.5 HP/sec) Regeneration
Obliteration
(Nova)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Weave)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Resistance(Psionic)
  • 7.5% Enhancement(RechargeTime)
Mako's Bite
(Total Focus)
  • MezResist(Immobilize) 3.3%
  • 18.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All) (Exceeded 5 Bonus Cap)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)



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