Talen Lee

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  1. It must bother you so very much that when someone says something incorrect without justification, I point it out and underscore that it's incorrect.

    You can't say 'just broken' when regarding a mechanic that does, in fact, do exactly what it's supposed to do. You can't act like your personal bugbears provide an irreconcilable flaw in the game and do not function at all, and then not provide some exhaustive proof of it.

    So one has to ask oneself: Why in the world have you such a problem with me disagreeing? Can you prove that the endurance mechanic is 'just broken'? Or is 'just' being used as a wallpaper word, covering over the fact you don't have any proof, that you cannot justify it, and hope that nobody notices the big crack in the argument?

    I'm all for positive change to the game and discussion of ways to do it, but you can't really have either of those things without reasoned discourse. Saying a mechanic that works is 'just broken' does not do that at all, and in fact, as you can observe, shuts down reasoned discourse, because someone who disagrees and provides a point to indicate why he disagrees, is immediately scorned.

    Try being a bit less reactionary, kids.
  2. QR:

    1) I don't think Dr Who is crap. I don't like it, so I don't watch it, but I certainly don't think it's badly written because all its time travel malarkey seems to have the same purpose in the story as Star Trek's space malarkey - a way to connect an anthology of short stories.

    2) Timecop was a bad example. That's not to say you can't do good time travel stories - in fact, and this is going to sound hilarious in hindsight, I found the final episode of Star Trek: The Next Generation quite interesting when I saw it (I was twelve).

    3) Time travel is not an inherently bad trope to use if you can control it, which 99% of writers don't do. I am painting with a very broad brush here when I say 'time travel stories suck,' but it's only in the same way I say 'I don't want to have a nail hammered into my foot.' Chances are, one nail might actually feel AWESOME, but I don't have the will to find that one.

    4) Everything that can be done can be done again, later, cheaper. This is a general rule for development. Compare the computer you're using to read this message to the first computers being developed.
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    Plus, I've ignored police drones dozens of times when they were trying to wipe me out. I don't see how arbiter drones are any scarier.

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    That'd be because putting City Guard type mobs as normal ones shouldn't have ever happened. Try the same in Warburg or the RV (don't remember if they spawn there) and compare results.

    [/ QUOTE ]Shouldn't? Sure. But it did.
  4. Once upon a time, I was for some reason, given to the fantasy that the game didn't spawn Vazhilok when you were around any more because you had the souveneir from Doc V's lab, and didn't spawn clockwork around you because you had Synapse's TF badge. This fantasy never was true, but for a long time I thought it was. I assumed any vazh that spawned were 'other people's vazh.'
  5. Plus, I've ignored police drones dozens of times when they were trying to wipe me out. I don't see how arbiter drones are any scarier.
  6. [ QUOTE ]
    The endurance mechanic is simply broken, especially at lower levels.

    [/ QUOTE ]That explains how nobody ever gets a character past level 5.
  7. [ QUOTE ]
    If you say "I don't like Timecop because it doesn't follow this rule clearly established in Back to the Future," then you're a sad, sad individual (though if you say you don't like it because it's a Jean Claude Van Damme movie, we have something to discuss).

    [/ QUOTE ]I don't like TimeCop because it doesn't follow the rules laid out in Timecop. The problem with the existence of time travel devices is that if one gets made, then one CAN be made. Therefore, it is an inevitability in a vierse population, that the device will be created again. Therefore, eventually, time travel becomes commonplace, simply because there's nothing stopping time travel from profligating in the future. In essence, the past would be full of tourists and resource-exploiters from the future. Time would become pretty meaningless.

    Timecop doesn't really work because when time travel is introduced, all the people involved in its creation are kinda stupid and the rules that govern is use and abuse are so limited. People hop back to the ancient history to [censored] with time? Happens infinitely, spiralling out because time travel is possible.

    Perhaps I think overmuch of people.
  8. [ QUOTE ]
    Er... in what world are their survival tools roughly the same?!

    [/ QUOTE ]In farms.
  9. 2 rech, 1 achilles heel def/rech, 1 achilles heel proc, one lady grey proc, one positron proc.
  10. If you're even close to perma-MOG, you have perma-DP and a lot of uptime on instant healing. I can't imagine needing MoG except for bragging rights.
  11. I think, and this is after experience with a purpled-out spines/dark who hit 50 in three weeks, solo, that spines/fire is the better option.

    The survival tools offered by fire and dark (in this situation) are roughly the same, except /dark's are endurance intensive (33 end for dark regen being the big one). Fire costs less end and offers another end recovery tool, it gives you a bonus Build-Up power and its damage type is less resisted. You will find Dark Astoria, for example, far more fun on a spines/fire than on a spines/dark.

    They have similar holes and in a large part of PVE content, /fire may fall behind /dark's general utility and survivability tools, but I really do feel like /fire does everything /dark does, without pants.
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    After a certain point the game makes a point that when you 'succeed' you only succeed at hurting bad people, or good people come on and, beyond your control, fix what you did. You don't win. You can't win.

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    Isn't that coincidentally the point where you succeeding would be a major blow to the status quo?

    [/ QUOTE ]Pretty much. It would involve writers basically embracing the argument that they have to acknowledge that every individual character is their own, individual continuity. Especially redside where your paths to 50 are limited.
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    Will you stop having metaphor wars with the most meaningless man on the forums, Rei?

    One-shotting hazard spawns = Bad melee damage? How in the world can you be bothered trying to explain to someone with that kind of mindset?

    [/ QUOTE ]

    I love metaphor wars, thankyouverymuch!

    And you forget, J_B doesn't slot his attacks for damage, so he doesn't know how hard they can actually hit.

    [/ QUOTE ]He needs those slots for prestige sprints?
  14. [ QUOTE ]
    No. Even at the recharge cap (nigh impossible to hit solo) there's still a short downtime. Same goes for every tier 9 except Eclipse for Warshades (unless I'm forgetting something).

    [/ QUOTE ]Isn't moment of glory 45 seconds down, 15 up with SOs? At the rech cap that might be perma-able. God knows why you'd want to though.
  15. Will you stop having metaphor wars with the most meaningless man on the forums, Rei?

    One-shotting hazard spawns = Bad melee damage? How in the world can you be bothered trying to explain to someone with that kind of mindset?
  16. [ QUOTE ]
    Evil wins all the time in this game, actually. No more so than as a player Villain, where you succeed at nearly every evil task you set out to do.

    [/ QUOTE ]After a certain point the game makes a point that when you 'succeed' you only succeed at hurting bad people, or good people come on and, beyond your control, fix what you did. You don't win. You can't win.
  17. [ QUOTE ]
    People incapable of sitting back and enjoying Nemesis for what it is or that judge a time travel story not by the story itself or the consistency of the rules it creates for itself are kind of sad to me.

    [/ QUOTE ]Oh yay, post got eaten.

    Look, in essence, if a 'story itself' leans on something that's stupid or doesn't make sense, or requires people to act like idiots to build tension or an emotional connection, then my not liking it is judging the 'story itself.' If all the guns in your world fire bananas and are nonlethal but you never tell the audience, any attempt to build tension by having people wave guns around is badly attempting to manipulate said audience and it's bad writing unless you're playing for comedy*.

    * To paint with broad strokes here.
  18. [ QUOTE ]
    Superman would be a tank if he played CoH, and who doesn't want to be Supes? ;]

    [/ QUOTE ]Me.
  19. [ QUOTE ]

    I'm pretty sure that during RWZ raids, everything grants the same number of merits (1).

    [/ QUOTE ]And now, today, I can say I've learned something.
  20. On a conceptual level, I certainly think Vandem is being quite reasonable. Magi should offer more merits than lieutenants the same way bosses offer more merits than lieutenants. On the other hand, it does seem a fairly minor, book-keepy problem.
  21. Talen Lee

    Least resisted

    Everything burns. Eventually.
  22. I love my tanks because after years of playing control and damage archetypes, I have found nothing that so easily and consistantly controls enemies.
  23. Only meaningfully. You won't likely encounter targets barring for EBs, AVs, and bosses that actually merit your slashing multiple times, after all.
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    I wonder why if it's superheated, pressurised steam, it deals energy damage.

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    Heat is energy. Fire is combustion. Steam doesn't combust. I often take "Energy" in this game to mean any form of power that isn't a form of combustion, physical force, chemical reaction, or "negative"-type energy.

    [/ QUOTE ]If you stand on a box, I'm sure you could reach further.