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Posts
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Quote:Yeah, it was Innocuous Strike (as Kioshi said) that I didn't care for the animation. So seeing it go was no problem (imo).You don't like Guarded? I love that! I think for lower leveling, Guarded is way better than Eye of Storm. Eye of Storm is going to have 17s recharge. That's awfully long wait at lvl 4, don't you think?
As for Guarded and Eye of the Storm, I'd prefere the option of Eye of the Storm at lvl 6 over Guarded. Not all builds will want the +Defense Power in their final builds, and not all players care to build for a respec later.
Also, it's more damage
I wouldn't mind the damage myself.
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Looks good. I want the Guarded Spin and Eye of the Storm changed in lvl placement myself.
I actually don't think I'll mind not having the ability to switch between forms. And what did they do, gave Stalkers the damage one built in.
Leveling up, Im sure people would likely use the ENDRED or RCH one, but I think most players would go the +DMG form anyways.
Don't miss the cone attack at all, as I didn't care for that animation.
So yup, only complaint so far from what I've seen...Guarded Spin and Eye of the Storms placement on the leveling tree! -
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My chain with KM is basically...
Build Up - BB - SB - FB - AS - CS - Repeat.
FB is more likely to give Assassin Focus than QS, my guess is this will even out the DPS between using FB and QS.
Between CS's normal Crit chance, and the Stalker Proc, I was getting BU to recharge so frequently, it was just as I said, part of the attack chain. When it didn't recharge, I just hit BB and continued on with the chain with very little if no noticable pause.
Now to start a fight when solo, I'd suggest going BU - AS - CS - then BU or BB depending on if BU recharged.
When teamed however, I usually started off with BU - CS - BU when I was in the hidden state, and the team was moving at a faster rate. -
Note when I said 152.9 that was the unenhanced damage. Enhanced for 95% that's 304.4.
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Quote:Some thoughts...I did some number crunching for some of the sets and of the ones I did, this was the order and the attack chains I used:
Martial Arts - SK-CAK-CS-AS 77.76dps
Martial Arts - SK-CAK-SK-CA-AS 77.57dps
Martial Arts - SK-EC-SK-CAK-AS 75.92dps
Dark Melee - Sm-MG-SL-AS 74.41dps
Dual Blades - AB-SS-AB-AS 74.40dps
Street Justice - SB-HB-AS-HB-SB-CU 73.81dps
Energy Melee - EP-TF-EP-ET-AS 73.78dps
Dark Melee - Sm-MG-Sm-SL-AS 73.44dps
Dual Blades - AB-SS-AB-NS-AS 72.26dps
Dual Blades - AB-SS-AB-PS-AS 70.62dps
Ninja Blade - GC-GD-SD-AS 68.23dps
Ninja Blade - GC-GD-GC-SD-AS 66.62dps
Broad Sword - Hck-HS-Dis-AS 64.45dps
Broad Sword - Hck-HS-Hck-Dis-AS 64.27dps
Spines - Rp-Imp-TS-AS - 61.01dps
I just used the base damage for all attacks. No IO's; no procs. I gave all AS a 130 DPA as I am not sure how much damage it does outside of Hide. If and when the devs standardize the unhidden AS cast time to 1.188s, NB will be pretty even with MA but of course -dam res procs will pull it ahead.
I think SK-EC-SK-CAK-AS will be MA's top DPS chain if the ATO proc is slotted in SK. It would give 4/5 attacks increased chances to critical compared to the others (3/5 and 2/4)
I feel sorry for Spines. If I remember correctly, the toxic DOT portion of each attack does not critical bringing it's overall DPS down even further from the rest. Damn CoH for encouraging me to do math.
On Dark Melee, if one factors in the Stalker IO Proc, they'd be better off using MG after AS, as MG is the better DPS.
On Street Justice, you're wasting the Combo Points. Sweeping Cross does better ST DPS with just 1 Combo Point than HB, and Spinning Strike does better ST DPS with 3 combo points (might have been 2, but I think it was more a very close tie).
I think you'll be better off going HB - SB - HB (needs 320% RCH) - SC - HB - AS - CU. Stalker Proc in AS gives better odds of CU critting, SB can't reach the lvl of recharge needed to go ...SB - AS - CU. S HB use there. -Resist Procs and Purple Procs in SB and SC, and a Purple Proc in CU if you can fit it in (and I think you can). Now, depending on the secondary, the purple set could go into HB instead, with SB getting (likely) 5 Crushing Impacts slotted into it. But this depends on if you're building for Positional Defenses or S/L Defense.
With EM with 95% slotting, the difference between using EP and BS in your DPS is 4.01 DPS in the favor of EP. However, the EP chain requires 325% Recharge in TF, while the BS chain requires 270% recharge in TF. I think it'd be more practical to go the route of using BS. Using BS will also give better chances of building Assassin Focus, as it's a longer animating attack than EP, likely putting the BS chain ahead of the EP one, in the long run.
Also, I was giving AS a 152.9 damage in my calculations as the damage displayed in Mids seemed to match up with what I was seeing in game. *shrug*
I wouldn't feel sorry for Spines though. It went from 104.39 DPS (with just 95% dmg slotting, no use of procs or BU) to 126.8 DPS with the use of AS in the chain of IM-RI-TS-AS.
However!
Impale - Ripper - Assassin Strike - Repeat is a ST DPS chain for 136.04 DPS!
Ripper - Throw Spines - Assassin Strike - Repeat is 143.56 DPS!
Of course, the Impale Chain gets to make use of the Purple Damage Proc (Throw Spines Purple set only gets a KD Proc) which likely evens out the DPS between those two chains, while requiring less +RCH for the chain to become seemless due to Impales longer animation.
Add in Build Up, -Resist Proc in Ripper, Purple Proc in Ripper (the Purple Proc in Impale being used to even out Impale and Throw Spines) and it probably reaches at least 170 DPS. -
Quote:It was quick math. So I could be wrong, but it is looking to be lower than NB, which gets the benefit of a whole lot of procs.Ninja Blade's number is that high? One thing I've noticed when I tested my old ninj/sr Stalker in beta is that the fast recharge attacks like gambler cuts don't give Focus all the time. I think I may have missed two Focus once. Because of this, I added flashing steel in normal attack chain (since it has higher recharge than sting).
What about Broadsword's number with the new AS?
And Martial Arts is that low? Not good...
MA is limited to one purple set in it's DPS and no -Resist Proc. NB while lower without the procs, gets to move ahead with 2 Purple Procs, and 2 -Resist Procs.
EDIT: As for BS, I never figured out it's best DPS string, so I can't comment on it really. However, it does get the advantage of all the procs on it's side, plus it just got an insanely fast attack to put into it's DPS chain. -
Quote:Discount it? I'm not discounting it. What I mean by that comment was I don't know how much Power Siphon helps out Scrapper KM, versus CS refreshing BU for Stalkers.Don't discount BU refresh on KM. solo its a 10% chance (more if you care to levelrage the stalker proc), on teams its a 33% chance.
I think things will be interesting if Synapse comes through and normalizes Placate down to 1 second activation.
Using the Stalker Proc, BU became a regular part of my attack chain. ^_^ -
Quote:OMG! I loved that link more!:::Groan:::
It's ok... but It's no Little Vader.
And besides, I'll take this rendition of SW music anyday.
Thank you for the time... -
Mids isn't accounting for Procs but some quick/rough math has me seeing the following...
MA 180-190
NB 190-200
EM 175-190
DM 170-180
KM 180-200
This is with trying to factor in the use of Build Up when it's up, and picking what I would suspect would be the optimal slotting for MOST NOT ALL, slotting.
So obviously, there will be variance, buuuut...this is what it's looking like to me so far.
Something to note as well, is with AS in the chain, some of the top chains become easier to obtain.
Dark Melee for instance, I'd go with SM - SL - AS - MG - Repeat (this also goes with the idea of the Stalker IO Set being put to best use in AS) over SM - SL - SM - MG. With AS having a longer animation than SM, that means MG needs just a little less +RCH to obtain this chain.
MA one might want to try replacing CS/CK with AS, but no, SK won't recharge fast enough. Best to replace SK with AS. And I'm not 100% convinced that's the best chain for it now with the new Stalker IO Set as a consideration. EC after an AS for a better chance to crit just sounds nice.
I think MA can pull ahead of NB in ST DPS, if it was able to slot the -Resist Proc or at least tie it. But even if it beats NB in ST DPS, it doesn't seem to be by as much. So, people will likely go NB for the added AOE, even if that added AOE is just GD.
Over all, I think the DPS favors the Stalkers (at least it seems easier to obtain with versus the other Melee ATs) when used in such sets as WP, SR...basically no set with a damage aura or some sort of additional damage obtainable in their secondary (AAO or FE).
No idea on Claws or DB versus Scrappers/Brutes. And Kin Melee I don't know for sure either. Basically the sets that don't have the +DMG attacks in them for Stalkers. -
Quote:I think the poster and others believe no one will pick MA or EM due to lack of AOE. Prefereing a set that will have high ST with AOE, instead of the highest AOE possible.I don't really get the logic here: everyone received the same buff, so however nrg and MA stood before should be almost the same (StJ and KM wonk things up a bit..)
Nrg and MA on stalkers have always been ST based, so why does this need to be changed now that they have even harder hitting ST?
To me, this sounds just like the Blaster forums complaining about Judgement...
"Before I had 1 nuke and everyone else had 0 (they tend to ignore Khelds, Corrs, and Defs...). Now everyone has 1 nuke and I have 2. We need a buff!"
Now, MA and EM are the #1 set, and #2 sets (though should be noted, EM barely edges out DM as #2, and if memory serves required more +RCH to reach it) when it comes to ST.
At least where.
I have no idea where StJ for Stalkers sits since it arrived, and no idea yet where the sets sit with the changes (which will of course be changed up a bit more when all the AS's have their animation times normalized).
My guess is Ninja Blade is going to move a head of MA. NB was just a little more than 10 DPS under MA with just 95%ish damage enhancement in both sets. NB can slot 2 Purple Procs and 2 -Resist Procs, while MA can only slot 1 Purple Proc (they really should make it so CAK can slot Defense Debuffs Sets).
But there's other factors too...like MA putting Assassin Strike into the chain, slotting with the Chance for Hide Proc, then releasing a critical EC (may or may not be the best move no idea, but it's something to think about) after AS
Lots of factors still! -
Quote:Oh, that chain for ELM, the thing with that chain, was it only worked with one combo, ELM/NIN. So while I see what you mean, I'd say at most that's just a hit to combo.Not a nerf, a relative nerf because it will no longer have the best single target damage of stalker primaries, which is fine.
I am referring to the free AS method that electric can currently use which pushes it over the top in st damage. (Lrod>waterspout/caltrops>BU>AS). I woiuld say brandx is right about the new chain.
Spines is still going to have lowish damage, but it will be better than now.
Db becomes able to use a version of the top chain. Having to use powerslice, nimble or vengeful before hurt its dps.
And worth it imo. -
I wish SJ and SS could be given the animations of Ninja Run and Beast Run (to choose from).
You might lose the added run speed of the Ninja Run power, but when using the animation with SJ, you'd still run like you're using NR or BR, while jumping in the air with the flips like NR/BR.
The same goes with SS, but instead you'd have the faster run speed, but lose out on the jumping distance.
I'd pick up SJ on my main if I could go that route with it. As it is now, I rely on just NR, as while the waiting stance I don't think fits her, the run and flipping fit her nicely
Love jumping between and on top of buildings with NR!
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Quote:Still in Beta! There's still hopeI'm in the same boat.
It's just not the same anymore (in power, powers, or general feel). I've wanted Dark Miasma for controllers for as far back as I can remember, but honestly, Darkness Affinity?
Meh. I can do take it or leave it.
It's mostly about the tone of the set. I dislike the loss of Fearsome Stare, sure, but if the two new powers had been offensive in nature (Debuffs) then it'd probably still have been a day 1 roll for me.
I do wonder about why they took out the hold, as it wouldnt be the first secondary for trollers with a hold power in it.
I do understand the reasoning for Fearsome Stare however. -
Quote:Then voice up and get them to get them to increase the effectiveness of HOs!This post nailed my feelings exactly.
Why do something that literally only annoys players? This 'fix' does nothing to improve the game. I'm still waiting for someone to field an argument to explain how it improves the game, but the only one I'm seeing is that HO's weren't 'intended' to work this way and that they always intended to 'fix' them.
Like you, I've played literally twice in the last month for the same reason as you. I've been waiting for staff melee to come back, but if they intend to keep 'fixing' the game like this, like you, it doesn't make me any more anxious to come back.
So why post? Because I've played this game for five or six years straight, and I've loved it - so I still care about what happens to the game, and I hate it when the devs do things that in my opinion not only do not add value or fun to the game, but detract from it. This fix clearly makes HO's far less useful than they are now, so they clearly detract from the fun factor for those that were using them, while adding ZERO benefits to the game for anyone else, outside of the usual fanboys who feel the devs can do no wrong.
Look at werners situation - clearly he was heavily turned off by the lack of a solo incarnate path. Many players shared this feeling and made it very clear to the devs that there should be a solo path right off the bat. The devs ignored them and the fanboys cheered. Well not providing a solo path was similar to this situation - it did nothing to add to the game, it only annoyed some players, and in the end, no doubt lost them some players. And that hurts not only the devs, but the game as a whole and every player who plays it, because less players means less money which means less goes into this game, and less players in an mmo is not a good thing. Sure the devs are providing said solo path months and months later, but the damage is done, and some players that those moves lost are probably gone for good.
I hope the devs will learn from that mistake, and rethink this move before they make it, and before they piss off a bunch of players for literally no good reason.
They're working as intended now, sure...but if they increase their effectiveness, you can keep the builds, but replace the Enzymes with Cytoskeletons for the same effect!
Maybe even better, since that would possibly mean more ENDRED.
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Quote:I loved that scene! And it suprised me so much!I loved this movie. Almost wall to wall action with some really nice quiet moments by Beckinsdale. Selene is an engine of determined destruction and rarely stops.
She bodychecks a moving panel van. I almost jumped out my seat it was so sudden and glorious.
Watching the movie I kept thinking back to the *spoiler here so quit reading if that bothers you...quick...scroll down to next post...I MEAN IT* original movie where she shot a hole in the floor and dropped, and kept wishing she'd do a scene like that again...and then the elevator scene happened and I was all
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Quote:As a parent, I think I can say, it comes down to the child. Just with my own daughter, I know one movie will be okay, and the next one which is at the same level, just wouldnt be.Gotta ask what your definition of "hero" entails. There's a few movies that may or may not fit your criteria.
Would the movie Krull fit the definition of "hero" for you? I watched it as a kid and it was great fun.
How about the live-action Blood The Last Vampire? Probably wouldn't let a kid watch it due to the violence.
How about Ice Pirates? Another one that was great fun when I was a kid.
Then there The Crow. That one probably is too heavy for a kid to appreciate. Combined with its violence.
Hellboy, at least the first, I'd probably let a kid watch, provided I was there supervising.
She's watched transformers and been scared and then watched another movie, which I was like o.O when I saw how she easily took it all in. -
Quote:truthfully with thoughts like this, I start to wonder if it'll even be a contest at all now.I hope they make a replacement that varies the group a bit better. If you include BaB, (which they do for the LRSF) The team has 3 tanks, three defenders, a controller and a blapper. With the new archetypes and the open archetypes, I hope they consider adding in something different. I'd like to see a kheldian, dominator, corruptor, or heck- even a long ranged blaster.
Oh, and I'd hope to see a bit more diversity. The team has 6 'guys,' and 6 caucasians. Mix it up a little. A Latina, or someone of Middle Eastern, or East Asian descent. (But only if they can write these characters as people, not stereotypes) Somebody who brings a new perspective to the team. Hey, an alien would be cool. An alien could be used to bounce the whole developing/deepening understanding of how aliens relate to paragon city, especially with the rikti revelations in mind. It could be used to differentiate between the good, bad and grey areas of those fighting against alien outsiders.
Judge1: Okay first thing first, we throw out all caucassions and males*
Judge2: What about non caucassion males?
Judge3: Throw them out as well.
Judge2: Okay!
And sadly, with some of the posts I've seen in this thread...I just don't know if it's really a contest anymore :/ -
Okay quick math...
Spines with 104.39 DPS (Ripper - Impale - Throw Spines) on best DPS chain (not using out of primary attacks anyways) goes to 126.8 with Assassin Strike thrown in.
Mind you, this is if I have AS's damage right, which I /think/ I do, not 100% tho.
And that's with out procs and all the other bonuses. And against normal bosses and not directly looking at ST DPS, I'm sure the new AS will at least make more of a difference on fighting bosses. -
Quote:Oh yeah, that confused me too. I just went in thinking the OP meant ELM makes out like a bandit with the changeI know Elec will get a big benefit from that, what confused was the sentence 'Electricity currently has the strongest ST damage of stalker sets.'. I'm no numbers guy since I don't go soloing AVs and the like but ELM never seemed to have the 'best ST damage of all', either live or with the beta changes.
Hmm would spines get to put out similar numbers with the new AS? Although I don't care much about numbers as I said, I could never play Spines past 30 because of the horrid ST damage. Elec at least always had the L.Rod + AS/T-Strike from Hide so that was enough for me to like the set.
Spine's ST DPS is around (give or take...Id have to redo the math) ELM's before the change, with Ripper -> Impale -> Throw Spines -> repeat I figure they're both going to get about equal DPS increase with it.
Spines also gets to slot a -Resist Proc as well.
for people who want ST DPS and lots of AOE, Spines and ELM Stalkers will be nice for them. -
Quote:Stalker ELM would get 106.44 DPS with just damage enhancement, and enough recharge to pull off it's best ST DPS. That means no +DMG bonuses, not using Build Up, and no Procs.Why DB? It already has good ST damage, the set's problem is that the combo system is wonky, you need more powers than a scrappers and have to use low dpa attacks to do them - and you can't do AV-Sweep combos back to back (good when facing tons of mobs) like a scrapper or even get advantage of having a permanent to-hit bonus (Blinding Feint) which helps a lot since missing = bye bye combo. On my scrapper the only 'meh' attack I have to use for my combos is Power Slice. And the best DPS chain for DB without combos requires a ton of recharge.
Anyway.... The ST sets will suffer a bit since there's no reason anymore to slot energy punch on my em/nin and nobody's sure Claws, MA and EM will get revamped.
The change makes me wanna play Spines, a set that I could never get into due to the low ST damage.
Now sure what Micro meant with Electric... It has the best AoE damage on Stalkers, not the best ST, unless you count PvP where Thundestrike hits like a truck.
JL can take a -Resist Proc, figure at least two purple Procs, and now it gets to put Assassin Strike into the chain.
My guess is JL - CB - Assassin Strike - CI - Repeat will become ELM's best ST DPS chain. -
Quote:Why do you think ELM will recieve any kind of nerf?Electricity currently has the strongest ST damage of stalker sets. It will receive a relative nerf to the other sets in strength when they all get buffed. I think that DB may get the most benefit from the change.
As to the OP...
ELM and Spines of course just recieved a nice increase to ST to go along with their nice AOE.
StJ made out like a bandit with Assassin Strike giving 2 Combo Points even when used as a regular attack.
DB's combo's just became more effective, with being able to use AS in combo's, but it's best ST DPS isnt tied to a combo.
Kin Melee really made out if you factor IO sets into it. -
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Quote:He did!*shrug* I'm willing to accept some liberties with the shapeshifting. It was a fun movie and a decent entry in the list of werewolf movies.
I was thinking Seth Green was in it as one of the friends, but looking on IMDB, seems he wasn't. Jeez, this is gonna bug me for a while, because I could swear Seth played a guy that came back as a ghost and haunted a friend in some movie.
Idle Hands.
