Acroyear2

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  1. Yes, the Justice Force enjoyed this event! Gratz on your six month anniversary, High Society Order!
  2. Excellent video! Very well done, indeed!
  3. I'll be working on my tux and mask this weekend. Looking forward to seeing everyone at the HSO Ball!
  4. Sounds like fun! Now to find where I stashed my tux since the last ball....
  5. [ QUOTE ]
    Awesome!
    Grats!

    You guys doing anything special on Sunday?
    Maybe I'll stop by.

    [/ QUOTE ]

    Sunday evening we are holding our anniversary meeting at 7:45 pm EST at our headquarters. The rest of the weekend we have a few events scheduled for our members. Feel free to contact me at @acroyear2 if you'd like to join us Sunday for the meeting, BigDaddyDream.
  6. Hello Heroes,
    This Sunday, May 31st, will mark the 5th Anniversary of the Justice Force. I just wanted to thank all of our members throughout the years, past and present, for making this an incredible SG, and one that I am proud to lead. I'd also like to thank all of our coalition allies as well for their support and friendship these past years.

    Here's to another five fantastic years!

    Justice Is Served!
  7. Acroyear2

    MA Mondays!

    Here's one for future consideration. It was created by my wife with my assistance.

    Title: The Bone Crusher Project
    Ace ID: 142469
    Author: @Flame Red
    Morality: Heroic
    Length: Medium (3 missions)
    Description: Crey Industries has unwittingly unleashed an enraged monster onto the streets of Paragon City. It's up to the heroes to track down and capture the creature before other villainous forces do!
  8. [ QUOTE ]
    Re: Bone Crusher Project - I enjoyed the arc's plot so far, but this MA was certainly a PITA. Your Dark Medusa EB in particular was too tough alone with a MA/SR scrapper - Dark/Dark turned up to 11 means accuracy debuffed to where you can't hit even with Focus Ki and a fist full of yellows, slowed to the point where you can't even make enough attacks for the law of averages to help, terrorized, and taking aoe damage continuously - which sucks if you're playing a melee type and need to stay close, and she's sucking your health dry to heal herself. Fun. The only reason I didn't rage quit on the spot after running away and trying again in three attempts was that I didn't have to defeat her to proceed. Luckily, I had Stealth to get past her. Another player, one squishier and not so empowered, would probably give it up at that point.

    Then I get told in the next mission to bring help. After seeing the last EB, I believe it. I take a shot solo anyway, and mop the floor with him.

    [/ QUOTE ]

    Made the changes you suggested. The EBs/AVs are now better suited for solo play or small groups.

    Thanks for the feedback!
  9. Arc Name: The Bone Crusher Project
    Arc ID: 142469
    Faction: Crey, Custom
    Difficulty Level: Medium
    Synopsis: Crey Industries has unwittingly unleashed an enraged monster onto the streets of Paragon City. It's up to the heroes to track down and capture the creature before other villainous forces do!
    Estimated Time To Play: 1 hour

    This story arc was created by my wife, Flame Red.

    Hope you enjoy!
  10. Thanks for the idea. Still, it means I can't spawn a boss as a single entity. I can't understand why the Devs would release the Mission Architect without the option to spawn a single boss. I mean, they've been working on this thing for how many months and it never occured to them that someone may want single bosses in their missions? It just boggles the mind....
  11. Can anyone tell me if it's possible to place a Boss (Elite Boss, Arch-Villain) in a MA mission so that he spawns by himself with no Minions with him? The boss I'm trying to place in a mission keeps spawning with Minions, and that goes against the whole point of the story.

    Any help with this is appreciated.
  12. Hey all,
    Can anyone tell me if the Battles options for MA missions is working properly? My wife and I have be working on a story arc for a while now, and the last mission has several battles between Crey forces and our custom villain group. However, every time we test the mission, ALL of the battles complete 1 second after we get barely close to ONE of them. We actually are far enough away not to see the battles, but see the dialog we wrote for the two factions. When we get closer, ones side of the villains is already defeated and fading away. If this is working as intented, it is very lame.

    Isn't there a way to set the two factions against each other, but NOT have them attack, but just look like they are going to (as seen in many of the CoX missions in the game)?

    This is really a sticking point, as if there is no way to correct the current form of Battles in MA missions, it makes our story arc we've been working on for a week completely worthless.

    Thanks in advance for any help on this.
  13. Name: Acroyear
    Global Contact: @acroyear2
    Level of Classification: 50
    Origin: Technology
    Super Rank & Super Group: Leader, Justice Force
  14. Okay, this news is better than I could have hoped for.

    To the Devs: Thank you for the additional character slots. Thank you!
  15. Fun and enjoyable event. The addition of the temp costumes is very kewl.

    My only complaint is that there is no art for the three new Event badges for collecting temp costumes other than the standard badge placeholders (Exploration badge art). I mean, come on. How hard is it to add some appropriate badge art for the three new badges? Very disppointing.
  16. [ QUOTE ]
    [ QUOTE ]
    http://video.google.com/videoplay?do...99236995630598

    Well, if you Like the "Im Canadian", please, check that.

    [/ QUOTE ]

    YES! THE SHATMAN!

    [/ QUOTE ]

    William.
    Shatner.
    Rules.
  17. Maybe the original post should be sent to Positron (or one of the Devs) in a PM? Not sure if the Devs read the Badges and Gladiator board, so maybe a little reminder to one of them of the impossibility of earning some of these badges might be in order. Just a thought.
  18. [ QUOTE ]
    [ QUOTE ]
    Here are pics of the Justice Force Headquarters (on Champion).

    Overview:
    http://img244.imageshack.us/img244/1226/overviewjz9.jpg

    [/ QUOTE ]

    I like the symmetry.

    [/ QUOTE ]

    Thank you very much. I'll try to post better pictures at a later date.
  19. [ QUOTE ]
    [ QUOTE ]
    Jennel,
    You have an awesome looking base! Very nicely done. Any chance you have a overview picture that you can post so we can see how all the rooms are laid out on the plot?

    [/ QUOTE ]

    I meant to do this, so thanks for the reminder, Acro. Also, thanks for the compliment.

    Overview.

    [/ QUOTE ]

    Wow. The more I see of your base, the more I think it is one of the best base designs I've ever seen. Just outstanding work!
  20. Jennel,
    You have an awesome looking base! Very nicely done. Any chance you have a overview picture that you can post so we can see how all the rooms are laid out on the plot?
  21. [ QUOTE ]
    For a small VG on Triumph saving up since CoV hit until the new items introduced recently. Altogether 5 people saved up enough to build a basic but functional base for 2 million.
    Base Top View



    [/ QUOTE ]

    Is there a trick do getting the Top View centered exactly in order to take a straight centered picture? I try, but I'm always off center or the grid is slightly crooked.