Bosses Able To Spawn Without Minions?


Acroyear2

 

Posted

Can anyone tell me if it's possible to place a Boss (Elite Boss, Arch-Villain) in a MA mission so that he spawns by himself with no Minions with him? The boss I'm trying to place in a mission keeps spawning with Minions, and that goes against the whole point of the story.

Any help with this is appreciated.


Acroyear
Founder/Leader of the JUSTICE F0RCE
http://JusticeForce.guildportal.com

 

Posted

[ QUOTE ]
Can anyone tell me if it's possible to place a Boss (Elite Boss, Arch-Villain) in a MA mission so that he spawns by himself with no Minions with him? The boss I'm trying to place in a mission keeps spawning with Minions, and that goes against the whole point of the story.

Any help with this is appreciated.

[/ QUOTE ]

Add one underling to the boss' custom group, then set the Surrounding Enemy Group option to the boss' custom group (not "same as boss", click the Custom tab and specify the boss' group). That's the only option that I've come across to spawn a boss "alone". The underling can be explained as a toy, a pet, multiple toys/pets (when it spawns more than one), a minor summoning spell, a spirit of some kind, whatever you like.


 

Posted

Thanks for the idea. Still, it means I can't spawn a boss as a single entity. I can't understand why the Devs would release the Mission Architect without the option to spawn a single boss. I mean, they've been working on this thing for how many months and it never occured to them that someone may want single bosses in their missions? It just boggles the mind....


Acroyear
Founder/Leader of the JUSTICE F0RCE
http://JusticeForce.guildportal.com

 

Posted

It's probably another anti-farming tool to prevent people from making missions that are completely filled with bosses and no minions surrounding them, which makes them easy pickings.


 

Posted

[ QUOTE ]
Add one underling to the boss' custom group, then set the Surrounding Enemy Group option to the boss' custom group (not "same as boss", click the Custom tab and specify the boss' group). That's the only option that I've come across to spawn a boss "alone". The underling can be explained as a toy, a pet, multiple toys/pets (when it spawns more than one), a minor summoning spell, a spirit of some kind, whatever you like.

[/ QUOTE ]

I tried this, it didn't seem to work - all I got were spawns of underlings with no boss - why?

Unless you were talking about a Mission Objective Boss? My mission objective is a clicky - can I still cause spawn groups with 1 Boss in it by using underlings?


For Great Justice!

 

Posted

[ QUOTE ]
[ QUOTE ]
Add one underling to the boss' custom group, then set the Surrounding Enemy Group option to the boss' custom group (not "same as boss", click the Custom tab and specify the boss' group). That's the only option that I've come across to spawn a boss "alone". The underling can be explained as a toy, a pet, multiple toys/pets (when it spawns more than one), a minor summoning spell, a spirit of some kind, whatever you like.

[/ QUOTE ]

I tried this, it didn't seem to work - all I got were spawns of underlings with no boss - why?

Unless you were talking about a Mission Objective Boss?

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Anything that allows setting a specific boss as the "only" thing to spawn. If what you're trying to do is set a mission to use a custom group containing one boss and one underling, then only underlings will spawn unless you're set to high difficulty or are on a large team.

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My mission objective is a clicky - can I still cause spawn groups with 1 Boss in it by using underlings?

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As an ambush on the objective, or as a spawn guarding the objective? I haven't tried setting bosses in ambushes, so I don't know if or how that works, but spawning bosses as objective guardians should work (but i haven't tested it yet).


 

Posted

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It's probably another anti-farming tool to prevent people from making missions that are completely filled with bosses and no minions surrounding them, which makes them easy pickings.

[/ QUOTE ]

You can currently do this now if you only make custom mobs that are bosses. Granted you have to be on difficulty 2 or higher or they will be LT.


 

Posted

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My mission objective is a clicky - can I still cause spawn groups with 1 Boss in it by using underlings?

[/ QUOTE ]

As an ambush on the objective, or as a spawn guarding the objective? I haven't tried setting bosses in ambushes, so I don't know if or how that works, but spawning bosses as objective guardians should work (but i haven't tested it yet).

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Testing this now for my Secret Project. Elite Bosses do not work with underlings or minions. With a custom group containing only the EB, I found that it spawned three EBs at easy, medium and hard, making it impossible to use EBs as guards in this manner. If I added a single underling or minion to the custom group, no EBs spawned at any of the difficulty settings. I get the same behavior with Ambush, either multiple EBs or no EBs, no solo spawn.

And trying Single simply gave me the objective alone, unguarded.

I've recreated the EB as a boss, going to see how this works for objective guard purposes.

<edit>

No, doesn't work for boss class critters, either. I've got the objective guard difficulty set to Hard and I'm staring at four underlings and no boss.

I think I know what's going on. The destructible must be classified as a boss. If that is the case, it's not going to be possible to set a lone boss or EB as a guard for an object. The engine sees one boss already present, so it'll either never spawn one if it has any other option available (meaning, any other critter you give it permission to use), or it will disregard the difficulty setting and spawn multiple bosses if it has no other critter options (meaning, nothing but the boss in the custom group).

Going to test ambushes now...

<edit redux>

And no on ambushes. With the underling in the custom group, no bosses or EBs spawned for the ambush at any of the three difficulty settings. Removed the underling from the custom group, EB manually changed to boss, nothing spawned at Easy. At Medium, four bosses spawned. Not going to bother with Hard. *twitch*

Oh, well. I did need to test several things for Secret Project 2, some of which I covered with these tests, so even if the outcome wasn't positive, I'm satisfied.

<edit thrice>

Since I am going to add one last boss fight to the final mission of my Secret Project, I'm going to go ahead and see if a boss fight triggered by an objective will spawn one boss/EB with an underling in its custom group. That would be better than an ambush, not quite as good as a guard, and useful and workable either way. Going in now, back in a few...

And it works. I set the destructible to trigger an EB to spawn at 50% HP, the EB spawned "alone", no multiples, just it and two underlings. I think it'd be better if I set it to trigger the fight when the objective is completed, though, and I need a waypoint (if i can set one) so the player doesn't go wandering all over the map in search of the new nav objective. Regardless, at least this option for spawning a lone boss in conjunction with an objective does work.


 

Posted

My mission has only one objective - a glowie that must be clicked. What I am trying to do is make the bosses spawn singly through the map instead of in groups of two, and without lieuts or minions. I though one way to do that was to have a Custom boss in a custom group, and in the custom group also have an underling - like a rikti monkey (maybe that's the boss's pet.)

However when I do that I get NO bosses spawning on the entire map, and only Rikti Monkeys. Weird.

Anyone have any ideas?


For Great Justice!

 

Posted

[ QUOTE ]
My mission has only one objective - a glowie that must be clicked. What I am trying to do is make the bosses spawn singly through the map instead of in groups of two, and without lieuts or minions. I though one way to do that was to have a Custom boss in a custom group, and in the custom group also have an underling - like a rikti monkey (maybe that's the boss's pet.)

However when I do that I get NO bosses spawning on the entire map, and only Rikti Monkeys. Weird.

Anyone have any ideas?

[/ QUOTE ]

Fight a Boss, easy or medium difficulty. Set one for each allowed spawn point front, middle and back.


 

Posted

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It's probably another anti-farming tool to prevent people from making missions that are completely filled with bosses and no minions surrounding them, which makes them easy pickings.

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That's pretty much what the 8 man farms want actually... All bosses, no minions. It's trivial to make that.