Zamuel

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  1. Zamuel

    Where are you?

    Down South in the East Coast
  2. Quote:
    Originally Posted by Viking698 View Post
    Did any of the Bosses give you problems?
    If I crash into a wall enough times I'll either find a way around the wall or grab the keys to a bigger and badder truck...
  3. Quote:
    Originally Posted by Viking698 View Post
    If I'm on at that time I will take you up on the offer. I'm sure my arc needs it.
    I apologize for skipping your arc by accident. The story seemed decent at its base but the contact text seemed somewhat dry overall. Also, the first mission almost seemed to assume the player had heard of the custom group before though we haven't. Your contact still had "Contact Hologram" as their name. This is a bit SPOILERish, but the fact that the Komodo brothers were actual lizard guys instead of just using a fancy sounding name was surprising. They also fall into the category of "hard bosses are hard". They can be beaten but they pack a punch. They almost felt contradictory to the group since everyone else was obviously human unless I missed a detail with the story. Also, Nemesis's army shows up in the final mission but they didn't seem to have plot relevance. It might be better (your choice obviously) to remove them in favor of trying to strengthen the ties to the cloning storyline you started which seemed to fall off there.

    Your customs seemed fine though I could see mild stacking issues from things like multiple Web Grenades and such. Generally, the bosses killed me from the ambushes whittling away at me as opposed to direct damage though they did hit hard. Your final mission had two MM EBs which could prove to be nasty for some or fine for others. I'm wondering if you should give a veil or mask for the Natsumis to better fit the ninja theme.

    TYPOs (I'll full color editting later)

    A number of times you had "heros" instead of "heroes".

    Mission 1

    "I need your help. The Yagyu Kage clan has setup operation in Paragon city. Which is strange normally they stay to the Rogue Isles." should be "I need your help. The Yagyu Kage clan has setup operation in Paragon city. This is strange, normally they stay to the Rogue Isles." <- rewording, comma

    Ryuu Thorn bio
    "The leaders of most assualt groups. They are most often promoted from the ranks of the Souta. Their magical powers are enhance and changed." should be "The leaders of most assault groups. They are most often promoted from the ranks of the Souta. Their magical powers are enhanced and changed." <- misspelling, past tense

    Souta bio
    "The Souta are some of the main assassians in the Yagyu clan. They attack with bows for silent kills. Their powers are magically based." should be "The Souta are some of the main assassins in the Yagyu clan. They attack with bows for silent kills. Their powers are magically based." <- misspelling

    Boss fight dialog
    "Ryuu Thorn: Ouch ok time to take this a little more seriouly." should be "Ryuu Thorn: Ouch, ok time to take this a little more seriously." <- comma, misspelling

    Natsumi Rose bio
    "The Natsumi are all females. They all have training in matial arts. These are the favored one of the Lady Yagyu." should be "The Natsumi are all females. They all have training in martial arts. These are the favored ones of the Lady Yagyu." <- misspelling, grammar

    Boss fight dialog
    "Natsumi Rose: Did you except it to easy." should be "Natsumi Rose: Did you expect it to easy?" <- misspelling, question mark
    "Natsumi Rose: Is that the best you got." should be "Natsumi Rose: Is that the best you got?"

    Clue -> A strange note
    You have found a note. "It seems that Tsoo were ready for us. We may have a leak some where. The good new is we have capture one of the Tsoo bosses. We have drugged him and he should arrive shortly."
    should be
    You have found a note. "It seems that the Tsoo were ready for us. We may have a leak somewhere. The good news is we have capture one of the Tsoo bosses. We have drugged him and he should arrive shortly." <- "the", misspellings

    outro
    "So the Yagyu were fighting the Tsoo. Ok this makes no sense why are the Yagyu attacking the Tsoo and in Paragon CIty." should be "So the Yagyu were fighting the Tsoo. Ok this makes no sense, why are the Yagyu attacking the Tsoo and in Paragon City?" <- comma, caps, question mark

    Mission 2

    "I still need your help the Yagyu Kage clan in Paragon City. So far from the reports I have, the Yagyu have never engage in this kind of activity. This makes no sense why attack the Tsoo and in Paragon City, when you could attack them in the Rogue Isles." should be "I still need your help the Yagyu Kage clan in Paragon City. So far from the reports I have, the Yagyu have never engaged in this kind of activity. This makes no sense, why attack the Tsoo in Paragon City, when you could attack them in the Rogue Isles?" <- comma, spelling, comma, "the", question mark

    Boss dialog
    "Natsumi Aster: Ouch, you would hit a girl." sounded weird. It could either be asking a question "Natsumi Aster: Ouch, would you hit a girl?" or making an exclamation "Natsumi Aster: Ouch, you WOULD hit a girl."

    "Natsumi Aster: Why won't you die." should be "Natsumi Aster: Why won't you die?" <- Question mark

    clue ->
    "Natsumi Aster orders were to capture as many of the Circle of Thorns as possible." should be "Natsumi Aster's orders were to capture as many of the Circle of Thorns as possible." <- grammar

    Mission 3

    "Ok from the test we have done it looks like all the new members of the Yagyu Kage clan are clones. So the question is if you can make clones of that quailty why attack and kidnap a Tsoo boss." should be "Ok from the tests we have done it looks like all the new members of the Yagyu Kage clan are clones. So the question is if you can make clones of that quailty why attack and kidnap a Tsoo boss?" <- plural, question mark

    "Thanks for helping me with this problem. Now I getting word of a Yagyu attack at a Crey building. I would bring friends along. The reports I'm getting the Yagyu sent in one of their heavy hitters." should be "Thanks for helping me with this problem. Now I'm getting word of a Yagyu attack at a Crey building. I would bring friends along. From the reports I'm getting the Yagyu sent in one of their heavy hitters." <- spelling, rewording

    Blue Komodo bio
    "One of the komodo brothers. Blue Komodo is master of stealth. He is a expert assassian. He along with his bother Red Komodo he considers everyone not of the Yagyu Kage clan inferior." should be "One of the Komodo brothers. Blue Komodo is a master of stealth. He is a expert assassin. He along with his brother Red Komodo he considers everyone not of the Yagyu Kage clan inferior." <- caps, rewording, misspellings

    Mission 4

    "What I need you to do is help set off a trap. Who ever the leak is in the Yagyu has sent me some information. They are planning another raid. I need you to go and spring the trap. From the reports I'm getting the Yagyu have all ready sent in one team. I need you to still plant the information and draw out there big hitters. Be very cafeful and bring some friends along." should be "What I need you to do is help set off a trap. Whoever the leak is in the Yagyu has sent me some information. They are planning another raid. I need you to go and spring the trap. From the reports I'm getting the Yagyu have already sent in one team. I need you to plant the information and draw out their big hitters. Be very careful and bring some friends along." misspellings, rewording, misspellings

    Red Komodo bio
    "One of the Komodo bothers. He loves to fight. Like his bother Blue Komodo he considers everyone not of the Yagyu Kage clan to inferior. Red Komodo is one of the most feared as he tend to eat his defeated opponents." should be "One of the Komodo brothers. He loves to fight. Like his brother Blue Komodo he considers everyone not of the Yagyu Kage clan to inferior. Red Komodo is one of the most feared as he tend to eat his defeated opponents." <- misspellings

    Boss dialog
    "Red Komodo: It a trap, kill the all!" should be "Red Komodo: It's a trap, kill them all!" <- misspellings

    NOTE: The "kill the all" typo is done a number of places in your arc but I didn't catch them all

    Clue -> Another bites the dust
    "Looks like Red komodo did not come along. His bother Black Fire Komodo is also searching this facility." should be "Looks like Red komodo did not come alone. His brother Black Fire Komodo is also searching this facility." <- misspellings

    Black Fire Komodo
    "One of the Komodo bothers. Black Fire Komodo is the leader of the komodos. He has more power and is more intelligent than his bothers. He is looking for the rest of his bothers that are rumored to exist. He does not share his other bothers opinion that other are inferior, just becasue they do not belong to the Yagyu Kage clan." should be "One of the Komodo brothers. Black Fire Komodo is the leader of the komodos. He has more power and is more intelligent than his brothers. He is looking for the rest of his brothers that are rumored to exist. He does not share his other brothers' opinion that others are inferior, just becasue they do not belong to the Yagyu Kage clan." <- misspellings

    Boss dialog
    "Black Fire Komodo: Ouch, this is just not going the way I had planed" should be "Black Fire Komodo: Ouch, this is just not going the way I had planned"
    "Black Fire Komodo: You have been defeated Black Fire Komodo." should be "Black Fire Komodo: You have been defeated by Black Fire Komodo."
    "Black Fire Komodo: That hurts you, time for you to die." should be "Black Fire Komodo: That hurts, time for you to die."

    outro
    "That worked better than we could have hope. Defeating both Red Komodo and Black Fire Komodo will hurt the Yagyu badly. I just hope they stay in the Zig for a long time." should be "That worked better than we could have hoped. Defeating both Red Komodo and Black Fire Komodo will hurt the Yagyu badly. I just hope they stay in the Zig for a long time." <- wording

    Mission 5

    "Gijan: Another gloris day the service of the Yagyu Kage clan." should be "Gijan: Another glorious day the service of the Yagyu Kage clan." <- misspelling

    "Master Jin: Be quite you fools and search it has to be here somewhere." should be "Master Jin: Be quiet you fools and search, it has to be here somewhere." <- misspelling, comma

    Lady Yagyu bio
    "The mistress of clan Yagyu Kage clan. She is one of the last members of her clan. She to the dismay of others has started to recuit from the outside. This action has started to fill out the clan roster. She is the contoller of the magic side of the clan." should be "The mistress of the Yagyu Kage clan. She is one of the last members of her clan. She, to the dismay of others, has started to recuit from the outside. This action has started to fill out the clan roster. She is the controller of the magic side of the clan." <- wording, commas, misspelling

    Clue -> A unexcepted clue
    After defeating Lady Yagyu, you have pick up a transmission. "I thank you heros. Taking down the lady was to risky by myself. It took me a while to set all this up. I was surprise to see how well you managed. I will make sure next time we meet that my minions will be stronger. Once again I thank you, this is Master Jin signing off."
    should be
    An unexcepted clue
    After defeating Lady Yagyu, you have picked up a transmission. "I thank you heroes. Taking down the lady was too risky by myself. It took me a while to set all this up. I was surprised to see how well you managed. I will make sure next time we meet that my minions will be stronger. Once again I thank you, this is Master Jin signing off." <- misspellings

    outro popup
    "You have end the threat of the Yagyu Kage clan." should be "You have ended the threat of the Yagyu Kage clan." <- wording
  4. It's probably the concept that RL and gaming shouldn't mix and that no matter how well intentioned, that was the wrong place. Some people play "to get away from the problems of the real world" and would feel that such a thing shouldn't be brought up there. While I fall squarely in the "does not discuss religion or politics" mindset, I think the topic was perfectly fine to post.
  5. First or second respec trial. Maybe both.
  6. I like both ideas and they are pretty well thought out. Looking at the COH map poster, there are at least two island chains that are listed as "Uncharted" so the concept would be perfectly canon. I might suggest holding off the first idea until the player is level 10 both for travel concerns and to make sure the player is a little more well rounded. At the same time, I'd make the startup/search point in Mercy both to add a little more to Darwin's Landing and to try to tie it into the other islands by proximity. It would be nice to be able to claim these islands either in the player's name or in the name of the player's VG if they are the leader.

    For the second idea, I'd suggest it requiring 50 million inf + 25 merits to start the mission. Easily obtainable at higher levels yet if done repeatedly it would slowly cause inf to leave the economy. I'd say that events shouldn't overlap in the same zone, the same attack can't be done within a variable amount of time, and a different event can't be started in the same zone in a variable amount of time. The variable amount of time would be an inverse of the "appropriate" level of the zone. Essentially, the higher level the zone, the shorter the delay is between bombardment. Some hazard zones would technically count as higher than their recommended levels and thus be able to be attacked more often. This would not only help prevent griefing beginners it would also increase the chance of places other than Atlas and Mercy being attacked.
  7. I'm more of thinking out loud on this but what if some of the unlockable costume pieces were changed to recipes? Unlocking account wide would be better technically but it's unknown if that would happen. With recipes, these could be traded to the character that needs them (using friends or SG) or they could be put on the market.
  8. Essentially, ambushes like the ones in Mayhem and Safeguard missions? This would be quite nice. Also, It would be good if we could code ambush "waves" so that X number of seconds after the first, another ambush would spawn.
  9. I've got a bit of a dilemma I need some opinions on. I won't be able to get more arc space for a while, plus I want to pool my resources where I think they will be the most successful. I'm trying to decide which arc I will work on next out of several choices.
    • A goofy mid level villain arc. Uses canon mobs but obviously non-canon. Since it's 90% finished, it's sort of guaranteed for release after I16 hits--especially since I'm contemplating deleting Illpracticed Malpractice...
    • A serious high level hero arc. Blatantly non-canon due to setting and heavy use of customs. I currently have no toons in the +40 range.
    • A serious high level villain arc with an attempt at a storytelling gimmick that will wind up increasing the difficulty and/or requiring teams. Might decide to try to follow canon (the Macguffin is actually from a radio mish) but the story would be outside Paragon. I have no toons in the +40 range.
    • A lowbie villain arc that would attempt to follow canon to the letter. Would pretty much require 90% canon mobs. Contact would expressly treat you as a colleague instead of a lackey.
  10. If you are still accepting requests, I would like to submit one of my toons, Disasta Recipe

    http://i2.photobucket.com/albums/y15...0-17-06-04.jpg
    http://i2.photobucket.com/albums/y15...0-15-25-39.jpg
    http://i2.photobucket.com/albums/y15...0-15-49-38.jpg

    She's more of "needlessly violent" than pure evil (and likes to cook). If possible, I like to see something fast food related with a more whimsical nature and a big gun but I trust you with whatever the final image will be.
  11. Oddly, I was intrigued by the sheer fact that Grandville had immigration and customs. One of those smaller things you may not initially think of since the Rogue Isles are their own country.
  12. With the Archetype Walkthroughs on the COH homepage, I'd like to know if those individual characters are actually part of the canon.
  13. Attempting to get the thread back on topic, some things may be insurmountable due to playstyles and gameplay culture. However, making changes to some zones, mentioning that changes have happened, yet not giving the full details of what changed may subtly urge some people to explore a bit. Adding some new zone events that are easily noticed but not "dire" like the current WARNING! ZOMBIES WILL KILL US ALL!1! may also draw some people's attention. The main thing is that it has to be organic so that players have less of a "been there, done that" feeling.
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    I have a BIG problem with this, and it's the same problem I had in Champions (when I wasn't waiting in line). I'd seen a couple of missions build up to a big fight, I go to this foreboding location and go to spawn my bad guys and... I'm in a huge crowd of people taking turns to fight him. I spawn mine, someone else rushes in, kills him, and I discover that, anti-climactically, my mission is over. Great. My entire mission was fighting this one guy, and it's over without me doing anything. Thanks for ruining it for me!
    Here's an idea similar to the one with the clickie. Make it so that the enemy is only targetable as an actual enemy by the team that spawned it. For all outsiders, the enemy is targetable but cons as a civilian so it can't be attacked or buffed. Mix in multiple spawn points and the experience could work out pretty well. If all of the team logs off and stays off for 5 minutes, the enemy changes to a normal con and can be attacked by anyone but not count toward the objective. This will prevent spawned yet not defeated enemies from clogging up an area. Might even be best to simply make the "Defeat Archon Morrison" portion of the mission on a timer so not defeating him fails the mission and he despawns.
  15. Wow, triple post

    ---

    Just finished part 3 of the Power of Magic series. I'm still not feeling the title but otherwise the plot seems to be making a natural progression. There are two intriguing issues with the arc.

    First, Lucky Six + boss objective = bad. From personal experience, the only two spawn points for bosses are near the doorway so it might be better to use a different casino.

    Second is level range. It's good that those weird scaling issues in mission 1are sorted out. It's best to level gate things so there's a more TF styled feel and so it's a bit easier to search for stuff your level in the MA. Problem is that the 8-15ish level you mentioned for the beginning won't really support the Freakshow in the final mission. This isn't something to immediately change (especially since custom Freaks are much harder to make than custom Family or custom Tsoo) but it's something to keep in mind.

    BTW, the Familybots were lacking bio descriptions

    TYPOs

    Mission 2

    Clue -> "The Vice's" HQ located
    "One of the Family thugs sent to collect from the Professor finally spit out his location.

    "OK, OK, I'll tell ya. Guy gives me the creeps anyway. I won't shed a tear if that degenerate spends some time in the Zig. He's got this underground lab near the Steel Canyon U. Check under the "dance parlor" on Infantino Ave. That's where we were supposta drop of that gizmo, and I guess he's workin' on something else, too. Guy owes us a LOT of scratch - whatever he's putterin' around with, it better be good."

    should be

    "One of the Family thugs sent to collect from the Professor finally spit out his location.

    "OK, OK, I'll tell ya. Guy gives me the creeps anyway. I won't shed a tear if that degenerate spends some time in the Zig. He's got this underground lab near the Steel Canyon U. Check under the "dance parlor" on Infantino Ave. That's where we were supposta drop off that gizmo, and I guess he's workin' on something else, too. Guy owes us a LOT of scratch - whatever he's putterin' around with, it better be good." <-misspelling
  16. Quote:
    Originally Posted by Kitsune Knight View Post
    To minimize the situations where somebody else defeats them, for ambushes you can simply spawn the group close to where you are (so they don't have to run for a mile and possibly get lost/stuck). For ones that aren't ambushes (i.e. you're told the location to find them, possibly with a marker on your map), wait to actually spawn the group until someone from the team is within a certain distance.
    I'm not a dev and obviously don't know the true ins and outs of the system but from one specific thing I've seen this seems feasible. I discovered with the Defendable objective in MA that the ambush is based upon the player managing to agro the enemies around a Defendable. In theory, the objective would spawn an invincible and untargetable entity that would, in turn, spawn the Council boss. Actually, might not even need all that since it might be a way to base it off the coding from the ambushes from Mayhem missions or from the hero from the villain's cape mission.

    Quote:
    For a glowie... I think that should be shown on your map (unless it's supposed to be in a very certain area, like a certain clearly defined base, to prevent it from being 'Find a box in Crey's Folly' nonsense). In addition, I think that the glowie should only be shown to the mission holder and her team (at the very least, only glowing for them, if it's a static part of the environment normally). This should prevent any possible ninja-ing, since it couldn't be stolen by someone else.
    This could be purely incorrect and a dev could say "nah" but considering that clickies can already acknowledge when someone else is clicking them, it would make sense if there was a way for someone outside of your team to act as if "clickie is already being interacted with". This would outright prevent ninja'ing from being possible.
  17. Quote:
    Originally Posted by Baryonic_Cell View Post
    I've tried other maps, but visually the pirates looked better in St. Martial than say, an office or sewer setting.
    Try the Unique Maps -> Outdoor Maps -> Nerva - Fountain Island

    To my understanding, Nerva Archipelago is actually UN controlled instead of a direct part of the Rogue Isles. This is why the Longbow headquarters Agincourt is placed there. I think it'll work for your needs both in layout and it'll be more canonically kosher to intercept a villain group there.

    Ah, found it: http://boards.cityofheroes.com/showt...va#post1075862
  18. Ran through arc 2. The whole is greater than the sum of the parts which helps the storyline but I can also see where people could dislike part of the time loop aspect of it all. Intriguingly, the difficulty seemed to edge off somewhat after the second mission.

    Zig Inmate, Fire Pet, Darkness Pet, and the mish 3 version of The Lady are lacking proper bios. Speaking of the Lady, there's parts like the mish 2 success outro that sound confusing since Helena and the Lady seems to overlap in parts.

    The two biggest problems with The Lady running in the first mission is that the map space is small and that she runs at 75% life. In mission 2, she doesn't run until she's down to 25% life which seems much smoother. However, there was a quirk with The Lady in mission 2 where she would attack the ambushes that were coming after the player. I really like that you used the much ignored (though bugged...) Defendable option for the files instead of a clickie.

    As far as The Lady herself, Singularity is something pretty rough to fight against if your aren't designed to resist it (mission 1) and with Build Up she's able to one (and a half...) shot a squishy (mission 2). In mish 2, Lady actually able to successfully use Lift on a Carrion Creeper Vine.

    Mish 3 was a pretty smooth progression though I initially struggled with the boss since she was a altered canon EB which meant Purple Triangles and I was on my Dom. I laughed when she said "Pity" as I died since it reminded me of Infernal. In fact, The Virgil Tarikoss SF gave me on idea of how to defeat the Priestess. Since The Lady was there, I pulled her to the Priestess and watched them duke it out. The pull was made surprisingly easy since The Lady actually used Dimension Shift of all things to attack me with. Then I finished off the Priestess after she beat The Lady.

    Mish 4 was pretty smooth in progression and the final boss was vastly easier than the bosses in any other mission. I notice what you were attempting to do with the altars in having multiples but only having two of importance. It might be best to simply remove the nav text for the non-required ones. The player will still see the fake altars and need to test them since there's no visual indication of the differences between a fake altar and a real one.

    I think the mish 4 outro + mish 5 intro do the main job of tying the story together on what exactly has happened. As said, I can appreciate the ending from a storytelling perspective even despite my dislike of time loops but I can see how some others might not. I'd suggest you submit your arc to Bubbawheat since he officially likes and requests people send him arcs about time travel but I don't know how he'd react to some of the other aspects of the story as far as difficulty and structure are concerned so it is entirely up to you on that front.

    One interesting little difficulty quirk is the Fire Pets. Technically they aren't that hard but I can see how a large team would stuggle with nasty stackability of the "rain fire from the sky" targeted AOE. In fact, Seeds of Confusion allowed me to cheat a bit when fighting them. I'd suggest that you add one more minion to their enemy group with a different powerset. This will mix things up a bit (though it's good that the LTs are /dark instead) and while it'll make things more bearable for most, it'll help avoid making them a cakewalk for scrappers/brutes with Fire Armor.

    One last thing. Since these missions are clearly meant to be challenging, I'd suggest level locking them to lvl 45-50.

    TYPOs (I missed some from last time...)

    Mission 1

    confirm
    "I don't like this anymore then you do. but it has to be done." should be "I don't like this anymore than you do but it has to be done." <- misspelling, remove period

    outro popup
    "Evelyn is not happy, she looks like the file is about to bite her." should be "Evelyn is not happy. She looks like the file is about to bite her." <- ended sentence

    Mission 2

    Clue - A file
    "A quick read through of this reveals a rather tragic story. Helena grew up in Kansas until her parents were killed by a Tornado. then she moved to Paragon City to live with her Aunt who passed away from a heart attack. She's been alone for several years. Sad really." should be "A quick read through of this reveals a rather tragic story. Helena grew up in Kansas until her parents were killed by a tornado, then she moved to Paragon City to live with her Aunt who passed away from a heart attack. She's been alone for several years. Sad really." <- caps fix and replace period with comma

    success outro
    "Let me see the file....
    I need time to see if this information helps me discover what her plans are.

    What do you mean The Lady was there. It can't be a coinsidence. Something if forcing my magic towards her."
    should probably be (as stated above, this sounds sorta weird)
    "Let me see the file....
    I need time to see if this information helps me discover what her plans are.

    What do you mean The Lady was there? It can't be a coincidence. Something is forcing my magic towards her." <- question mark, misspelling

    Mission 3

    "I have looked back onto the past and my vision is clouded except when the Lady is involved. I think this is Helena trying to reach out to me, Begging me to save her. After using every divining spell I could think of I have determined that the Acolytes were not succesful in bringing 'The Mother' back to this world. This is a good news, bad news situation. The good news is the demonic spirit possesing the Helena is not 'The Mother' of all Succubi, who is pretty much the harbringer of Doom. The bad news is that the Succubi tried again, this time by simply opening a rift to hell and freeing her. You must to stop this from happening. I have seen this and The Lady will be there to stop the Succubi, I don't know her motives. but she will be distracted it is the perfect opportunity to take her out.

    Be on the look out. I don't know if the Lady will be there and if she is what her intentions are."
    should probably be (once again, weird wording when the Lady is involved)
    "I have looked back onto the past and my vision is clouded except when the Lady is involved. I think this is Helena trying to reach out to me, begging me to save her. After using every divining spell I could think of ,I have determined that the Acolytes were not successful in bringing 'The Mother' back to this world. This is a good news, bad news situation. The good news is the demonic spirit possesing Helena is not 'The Mother' of all Succubi, who is pretty much the harbringer of Doom. The bad news is that the Succubi tried again, this time by simply opening a rift to hell and freeing her. You must to stop this from happening. I have seen this and The Lady will be there to stop the Succubi. I don't know her motives but she will be distracted so it is the perfect opportunity to take her out." <- caps, misspelling, "the", adjust sentence

    outro
    "Great we are not going to all die, but the Lady got away again. We need to make sure she stays gone." should be "Great, we are not going to all die but the Lady got away again. We need to make sure she stays gone." <- commas

    Mission 4

    "I have only one vision of the past left. The Lady took the missing piece. She planned on rebuilding the altar to bring forth untold hordes of demons into this world under her control. I have been too concerned with the safety of the girl she has possesed. I know now from your description of her, she changed and that poor Helena was lost to us that first night. She has rebuilt the altar, you need to find the piece and bring it here so I can dispose of it.. And finally put an end to her evil.

    Be careful she's sure to have her pets guarding it."
    should be
    "I have only one vision of the past left. The Lady took the missing piece. She planned on rebuilding the altar to bring forth untold hordes of demons into this world under her control. I have been too concerned with the safety of the girl she has possesed. I know now from your description of her, she changed and that poor Helena was lost to us that first night. She has rebuilt the altar, you need to find the piece and bring it here so I can dispose of it and finally put an end to her evil.

    Be careful she's sure to have her pets guarding it." <- periods

    popup
    "The hair on your arms stands on end, is it exicitment or is the air actually charged." should be "The hair on your arms stands on end. Is it excitement or is the air actually charged?" <- end sentence, misspelling

    Clue -> A piece of the old Altar
    "You have the piece of the old Alter that Lady Lylith stole from the Acolytes." should be "You have the piece of the old altar that Lady Lylith stole from the Acolytes." <- misspelling

    Clue -> A piece of stone
    "This is it the last remaining piece of the altar. all this trouble over a piece of stone." should be "This is it the last remaining piece of the altar. All this trouble over a piece of stone." <- caps

    Mission 5

    "There is only one chance left......I thought that I had outlived my usefulness as a Hero of Paragon. My greatest ability came from from my disability. I was born blind it allowed me to see the world in a different way. My strength came from my death. I was no longer part of this world and could not be harmed be conventional weapons. I was in The Angels base and I used the majority of my power to restore my life and heal my eyes. It cost me my youth. These blood seals on my arms are the only thing that keep me alive.

    Please you have to stop me from making that mistake. Explain what happens to me in the future to my past self and tell me just to pass on. If I never return to life I can never send you back to the past. and this will have never happened.

    Please will you tell me to go Home."
    should be
    "There is only one chance left......I thought that I had outlived my usefulness as a Hero of Paragon. My greatest ability came from from my disability. I was born blind and it allowed me to see the world in a different way. My strength came from my death. I was no longer part of this world and could not be harmed by conventional weapons. I was in The Angels base and I used the majority of my power to restore my life and heal my eyes. It cost me my youth. These blood seals on my arms are the only thing that keep me alive.

    Please, you have to stop me from making that mistake. Explain what happens to me in the future to my past self and tell me just to pass on. If I never return to life, I can never send you back to the past and this will have never happened.

    Please will you tell me to go Home." <- wording, comma, period, comma, question mark

    popup
    "Some thing is horribly wrong. Why are Her paets here?" should be "Something is horribly wrong. Why are Her pets here?" <- misspellings

    "I keep telling those fools, that I cannot be stopped. Yet they insist on interfering. Dearest Eve, where would I be with out you? You did your very best to save our poor Helena and for your efforts. I'm going to reward you. I am giving you the gift of life and in restoring your life I will restore your sight. No need to thank me. Just remember our story and share it with whomever will listen to you. And Mother told me I would never make anything of myself. That note I planted was genius." should be "I keep telling those fools that I cannot be stopped. Yet they insist on interfering. Dearest Eve, where would I be with out you? You did your very best to save our poor Helena and for your efforts I'm going to reward you. I am giving you the gift of life and in restoring your life I will restore your sight. No need to thank me. Just remember our story and share it with whomever will listen to you. And Mother told me I would never make anything of myself. That note I planted was genius." <- comma, period

    "Eve: What did those men do to me." should be "Eve: What did those men do to me?" <- question mark

    ---

    So...is part 3 of Power of Magic the last thing needing to be critiqued?
  19. I'll try to get that done tonight. With my internet crapping out earlier in the week, it put me behind in a bit of coursework.
  20. Quote:
    Originally Posted by Scootertwo View Post
    Any color should work for me I use the villian skin so it's all good. as long as the typo fix is different from the rest of the text...
    Does the above text (top of the page) work better for you? I think I'll try to do the rest of my typo fixes in that style from now on.
  21. This is definitely an enjoyable arc and I'd really encourage for people here to try it out.
  22. I think another problem with Stalkers is that missions are so linear that the "scout ahead" aspect is downplayed if the team setup is able to just smash through stuff. Or the Stalker lacks Recall Friend so they can't really capitalize on that scouting.

    Dare I ask Hamster, but which AT do you think should have had the Stalker's power and which power do you think Stalkers should have instead?
  23. My internet went down yesterday and I have class today so I'm not sure how soon I'll get to edit those typos

    Quote:
    Originally Posted by Scootertwo View Post
    And I realize that I have a different concept of fun from others... part two is supposed to be more challenging..and in honesty it's part of the story to fail.

    It's not supposed to make the heroes feel all warm and fuzzy. It's to see how far they will go to save what they percieve as an innocent. not everything is a comedy. Meaning they all lived happily ever after. Sometimes stories are tragedies where the "good guy" dies and thats it.
    Arguably, setting your arc keywords to "Challenging" or whatever it is will help and perhaps mentioning that in your arc description. While I still feel she shouldn't run in Arc 2: Mish 1 due to how small the space is, I retracted that for Arc 2: Mish 2 because it's a doable challenge even if soloed--just hard. So that Mish 1 is still failable, remove Lady's ability to run but add a 5 to 10 minute timer so there's still a bit of pressure on the player to act swiftly which will fit in with the urgency of the story.

    It's interesting that I feel like devil's advocate for both ScooterTwo and Defenstrator's views. I feel that the good thing about the MA is that it allows you to make stories that you can't get in the main game so while it might need tweaking, a horror/tragedy arc is perfectly fine. I have two arc concepts I have planned that will break the mold slightly so while there may be frustrations, I'm more than willing to give different styled arcs my attention.

    On the flip side, Defenstrator makes a valid point that people hate to lose and are more likely to complain than offer valid critique. It also has to do with setup and wording. Oddly, your arc may be hurt simply from MA's limitations that force you to have to split the arcs into two parts. I think with enough warning that "this is a tragic arc" people should have little room to complain since they will know beforehand that it will be darker and there is ample chance at failure.

    Concerning ratings, I dunno. I tend not to tell people what I rate an arc though it's usually obvious. It's entirely possible that one of your arcs had mostly 4 stars and got 4 starred again which will eventually round down. Technically I feel like bad ratings can help IF they drive us to make improvements. After about a week's time, a player can re-rate an arc and it will override the original rating. Plus, I don't feel like 3 stars is truly a bad rating. Granted, it's preferable for it to be higher but it's not actually a bad rating. One of my arcs got 2 starred in two different review threads. One drove me to fix some things and the reviewer publicly noted that he raised the rating afterwards. The other is unfixable since it was a comedy arc and the author simply didn't find the arc funny.

    My goal of the Handyman is to essentially force us all to raise the bar and to help spread our arc's publicity. Typos are easy to fix but story and gameplay is a bit more nebulous and is subject to taste. It's also subject to AT. I don't test my own arcs with my Scrapper anymore because there's things I don't notice as far as difficulty (which is ironic since my main arc is sort of meant for my Scrapper as far as story is concerned). I'm assuming you (ScooterTwo) tested this with your Dominator, correct? A control based AT would have a noticibly easier time with the arc and a Dom specifically would have a bit of status resistance if Domination is up. In fact, I've been testing your arcs with my Stalker but I plan on switching to my Dom to see how the gameplay experience changes. I look forward to seeing the end of the arc.
  24. Quote:
    Originally Posted by Scootertwo View Post
    Zamuel...would it be possible for you to somehow Highlight the changes tot he typos.

    The problem I have with my text is I can't see the typos anymore. and when I look at your changes it's a bit of strain to find what is different.
    My bad. What color choices would work best for you? I know that having differnt forum settings affects text and background colors. Same question goes for everyone else, are there any color preferences y'all would suggest to make typo fixes and other things easier to fix?

    Also, I was thinking, in Mission 2 of your second arc you just might be able to keep the running aspect of the Lady if you remove the ambush. Unique mechanics ARE nice but it takes a bit of fine tuning. The ambush caused a team wipe at the exact moment she had enough damage to start running and my load times are way too slow to try to go to the hospital, re-enter the mission, and then kick her in the head to stop her.