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Quote:Actually that does make sense of what is happening. Well except the Oct 23/24th award.I think what's confusing is their policy. To make it less confusing you have to simplify the explanation to the point it is no longer strictly accurate. Which I believe is what Game Support has been doing. I'll give it one more try to explain what I think they were trying to tell me...
- At Head Start on Sept 13th they gave people with active accounts full credit for the current month on their account. So that for you, you would have gone from 79 months on Sept 12th to 80 months the very next day. I think I went from 87 months on Sept 1st to 88 on the 13th. Neither 80 or 88 months earns a token, of course. My aforementioned friend apparently went from 77 months on Aug 29th to 78 months on Sept 13th and so received 1 more token than expected based on the policy of ignoring or dropping of fractions of 3-month blocks and his actual Vet time on the 13th (77 months, 15 days).
- They then did not start counting towards the next month of Vet time again until Sept 28th.
The result of A is that anyone due a VR under the old system as a result of the rounding up of the month got 1 more token at Head Start than those who wouldn't have been due a VR for the extra full month.
The result of B is that apparently no one was due a token between Head Start and Oct 28th (people receiving tokens on starting on Oct 23rd make no sense to me), except from account creation/reactivation or Paragon Market purchases.
A CEILING or ROUNDUP function does this:
12.1 and makes it 13. If that happened, everyone would have got an extra token. That didn't happen.
And that agrees with my statement that anyone with a Veteran Reward date in July, August, October, or November didn't get the "extra" token.Quote:You would have to be 2 months and 1 day into the next 3-month block for it to round up to a full 3 months and earn another token. Anyone between 0 days and 2 months (inclusive) would not be due an extra token, just those between 2 months plus 1 day and 3 months minus 1 day (inclusive).
That is a probably a better way of putting it than "number of months Vet Time rounded up".Quote:And this is consistent with every detailed report I'm aware of. For each of the 15 reports I have I can take the number of months and fractional months of Vet time on Sept 13th, round up to the next whole integer, divide that by 3, drop the fraction and use that (and the other pertinent info on years and retail account) to correctly account for all the tokens received at Head Start.
Your imprecise wording isn't helping this discussion. -
Quote:They aren't locked by just by pack. They are locked by either individual store product keys OR by authbit.Now that we can buy the emotes piecemeal, I don't know if locking them by the pack is valid anymore. I didn't know about the holiday pack for some reason and onoy just got around to looking at the incarnate stuff.
For instance, Feather Burst:
LockedOption
{
DisplayName "Costume slot 1"
Command "cce 0 CCFeatherBurst"
Authbit AnimalPack
Storeproduct CUCPAFEB
}
My menu checks for both where applicable. Authbit checks for the pack, while storeproduct checks for the individual emote. It is an "OR" check so while it is redundant, it ensures that it works either way.
The Holiday Pack emotes are in the Quickchat menu (/popmenu costumes), and duplicated for when they become available. Actually they've been in the quickchat file for about a year now. -
Mine is more complete (includes Incarnate unlocks) and, except Murder of Crows, only enables the costume emotes unlocked by the player or character.
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Quote:I have a popmenu for instructions for BAF (rarely used), Lambda (also rarely used), Keyes (used frequently), and Underground (Used on every run that I've led and most of the trials I've joined).Regarding your discussion of the War Walker phase though, I feel like I should insert some defense of the people who are new to the Trial and have no idea what they're supposed to be doing when targetted. That was me, the first time I ran it. Fortunately, I didn't cause a disaster, but I certainly could have had I made a different decision about how to react. I ran away. But it was definitely more of a "this seems like the most likely appropriate reaction" moment than it was an "I know what I'm doing" moment. Having said that, I suppose I agree that visual cues should be more clear, as if they were, somebody might have been able to tell me to get away from the league.
As you can see, I have clear instructions for what to do when a player is targeted: MOVE AWAY FROM THE GROUP.Code:// Menu "UGT" { Title "Urgent" Option "&V. Lichen 2" "req Kill the lichen nearest the Walker." Option "&B. Bomb" "req Bomb! Target through targeter!" Option "&M. Move" "req If you have the word 'target' under your health bar, MOVE AWAY FROM THE GROUP." Title "War Walkers" Option "&C Crowd Dispersal" "req Crowd Dispersal: When hit, you and everyone around you are Terrorized for 10 seconds." Option "&A Arrest Mode" "req Arrest Mode: When hit, you and everyone around you are Held for 10 seconds." Option "&L Lethal Force" "req Lethal Force: When hit, you and everyone around you suffer a rapidly ticking, high damage over time (DoT) effect. This DoT deals 30% of your maximum HP each tick. Death is assured if no healing occurs" Option "Move Walker" "req Move the War Walker to the corner so that only a few lichen are healing." Option "Attack Lichen" "req Only attack the lichen nearest to me." Divider menu "Ba&gde Instructions" { Option "Don't run ahead!" "Req If you run ahead and lose the badge, I'll be tempted to never invite you back to another badge run I host." } menu "Instructions" { menu "&B. Badges" { Option "&1. Tour Guide." "lc Tour Guide: Don't let Desdemona's health go below 50% AND the trial has to succeed." Option "&2. Regenerate This." "lc Regenerate This: Defeat the Self-Repairing and Lichen Infested War Walkers within 8 minutes of starting the fight AND the trial has to succeed." Option "&3. Preservation Specialist." "lc Preservation Specialist: Don't let any of the IDF bombs detonate AND the trial has to succeed." Option "&4. Avatar Assassin." "lc Avatar Assassin: Defeat the Avatar of Hamidon at the same time as a Seedling Bomb is out AND the trial has to succeed." } menu "&0. Setup" { Option "Macro Regenerative" "beginchat /macro RL targetcustomnext Regenerative" } Title "Hospital" Option "Info" "req Outside of the hospital is a glowing circle. Stand in the circle to get teleported near the group." Option "Spawn" "req The hospital teleporter goes to this location. You may have to do a 180 turn to see the door to where the group is." Title "Briefing" Option "Beat stuff up." "req Beat everything up until I say otherwise. Don't let Desdemona die or the trial fails." Title "Crystal Trap" Option "Crystal Chamber Trap" "req Crystal Chamber Trap! Defeat the 4 regenerating crystals that have locked Desdemona. She cannot be healed while trapped. Crystals will quickly regenerate if there are any DE near them." Option "Lichen" "req COLLECT LICHEN!!! It is needed for the next AV." Title "Mid-AVs" Option "SRWW" "req Use collected Lichen on Self Repairing War Walker." Option "LIWW" "req The War Walker will now be infested with Devouring Earth Lichen and will attack, in the area, Regenerating Lichen will spawn which will regenerate the War Walker health." Title "Spore Caverns" Option "&8. Bombs 1" "req When you approach one of these devices, it gives a ten-second warning before unleashing a large-radius explosion. You are continually warned while in the explosive radius of a device by a countdown." Option "&8. Bombs 1" "req When you approach one of these devices, it gives a ten-second warning before unleashing a large-radius explosion. You are continually warned while in the explosive radius of a device by a countdown." Option "&9. Bombs 2" "req If we don't defeat the bomb in that 10 seconds, we lose the badge. We have 15 bombs to destroy. DO NOT RUN AHEAD." Title "Avatar" Option "&H. Hammi." "req Use Break Frees, Emerge, Escapes, or Liberate to protect yourself from confusion. Also use Clarion Destiny. We have to defeat Hami while there is a spore out to get the badge." Option "&W. Will of the Earth." "req If you are targeted, you are the center of the Avatar's AoE heal. If you are targeted, MOVE AWAY FROM THE GROUP." } } -
Quote:It is distressing to me as well, but every single time I've tried to PUG this trial, I've failed. Every. Single. Time.The discussion about being forced to take “unknown” or “undesirable” players however is really a bit distressing to me. I know this topic is not a core part of the original posting, but it just struck a nerve with me.
I've led instructional BAFs, Lambdas, and Keyes (before the beta changes) to success with players completely new to the Incarnate System. I can't with Underground.
I frequently run with open leagues where anyone is accepted.
I'd gladly help you, or anyone else, with gaining experience with BAF, Lambda, or Keyes. I cannot say the same for Underground or TPN, and I've not done the MoM trial yet.Quote:I am finding I despise the incarnate trials for this very reason…not because I am forced to play with the great unworthy and unwashed masses…but because I AM one of them.
I don't ask for any of that on my tutorial trial runs. All I ask is to please pay attention and know how to play your character.Quote:The incarnate trials have become so complex, so time consuming, and SOOOO rewards fixated; that only the worthy are allowed to play this game content. Trial leaders have become the new content gate keepers, the high priests of the incarnate religion; they will form a trial ONLY with known acolytes. Acolytes must have the proper computer equipment, characters that are built to conforming standards, and players that know and perform their assigned role in this religious function. Trials are not about great maps, interesting game mechanics, awesome new NPC opponents…and above all…trials are NOT about story. The gate keeper priests are looking only for those worth of grinding for gear.
The Underground is the only trial on live where I have a strict no-PUG rule for me to participate. It is probably why I have a higher failure rate across all trials than players that are strictly pre-formed only.Quote:My constructive suggestion is to make the incarnate trials more PUG friendly by simplifying them and making access happen via the LFG tab only. Take away the ability of the gate keepers to strangle access to the trials. Find ways to build fun and challenging trials for the majority of the player base; not just for the very few desirables. I am not looking for a CoH easy button, I don’t want to get all the powers and costumes and whatever new shinies the incarnate stuff provides for no effort, I don’t feel entitled to all the stuff for free…I just want a chance to participate! -
Quote:If you purchased $15 in points, and that was your first point purchase, then that would give you 2 Reward Tokens. I had to log out to desktop to get those tokens.Took like 2 days or so, to get my Token for purchasing points. I believe that I received the monthly Token at the same time. I've had 2 sitting in my account for a couple days now.
So, at the very least, I either got the monthly one ahead of time or way frickin' late.
The GM said it was from Freedom's official launch: September 28th.Quote:That's the crux of the matter, the official statements simply don't explain why it appears no one was deemed due a token between launch and Oct 22nd.
Quote:Again, since credit for Sept as pre-launch doesn't get someone with either 79 or 80 months another Vet badge, it doesn't get you another token. That's why I was asking about the 81 month badge. I was trying to think of a way to confirm you were considered to be at 80 months, not 79, at Head Start. I simply forgot that there wasn't a 1-to-1 correspondence with the old Vet badges and the new ones.- 78 month Veteran Reward was on Aug 12th. <-My Vet Rewards day, which was properly awarded.
- 79 months would be Sep 12th.
- 80 months would be Oct 12th.
- 81 months would be Nov 12th. <-According to my old accounts page, this was to be my next award.
If I'm reading this right, some of your friends that were supposed to get their Veteran Rewards in September got an "extra" token while those expecting Veteran Rewards in other months (before or after) didn't get the "extra" token. So anyone with a Veteran Reward in July, August, October, or November didn't get the "extra" token.Quote:Everyone I know who would have been expecting such a reward received one more token at Head Start than everyone I know who wasn't at an integer multiple of 3 months.
Can you please repeat this in a less confusing manner? I'm beginning to think our difficulty in this discussion is that we are not talking about the same thing.Quote:It's only 4 and 11 respectively, and some of those are off-hand comments that have to be considered less than 100% reliable, but so far I haven't heard one report (reliable or otherwise) that contradicts the idea that they rounded Vet time up to the next full month at Head Start, and then didn't start counting again until Freedom launch.
The problem with that is everyone over 6 weeks into their next veteran reward date would have got an extra Paragon Reward token. This isn't the case from all reports. It also contradicts that the remainder in all calculations are to be dropped and ignored.Quote:Basically, what I'm saying they did is this (using your formula as a basis but adding the bolded parts):
If any retail code has been applied to the account then Paragon Reward Tokens = 1 + 1 + FLOOR(CEILING(Veteran Reward Months)/3) + FLOOR(CEILING(Veteran Reward Months)/12)
Yes, have you once seen me say otherwise? -
And Recluse is too busy to accept calls, despite the wide variety of mission locations.
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Sorry, after being on several versions of this trial where the SRWW & LIWW were not timed, and with the broken Avatar timer, the fail conditions are needed to prevent people spending an hour on those sections fruitlessly.
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Quote:I'll point out that post has been updated to include the Murder of Crows CCE.Costume Change Emote Popmenu SnowGlobe [I20.5]
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I've added the Murder of Crows emote, but haven't locked it to the characters that have earned it. If anyone knows the rewardtoken name, tell me and I'll update the menu.
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I would like to do the Underground more, but one of the largest barriers to me doing so isn't so much the trial itself as who else is on the league.
All it takes is 1 or 2 people not paying attention to waste upwards of 2.5 hours of my time (up to an hour to form it, 90+ minutes to do the trial). To me, that isn't a good use of my time.
Problem 1 for me - Escort mission:
Desdemona. The Underground Trial is, at its heart, a huge escort mission. Yes, one of the most player-hated mechanics in the gaming industry. Even developers hate this mechanic. Yet we are subjected to one that is the basis of the longest Incarnate Trial to date.
Worse, the players that should be least responsible for caring for this dead weight (melee) are stuck with her until they die (often self-inflicted by means of Self-Destruct, something I don't think the developers meant by using "unused" powers) or the team tries tricks like teleporting the handler far enough away from Desdemona to get her to latch on to another player.
Problem 2 for me - Visual cues, or lack thereof:
Can you tell me what is the difference between the following pictures and the lichens buffing the Lichen Infected War Walker?




If you guessed that the above pictures have Devouring Earth Eminators showing their Area of Effect, you would be right.
The same issue is to tell who is being targeted by any of the three War Walkers. Why? I don't want to be anywhere near ground zero of any of the War Walker's special attacks, particularly Lethal Force. I'm not shown who isn't listening to instructions and staying with the group when they are being targeted, and I'm not being given the tools to protect myself from their mistakes.
Other visual clues that is hard to spot are the Will of the Earth and which side is Hamidon's back?
Problem 3 for me - Hell is other people:- People not getting away from the group when targeted can cause the trial to fail.
- People rushing ahead can cause the trial to fail.
- People confused in the last section with the, for all intents and purposes, permanent confusion WILL cause the trial to fail.
- People not paying attention to the bright red letters under their health bar can cause the trial to fail.
- Being forced to bring the above players can cause the trial to fail.
Due to the high failure rate of PUGs, other methods of forming the trial has to be used. This means a lengthy amount of time needed to assemble the trial, and if a leader can't get enough to succeed, they are forced to one of two choices:- Take "unknown" or "undesirable" players
- Call it off and do something better.
Potential Solutions:- Allow the leader to assign Desdemona to a player. The leader is supposed to be the one in charge of her "security" team, so let them do their job.
- Minimize how much damage a few players can cause a league by not paying attention.
- Reduce the Mag on the confuse. If it requires more than the medic in the hospital is selling, it is too high.
- Better visual cues.
- Show who is being targeted in a clear manner, even on the lowest graphics settings.
- Show the lichen's regenerative AoE.
- Show the Demolition Charges' area (actually could use a Force Field graphic to show the "trigger" area).
- More differential between "front" and "back" of the Avatar.
- Show the Will of the Earth in a clearer manner, even on lower graphics settings.
Question for the reader:
If the goal is to get more players to do this trial, and the mechanics of the trial are causing barriers to people wanting to do it, what would you change to make it more acceptable to run? -
Quote:Even if that were the case, I would have ZERO way of telling. Unfortunately, Customer Support will not give out that information, Zwillinger is super-busy with planning/organizing the Player Summit, and anyone actually working the issue either can't or won't talk.I wasn't clear enough. I was expanding on the idea that September was credited early but should have made it clearer.
I don't think we got credit for ALL of our paid time at the beginning of Head Start (I think that was their original plan, but it didn't work out). We just got early credit for the paid month encompassing the beginning of Head Start on Sept 13 (in your case Sept 7 to Oct 6).
I got my character transfer token at head start, I got another on Oct 1st.
I got my Paragon Points (late) on September and October 13th. My billing day is the 7th.
I got my Paragon Rewards token on October 24st (after either MORE than a month or 4 days sooner, depending on which CS Rep was speaking). I got exactly the amount of Paragon Rewards Tokens that the calculations said I was going to get, without any "bonus", "early", or "fractional" reward. I did not get a Paragon Rewards Token for September.
If I got my September token early or credit for it, I would have 1 more token than I currently have.
The only place where the monthly credit for September is remotely applicable is for calculating how many years you have been subscribed, and I'm reasonably certain that is a separate calculation from everything else.
I don't know how many times I can say this, but I did not get any token for September. Your assumption here has no basis in any officially available statement.Quote:So I think you should have gotten credit for 79 months on Sept 12 and 80 on Sept 13. Which unfortunately doesn't get you an additional token. Like me, it seems that you got a useless fraction of a token granted early on the Sept 13th instead of a full token on Oct 6th.
All fractions were to be dropped from the calculations as per Positron, Black Pebble, and Zwillinger.
Note that the formula given doesn't add the 1 Freebie Token or the 1 token from having any amount (greater than zero) retail codes applied to your account.Quote:Originally Posted by Positron in Ustream chatN/3+((N/3)/4)= Paragon Reward Tokens at launch (N is your number of months on your highest vet badge)
So, at September 13, the formula should be:
If any retail code has been applied to the account then Paragon Reward Tokens = 1 + 1 + FLOOR(Veteran Reward Months/3) + FLOOR(Veteran Reward Months/12)
If no retail code has been applied to the account then Paragon Reward Tokens = 1 + FLOOR(Veteran Reward Months/3) + FLOOR(Veteran Reward Months/12)
If a player was expecting their Veteran Rewards during September, they might (and I stress might), have gotten their Veteran Reward early.
As of September 13, all previous Veteran Rewards Badges were re-purposed to be Paragon Rewards badges. The 99 Month badge is the 34th vet badge. If you have 34 tokens (complete Tier 8), you have all the Paragon Reward Badges.Quote:Out of curiosity, did you get your 81 month badge with your token on the 24th?
(Edit: Start by checking which badge you had, or should have had prior to September 28.)
0 months subscribed = New badge for basic F2P account & everyone else. 1 Token Badge.
3 Months = 2 Token Badges.
6 Months = 3 Token Badges.
9 Months = 4 Token Badges.
12 Months = 5 Token Badges.
15 Months = 6 Token Badges.
18 Months = 7 Token Badges.
21 Months = 8 Token Badges.
24 Months = 9 Token Badges.
27 Months = 10 Token Badges.
30 Months = 11 Token Badges.
33 Months = 12 Token Badges.
36 Months = 13 Token Badges.
39 Months = 14 Token Badges.
42 Months = 15 Token Badges.
45 Months = 16 Token Badges.
48 Months = 17 Token Badges.
51 Months = 18 Token Badges.
54 Months = 19 Token Badges.
57 Months = 20 Token Badges.
60 Months = 21 Token Badges.
63 Months = 22 Token Badges.
66 Months = 23 Token Badges.
69 Months = 24 Token Badges.
72 Months = 25 Token Badges.
75 Months = 26 Token Badges.
78 Months = 27 Token Badges.
81 Months = 28 Token Badges.
84 Months = 29 Token Badges.
87 Months = 30 Token Badges.
90 Months = 31 Token Badges.
93 Months = 32 Token Badges.
96 Months = 33 Token Badges.
99 Months = 34 Token Badges.
For every FULL year subscribed, move one badge lower.
If you have any non-zero amount of retail codes applied to your account, move badge lower.
In August, I had the 78 month badge, 6 years of subscription time, and a retail code applied to my account (several, but that is besides the point). 27+6+1 = 34 Token badges. That is exactly how many Paragon Rewards badges I had on September 13. As of that date, I was a Tier 9 VIP on my primary account. -
Quote:I will point out that it is impossible to be instantly hit with the pulse damage exiting the hospital. The hospital doors open the exact same time as the pulse activates, and is open for 10 seconds while the pulse recharges. That leaves 20 seconds before you have to deal with the pulse after the hospital doors close again.Even with changes, I am still not running Keyes.
Any new trials of similar dye, I won't be playing those either. I don't find being Held in the hospital and then killed before I can even get out the door, "fun." Hopefully the people have spoken, and we won't have to fight this fight again. -
Quote:This is the answer:Game Support has stated explicitly to me (and at least one other person I know) that Sept tokens were awarded early. That makes it not a glitch in the system but a "feature".
If your guess was correct, I would have one more token than I do have. I got my 78 Month Vet Reward on August 12th, and was due to have my 81 month Vet Reward on November 12th. My paid time lasts until December 7th.Quote:My guess is about the first half of yours: why players' calculations aren't correct from NCSoft/PS's point-of-view. And that is simply that some of us expected Vet periods ending within a month after launch to be awarded as post-launch and earn tokens per the end-of-the-period policy, while the devs considered those periods to be pre-launch due to a billed-before-launch policy and awarded tokens early to those who had an extra 3-month block as a result.
I can accept that for players with Veteran reward dates within September got their reward token early. -
Not saying much, but when I applied the AE edition in August to my 2nd account it did. I'm unsure of what will happen now though.
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It seems to be the start of it. Currently it has the Signature Story Arcs and the Incarnate Vendors unlockable items.
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Quote:And for the players that bought the Pirate Power, you'll be the only ones who may have that power. Ever. How's that for exclusive/limited?Here is the introduction post:Quote:2) The Spectral Pirate transformative power - was it announced previously that it would be permanently retired never to return? That kind of stinks for folks who were expecting Paragon Market Points on a certain date and didn't get them. If it was announced prior to Ghost Falcon's post in this thread, oh well, I guess.
Apparently "an undetermined amount of time" now translates to "forever". As I've said above, that is a bad idea. It sets a bad precedent.Quote:Avast, me hearties! Today be International Talk Like a Pirate Day, and to celebrate this great, grand occassion, there be a new sale in the Paragon Market: the Permanent, account-wide Pirate Costume Power for 600 Paragon Points!

Ye can find the Pirate Costume Power by navigatin' yerself to either:
Paragon Picks à Featured
Paragon Picks à Sales
Powers àPermanent Powers àNPC Costume Powers
Take note, me hearties: the sale lasts 'til Wednesday, September 21, and once it be over the Pirate Costume Power will be sunk to the bottom of Davey Jones' locker, for who's knowin' how long! (The Costume Power will go back into the Paragon Vault for an undetermined amount of time!) Best be hurryin', ye salty sea dogs!
Edit:
Why does it set a bad precedent? Because the Tier 9 VIP costumes have been advertised with the exact same phrase. This will prompt an even GREATER amount of monkey-poo being thrown at the developers for unwise decision making. Additionally, it seems that the marketing division still doesn't understand the idea of "micro" in the phrase "micro-transaction". -
Lothic, I suggest you log into the beta and take a look at the changes they made to the badge window. Sorry, the new "collectable" window.
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Quote:That is probably a bad idea. Then again, the power itself is pretty... well the politest way I can put it is that it needs to be taken out back and put out of its misery.And for the players that bought the Pirate Power, you'll be the only ones who may have that power. Ever. How's that for exclusive/limited?
All the transformation powers are just barely above the usefulness of the Shadowy Presence power. I say that because they could possibly be used for roleplaying purposes. -
Was put in for Issue 21 as far as I can tell.
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Quote:/macro vault vaultI love the /vault and /auctionhouse commands. I am trying to make them into macros and have not been having success. Is it possible? If so, could someone give me the correct syntax to make it work please.
/macro AH auctionhouse
More complex:
/macro vault "afk I'm looking for something in my bank.$$vault"
/macro AH "afk I'm an ebil marketeer.$$auctionhouse" -
To get a list of your unlocks you can use the /mypurchases command.
Warning: it will spam your system message channel.
The easiest way to see it outside of the game is to:- enable chat logging
- use the /mypurchases command
- close the game
- Find the chat log. It should be in the \City of Heroes\logs\game logs\ directory.
- change the log file extension to .htm
- open the log file in a browser
- The items that can be claimed multiple times should have a "purchased" and "used" column. I'll assume "used" is "claimed".
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Quote:They either don't know how to calculate their rewards before Freedom launch, or they were awarded their token early due to some glitch in the system.The way they did this was remarkably opaque and inprecise, and justifiably engenders distrust. However, if you read up thread a bit a number of people reported receiving an "extra" token at the beginning of Head Start.
By my calculations I've been given the following Reward Tokens:
26 Token = Veteran Reward Conversion as of August 2011 (78 month Veteran Status as of August 12, 2011)
06 Token = 6 Years subscription
01 Token = Free token for everyone, including F2P players
01 Token = Retail Code Applied to the account.
01 Token = Reward for 1 month after Freedom Launch (September 28 -October).
35 Tokens. Which is exactly what I have.
No, that means 1 token per Vet Reward badge.Quote:I'll run through what I think happened again. I'd be curious to hear if others find that it explains their situation, or if theirs contradicts it.
First, here is their article on what tokens are rewarded for. Note that third line which reads "1 Reward Token for every 3 months the game account was active with billing prior to the Freedom launch". That might be read to suggest that at the beginning of Head Start they awarded tokens based on the date you were billed, not at the end of the period as they consider "normal", and explains how someone in support might honestly say we got our Sept reward early.
Yes, people with less than 3 months into their Vet Reward cycle, or people with Vet Reward dates September 28 - 30 probably got less than they should have. Wishful thinking doesn't change the calculations though.Quote:Unfortunately, for approximately 2/3rds of the player base this sort of "early" award would be a disadvantage, not an advantage, as months counted for 1/3rd of a token before I21 and 1 token after. (Note that this "early" award would give no one an extra token, just award one a few days early to roughly 1/3rd of the players and take away a token from the remainder.)
By my calculations you should have been given the following Reward Tokens:Quote:I believe I was counted as having 88 instead of 87 months of time at Head Start due to this sort of "early" credit for Sept (my 88th month normally would have completed Oct 1st, after launch). And I think since I'd already been given credit for Sept that's why I thought I was missing a month after Head Start. My next month of credit coming would then be Oct, not Sept, which had already been counted. It just so happens that the extra month before head start would then gain me, and anyone else for whom Sept wasn't an integer multiple of 3 months of Vet time, nothing at all. While having that month credited at its end, after launch, would yielded another token.
29 Token = Veteran Reward Conversion as of September 1st, 2011 (87 month Veteran Status as of September 1st, 2011)
07 Token = 7 Years subscription
01 Token = Free token for everyone, including F2P players
01 Token = Retail Code Applied to the account.
01 Token = Reward for 1 month after Freedom Launch (September 28 -October).
38 Tokens + any tokens from purchases (1 for first purchase, 1 for every 1,200 Paragon Points bought).
I'm not guessing. I'm not reading anything into the numbers like you are.
I'm not making an educated guess. I'm using the numbers I have available, with the information we were told. The math is simple and doesn't need to have any guesses applied to it. -
For those that are interested in the source spreadsheet data click on the following link:
https://docs.google.com/spreadsheet/...FBSR21yR1Qycmc -
Anyone telling you that they gave the September Tokens early is shoveling out a barn... They didn't hand out any "early" reward tokens.
