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Quote:I've only dealt with Cimerora through redside; outside of the ITF, there were no 5th Column arcs [in Cimerora].
But since there doesn't seem to be any 5th Column in Praetoria, why would you ever need to go back in time to Praetorian Cimerora? -
'kay, thanks.
[Edit: didn't feel the need to expound or provide a dissertation on a desire to have a stealthed out hatchet freak, but thanks for the negative rep anyway]
[Edit 2: Thanks!] -
So... can you Dev-types drop a hint on if there'll be any powerset proliferations (in addition to our new powersets) for GR?
Will MA be updated to allow for power customization on CCs? New maps?
Updated defeat badges for enemy groups that currently don't have any?
Will Praetorian missions be available for Flashback? Does (Ouroborous?) even exist on Praetorian Earth? Cimerora? -
Quote:Good eye! Gratz.Why not...
If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest. -
may i be the first to say, "Wha?!? Ya gotta be kidding me!"
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Just looking at possible combos like:
Fire Cages + Acid Arrow + Disruption Arrow + Oil Slick + Bonfire:
Would Oil Slick get the bonus Containment damage once it's ignited? Would the additional damage from the -Res stack get the Containment bonus?
Would it be a waste to get both Smoke AND Flash Arrow?
Do Imps do Containment damage?
Flash Fire + Poison Gas Arrow comments? -
Quote:It's not just the Boosters; Issue 12 has an arc dedicated specifically to the Origin of Power from Ashley McKnight and one of the promos for Issue 9 (I think; or maybe the Issue that gave us DB and WP) had Dr. Aeon ranting on and on about cracking the Origin code; it was either a vid or one of those Top Secret file jobbies.and origin boosters do not have anything game breaking in them. you dont get to respec with them, and you can not slot them. you are reading way to far into the booster packs. if you haven't noticed, they have themed powers in them which is why they are considered origin boosters.
They're considered Origin boosters because that's how they planned them out; from emote, to costume, to game function/power.
There's been a train of thought along the Origin track... and maybe the end result are the boosters; maybe not.
[And being that the term is being thrown around quite a bit, please define to me what you would consider a 'broken game'] -
Quote:It's not just Origins... there's a lot of patterns within sets, certain pools, maps, mission types... that lend itself to things becoming too linear (at least on redside... blue-side seems more free roam).
I can see that your concern is with homogenization and there not being enough to differentiate between origins - but you are about 6 years too late. And based on the Dev experiences during beta, etc., your concern that Origin should have meaning was apparently not possible to implement without affecting game balance and the RP focus of Origins.
I'm approaching Origins for this thread because there's been recent focus given to it between the release of Issue 12 and subsequent Origin Boosters. Whether some like it or not; there may actually already be something in the pipeline for Origins... and if there is, I'd like to put my 2 cents in before they spring it on us out of the blue. -
Quote:How many times would people need to change their origins? Or want to; if it meant coring out of their non-IO enhancements each and every time? Or burn multiple respecs to do so? If it were allowed, I would say they could change it whenever they did a standard respec. If they have 100 respecs, they could change their Origin 100 times; if they had only 1 then they could only change it once.whatever. not gonna argue about it. so besides the fact that you want origin locked powers, how many times would you let someone change their origin? because you do know that a respec would have to come with each change right? and that leaves it open to what the dev's don't want which is you taking out all of your enhances. granted, you can do this, but can you say exploitable.
and before you go saying that it would never happen because it would be limited to 1 per toon, good luck with that. you would be wrong in that assumption.
If they change into an Origin they haven't done the arc for... they wouldn't get that power pool (but being that they didn't do that for Patron Pools; they probably wouldn't do that to Origin Pools either).
The beauty of respeccing out of 50 levels worth of useless SO/DOs is that you'd get a portion of what you've invested into them back to help put in applicable ones.
There's no more exploit in this than there is switching between Patron Pools. -
Quote:Combined or not; most started off one way and ended up another. And for the purposes of CoX comparison; many of these Naturals weren't Joe Blows; many were soldiers (AR, Traps, Devices, MM Mercs, MM Ninja, Ninjitsu).ok. most of those can be considered combined origin and/or they never had super powers to begin with and what they gained would be considered their actual first origin. that is how i see it.
Many were rewrites which redefined powers; which is what many players do here with CoX bios/respecs (when they bother to do any background at all)
In the case of the SGU and Star Trek references; it wasn't just humans that underwent 'changes'; many beings that would fit CoX's definition of Natural (not human) became Tech assimilations, Mutated or Sci experiments. [Even Data went from being straight Tech to Tech/Natural]
The point being that it happens quite a bit; no matter how one chooses to see it. -
Quote:Once in a million years?i gotta agree with Aett on this one. and please don't try to use the argument that just because it is something that happens every once in a million yrs in the comics that origin switching is a good idea.
Wolverine (Mutation ->Sci)
Spider Man (Sci<->Mutation)
Jim Lee era Psylocke (Natural ->Sci/Tech)
Captain America (or any Super Soldier) (Natural -> Sci)
Batman (Natural <-> Tech)
Spawn (Natural -> Magic)
Wonder Man/Vision (Mutant <-> Tech)
Scarlett Witch (Mutant<->Magic) rewrite
Kraven (Natural <-> Sci)
Superman (Natural -> Sci) rewrite
Spiral (Natural ->Tech/Sci)
The various Horsemen of Apocalypse and other Agents (Mutant -> Sci)
SGU Naturals becoming Ascended, Priors, Replicator Cyborgs, Gould and Wraith.
Star Trek's Borg
...and that's just a short list.
[Not to mention we can gender switch; which happens less frequently] -
Quote:It's different in the following way: at character creation, you get to pick and choose among all of the power picks, knowing that you can take power pools available to everyone to shore up any weaknesses that you might want covered.
What you are proposing is a locked power pool choice, that, while new characters would be able to look at with foresight, established characters would have no way of choosing between. If they didn't like the one that came with their origin, which might have been picked 5 years ago, then what do they do? They can't change out of it to get the power pool that they want. They're stuck, with an in-game effect based on choice they made 5 years ago, or even a day ago, that they can't alter.Quote:Not at all what I was talking about. I was talking about how, yes, they'd be able to run the arc, as established in your OP, but would NOT be able to get access to the power pool from that arc, because it's still tied to a different origin from them. Hence, it is locked, and they can't access it. Quote:Except that my Magic Origin Tanker can't get access to the Mutant Origin Power Pool. He does have access to any IO set out there if he has the funds, and he can access the market at any time if he wants. You're comparing additions to the game that everyone has equal access to, to a new addition to the game that is locked by origin. It's not the same.
Like I said, I don't see why they can't make it to where Origin can be changed. In comics, RPGs and related media, powers/abilities are being replaced or altered by powers that may be of different Origin on more than just rare occasion.
At this point in the game, people can change their cosmetics/build, enhancers, patrons, powers, game progression, names, SGs, servers and soon; their faction. Origin should fall right in line (along with a freespec or an automatic change in slotted DO/SOs to match the chosen Origin; not that they are above making changes that force players to scrap entire builds without the benefit of such).
I'm all for allowing the player the opportunity to access content/abilities that they meet the requisite for. If you don't meet the requisite level, cost, badge, faction, team size, seniority, etc... then you don't get access to those powers, zones, costume pieces, vet perks, arcs, ATs, etc.
However, even if they never allow for Origin switching, everything shouldn't be accessible to a single toon all at once; that's why we have alts. -
[Note: All of this is based on the assumption of slottable power pool powers]
Quote:I don't know of many toons that would have an extra 12-15 slots to accommodate a full pool of additional powers or sacrifice 12-15 slots just to take advantage of something that may or may not be used as an abuse. You forget that powers have not been determined in this suggestion; nor has their strengths or costs.Yes, the Min/MAx effect happens no matter what, but allowing huge abuses of that for no reason isn't a good idea. And even if it needed slotting, it's not a huge loss for many characters, who have extra slots in the 40s, or could even use these to replace another power pick.
And being able to replace a power pick is fine; in fact... it's the norm.
Quote:Even if you made them dependent on AT, you'd have differences in the origin pools, right? I mean, if you made them have all the same powers, then there's not much of a point, is there?
Quote:Any time you make differences, there will be better choices than others. Just look at the Patron Pools now. Some are just "better' for any given AT than others are. I really don't think we should expand that.
Quote:Except, they WOULD be restricted to their origin powers. Just because they can run the arc, doesn't mean that they'd have access to the origin power pool of that arc, since they'd be of the wrong origin.
Quote:The origin powers that we get now are VERY minor, and tend to become very unused at the later levels. Heck, most of my characters tend to take them off the bar upon character creation. Having a power pool tied to origins is a lot different from that.
Quote:I wasn't talking about changing those now. I was talking about how you have characters that can be as much as 5 years old, unable to change their origin, that would be locked into a game-affecting choice if these origin power pools were introduced.
Quote:Right now, there are very few things in-game that iare really affected by origin, so that it can be an RP tool. As such, it has been mainly used as an RP tool. Changing THAT now I think would be a big mistake. Quote:I don't think that the Power Packs as they are now was a mistake. -
Quote:There's a problem with this, and it relates to an issue the Devs found out about way back in Beta. Actually, there are two problems, but we'll address the main one first.
1) With a pool like this, you get Min-Maxers. And then people go against RP in an MMORPG to get the 'better' origin for their character.
For instance: Say you have one origin pool that contains a power which raises resistance to Fire, Cold, Neg Energy, and Energy. None of the other origin power pools have a power like this. We'll say this goes to Science. All of a sudden, you have every Tanker out there being made as a Science origin, because it really helps them out. And no Tankers being made of other origins. You will tend to see 'grouping' around the origin that helps out the AT best, regardless of the actual origin of the character.
2) We're now 5 years into the game. People have a lot of characters out there, with already-picked origins, which they can't (and aren't likely to be able to) change. If Origin Power Pools did appear, you'd have a lot of characters restricted to a power pool that they might not like, or be able to use, when they'd vastly prefer another origin pool.
This is exactly why the Origin Purchase Packs were made available to every character, regardless of origin. Restricting them, at this point in the game, would cause massive outrage, since not all characters have the same RP behind them, and some could use costume pieces or powers that come from Packs of a different origin from the character.
1. The Min Max Effect happens no matter what's introduced but it can be minimized by making the potential pool powers be dependent on the AT that unlocked them; similar to how Epic and Patron Pools are now. In addition, if these are introduced as slottable powers, players would have to work that slotting around their powerset, pool and epic/patron slotting; it becomes a give-take relationship.
2. The arcs/pools would be optional so no one would be restricted to anything (at least not anymore than the Origin Power they start off with).
[and I don't see why a character shouldn't be allowed to change the origin of their powers. As applied to the suggestion: and get access to the appropriate pool once they complete the requirements]
I agree that restricting the Pack Powers at this point would cause problems... but that's not what I'm suggesting. It was just a bad idea for them to do it like that in the first place (from a certain standpoint) -
I know some dislike any suggestions for Origin-related game mechanics; outside of RPing and flavor. But being that things such as story arcs, contacts, stores Origin Packs, SOs and certain (Vet/Temp/Origin) powers imply that these things are of some continued importance to the game's development; I'll proceed with the suggestion.
Although I do like that Origin Packs are being given to us, I'm not really liking that these packs are made available for any toon; regardless of their Origin. Yes, it's cool that any of my toons can benefit from a combination of a free travel power, a masochist-nuke, friend buffer and super tailor... but being that these items don't differentiate (in scope/power) between a toon that's a native of a particular Origin or merely a dabbler (such as powers like Nemisis Staff, Black Wand, Demon Box, etc); the vibe becomes lost and the packs are delegated to being somewhat of a homogenizer. (Like being able to respec into any Patron Pool without having to have done the requisite arcs).
I would like to see the starter Origin Powers be expanded into an Origin Pool. X number of powers specific to each Origin; made available by completing a multi-Act storyline through a Contact (or set of Contacts) representative of those Origins.
Each Arc would have a Badge requirement and only be made available to a character/team leader with the corresponding Origin (a series of Origin specific TFs)). Completion of each arc would grant a Badge (that would allow access to the next Arc) and an Origin Power. (Players would automatically get their 'Beginners Badge' (with applicable title) upon character creation).
So there would be at least 5 big storylines (if all of the missions were made available in Co-OP/PvP zones); 10 (if separated between red/blue -side).
As to the nature of the powers themselves? They could be made to be like normal slottable powers (preferably), Badge Powers, temp powers that are unlocked and be bought through Origin specific Contacts or as memorized Recipes (just a few parts or some reagents and a little put-together) to create a long use temp. -
That's a messed up avatar Psynder, lol.
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Quote:Shadow Shard seems like a nice blueprint to use for designing a moonbase...Wow. That's a long way to go just to slip City of Spies past Castle.
It all makes sense now. Positron creates an entire boxed set of content which looks like an upgrade to the Praetorian dimension, when all along he's just trying to trick Castle into working on City of Spies. And then on the eve of everyone discovering his master plan, he hands War Witch the keys and hides in his secret lair while he prepares to launch his next master plan: a massive update of the Shadow Shard based around aerial combat with the Rularuu that tricks BaB into working on the animations necessary for an underwater zone.
Genius. -
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Quote:Oh God, how can I say this without turning up as an unrecognizable charred corpse along some dusty highway ditch wearing a diaper full of Texas sized fire ants with my eyes replaced with screwdrivers?
Remember way back in the day when this thread got started and everyone was like WOW those are great resistance costume pieces, I cant wait to wear them, splat, splat, splat, and Oh super keen, first I changed my desktop to a lolz cat and now my crippling depression doesnt seem so bad anymore, because I have a reason to live again, I get to wear glowing stuff. Well, get out a mop and find something sharp. That picture is of a NPC, not a new costume set.
Me so sorry about that there wasnt a clearer explanation of what was going on in the screenshot, I really am. But when you get down it and think about this rationally, this is really your fault, you jumped to a conclusion. You know I told you a thousand times not to do that, but I guess I need to teach you another lesson in the silence of the basement, next to the treadmill you dont use anymore. Looks like you and I wont be going over to your mothers for dinner like you planned. Canceled! The writing is on the wall baby, you are going to just have to tell the neighbors how clumsy you are, and just deal with it. Let the guilt of your wrong doings lead you on a path to righteousness. Youre welcome.
See how I turned that around, take a note kids.
I see...
I hope, however, that there is a realization that players are always looking for that next step in customization... so much so, that is now a selling point in multiple industries that are 'avatar-oriented'; from plastic dolls to virtual ones.
I also hope that it was understood (or at least assumed) that not everyone was jumping to conclusions; I'm sure that some of it was, "I hope we're getting those!" or "Are those for us?" sentiments as well as the assumption that that's what we were getting.
I would like to think that the with the advent of Power Customization (and Ultra Mode), that glow (and/or more metallic) pieces/details (skin) would make it into player hands. Even with it being limited, at start, to specific pieces with their set color; to a gradual expansion of upgraded current pieces/details that allow for a full range of color choices.
IMO, I would like to see color customization hit the NFSU 'Holy Grail'; yet I understand that, even if this were the intended destination, it probably wouldn't be good business to give it to us all at once. -
Quote:I was a John Carter of Mars fan back in 6th grade... never read any Tarzan though. I should probably do a refresher read of the series.The collective works of Edgar Rice Burroughs is a "poor fill in" for GR info? Blasphemy! I mean... Tarzan! The Mars Stories! Son of Tarzan! More John Carter! Did I mention Tarzan?
Also, all of the original Sherlock Holmes stories! -
Gave the Hero-Con vids a second look and they mentioned Career Paths for Praetoria; either the Praetorian Police or the Resistance. Is this similar to Hero/Villain? Are these CPs lost once you enter Primal Earth? Any mention of other CPs (if not the same as Hero/Villain)?
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Quote:1. Can we get auras to be split into piece-mealable sections that correspond to Head, Gloves and Torso?
2. Also, any chance of getting asymmetrical costume design... at least for Shoulders and Gloves?
3. The option of having standard, metallic and faint glow for design patterns?
4. Finally, the ability to dual-layer design patterns on costume parts?
#3. Check... kinda. -
New Mohawk?
New Facial Hair?
Is that a Scabbard/Weapon on his back? (oh, it's just a shoulder-piece)
Like the glowie armor... it's a start on a recent request I had; expand! Expand!
New AE maps... I hope. -
Thanks; the detailed profiles were a good read... still trying to pick out the possible Secondary Powers from the description of Maelstroms cybernetic/nanite upgrades. And Tyrant's details gave a good backdrop for Praetoria.