Fire/TA?
From seeing it in person, and not personally having one.(Yet)
Id say its a extreemly flexible build, in team, or solo.
It does a hecktic amount of damage with the before mentioned powers you have up there.
Flash Fire + Poison Gas = GOOD!
Fire Imps Containment Damage?No, they dont, in fact, no pet in the controller Primaries does Containment Damage.
I think im going to make one, I like the concept I can have with it.
Just looking at possible combos like:
Fire Cages + Acid Arrow + Disruption Arrow + Oil Slick + Bonfire: Would Oil Slick get the bonus Containment damage once it's ignited? Would the additional damage from the -Res stack get the Containment bonus? |
But, yes, the Resistance Debuff from Disruption and Acid Arrows stack to add up to about 30%.
Would it be a waste to get both Smoke AND Flash Arrow? |
Do Imps do Containment damage? |
Flash Fire + Poison Gas Arrow comments? |
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I personally can't stand Fire/TA. Of course, I played it back when lighting an Oil Slick made the Fire Imps unable to act, often even when you resummoned them. However, I still mostly hate playing my level 50 Fire/TA because the Fire Imps still flee from the area of a lit fire slick (last time I checked) and since they only do melee damage, that neuters them unless there are some foes outside the slick.
But, if you can live with that, it can be a decent combo.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
As stated previously pets and psuedo pets do not get containment.
That means no containment damage from Imps, OSA, or Bonfire.
Hot Feet got "nerfed" some time ago it has a 75% chance for containment damage per tick instead of 100% like most of the other non-pet powers.
The beauty of Fire/TA is that /TA has many minor effects that combine well with Fire/ to give major effects.
Slotted up Smoke and Flash Arrow together give -15% chance to hit that is provided to you, your imps, and all your teammates. Stacked up with the defense from a defense based epic armor like Ice or Earth and you have excellent mitigation numbers without IO set bonuses.
Bonfire, OSA, and Hot Feet all combine to give large amounts of AoE damage. Even more so when used in conjunction with Acid and Disruption Arrows.
Ice Arrow + Char lets you quickly lock down a boss.
Cinders + EMP Arrow lets you lock down an entire spawn including bosses.
Flashfires, Cinders, and EMP arrow with average levels of recharge means that you have an AoE hard control ready every spawn.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Just looking at possible combos like:
Fire Cages + Acid Arrow + Disruption Arrow + Oil Slick + Bonfire:
Would Oil Slick get the bonus Containment damage once it's ignited? Would the additional damage from the -Res stack get the Containment bonus?
Would it be a waste to get both Smoke AND Flash Arrow?
Do Imps do Containment damage?
Flash Fire + Poison Gas Arrow comments?
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars