all_hell

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  1. Quote:
    Originally Posted by PumBumbler View Post
    Sorry, I'm with Castle on this one. Pretty sure it's more than a simple cookie expiry.

    Got this one last week on top of the spontaneous kick outs (not just a 24 hour timer on the kick out):
    I have been getting many of these recently
  2. Anyone else been getting a lot of database errors?
  3. all_hell

    Insult to Injury

    Quote:
    Originally Posted by SwellGuy View Post
    Well that's the thing. They only "advertise" on trial accounts so that limits them to spamming in local so they hit the Atlas market due to its ease of access for a level 1 trial account.

    As to 'goat's post I just came to the realization the bozo spammer probably thought it was "clever" to get the attention of his potential customers by rocking the healing aura.
    I haven't been in the starting zones for a while. perhaps thats why I don't see them.
  4. tldr

    If you want the "best" stuff in game, you should learn about and take advantage of the wide variety of play experiences available in the game.
    Choosing not to participate portions of the game will make it harder for you to experience all that the game has to offer.
  5. all_hell

    Insult to Injury

    I am surprised they're still around. I have gotten only one spam email in the past several months.
  6. all_hell

    Is it just me

    I have only played it to 21, but I had no complaints
  7. Quote:
    Originally Posted by Blue_Centurion View Post
    I am saying pcificaly that on the average of one character per year fully kitted out in purps/PvP I/Os should be available per account/per year, or the equivalent treasure split amongst all the customers alts.
    It certainly can be already.

    Quote:
    Originally Posted by Blue_Centurion View Post
    I have used the market since I started this game 3 1/2 years ago am am not even close to that mark.
    This may be in part to your multiple misunderstandings about how it works.

    Quote:
    Originally Posted by Blue_Centurion View Post
    How many years of constant content plaig do the Devs think is appropriate to completely finish only one character?
    I am not sure if we're supposed to 'finish'.
  8. Quote:
    Originally Posted by Blue_Centurion View Post
    ..the 3 1/2 years I have put into the game and with all cash concentrated on one character I am unable to complete it.
    This is still not true. You still don't have to do this. There are plenty of other options.
    Quote:
    Originally Posted by Blue_Centurion View Post
    I am making the point that the game needs to be set up so that someone playing regular content for years should have access to treasure that I feel is now concentrated in the hands of farmers and marketeers.
    They already have access to it.
  9. Quote:
    Originally Posted by Blue_Centurion View Post
    3 years! Its fixed. Where are those party hats?
    You left out the fixed part.

    If you happen to be the sort of person who enjoys playing the game and you do story arcs, do Ouroboros arcs, do Strike Forces or Task Forces, do AE missions, and keep or sell any good drops that you happen to get, and try to enjoy yourself, it doesn't take nearly as long.
    The only way it could take you 1000 days is if you don't do any story arcs, don't do any Ouroboros arcs, don't do any Strike Forces or Task Forces, don't do any AE missions, delete any good drops that you happen to get, and try really hard to be miserable about it.
  10. Has anyone else heard that it is broken?
  11. all_hell

    Soloing +4/x8?

    Quote:
    Originally Posted by Von Krieger View Post
    So it looks like the big thing is to have defense soft caps and good AoE damage, yes?
    Damage mitigation certainly helps. You'll also have to have the DPS to keep the time you need to stay alive down.
  12. Quote:
    Originally Posted by Blue_Centurion View Post
    To kitg out a charcter in 5 purple sets would require 1200 uniterrupted days of TIPing at 50.
    Fixed it for you:
    If you don't do any story arcs, don't do any Ouroboros arcs, don't do any Strike Forces or Task Forces, don't do any AE missions, delete any good drops that you happen to get, and try really hard to be miserable about it, it could take 1000 days of tip missions to generate 500 A Merits (that you could turn into 14 top end PvP IOs that you could sell for 28 billion+) to trade in for 25 Purple recipes that you could've bought on the market for <12bil.

    Quote:
    Originally Posted by Blue_Centurion View Post
    This will be one of the last times I respond to disingenuous posts such as this.
    Disingenuous is as disingenuous does
  13. Quote:
    Originally Posted by Blue_Centurion View Post
    YOU NEED TO USE THE MARKET IN ORDER TO USE THE I/O SYSTEM. You hear that? loud enough?

    There is no way for a person to plan a build, then go out and personally collect every recipe and ingredient. You have to trade the ingredients and recipes you do recieve for those you want.
    This is entirely true if you CHOOSE not to use AE tickets and merits. Otherwise, it's false.
  14. It's interesting that he can hold both the position that he doesn't understand the market and that he knows how to 'fix' it. All the while telling people who're successfully using the market how wrong they are.
  15. Quote:
    Originally Posted by Blue_Centurion View Post
    Errr, actually, this is true. Sad but true. I even had to geek my last main, using all my vet respecs to strip purps from him. I have invested 99% of my treasure in my new main, and he is still not "complete". i FEEL that after fourty two months I should have at least 2-3 mains with good treasure on them, instead I have one uber main incomplete and a trail of geeked characters respec'd out of their limited treasure to create my main.
    There are other options.

    Quote:
    Originally Posted by Blue_Centurion View Post
    Furthermore, it is my belief that anyone who does not seriously farm or sit and market for the vast majority of their gaming experience will be in similar straights.
    If you knew more about playing the market, you would know that it doesn't work like that. It has been pointed out that working the market doesn't take up "the vast majority" of play time. For me it takes anywhere from 15 sec to 5 minutes per day. Other people have different systems. There are many market guides out there. I am quite certain that not a single one of them suggests its readers should sp[end an inordinate amount of time at the market.
    You're free to believe whatever you would like, but there's plenty of evidence that your belief about this is unfounded.

    Quote:
    Originally Posted by Blue_Centurion View Post
    Therefore newbs are the victim of this setup.
    They are victims because they can get lucky drops and sell them for tens of millions? They are victims because they can generate inf and buy things from other players rather than having to luck into exactly what they are looking for? They are victims because... of what exactly? What harm is being done to new players?

    Quote:
    Originally Posted by Blue_Centurion View Post
    So why would the Devs want to favor the current Farmers and Marketeers at the expense of all ther future business?
    Why would devs want to keep people who play the game playing the game? Mysterious.
    There's no indication other than your assertion that the market--as it actually exists and functions as opposed to what you think the market is--is scaring away any new players.
  16. We need to crack down on all the people who pay that much for IOs. If only everybody would stop paying so much, then no one could get away with charging that much.
    Someone please form a coalition of folks who will refuse to pay too much and recruit as many people as possible
  17. Quote:
    Originally Posted by Blue_Centurion View Post
    You have to use the market like a store in oredr to use the I/O system. That is, unless you want to collect every recipe and ingredient yourself.
    This is another one of the fundamental things you don't grasp about the market.

    If you knew more about the market, you might decide that it's not the discouraging thing you think it is.
  18. Quote:
    Originally Posted by DSorrow View Post
    There is, I'll paraphrase it.

    "It has to be changed because I want stuff without putting the effort towards earning them."
    Don't forget
    " I don't understand the market or realize how to use it, but let me tell you what's wrong with it and how to fix it. "
  19. all_hell

    Soloing +4/x8?

    Which mobs makes a difference.

    If the mobs are susceptible to kd, and don't have very high smashing resistance, a stone melee brute can prob'ly solo them without much in the way of IOs. 5th column and council, I'm looking at you.
  20. Quote:
    Originally Posted by Blue_Centurion View Post
    I was discussing my feelings. Lets just say that I know how I feel, and since yo refuse to read my words, or believe they are not true, you do not.

    So, I repeat again. I FEEL the market is unfavorably weighted to farmers and long term marketeers to the disadvantage of new and content driven players. This is a feeling. It is my feeling. Saying it once, with honesty, is all that is required. I may be wrong, but my feeling is entirely true. The fact of the matter is I believe new and casual players may feel the way I do much more readily than they will come around to your position. So, the game is skewed in your favor, you want it to stay that way, even if it hurts new City of customers. In my opinion. My feeling.
    I am sure you feel the way you do.

    What is not true is the underlined part that caused your feeling:
    "I FEEL that the market needs adjusting, since after 42 mnths of play I must strip every toon I have of all treasure to fully complete one character, and still fall short of having the supplies needed."
    The reason you give for your feeling is untrue. If what you say is true, and this is the reason for your feeling then you can be freed to change your feeling because your reason is false.
  21. Quote:
    Originally Posted by Blue_Centurion View Post
    As I have been stating all day, starting to avoid the taunt bots. Probably (Hopefully) the last post of this type I will respond to.
    We are not discussing the in game market. My knowledge of the ins and outs of the City of Market are irrelevant. Your implication that I have no idea at all how the market works is boring.
    We are discussing how new players are discouraged by the in game market, and a new players ability to start a character, and get good stuff for a character, in a reasonable period of time, partly using the market to accomplish this,
    Since you don't understand how the market works, how can you reach the conclusion that it is discouraging?
    Since you don't understand how the market works, how can you know how to fix it?
  22. Quote:
    Originally Posted by Blue_Centurion View Post
    Guess who loses? the average consumer.
    They 'lose' by buying a car more cheaply than they otherwise could?

    Quote:
    Originally Posted by Blue_Centurion View Post
    So, the devs need to help the little guy, the new player, the average consumer. and get rid of stupid high Market prices for I/Os. In my opinion.
    To be fair, they have made the market completely ignorable.
  23. Quote:
    Originally Posted by Blue_Centurion View Post
    I FEEL that the market needs adjusting, since after 42 mnths of play I must strip every toon I have of all treasure to fully complete one character, and still fall short of having the supplies needed.
    This is still not true. Repeating it again will not add to its validity.

    Quote:
    Originally Posted by Blue_Centurion View Post
    Much like my market skill, these things do not matter.
    IMVHO, your understanding of the market is directly relevant to the quality of your suggestions. Obviously, YMMV.

    Quote:
    Originally Posted by Blue_Centurion View Post
    If you run this main character for a year, should you have the character decked out in the best treasure the game has, or near it.
    So you say.
    I say that lots of people do just this. I also say that your assessment of what's the 'best' is flawed.

    Quote:
    Originally Posted by Blue_Centurion View Post
    Because the Devs want you to enjoy the game. I can finish all my old Armored Core from beginning to end in under a month per game, doing all content. The Devs are competing with console games, as well as other on-line games.
    You don't see the competition as other MMOs, but rather console shooter games? That may be part of the reason why you don't seem to understand what's going on and what's being said.

    Quote:
    Originally Posted by Blue_Centurion View Post
    They need to make it so that these characters have the opportunity to be finished, since that is what people buy into at the beginning.
    RPGs aren't about being "finished". They are about playing.

    Quote:
    Originally Posted by Blue_Centurion View Post
    Can I quantify this. NO. But there is a "Truthiness" to it.
    Are you making fun of yourself?

    Quote:
    Originally Posted by Blue_Centurion View Post
    Believe me, gamers signing on to this for the first time do not want to hear: "Well, if you do 50 content exclusively, never alt, and grind for a couple years, you might be able to finish one character with full top of the line sets, but avoid the storylines, grind the same TF and farms constant man." Seriously, not a good marketing strategy.
    What if you tell them that the game evolves and changes and that you're unlikely to ever "finish" a toon in the sense that you're using it? Cause that's how it is in MMOs. The game evolves, and what was once the best that you wanted, will change as the game changes.
    There are many ways to play different toons in this game. Purples and PvP IOs are not the best choice for many, many toons and playstyles.

    Quote:
    Originally Posted by Blue_Centurion View Post
    Notice, I keep talking about marketing strategy to bring in new players and retain them.
    I notice that you don't understand what MMOs are about and why people choose them over console shooter games. As such I am not very confident that your suggestions will have the intended effect.

    Quote:
    Originally Posted by Blue_Centurion View Post
    The vast majority of the respondents in these posts keep talking about the in-game market. We have been having two entirely different conversations from the beginning. Partly my fault, i keep getting distracted by the taunt bots. So I am sorry.
    To be fair you have been saying that the market is broken and is scaring off new players. Demonstrating that the market is not what you think it is and that it's not broken how you think it is seems very germane.

    Quote:
    Originally Posted by Blue_Centurion View Post
    The important thing to remember is we are talking about not the in-game market. We are talking about revising the system so new / re-signing up players are encouraged that they can really make their character something great, without putting in years per character. Let's here discussion on that.
    As has been pointed out over and over and over, it doesn't take years per character.