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Left out the 2 ? new ones Points and Vet Tokens ?
Just a guess seeing as the installer license agreement specifically mentions it, NcCoin may be in there somewhere as well -
Quote:Must make it very hard to set the thermostat in your home. Do the two of you change it when you think the other isn't looking ?My husband and I have vastly different ideas of what is a "comfortable" temperature. What he considers about right I consider too cold, what I consider about right he considers too hot.
We are not going to agree on a "open the window" estimate of the weather - either I'll say it's too cold or he'll say it's too warm. However, if we look at an objective measurement like temperature, and see yesterday was 18 Celcius while today is 16 C, we will both agree that today is colder than yesterday (even if I would consider today "too cold" and he "chilly but bearable").
Anyway if you think about it and look at the things the devs have been doing over the past 6-9 months, a good portion of it seems to be testing how grind sensitive the playerbase as a whole is. CoP, Apex, Tin Mage, first round Itrials. -
Quote:I know from personal experience about IBM's. It wouldn't surprise me if honeywell had one as well, D.E.C. also had a near endless list of that sort of thing, going from making machines that had to buy proprietary format disks to making not quite standard memory.The canonical story from the bad old days was the Honeywells which used to be field upgraded to faster speeds by removing a jumper that introduced waits. And unfortunately even in my long but not that ancient career, I've seen examples of this sort of thing.
But that's not really relevant to this situation.
Quote:The problem with this theory is that you'll never find consensus on what a reasonable speed is to earn anything, so if the devs do the reasonable thing which is to pick a reasonable target in the middle and then offer optional ways to accelerate that speed for a price they feel is fair, there's no way to distinguish that from the more sinister motive of deliberately making the game slower than necessary for the sole purpose of selling accelerators. It is an unfalsifiable conjecture regarding motive.
You can measure the range of acceptable range of progression speeds for the game. Well in principle it can be measured I don't really have the motivation but NCSOFT has however many subscribers*#of sales/subscriberMOnth*Price per sale as their motivation. I would hardly call doing that, and setting prices to maximize profits sinister, its just good business.
But that is irrelevant for most people. They will be able to see it. For them it will be like getting the weather report by opening a window. We already have people upset about the grindy nature of the new trials.
Quote:However, it is theoretically possible to determine, by direct calculation of man-hours, how much resources go into subscription content and how much go into ala carte content not automatically accessible to VIP players. It is therefore both falsifiable in theory, and provable in theory, to state with no ambiguity that the players are getting more game in terms of actual development effort, and not tricks for their subscription dollars with the new model. In the absence of the raw data to perform that calculation, I'm going to estimate. I have several very strong bases upon which to extrapolate those estimates. Not everyone will accept those estimates, but that's not really particularly significant. The point is I will know if we're getting more or less game, within some margin for error, and everyone else will have to either accept that estimation or come up with their own. And then act accordingly.
Once again though I don't think anyone is going to care about the amount of development effort that goes into the overall product. They are going to care that what they enjoy in the game gets addressed and gets addressed in a tolerable way. -
Quote:Then they would be making twice the money for the same amount of content generation? If they can pull that off without a general revolt of the playerbase and without someone like me noticing they are a lot smarter than I am.
IBM used to have a line printer in their product line, they had a very similar model that was twice as fast, and they had an upgrade from the slow model to the fast model. The upgrade cost was exactly double the price, of the lower cost model and it consisted of wrapping a cable twice around the spindles driving it. The customers weren't happy about being gotten the better of, but seeing as the lease costs were enormous for any kind of electronic computing equipment at the time, they bit the bullet. The added productivity from the rest of the system made up for the cost.
The new incarnate system is horribly grindy in many people's eyes, they could simply sell table upgrade tokens. Yes you would be taken advantage of but it would save you lots of real time, and let you use empyrean merits for other shinies.
You wouldn't be aware of any games that use a model where everything is possible in the game but you have to pay to lower the grind to a reasonable level ? -
Quote:I will be deeply shocked if this happens. Deeply. Doing that has balance implications that have nothing to do with the market.
You won't be buying the IO directly, at least not at first. You may just be buying a temp power that makes your drops much much better.
Why do you think they won't say anything about how the incarnate trial participation system works ? -
Quote:You have a mix of solo and teamed that you are using, I don't know what your mix is but for the sake of argument, lets say your teaming was 20 % more effective because of force multiplication but your soloing was 50% slower, much of the deficit from poor soloing would be erased from improved speeds teaming and the teaming bonus.
The only definitive answer I can give you is this, really:
When I reach 50 on a character, I go and find someone with an "M" name to see how long it has taken to get there. My defenders have not been noticably slower than any other AT - and I play *every* AT, having at least one of each at 50 (and often more than one.)
My average 1-50 time has been about 125 hours in the last - eh, two years (barring characters that are very old and dusted off after some time to finish them, which tend to be in the 200 range.) My playstyle includes a mix of soloing and teaming, of course, but I don't tend to solo more or team more on any particular AT.
IF Defenders were so much worse at soloing, I'd expect to see them running *noticably* longer. (say, 160 hours versus 125 for everything else.)
Quote:(I will, as an aside, also point out that for an AT you're so disappointed with, it has been the source of some nasty PVP FOTMs - seem to recall Rad/Psy being one. But we're looking at individual sets again - and just in general, the sets can vary in performance drastically depending on how they're paired, and what you put them against, PVE or PVP.)
Quote:Regardless, unless you can find some other independently verifiable metric, it's all the information we have to go by that isn't "I think" and "I feel." -
Quote:Tell me if I am understanding this correctly, empirically you have no trouble soloing blasters, but a random sample of people that selected the at likely because the words blast and cannon appealed and it had a machine gun were having trouble making it work is a valid indictment of the at ?
I don't recall ever telling you that blasters have no trouble soloing in general. Its possible that in very specific circumstances I might have said something vaguely like that - for example, in my specific instance I don't have problems soloing blasters, nor do I personally have exceptional issues with them in high level content - but definitely not in general. I've been repeating the fact that the devs datamined blasters to be the worst soloers prior to the Defiance 2.0 buffs since I first discussed the matter with Castle, back when Blasters got the Defiance 2.0 buffs
Just going back to the prior post, you have blasters and tankers as "virtually impossible" to be outdoing defenders. I am pretty sure I can solo either to 50 faster than a defender. That is coming from someone who would never roll another blaster because of the problems inherent in the AT that castle really never addressed.
Anyway going back to what I said earlier, I believe what was datamined as poor performance was debtload
Quote:Blasters are the *only* archetype for which it is the case that *all* powerset combinations underperform the average performance of all players, whether solo, small teamed, or large teamed, at all combat level ranges. No other powerset combinations in any archetype underperformed as much as the worst blasters, no archetype had lower average performance, and no archetype had anywhere near the number of underperforming powerset combinations.
What's more, the *best* blaster powerset combination underperformed the average by a substantial margin: far outside any margin for error.
Its funny as I am about the last person to argue that blasters don't need a buff, but in this very narrow context I find myself arguing their greater capability over defenders. But here I am. On anything but very hard targets the blaster is going to do better. I really have to ask just what is meant by performance here ? Is it solo net xp/time ? Is it average time to complete a mission ? Is it time to kill for singularly hard targets ? Is it running with no temps no insps ? To the best of my recollection that underperformance was based on the debt blasters were carrying. -
Say what you mean !!! and Make your own statements don't hide behind double blinds of twice undefined performance metrics.
Where would you rank defenders overall on soloing speed as in how quickly can the accomplish tasks in the game to complete missions or gain rewards in the game or just level from 1-50. .
As to arcanaville and the devs statement that is completely unglued. From what I understood at the time, the devs were using debt load as a measure of poor performance. Anyone who plays a blaster giggles at debt by level 20 or they roll something else. -
Quote:Have I mentioned lately how enjoyable your posts are ? They are just incredible word games where the implications have to be peeled away from the statements and then the statements need to be compared to others for consistency.Probably not. The last time hard data was looked at, Defenders were about average in solo performance, as measured by measuring actual player performance in-game. I know for a fact Blasters soloed slower, and I suspect tankers probably did as well. Both archetypes that received archetype-wide buffs directly related to their leveling bottlenecks: Blasters getting additional offense and mez mitigation with Defiance 2.0 and Tankers gaining additional solo damage with bruising.
I can't actually state that its impossible Defenders are now the lowest performing archetype, but to believe that you have to believe that D2.0 basically turned the entire blaster archetype around 180 degrees, and bruising accelerated the entire tanker archetype completely past defenders. And everyone else underperforming or performing comparably to defenders took an unexpected dive. The tanker assertion seems iffy, and the blaster assertion is virtually impossible given the performance gap that existed at the time.
Anyway onto this, am I reading your right ? "you are saying blasters or tanks are the worst soloing AT" ? Or are you just trying to leave that hanging out there as something deniable at a later date ?
I ask because the last time we had an exchange on this and you said "Blasters have no trouble soloing" ?*
So in Arcana speak the worst is no trouble ?
In the above case that shift of word usage, is but the most minor. I really have to wonder just what you mean by best and worst soloing here ? I ask because just today I saw this
Quote:Of course it has: its essentially giving away a free lunch: far less people complain about free lunches than higher difficulty even if the higher difficulty makes more sense and the free lunch is game breaking. That doesn't mean the Alpha model was sustainable.
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First of all, I specifically stated that the costs to unlock and slot one non-Alpha slot were similar to Alpha, definitely to tier 2, and then not wildly different up to tier 3; certainly not the enormous difference being implied by the poster I was replying to.
Maybe we could race ? I'd be glad to see how fast I could solo a tank from 1-50 vs how fast you could solo a defender ?**
*I'd search but its been many purges ago.
** Yes it doesn't prove anything about AT performance but its better than memphis bill's analysis using mutually exclusive defender powers and the best performing secondary characteristics all at the same time to characterize the AT -
Quote:Peacebringers easily solo better than most defender combinations. I am sure you could make a peace bringer that does worse but you would have to work at it. Human only or human-nova only maybe, likely have to work at it.Peacebringers.
And let's just back up a moment. Are you seriously surprised or upset that a team oriented AT might be lower on the totem pole when it comes to soloing?
Upset ? Not at all. They are what they are. With the way things are going they are getting marginalized. I have seen posts talking about how Keyes is going to bring a renaissance for emps and regens, and its hilarious, not in a world were everyone can have rebirth. -
Quote:And how would you rank their soloing speed ?I really shouldn't get into this argument....
No, none of them lack the ability to solo. The person making this (flawed) description isn't satisfied with the speed at which they do so. Going through what they said:
You just made a very long post managing to make arguments without ever addressing the actual point.
Lets put it like this, is there any at that solos worse than they do ? -
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Quote:LOL, must be nice to have psychic powers in real life.I was responding to what you meant, not just what you said. Nice try, though.
Or do you just bend reality so what other people say means what you would like it to ?
Edit: Im sorry there may be a comprehension problem at work. You see getting the incarnate abilities without doing the trials is entirely possible its just not a very desirable thing. I have toons that could have had tier 4 day 1 without doing a single trial its an option I didn't choose. You might not have been able to accomplish this, thus you would think it would be impossible. -
Quote:AmazingCould you please spell out which AT you are describing again? Because none of them lack the capability to solo.
It looks like Stalker, but the status protection bit is throwing me off.
Quote:Sure you can solo, you can also get all the incarnate abilities without running trials. -
The problem is using them to cover for a triple gimp, low damage, lack of status protection, and low hitpoints/survivability. Sure you can solo, you can also get all the incarnate abilities without running trials.
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Quote:HAHAOf course it has: its essentially giving away a free lunch: far less people complain about free lunches than higher difficulty even if the higher difficulty makes more sense and the free lunch is game breaking. That doesn't mean the Alpha model was sustainable.
What a great way to use the term "FREE LUNCH", Its a free lunch you pay for on a subscription plan or by time card, had to buy an expansion for, and then had to accomplish tasks and jump through hoops to actually get. Is there any way it could be less of a "FREE LUNCH" ?
Quote:That doesn't mean the Alpha model was sustainable. -
Quote:At least I don't use it for deceit.The question asked was why is Alpha different. The answer is that its contrary to the intent of the end game. The question you're asking and answering yourself is "why was the end game mandated" and the answer is "it wasn't:" its addition was mostly voluntary on the part of the devs to address the lack of an end game which some players wanted. The fact that not everyone would like it or need it is a fact that is true for everything they add to the game and isn't an automatic disqualifier for any addition.
You should stop using logic: you're going to hurt yourself if you keep holding the pointy end.
Anyway Back to the mandate for different greater powers requiring different currencies and different systems to obtain that is just pure stupidity. The new abilities could still have used shards and simply be made costlier.
You see how reason when you try to consider other possibilities instead of assuming the conclusion then twisting yourself into a pretzel to make it right ? -
Quote:Yes because an extreme break with existing content was mandated. Its amazing what reason can do when you work from a faulty premise.Asked and answered many times. The intent of the incarnate system and the end game was to add power progression on top of the standard game. They could have added combat levels above level 50 but that is problematic for a lot of reasons and they simply were not going to do it. But adding progression with power to level 50 meant the standard content, which is balanced around a different level of power, would become too easily trivialized. The end game was going to revolve around a package of power that could be unlocked and content designed to a higher power standard that players could meaningfully build power to match.
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Prior to now, if I wanted to outfit a 50 I had a variety of options open to me. Farm solo, run TF's, Ouroboros, AE, Marketeering, PvP and a few things I'm sure I'm forgetting. Heck, I could even run an alt and funnel recipe drops from him to that 50 I'm working on. With the Incarnate System there is one viable option. Now you could say this is normal for end game systems, and you'd be right. But it's not what a lot of us have come to expect from CoH: options.
Very well said. Really when I read that interview, I couldn't help but think that positron was a gm who had begun to resent the players finding ways to enjoy the game in ways he hadn't anticipated. The solution lock it down so they can't. -
Quote:Different Good. Telling people to do something different just because you like difference for its own sake isn't helpful or particularly kind. Its especially bad if you don't mention that is what is motivating you.I don't pick a character to be the best at very few things. I look to make all my characters different.
Quote:I could pretty much have every different type of tanker and then try and turn them into the same immortal thing because lets say I only tanked one way but the end result would be me wondering why I have 8 tankers all the same.
It's even easier to make most blasters all about ranged defense, pew pew and blap. This would give me no reason to play the different blaster types though.
Quote:If my idea of good was limited to certain things, that /Dev doesn't supply then it would never be played. My arrogance is not in telling people that its crap somehow believing full well the person I am telling this too will agree. -
Quote:Well yes and no.Devices isn't bad at all. It just isn't the best Blaster secondary. If you're not playing MM in PVE, then you're making an imperfect choice. If you're not playing EM in PVP then you're making an imperfect choice. People build Blasters with other secondaries (okay, maybe not in PVP) and their Blasters somehow manage to survive and even excel, regardless of whether they run multi-billion inf builds or straight SOs.
But how can this be?!
It's simple: this game isn't so difficult that you have to choose the best possible powersets and slotting or fail. Play what you want and have fun.
Blasters aren't the best possible choice of damage dealer to begin with. All their secondaries are either substandard, redundant or both. Even so, Energy manipulation, Ice, Fire, Electricity aren't all that far apart from each other.
If you could make a graph of merit* you would get something like this
Code:| ||| ___|_________|||____ Dev elec/ice/en/mental
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Quote:Sorry to nitpick and thread jack, but what powers you use shouldnt influence rarirty of drops on trials. Once you reach the min standard (no 10 threads) the rest is random number generators whim.
Well that and the team/league performance contribution which may override the 10 thread threshold as well -
Quote:Yes you do, whats more it has crappy heals for combat purposes as well.No, you don't. You get a low HP Regen Scrapper with softcapped defenses, 50% S/L resistances, 75% all-but-psi resistances about half the time and decent single target damage thanks to the -resist you're pumping out coupled with all the damage bonuses you have.
And that's only one example. Emp/Archery is going to be able to RoA every 15 seconds.
And I assume Controllers would have the same ability to self-buff which would be amazing for Plant in terms of AOE carnage and excellent for Illusion.
Have you seen the numbers on defender rain of arrows ? It takes 5 seconds to cast ? -
Quote:By bad design. In a game with a declining population its a problem and and it doesn't screw with things as much as your stating more on that below.Nope. Some powersets are good for teaming, others for soloing. This is by design. Buffers happen to be fantastic on teams, providing extensive force multiplication while in turn relying on the frontline damage dealers (or other buffers) for protection. Self-buffing screws with the team dynamic, giving buffers all of the offensive and defensive benefits of their own buffs without any drawbacks, which is not in any way balanced, and balance is the reason self-buffing won't happen.
Quote:Regen Aura doesn't give you anywhere near the Regen cap on its own. It'll give you 1000% when slotted with SOs. The cap is floating up somwhere around 2000% (it varies between the ATs), so AB + Regen Aura will probably net it.
Quote:Self-administred AB on top of Regen not only doubles again your Regen but it also allows you to have it up far more often. Normally you'd have Regen & Recovery less than 50% of the time with SOs and Hasten. With AB & Hasten, on an SO build, you get closer to up 2/3rds of the time, down 1/3. You also get perma AB and perma Hasten (well just about, there's about 2 seconds downtime on it). This is a prime example of force multiplication, you're not only essentially doubling the effectiveness of Regen Aura, you're making it available far more often.
Quote:Recovery Aura doesn't bring you anywhere near the Recovery cap, but the Recovery is total overkill normally,
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A self-buffing Empath/Sonic/Power would be incredibly overpowered on just SOs, if you actually take the time to analyse the figures and how the powers will interact and buff each other.