Archery - I just noticed something.
Its one of two decent nukes that blasters get*. Seeing as it took being slapped upside the head with large trouts to get the devs to almost fix blasters I am really hoping they don't start looking at the enjoyable powers blasters have.
*The other one isn't full auto
To be honest, I don't think I've ever seen Rain of Arrows miss for me. And I use it a lot.
Rain of Arrows needs an Accuracy Bonus? Unlike some tier 9 nukes its a Location AoE that pretty much auto hits.. now it can miss if something aggros the mobs and they move before it lands but once it's fired it just comes down. LIKE RAIN, and hits anything unlucky enough to be underneath it.
Its one of very few Blaster Nukes that doesn't leave you completely drained of end unless you have a good Kin on hand and the effects can be devastating. Lorien my 50 (+3) Archer uses it and her Ion Judgement as a one two punch on trials and even on Lambdas she regularly gets rares and very rare drops.
Personally I have no complaints with it JUST the way it is now. Shhhhhhhhhhhh never complain about something that works well or its the first thing the devs fix and then it never works as good again
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It is most certainly not auto-hit, I see it miss plenty fine (not often since I normally hit Aim or BU beforehand, but the 5% will get ya). It likely also does not need a buff, although if you can convince someone to give it some kind of Accuracy bonus, I am all for it.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I just noticed Blizzard(The other t9 rain nuke) has the same lack of accuracy bonus.
All t9 nukes have an acc bonus, most are 1.4, Psychic Wail is 1.5, and Full Auto is 1.35.
I'm not asking for a change to the power, buff or otherwise, I'm talking about fixing what seems to be a simple oversight/discrepancy/bug.
Anyhow, I PMed Black Scoprion about it pointing to this thread, whether he will find the time to look at it, who knows.
Look at the bright side, the last time I pointed out a consistancy/discrepancy, it ended up buffing fire armor (burn and fiery embrace change)
Of course, saying that, I also realize he might also take the time to fix defender/corrptor Blizzard and Ice storm doing blaster level damage, but let's hope it doesn't come to that, eh?
I just noticed Blizzard(The other t9 rain nuke) has the same lack of accuracy bonus.
All t9 nukes have an acc bonus, most are 1.4, Psychic Wail is 1.5, and Full Auto is 1.35. I'm not asking for a change to the power, buff or otherwise, I'm talking about fixing what seems to be a simple oversight/discrepancy/bug. |
If you look at it, ALL psuedo-pet summoning powers have the same accuracy. Sleet, Freezing Rain, Rain of Fire, Ice Storm, Lightning Rod, Shield Charge, etc. Basically any location based AoE that gives you a targeting circle summons a pseudo pet at that location to deal the damage.
Highly doubt it will be changed, because it is exactly where it is supposed to be based on the nature of the powers.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
If you look at it, ALL psuedo-pet summoning powers have the same accuracy. Sleet, Freezing Rain, Rain of Fire, Ice Storm, Lightning Rod, Shield Charge, etc. Basically any location based AoE that gives you a targeting circle summons a pseudo pet at that location to deal the damage. |
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That's why Lightning Rod and Shield Charge are better for scrappers than for brutes. They have a 400% cap on their damage, and it is based off the AT's damage modifier. Even if you're at 650% damage boost on a brute, Lightning Rod and Shield Charge will still only have a 400% boost. Since scrappers have a higher damage modifier, that translates to more damage out of those two powers for them.
I don't know of any location based AoE that is not a pseudo pet.
Aim and Build Up will boost them. As will popping inspirations before you use them.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Sorry to nitpick and thread jack, but what powers you use shouldnt influence rarirty of drops on trials. Once you reach the min standard (no 10 threads) the rest is random number generators whim.
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Well that and the team/league performance contribution which may override the 10 thread threshold as well
Lightning Rod and Shield Charge actually don't, I believe. But in all (or I think all, anyway) other cases, the power has boosted accuracy but the pseudopet it summons to actually apply the damage or other effects has no such boost. So unless the boosted accuracy from the power is passing through to the pet in a way I'm not aware of, it means precisely squat.
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This is why you sometimes see phantom yellow Hasten effects under a lightning storm, or the subtle blue helix of Secondary Mutation when you target ground-based powers like Rain of Arrows, Quicksand, Freezing Rain, etc.
It's also why hitting a large group of enemies with Howling Twilight sometimes results in a deafening Hasten sound. Since a single power can't have two different areas of effect, it summons a pseudopet at your feet to perform the rez. However, because it's an AoE, it ends up summoning a bunch of pseudopets, depending on how many targets it hit (the same thing happens with Fulcrum Shift, but it's more visually obvious there). Each of those pseudopets gets a copy of your buffs, and plays the activation sound at the exact same moment.
That one is actually possible to fix if they moved the Hasten sound effect out of the Continuing FX of the effect and into the Activation FX of the power itself. That's what they did to fix it for Mystic Fortune when HT used to spam a bunch of fortune sounds, but I digress...
The gist of it is, Rain of Arrows should be affected by any accuracy and to-hit bonuses you have, whether they're from buffs like Aim or Power Build Up, or from set bonuses.
That's why Lightning Rod and Shield Charge are better for scrappers than for brutes. They have a 400% cap on their damage, and it is based off the AT's damage modifier. Even if you're at 650% damage boost on a brute, Lightning Rod and Shield Charge will still only have a 400% boost. Since scrappers have a higher damage modifier, that translates to more damage out of those two powers for them. |
The gist of it is, Rain of Arrows should be affected by any accuracy and to-hit bonuses you have, whether they're from buffs like Aim or Power Build Up, or from set bonuses. |
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I'm aware of them being affected by enhancements slotted in the power, IO bonuses and external buffs. What was being debated is if the power's 2x base accuracy carries through to the pseudopet somehow, or if the pet has only 1x base accuracy. Buffs will pass through to the pet, but I was wondering the base, unenhanced and unbuffed accuracy boost these powers inherently have somehow affects the pet. As far as I know they don't, but I have been known to be wrong.
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I just noticed Blizzard(The other t9 rain nuke) has the same lack of accuracy bonus.
All t9 nukes have an acc bonus, most are 1.4, Psychic Wail is 1.5, and Full Auto is 1.35. I'm not asking for a change to the power, buff or otherwise, I'm talking about fixing what seems to be a simple oversight/discrepancy/bug. |
EDIT: There were too many "except Blizzard"s in the paragraph below, so please just assume I'm talking about every nuke except for that one. It's in a class by itself
Rain of Arrows, even at 1.0 accuracy and 75% to-hit, only has a 1.5% chance to miss an even con target entirely. That's better than any other nuke can do, no matter how much accuracy they have. Granted, if some of the ticks miss it will do reduced damage, but that's better than missing entirely. The other nukes only have a 37.5% chance of doing maximum damage to any given target anyway, except Full Auto which has the odd 10% chance for non-resistable (!) crit. Rain of Arrows is slightly ahead -- it has a 42.2% chance that all 3 ticks will hit. It's also the only nuke that can improve that chance by slotting accuracy.
While playing my archer for the first time in months, and going over the newly updated CoD along with my tohit logs, I noticed something that strikes me as odd.
Rain of Arrows has no accuracy bonus.
Most if not all T9 blast powers have an inherent accuracy bonus, and in fact all archery powers in general have an accuracy bonus, but RoA does not.
Now to be fair, the power itself gets a 1.6 multiplier, but as anyone who is familiar the powers system knows, thats the accuracy for the pet summon(most of them are 2.0, but they're autohit so it doesn't really matter), the pet that acually does the damage has a 1.0 multiplier.
I checked them all to make sure and indeed, all 3 versions are 1.0.
Even Mids shows it wrong.
From what I can tell, this has always been the case, I'm guessing it was an oversight when creating RoA, whoever did it changed the wrong accuracy mod.
Edit: Blizzard(the other t9 'rain' nuke) has the same lack of accuracy bonus.
this one should probably be 1.4, since Ice Blast has no inherent accuracy bonus.