Assualt Rifle/Device Build Help/Advice


Another_Fan

 

Posted

Hello everyone. How's it going? Im new to the blaster AT and i was wondering would this Combo be a good set up? I mean i was looking at it and it seems to have potential. Example: You're in a team And you dont have a tank, you set the trip mines infront of the mob then Shoot the mob and pull them toward the trip mines. Then boom! u take a chunk out of their lives and u finish em off. Well that being said i would like to hear the advice that u fellow veteran blasters have. Thanks in advance.

-Brian


 

Posted

Those trip mines won't go off if you are not within range, so a tanker could make a nice tidy herd on to them and say ready, for you to shoot in on with. Don't expect to go down lifts and for it to work though. Potentially with the right brains behind it alot can be had from the set. It is enormously well powered, just not conducive to some peoples subjective ideas. I've had mine since I started, I have other blasters and enjoy their differences. I wouldn't want all my blasters to be the same way but for firing an effect of a different colour. It is what it is, anyone could of researched it and found out what they let themselves in for before making one but some people tend to skip that part and without full knowledge ask for the set to be revamped to suit their ideas.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

That's a fine plan for soloing but not so good for teaming unless you are teaming only with patient friends.

It takes 9 seconds total (5 seconds of animation and 4 seconds of interrupt) to set a trip mine. Most of your teammates won't give you the time to cast powers that take more than 2-3 seconds total.

On a team a devices player tends to only be able to use Web Grenade and Caltrops (and a few of the utility powers like Cloaking Device and Smoke Grenade.)


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

AR Device is a very nice "Thematic" build.

BUT

There is nothing in Device that Traps can't offer you. Will you do a bit less DPS ? Yes, for sure you will. But what your giving up for some DPS you gain back with the super tons of survivability that Traps offers you.

Now I am positive at least one person which I won't mention until he post will jump all over this saying this is the blaster forum and not about traps.

What you will come to discover over time with Device Trip mine or Time Bomb is you will only be placing bombs down at the beginning of a fight. Other then that you will not have time or even the defenses to run into a bunch of mobs without breaking the placement. Unfortunately placing down a mine takes a good amount of endurance away from you that is lost regardless if your successful or not. So even 1 measly point of damage will break your placement and cost you endurance. You will not be able to continually keep trying to place a trip mine before either your endurance runs out or the fight in that area is over.

As for the Tank comment. Many years ago you would be right. But today the lines of "Tank" are grayed. Today many correct builds regardless of Arch Type can be a "Tank".

What I would suggest is if you do not know, is the following. First off MIDs Hero builder is pretty much essential today. It really does help plan out your character and look at weaknesses and strengths along the way up to 50. Learn how to use this really great and neat program. Look at the buttons ask questions in those forums if you need help with the tool or I would say you can even ask here assuming it is a blaster build I guess.

The other are the game mechanics. Basically the math behind the game which will help you understand all those numbers you see in mids and when you see people talking about builds here in the forums.

Mids hero link: http://www.cohplanner.com/

Assorted game mechanics info
http://dechskaison.blogspot.com/2011...important.html
http://paragonwiki.com/wiki/Limits
http://wiki.cohtitan.com/wiki/Attack_Mechanics

Finally a link to a thread which points to some of the best AR Device builds. You will see though that many of the builds which go for Range Defense cap do not have any of the Mine or Bomb powers.
http://boards.cityofheroes.com/showthread.php?t=187775

Without being a debbie downer. I really suggest you look else where beyond Device for the moment. When you read up and learn about how defenses work and read the forums and do some searches, you will see that something like AR Energy Manipulation will get you much farther then device will. DPS wise, survivability wise.

I would also suggest you do a search for Device as it is mentioned with AR or even solo and you will find many negative threads about Device. I'm sure if you just go back 6 to 10 pages you will probably see several threads regarding the powers in Device set.

I will say what your mentioning about Trip mine and Time Bomb are both very common practices that are done. Solo going at your own pace do whatever gets it done and keeps you alive.

But in a team I promise you players will not care or wait for you to place trip mines. I would say even if you were fighting a big boss and placed 10 trip mines before the fight some players wouldn't even attempt to drag the boss across the mines just to spite you. I can't tell you how many times some tank or brute just fought the bad guys in front of the mines I placed and ignored not even my comments because I know by now, but other team mates comments about bringing the group across the mines. It silliness but what can I tell you. But as I mentioned already your lack of defenses will hinder you chances of placing a trip mine down during already engaged mobs. If you want to be able to place bombs down more effectively during a fight you would have to go Traps which offer you higher defenses then what AR Device can.

As you already figured out about Trip mine that is pretty much all your going to be doing. In other words there is not much else someone could tell you technique wise for Trip mine or Time Bomb that you wouldn't figure out for yourself by the time you were able to pick up the powers.

In the end I know you need to make your own choices and its only a game. But just wouldn't want to have you waste your time when you could probably have something better and more durable.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

If you want that kind of combo and have your heart set on a blaster

Try Archery/Dev.

Of the three tech/tech tricky spy guy combos

Dp/dev, Ar/Dev, and Arch/Dev

Its the most playable of them. The animations for DP take it out of the genre and put it way into that comic relief category. Think Don Knots in Mayberry. After Andy saw him do his DP bit, he had good reason to give him only one bullet that he couldn't keep loaded in his gun.


 

Posted

In teams as a /device player can find uses for:

Web grenade, Caltrops, Taser, Targeting Drone, Smoke Grenade, Cloaking device, Trip mines, Time Bomb, and Gun Drone. Don't think I missed a thing there.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
In teams as a /device player can find uses for:

Web grenade, Caltrops, Taser, Targeting Drone, Smoke Grenade, Cloaking device, Trip mines, Time Bomb, and Gun Drone. Don't think I missed a thing there.
I am sure every secondary of every AT can be used in a team. I think the issues are how often are you going to use some of those secondaries in a team or even solo play.

Coming from my end after 6 years of play time it took me to ignore trip mine and time bomb to make a more effective and fun toon. Trip mine to me was the signature power of Device, well at least until Traps came into play, but even then I always loved trip mine. But over time ( and I know it took some smarter forward thinking players a few moments to notice ) for me I simply came to the realization that trip mine was really only being used at the start of a fight, that I had to place the bombs in a place that would surely have a npc travel path otherwise players tend to ignore the mines. End result I was more just placing a safety mine for exactly that reason and the DPS boost it gave me. For that DPS boost I could just go Assault and not worry about the time wasted placing a trip mine. There are are just so many times I have and have seen others trip mines just sit there doing nothing because the fights were so fast.

End result I cannot recall in today's game play where Trip mine on my blaster saved the day. Now on my Traps toons which can place trip mines at will because of defense cap. Yes I can say I ressed up a whole team on a wipe just from placing trip mines and making wakes and break frees for the dead. One of the coolest, head swelling moments in the game for me. But that was Traps not Device.

Device is good if you skip trip mine and time bomb and work to get Range defense cap. With the intro of incarnates my AR/Device blaster is soloing 8/4 settings now. But I don't think anything else is as effective. And only because I can't toss out a time bomb while hovering. If they gave you an option to toss out a time bomb for less damage ( think hand grenade or Molotov cocktail ) then I would swap out Gun Drone for it. But for hover blasting Gun Drone is has more uses and is more effective.

My whole gripe is they really made traps much better and left Device to die in a corner. Which is a utter shame as it is really cool. But it just doesn't cut the mustard in today's gaming. If they had a RETRO Server with no IOs then Trip mine and even time bomb would come back into glory days.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

I'd look at trying a AR/Traps or Traps/AR instead. The small reduction in damage is more than made up in utility and survivability. My Traps/AR Defender has softcapped defenses to all positions, has mez protection and is a great debuffer with acid mortar and poison gas trap. I do like Trip Mine though esp. if you have softcapped defenses and can activate it in a fight without being interrupted.


@SBeaudway on Pinnacle, TaskForce Titans Supergroup.

 

Posted

Quote:
Originally Posted by plainguy View Post
Coming from my end after 6 years of play time it took me to ignore trip mine and time bomb to make a more effective and fun toon.
We know fun is subjective, and that we all have different concepts, we can all therefore choose to play differently. Therefore it's not in my intention to tell people what they need or what they will find fun as it also isn't my intention to limit others by my own limitations. Now I expect other people to see sense in that. It is simply easier to be blunt about things and sometimes better to let people decide for themselves. As with all my blasters I spend more time utilizing my primary than my secondary. I don't stop teams, I don't try to lay a mine in the middle of a group. Its not often in teams I will do so unless a blatant opportunity arises.

Traps is better for keeping a team alive and it would be, Devices is meant to be less so. There is a good argument for making a Traps over Devices. I'm not here to say that Devices is better. The OP never asked that question.

Quote:
Originally Posted by plainguy View Post
End result I cannot recall in today's game play where Trip mine on my blaster saved the day.
I have 3 NRG blasters, due to power boost they have vengeance early which means I forego blapping till later, for I can't see when my blaps save the day either. My mindset prefers vengeance over getting in melee and giving a little burst. I am comparing blasters, I've compared the blaster primary and secondary powersets on excel before taking in every known detail, much is balanced, what is hard to say is balanced are the trade offs in how they're meant to be played. So perhaps..

Rather than sit here in the Blaster section saying "Why make a /Devices over a Traps?" one could decide to go to the Archetypes and Powers in general section and ask "Why make a Blaster instead of a Corrupter?"

Quote:
Originally Posted by plainguy View Post
Device is good if you skip trip mine and time bomb and work to get Range defense cap. With the intro of incarnates my AR/Device blaster is soloing 8/4 settings now. But I don't think anything else is as effective. And only because I can't toss out a time bomb while hovering. If they gave you an option to toss out a time bomb for less damage ( think hand grenade or Molotov cocktail ) then I would swap out Gun Drone for it. But for hover blasting Gun Drone is has more uses and is more effective.
Some people don't range def all their blasters, hover kiting and mainly using the primary is something I would do on my AR/NRG but sometimes I would want to play my AR/Devices differently (who has lots of range def and trip mines and time bomb) . I might not want to be a one trick pwny with all my blasters, each of my blasters have to be different to me. I would do the x*+* using my devices.

Now I do have a Sonic/Traps and that can be played with a different set of values to my Devices and it is the Trip Mine and Time Bomb that are in excess. They are my skippable powers in that set. My Robot/Traps skipped them too.

Quote:
Originally Posted by plainguy View Post
My whole gripe is they really made traps much better and left Device to die in a corner. Which is a utter shame as it is really cool. But it just doesn't cut the mustard in today's gaming. If they had a RETRO Server with no IOs then Trip mine and even time bomb would come back into glory days.
If I didnt like to not only do different content when leveling up different toons and play in a different way, partially down to concept too my gripe would be when teaming "Why choose a Blaster over a Corrupter?"


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
Traps is better for keeping a team alive and it would be, Devices is meant to be less so. There is a good argument for making a Traps over Devices. I'm not here to say that Devices is better. The OP never asked that question.
This captures the problem with blaster secondaries in general. They aren't better at anything. Traps is better at keeping the team alive, its better at keeping the player alive and its better at getting the enemies dead. Edit: Devices vs traps is just the extreme case. Fire vs Fire is pretty bad as well

You really need off comparisons to get a blaster secondary that is better Fire vs Forcefield for what does more damage. But when you look at comparable sets its usually a no brainer.


 

Posted

Don't waste your time making a ar/dev blaster. Unless of course you want to role play it for some reason.

devices is complete crap.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
This captures the problem with blaster secondaries in general. They aren't better at anything.
I don't pick a character to be the best at very few things. I look to make all my characters different.

I could pretty much have every different type of tanker and then try and turn them into the same immortal thing because lets say I only tanked one way but the end result would be me wondering why I have 8 tankers all the same.

It's even easier to make most blasters all about ranged defense, pew pew and blap. This would give me no reason to play the different blaster types though.

If my idea of good was limited to certain things, that /Dev doesn't supply then it would never be played. My arrogance is not in telling people that its crap somehow believing full well the person I am telling this too will agree. I don't limit people with my limitations either with "I couldn't make it work, therefore as you are more stupid than me, you won't neither". I am not trying to maintain that it is great, thats a personal feeling. If /Devices needs looking at then perhaps the entire Blaster list of secondaries do too. What I do know is, despite all the negativity some people have, there are alot of /Devs about none the less.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
I don't pick a character to be the best at very few things. I look to make all my characters different.
Different Good. Telling people to do something different just because you like difference for its own sake isn't helpful or particularly kind. Its especially bad if you don't mention that is what is motivating you.

Quote:
I could pretty much have every different type of tanker and then try and turn them into the same immortal thing because lets say I only tanked one way but the end result would be me wondering why I have 8 tankers all the same.

It's even easier to make most blasters all about ranged defense, pew pew and blap. This would give me no reason to play the different blaster types though.
People like their tankers to be survivable, people even like their blasters to do damage. I suppose you could make a blaster that is focused on buffing and healing. Other people would point out there are better ways to do that.

Quote:
If my idea of good was limited to certain things, that /Dev doesn't supply then it would never be played. My arrogance is not in telling people that its crap somehow believing full well the person I am telling this too will agree.
Just what is your idea of good ? The people that dislike devices laid out their reasoning. So far all you have done is make excuses for it.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Different Good. Telling people to do something different just because you like difference for its own sake isn't helpful or particularly kind. Its especially bad if you don't mention that is what is motivating you.
This is a little pot kettle given your chart in the other thread where Devices comes far behind all the other secondaries in terms of nothing, because nothing was stated.

Quote:
Originally Posted by Another_Fan View Post
People like their tankers to be survivable, people even like their blasters to do damage. I suppose you could make a blaster that is focused on buffing and healing. Other people would point out there are better ways to do that.
My Blasters do differ in terms of how they go about surviving; I have already stated that; I could make them all soft capped to range and pew pew and blap but I don't because they can also rely on different forms of control and one can bait and trap if necessary. The good part, what is good to me, is getting through things using an alternative set of resources and having to sometimes stop and think about things properly. I would think it arrogant and stupid of anyone to regard their values as the only values so by the same token I do not tell anyone why they should or shouldn't play a /Dev. Although if it looks appealing conceptually, try it.

My time on the forums goes way back to when certain powers were said to be useless and basically those people who said that those certain powers were useless regarded that to be the final truth of the matter. But not all the powers they said was useless, it was they who were useless. I knew they were no good because in some other thread they talked about all the things they could not do, and that it was impossible, which was cake to me, and lo and behold it was cake because I had powers they didn't have.

It's not in me to tell people what they will like or not like, what to take, what to skip, I see a power, I'll give an example of its use. I should be done with that.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
I don't pick a character to be the best at very few things. I look to make all my characters different.

I could pretty much have every different type of tanker and then try and turn them into the same immortal thing because lets say I only tanked one way but the end result would be me wondering why I have 8 tankers all the same.

It's even easier to make most blasters all about ranged defense, pew pew and blap. This would give me no reason to play the different blaster types though.

If my idea of good was limited to certain things, that /Dev doesn't supply then it would never be played. My arrogance is not in telling people that its crap somehow believing full well the person I am telling this too will agree. I don't limit people with my limitations either with "I couldn't make it work, therefore as you are more stupid than me, you won't neither". I am not trying to maintain that it is great, thats a personal feeling. If /Devices needs looking at then perhaps the entire Blaster list of secondaries do too. What I do know is, despite all the negativity some people have, there are alot of /Devs about none the less.
The OP asked about pulling mobs onto trip mines when the team didn't have a tank.

That statement alone reflex on the OP knowledge of the game. Not a bad thing, Not a slight against the OP. Just shows that his belief is without a tank a team will have a hard time doing things. Which any experienced CoX player will tell you you don't need a "Tank" today. The lines of Tanking are blurred with IOs and even more with Incarnates. Today Anything that can hold aggro not die and allow other players to beat up without pulling aggro away from this "Tank" can be considered a "Tank". I have seen masterminds tank, I have seen Scrappers tank, I have seen Controllers tank.

As far as Laying out trip mines and pulling mobs to them. Again another comment which shows he is new to the game. Since again any experienced CoX player would know that is nothing knew and pretty much old news. Again this does not reflex in any bad way on the OP. Just stating some facts.

So with that being said, if his concern is about pulling mobs onto Trip mines then why not do it with Traps which would afford him the ability to lay Trip mines down at will. Whereas Device clearly does not afford this ability. At most Device allows to lay a trip mine at the start of a fight and then your neutered because you lack the defenses from placing a bomb during an active fight.

Now am I saying it is impossible. Of course not, but it will be more difficult trying to do so since you really lack any defenses with Device. Simply because Device fails IO slotting for any steady defenses such as Traps.

So instead of blindly defending Device, let us give him an honest answer and let the OP make up his own mind.

Since its apparent that the OP is thinking or hoping that Trip mine can replace a tank on a team. The OP would immediately discover how insane players will think he is when he says the comments "Don't worry if we don't have a tank I will just lay down trip mines before each fight to thin out the groups" . Do you think anyone in their right mind is going to wait around anywhere from 30 seconds to 1 minute while some Device player lays down trip mines before each pull on a team ?..

Do you think a team is going to be that far off and bad that they really would require to wait for such a tactic ?

New Dawn maybe your playing with a certain group that are into waiting around and afford each of their team mates the chance to show off and such.

I play on pugs or solo and I have yet to see a team that cares or wants to wait around to see me lay down trip mines. The only time I can lay down trip mines in mass quantities is during an AFK period by the "tank" or laying down Trip mines on Nightshade in BAF during the Siege fight.

Overall the OP is new and should be given a fair judgement of the Device set and not a comment that you can use all the powers on a team. At a minimum if he just wants to lay down trip mines then give him the best chance of doing it.

Further regarding your thoughts on having the same blaster or tank. I really do not know what game you play. I guess your not into IOs and more of a person who is into thematic concepts and adheres to them regardless. But that still does not help when a team needs a tank to well tank. I get it if one of your tanks is energy capped or range capped, but its not going to help the team if we need a more defense type tank. It sure is not going to help when the mobs are using fire damage.

But as for me and many others I would imagine that they would want a tank that can tank, regardless if its a Tank, Brute, Scrapper or even mastermind. Not someone who says wait let me get my tank and then drops charging into the fight and then says oh I'm not defense capped for this damage type. But if we fight energy mobs I'm okay, so get a mission with energy mobs and we can do that.

Does every Blaster need to be ranged capped ? Of course not. But if you have many ranged attacks as AR does then it would probably be in your best interest to be ranged capped, close to range cap or at least have smash and lethal defenses. Can you have nothing and just go the Aid self route ? Of course you can. But will you die more then the capped player that can leverage that defense. You sure will.

Again as you state regarding not having 7 blasters all being ranged capped. I say the same in reverse. All my Blasters are ranged capped because I want them to survive much more and do more. I mean really if your given the choice between being fire capped and ranged capped you would have to be fairly foolish as a general blaster to pick fire.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by New Dawn View Post

My time on the forums goes way back to when certain powers were said to be useless and basically those people who said that those certain powers were useless regarded that to be the final truth of the matter. But not all the powers they said was useless, it was they who were useless. I knew they were no good because in some other thread they talked about all the things they could not do, and that it was impossible, which was cake to me, and lo and behold it was cake because I had powers they didn't have.
So basically you figured out stuff that others didn't.

I figured out Traps allows you to place trip mines more often then does Device. So in this instance I am you and your that other person.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
Since its apparent that the OP is thinking or hoping that Trip mine can replace a tank on a team. The OP would immediately discover how insane players will think he is when he says the comments "Don't worry if we don't have a tank I will just lay down trip mines before each fight to thin out the groups" . Do you think anyone in their right mind is going to wait around anywhere from 30 seconds to 1 minute while some Device player lays down trip mines before each pull on a team ?.. .
A large team. Not unless they feel that it is quicker to use the additional burst to reduce the fight duration than to come back from hosp. I was in a team the other day and they just let the Dev do his thing (wasn't me) to show them what he can do. Nobody minded, nobody gave a toot about xp/time but it was only done once.

In teams I don't normally use trip mines at all. I have been in an8 man team and soloed in another direction but the map and the npcs were just made for it. You can do your own herding.

The OP is new to having a Blaster given his words. Not necessarily anything else.

Quote:
Originally Posted by plainguy View Post
Further regarding your thoughts on having the same blaster or tank. I really do not know what game you play. I guess your not into IOs and more of a person who is into thematic concepts and adheres to them regardless. But that still does not help when a team needs a tank to well tank. I get it if one of your tanks is energy capped or range capped, but its not going to help the team if we need a more defense type tank. It sure is not going to help when the mobs are using fire damage
I have many 50s, 80 characters all caped most above 30, almost all the 50s have IO sets, they have a theme and a concept, when these powersets were designed they had a theme and concept. No probs there then and to add I tank with any tank, but with each type of tank I will tank differently. There was never a situation where I thought I best get my other tanker. Not every as far back as it goes, each tank is different so what? Just learn to tank things differently.

Quote:
Originally Posted by plainguy View Post
But as for me and many others I would imagine that they would want a tank that can tank, regardless if its a Tank, Brute, Scrapper or even mastermind. Not someone who says wait let me get my tank and then drops charging into the fight and then says oh I'm not defense capped for this damage type. But if we fight energy mobs I'm okay, so get a mission with energy mobs and we can do that.
The first successful all scrapper STF was tanked by me on a scrapper. I devised it all, there was no temps involved, no one helped with aid other and we near enough Mo'd it. I think you should stop trying to guess what the person on the other side of the screen might be like because when it comes to firsts I got plenty. I have been the person who has always said "No AT is needed". I don't give a rats bum who is in team and haven't for over 5 years. When the first MoSTFs were getting done by one tank, 4 controllers and 3 defs my question was "What was the tanker for?"

Quote:
Originally Posted by plainguy View Post
Does every Blaster need to be ranged capped ? Of course not. But if you have many ranged attacks as AR does then it would probably be in your best interest to be ranged capped, close to range cap or at least have smash and lethal defenses. Can you have nothing and just go the Aid self route ? Of course you can. But will you die more then the capped player that can leverage that defense. You sure will.

Again as you state regarding not having 7 blasters all being ranged capped. I say the same in reverse. All my Blasters are ranged capped because I want them to survive much more and do more. I mean really if your given the choice between being fire capped and ranged capped you would have to be fairly foolish as a general blaster to pick fire.
My AR/Dev is ranged capped but sometimes with the goals I set myself it would be foolish for me not to use trip mines. People harp Eon about them in teams, so go solo the other half of the mission, me, I set myself challenges. Every blaster offers me a chance to do something differently.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
A large team. Not unless they feel that it is quicker to use the additional burst to reduce the fight duration than to come back from hosp. I was in a team the other day and they just let the Dev do his thing (wasn't me) to show them what he can do. Nobody minded, nobody gave a toot about xp/time but it was only done once.

In teams I don't normally use trip mines at all. I have been in an8 man team and soloed in another direction but the map and the npcs were just made for it. You can do your own herding.

The OP is new to having a Blaster given his words. Not necessarily anything else.



I have many 50s, 80 characters all caped most above 30, almost all the 50s have IO sets, they have a theme and a concept, when these powersets were designed they had a theme and concept. No probs there then and to add I tank with any tank, but with each type of tank I will tank differently. There was never a situation where I thought I best get my other tanker. Not every as far back as it goes, each tank is different so what? Just learn to tank things differently.



The first successful all scrapper STF was tanked by me on a scrapper. I devised it all, there was no temps involved, no one helped with aid other and we near enough Mo'd it. I think you should stop trying to guess what the person on the other side of the screen might be like because when it comes to firsts I got plenty. I have been the person who has always said "No AT is needed". I don't give a rats bum who is in team and haven't for over 5 years. When the first MoSTFs were getting done by one tank, 4 controllers and 3 defs my question was "What was the tanker for?"



My AR/Dev is ranged capped but sometimes with the goals I set myself it would be foolish for me not to use trip mines. People harp Eon about them in teams, so go solo the other half of the mission, me, I set myself challenges. Every blaster offers me a chance to do something differently.
For what the OP is asking Traps is better suited.

AR is an antiquated set which has extremely little to no update of any great benefit and I find it a waste of time for a newer player who is trying to get on their feet in the game and wants to have a toon then can do things while solo and team wise. What I mean by on their feet is getting IOed and having a great toon for any situation, not an okay toon, not a toon that might be good for somethings, but a great toon. I would not recommend this toon to someone to be their first 50.

Device is a set that is more suited for an experienced player that has his characters set and would like to experiment and spend some money to make an exotic build. I would equate Device to the concept of a Petless Mastermind.

Traps mirrors Device with several powers and outshines Device in the other powers it does not mirror. At a minimum in the department of laying out Trip mines Traps clearly out does Device. So I stand by my statement of giving the OP a full answer and not one tailored to Device.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives