Xemulas

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  1. Only 4 of us tonight.

    SD was supra tired from a Shard TF and dropped off early, and we disbanded once we finished that mission. Hopefully our numbers will be better next week?

    Do people want to do a TF on Thursday?
  2. If you guys ever need +1 to get a team going, give me a bell on @Xemulas. I can't commit regularly to what you guys are planning to do, but I'm always up for joining and helping on SFs on whatever you can make use of.
  3. *Whistles the theme to "The Good, The Bad and The Ugly"*
  4. Quote:
    Originally Posted by dreamweaver_EU View Post
    Hehe. It's baaack.

    On a related note, does anyone know what I'm doing that's causing BAD INPUT errors?
    Typing lots of naughty words?

    ...you mynx
  5. I should, traffic withstanding, be there tonight. I don't mind what we do, Croatoa is fine with me, in the hopes of not dragging people through Hess again.
  6. Having saved a fair few MoSTFs on my FF/ 'fender with Force Bubble, and not credited for the move's absolute awesomeness when used in the right situation, I wholly empathise with you.

    Stick an ignore on him, as that will hopefully bring you closer to the goal of never having to team with ignorant tools
  7. What sort of thing are you looking for?

    Do you just want something simple to make it an acceptably fun level 50, or are you looking for a novel defense build, a +recharge focussed build, some sort of Proc Monster, a mobile buff-bot? Also, what price range are you looking at?

    It's all well and good posting some advice, but I'm sure some more fine-tuned advice would be more appreciated
  8. This is a joke, right? I don't get it if it is...

    I've got friends on Zukunft, maybe your friend likes to play on the french server now and then?

    Edit: As I said, I didn't geddit
  9. Xemulas

    NA Lounge

    Quote:
    Originally Posted by Vanden View Post
    The NA lounge is everything that isn't labeled the EU lounge.
    Begrudgingly, ^This
  10. Feels like someone's leaning their ear against our closed door...

    Thanks for the welcome, though.
  11. Quote:
    Originally Posted by BlueRabbit View Post
    Wow, that was fast... not one full day online and already the first "Merge the servers thread". And on a weekend too! I'd give you points for effort but alas, the lack of originality ate them all.

    Kudos for trying though.

    *golfclap*
    Grouchy Wabbit needs a hug?
  12. Xemulas

    Icd/Ice Corr

    Of course you can, but it depends on the power.

    Considering my main is an ice/cold corr, and he's finished, i'm not one to share the hard work I put into him, but what I will say is:

    Get Hasten
    Slot as many +recharge bonuses as possible
    Slot Heat Loss, Benumb, Sleet for recharge
    Rely on Heat Loss for end recovery when things get tough (I use it after a CAB for Nuke recovery and extra -res debuff. Great for AVs and their surrounding mob)
    Achilles Heel wherever it will fit

    The only ones you can really "perma" with some effort would be sleet and ice storm, which are worth getting up as often as possible, of course. Heat Loss might be able to be perma'd, but I'm not happy gimping the rest of his powers to get the recharge up *that* high...that's what my permadom is for :P
  13. *Feels his cruel and malicious shout turn into a tinny and unnoticeable whisper*

    <-- Sulkface
  14. Xemulas

    Ooooooooh!!!

    Tags are the way forward, yo. I was contemplating _Mars, but wouldnt want to complicate things.

    btw, Are all the sofas taken? Seems we've gone from having a city to having a sitting room :P
  15. The HammiOs in Superjump can be replaced with those fancy Universal Travel IOs, quite easily.

    In venge, however, 3x Membranes saves slots, and is caps +def, +tohit and recharge. I *think* you can do the same with just +def and recharge with Defense Set IOs, but I can't say I've ever tried...I tend to leave venge blank with 3 slots and run LRSFs until I've got them, seeing as Venge isn't really ever *needed* on teams, and can't be used solo.
  16. Here's a medium-expensive build, that actually improves over SOs by doing novel/impressive things, without just planting sets and slots in seemingly at random. Notes to follow

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Traps
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Call Thugs
    • (A) Sovereign Right - Accuracy/Damage
    • (3) Sovereign Right - Damage/Endurance
    • (3) Sovereign Right - Accuracy/Endurance
    • (5) Sovereign Right - Accuracy/Damage/Endurance
    • (5) Sovereign Right - Resistance Bonus
    Level 1: Web Grenade
    • (A) Trap of the Hunter - Accuracy/Recharge
    • (7) Trap of the Hunter - Accuracy/Endurance
    • (7) Trap of the Hunter - Immobilize/Accuracy
    Level 2: Caltrops
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 4: Triage Beacon
    • (A) Doctored Wounds - Heal/Recharge
    • (11) Numina's Convalescence - Heal/Recharge
    • (11) Miracle - Heal/Recharge
    Level 6: Equip Thugs
    • (A) Endurance Reduction IO
    • (13) Endurance Reduction IO
    Level 8: Swift
    • (A) Run Speed IO
    Level 10: Acid Mortar
    • (A) Shield Breaker - Chance for Lethal Damage
    • (13) Touch of Lady Grey - Chance for Negative Damage
    • (15) Positron's Blast - Chance of Damage(Energy)
    • (15) Achilles' Heel - Chance for Res Debuff
    • (17) Recharge Reduction IO
    Level 12: Call Enforcer
    • (A) Blood Mandate - Accuracy/Damage
    • (17) Blood Mandate - Damage/Endurance
    • (19) Blood Mandate - Accuracy/Endurance
    • (19) Blood Mandate - Accuracy/Damage/Endurance
    • (21) Blood Mandate - Accuracy
    • (21) Blood Mandate - Damage
    Level 14: Combat Jumping
    • (A) Karma - Knockback Protection
    Level 16: Force Field Generator
    • (A) Defense Buff IO
    • (23) Defense Buff IO
    • (23) Defense Buff IO
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (25) Endurance Modification IO
    • (25) Endurance Modification IO
    Level 22: Poison Trap
    • (A) Unbreakable Constraint - Chance for Smashing Damage
    • (27) Lockdown - Chance for +2 Mag Hold
    • (27) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (29) Neuronic Shutdown - Chance of Damage(Psionic)
    • (29) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 24: Gang War
    • (A) Edict of the Master - Defense Bonus
    • (31) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (31) Call to Arms - Defense Bonus Aura for Pets
    • (33) Expedient Reinforcement - Accuracy/Recharge
    Level 26: Call Bruiser
    • (A) Soulbound Allegiance - Damage
    • (33) Soulbound Allegiance - Damage/Recharge
    • (33) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (34) Soulbound Allegiance - Accuracy/Recharge
    • (34) Soulbound Allegiance - Damage/Endurance
    • (34) Soulbound Allegiance - Chance for Build Up
    Level 28: Super Jump
    • (A) HamiO:Microfilament Exposure
    Level 30: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (36) Red Fortune - Defense/Recharge
    • (36) Red Fortune - Endurance/Recharge
    • (36) Red Fortune - Defense/Endurance/Recharge
    • (37) Red Fortune - Defense
    Level 32: Upgrade Equipment
    • (A) Endurance Reduction IO
    • (37) Endurance Reduction IO
    Level 35: Trip Mine
    • (A) Positron's Blast - Accuracy/Damage
    • (37) Positron's Blast - Damage/Endurance
    • (39) Positron's Blast - Damage/Recharge
    • (39) Positron's Blast - Damage/Range
    • (39) Positron's Blast - Accuracy/Damage/Endurance
    Level 38: Assault
    • (A) Endurance Reduction IO
    • (40) Endurance Reduction IO
    • (40) Endurance Reduction IO
    Level 41: Seeker Drones
    • (A) Siphon Insight - ToHit Debuff
    • (42) Siphon Insight - Accuracy/ToHit Debuff
    • (42) Siphon Insight - Accuracy/Recharge
    • (42) Siphon Insight - ToHit Debuff/Endurance/Recharge
    • (43) Siphon Insight - Accuracy/Endurance/Recharge
    Level 44: Vengeance
    • (A) HamiO:Membrane Exposure
    • (45) HamiO:Membrane Exposure
    • (45) HamiO:Membrane Exposure
    Level 47: Web Envelope
    • (A) Gravitational Anchor - Immobilize
    • (48) Gravitational Anchor - Immobilize/Recharge
    • (48) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (48) Gravitational Anchor - Accuracy/Recharge
    • (50) Gravitational Anchor - Chance for Hold
    Level 49: Scorpion Shield
    • (A) Luck of the Gambler - Defense/Endurance
    • (50) Red Fortune - Defense/Endurance
    • (50) Gift of the Ancients - Defense/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 10% Defense
    • 3.75% Defense(Smashing)
    • 3.75% Defense(Lethal)
    • 3.75% Defense(Fire)
    • 3.75% Defense(Cold)
    • 1.88% Defense(Energy)
    • 1.88% Defense(Negative)
    • 5% Defense(Psionic)
    • 1.88% Defense(Melee)
    • 3.75% Defense(Ranged)
    • 4.69% Defense(AoE)
    • 33% Enhancement(Accuracy)
    • 5% Enhancement(Immobilize)
    • 21.3% Enhancement(RechargeTime)
    • 4% FlySpeed
    • 39.2 HP (4.88%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 5.25%
    • MezResist(Held) 9.65%
    • MezResist(Immobilize) 4.7%
    • MezResist(Sleep) 5.25%
    • MezResist(Stun) 6.9%
    • MezResist(Terrorized) 2.5%
    • 8% (0.13 End/sec) Recovery
    • 16% (0.54 HP/sec) Regeneration
    • 20% Resistance(Smashing)
    • 20% Resistance(Lethal)
    • 25.4% Resistance(Fire)
    • 25.4% Resistance(Cold)
    • 20% Resistance(Energy)
    • 20% Resistance(Negative)
    • 20% Resistance(Toxic)
    • 20% Resistance(Psionic)
    • 4% RunSpeed
    • 2% XPDebtProtection
    ------------
    Set Bonuses:
    Sovereign Right
    (Call Thugs)
    • MezResist(Sleep) 2.75%
    • MezResist(Confused) 2.75%
    • MezResist(Stun) 2.75%
    • MezResist(Held) 2.75%
    • 10% Resistance(All)
    Trap of the Hunter
    (Web Grenade)
    • 5% Enhancement(Immobilize)
    • 15.1 HP (1.88%) HitPoints
    Blood Mandate
    (Call Enforcer)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Karma
    (Combat Jumping)
    • Knockback Protection (Mag -4)
    Edict of the Master
    (Gang War)
    • 5% Defense
    Expedient Reinforcement
    (Gang War)
    • Status Resistance 2.5%
    • 10% Resistance(All)
    Call to Arms
    (Gang War)
    • 5% Defense
    Soulbound Allegiance
    (Call Bruiser)
    • 16% (0.54 HP/sec) Regeneration
    • 24.1 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • MezResist(Held) 4.4%
    • 5% Defense(Psionic)
    Red Fortune
    (Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Positron's Blast
    (Trip Mine)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Siphon Insight
    (Seeker Drones)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    • 2% XPDebtProtection
    • 9% Enhancement(Accuracy)
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Gravitational Anchor
    (Web Envelope)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)






    All 4 pet procs are present, one in Call Thugs, the other three in Gang War, giving your pets +20% resistance, and +10% defence. Combined with the Enforcer's own maneuvers, your manuevers and FFG, they're going to be pretty damn tough.

    Web Grenade only 3 slotted as Web Envelope is going to get more use, use WG to stack vs bosses.

    Triage is a debatable move in its usefulness, as a result, frankenslotted with 3 Heal/Rech, to get it out as often as you want for full effectiveness.

    Acid Mortar, 4x Procs and recharge. I'd recommend swapping the Leaping pool for Speed for hasten, to compensate for lack of recharge across the board, but that depends on your own preference.

    Call enforcers slotted with Blood Mandate for +def bonuses.

    KB Prot only in CJ

    FFG only needs 3xDef, it's recharge and endurance (IMO) are fine out of the box.

    PGT 4x procs and 2 recharge. It has a chance to proc on activation, and then per cloud, ever few seconds. Most mobs, if you're lucky, will get slaughtered from one PGT with this set up. IT's not worth slotting it for actual hold considering you can do this with it

    Gang war is a vessel for Procs, with a bit of recharge if you actually want to use it.

    Bruise with the purple set. Yum yum.

    Manuevers 5 slotted with red fortune for the +def, same with Seekers.

    Venge only needs 3x Membrane for full effectiveness. Expensive, but worth working towards.

    Web envelope with purples for +hold proc and bonuses.

    Scorp Shield frankenslotted for +def and -end.


    With this set up, you're soft-capped to Smashing and Lethal defense, and your pets will be neigh unkillable so long as you're on the ball with offensive trapping.

    Don't hesistate to poke me 'ere you have any questions
  17. Why recharge reduction in assault? Why is it 5 slotted? Where's the other Pet Proc in Gang war.

    Triage doesn't need 5 slotting either, and why does PGT only have 3 slots, none of which are procs :S

    I'll knock something up a little bit later perhaps, but that build, although not really causing you any trouble, is seriously hardly better than SOs, and a waste of your time.
  18. Sorry I wasn't there and didn't give any notice guys, things aren't all that great IRL.

    I'll hopefully be there on Monday.
  19. It was great fun. Bubbleicious

    Thanks for coming BM, was nice to see you in person (possibly again)!
  20. Xemulas

    Zombies/Dark

    Running Maneuvers, Shadow Fall, and all 4 Pet IO procs in Soul Extraction helps not just the player, but also the Zombies. A few set bonuses here and there too.

    Was thinking of taking the taunt from the Presence pool, to capitalise on +def set bonuses and maybe focusing on them more, but to be honest the main thing that puts me off Tankermind is the lack of mez resistance.
  21. Xemulas

    Zombies/Dark

    [ QUOTE ]

    I find it one of the harder MMs to use against AVs solo.

    [/ QUOTE ]

    Having had a Ninja/Poison (worst synergy ever) that could hardly solo the Dr.Quaterfield EB!, I find Necro/Dark to be an absolute dream against EBs/AVs. Once DN, Fluffy's DN, and all the -tohit buffs kick in, it just gets easier and easier.

    Made a custom arc for some friends, in which contained a DM/DA scrapper AV. Managed to spam enough -tohit to stop Dark Regeneration causing me to writhe in frustration