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Originally Posted by MageX
@Zekiran : Since you like bashing posts with multi quotes, just so you pwn the n00bz, i`ll do the same.
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As has been stated by Ad_astra: I wasn't trying to pwn you - but you certainly seem intent on getting smacked down.
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No its not, it was a reference as to where I saw the idea I also had implemented.
THIS is what made me post my suggestion. the fact that what seemed impossible was made possible.
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You do know that I filmed a lot of the things in another MMO article, they used my documentation for that thread? I was there talking to the devs about this. I've been playing and in the forum way longer than you apparently, so.... maybe you ought to take a vet's word instead of making stuff up?
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Yeah yeah .... so my hero`s long hair going through the cape is actually fun to look at. Like my feet while standing going through solid material is even more fun to look at, so aw my valkyrie wings through any solid surface.
See you just dismissed an idea because ... yeah, just because. What things were not allowed at all ? Cause from what i see, a body shape is modifiable and the costume piece will be later on stretched or have its dimensions adjusted to the body size/shape you want.
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I didn't dismiss it: the developers did. Why not read up on the issues that have faced each of the new costume designs in the game, before spouting off more talk like this?
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AS I SAID, generating a random costume part would have to respect a set of rules, that every other part respects so that it can be applied to any size/shape. What would be a plus, is the aspect that can be randomized, same like the shoulder pads with one, two or three spikes.
Imagine that you start with a plain costume and you hit the random button in the creator. What i`m saying is that the parts you already have that have been implemented manually by the devs could be extended to an infinite (or even finite) number of parts by having them software generated, respecting a set of rules.
And no, i don`t believe this is impossible. It is actually a lot possible, for the simple fact that already the existing costume parts are computer generated, but have been manually shaped and textured.
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How is this at all different from hitting the existing "random" button? It chooses from the existing stuff just fine. Maybe you haven't tried it? What I got from your post was that you wanted it to actually have a different MESH - the geometry - and from there add random crap. That isn't even necessary - we've got parts. Use em.
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Those powers don`t count. I`m talking about the secondary powerset.
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.... Um. Yah. As others have pointed out, your logic is heavily flawed. ANY power available is a power... available. TO USE. If you choose not to use them, that's your problem, the game's provided you with lots and lots of tools.
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In that case tankers should be allowed to carry a bow, just in case one of their foes runs away.
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And they can - by the time they hit 41. Epic pools *are intended to allow melee characters to pick some ranged powers* and add to the control/supplimentary abilities of other AT's.
Just because you don't want to include those in the "game" - they're there, balanced FOR this purpose. They've even been expanded on occasion.
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Basically a tank is a tank, a healer is a healer, a controller will control and a blaster should blast.
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NO NO NO NO NO. No. Just... why do you even THINK this? What is it that's stopping you from understanding how a blapper, tanktroller, offender, etc work? I played an emp/dark SOLO to 50 (more or less, back when there was no EB code I had to team) and was well and truly an OFFENSE heavy defender. There are no healers in this game. Maybe you should take that up in the Defender forums and see what "pwning the noobs" is really like. I won't even go in there, the flames are too hot.
Your impression of what each AT is "supposed" to do is extraordinarily limited. Really. Like, I've never seen someone stick to it like this. Each *character* is potentially a gold mine of unique action.
What I get from your assertion that all tanks must tank and all healers must heal:
Everyone will play the same powerserts exactly the same way no matter what those sets are capable of with modification from enhancements.
I can have two electric/empathy defenders and one of them will have lots and lots of recharge and damage in their electric set, while the other chooses to team a lot and use their defensive powers more often.
I can have two tanks that are fire/fire - I do - one with hugely plugged damage and accuracy in their secondary set, and the other with a massive defensive bonus.
One of them chews through things like a scrapper. The other takes his time and lives through major damage. They're both tanks. And?
So... my point is your view on "what at's should do" is wrong. Simply, completely, wrong.
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IF the powersets available for each could be exploited or just used for other roles than your archetype was designed for, it doesnt mean the archetype looses its ideal.
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Apparently to you it does, since that's what you just asserted. Above and below.
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A blaster should stay at range,while a tanker/scrapper should stay in melee range. My Dual Sword scrapper can`t throw one of his swords like you see in cheap movies, never seen a tanker throw his axe either.
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A blaster MUST get in melee range sometimes. A tanker and scrapper CAN use certain power sets which DO include ranged offenses. You aren't actually playing the same game as the rest of us if you keep insisting they don't.
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Those 2 punches Energy blasters get have poor animations too, and one has knockback, one has ... damage. Wheres the energy manipulation in that ? The first one might say that uses some kinetic energy transfer for the knockback and thats about it.
http://cityofheroes.wikia.com/wiki/Energy_Manipulation
5 melee power that have absolutely NOTHING to do with energy manipulation. Maybe with inner energy or some chi stuff.
Why not a pbaoe knockdown or knockback ? Why not a toggle power that has 3 balls of energy spinning around you (simulating an atom and electrons) that explode in melee range ?
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... What in the world are you even talking about? The title of the powerset and what is in it don't need to even be descriptive. They can call it "aardvark" if they want, what you get in the set is what's there.
Why not those things? Maybe because they'd make that powerset way too strong, or gimp it in another way by not having a different ability.
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What i`m trying to say is that outside AIM, Build Up and Conserve energy, that set has nothing else useful. Fun,maybe ... not useful. And if you don`t believe me look withing the blaster guides see what other people say.
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Not any guide I've ever seen. You are obviously misinterpreting information if you think that the rest of that set is useless. I *don't* take aim and buildup. Almost ever. Because I'd rather have something MORE useful - like... another attack...
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First of all, I think that I am capable of making a difference between 2 graphic engines.
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Apparently not, if you're not understanding how this one works as explained above by people who've actually been here and paid attention.
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Second of all .... if you`re trying to be ironic or sarcastic by making ridiculous and unnecessary remarks about what I mentioned as a reference its really annoying and stupid.
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If you didn't mean it, you should not have brought it up. You used it as a reference point and I shot it down as being improbably applied to this situation.
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Now, if I remember correctly it has been announced that we`ll get better dancing and proper "cylinder collision" when it comes to standing emotes.
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I would like you to find a source for this. because I've never, EVER heard of such a thing happening. Ever. You need to be sure of what you're talking about here, because saying something like this is opening you up to being destroyed later on when it turns out it was just hearsay from a friend online or a report that has yet to be brought out by the devs here. You cannot believe everything you read or hear in a game - I will believe it if I see a redname (not that they have freaking red as a color now, which sucks) direct quote about it.
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Was just re stating it along with the weapon cleaning emotes. And why wouldn`t we get those ? Are they tooooooo complicated to make ? Oh no .... they developed a whole mmorpg and .... this is the impossible step.
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While it's nice that you think that the devs are capable of pulling rabbits out of hats, you also seem to misunderstand the actual game's engine badly enough that everything you want is just out of reach - at least, easy reach. Weapon cleaning is not a vital part of any game unless the game's ABOUT weaponry. We have supersoakers and bows with laser strings. We don't have weapons that need to be cleaned.
If you want you can always just say [[xcharacterx cleans his guns until they are in perfect working order]] and be done with it.
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BASICALLY the power customization and the latest Positron interview has just showed that anything is possible to be implemented in this game. It all a matter of importance, need, timing and priority.
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No, it shows that they are dedicated to improving the game to the point that the engine will allow. They already have stated there ARE plenty of limitations. We can't get more than 2 more costume 'types' because there are only two "nodes" left on the character creator to put them on. So... no knee pads or elbow accessories until they figure out there's nothing better else to do with those nodes. (comic con panel, vince I believe)
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Its as you said, stuff gets in the game when lots of players say " WE WANT IT NOW " They`re not going to mobilize a whole developing team just cause i say we should have weapon cleaning emotes. THATS the reason for this forum section, suggest an idea and see how many people like it and say WE WANT IT NOW.
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Actually, no - what we say is "we WANT it. Now would be good." Now = 4 full years, for power colorization/customization. They already have a good list of stuff they know we want. Every once in a while there's a great idea that swings through and a dev catches it, and it gets in quickly. (the names of zones over the Cimerora doors, for instance.)
Basically, you have an extremely limited idea of what each of the ATs CAN be used for, as well as a strangely overblown idea of what the game's even capable of. With time and lots of effort, yes, some things *can* be put in the game.
Whether things *should* be? That's up to the devs to decide. Just beacuse people want something, does not make it good for the game.